ToejaM Posted December 23, 2013 Report Share Posted December 23, 2013 Nice work! I'll be looking at getting it working on my test server after Xmas to implement on the live server. Just got to try and break it first and see if there is a fix ;) Link to comment Share on other sites More sharing options...
AlexHjelm Posted December 24, 2013 Report Share Posted December 24, 2013 Putting this up on my server now! Link to comment Share on other sites More sharing options...
justnco Posted December 25, 2013 Report Share Posted December 25, 2013 Hey :) Great work man!! Keep it up ;) I got a problem: my server is everytime stucking at this point: "Res3tting B!S effects..." and this is my clientside log: [0.519,"PVDZE_plr_Characters",B 1-1-A:1 (nco.)] "Res3tting B!S effects..." I hope you know a solution to fix this :) Best regards nco P.S. the solution from Otter didnt helped aswell :( Link to comment Share on other sites More sharing options...
Axe Cop Posted December 25, 2013 Author Report Share Posted December 25, 2013 seems like you don't get a response from the server, did you check all the changes to the server files from my instructions? Link to comment Share on other sites More sharing options...
justnco Posted December 25, 2013 Report Share Posted December 25, 2013 Yes, i followed ur steps 100% correctly an i also used your example files... I really dont know why its not working :( Link to comment Share on other sites More sharing options...
Axe Cop Posted December 25, 2013 Author Report Share Posted December 25, 2013 On 12/25/2013 at 2:01 PM, justnco said: Yes, i followed ur steps 100% correctly an i also used your example files... I really dont know why its not working :( you can send me your files and I'll take a look, but there has to be an error or something, maybe with your database that is hard to find the error form "here" :/ take a look in your HiveExt.log and search for "Method: 100" that is the request from my mod, and after you have choosen are character "Method: 101", but you don't get that far I think? Link to comment Share on other sites More sharing options...
Axe Cop Posted December 27, 2013 Author Report Share Posted December 27, 2013 Updated to version 1.2: fix for the dialog closing (skipping of the character dialog) with some anti hack scripts or other heavy load scripts in the init.sqf (dialog now opens again when you press ESC or if it gets closed by other scripts until you choose a slot or press disconnect) 5 second debug timer removed, not necessary anymore new refresh button to refresh the character data and last login time (character data will be requested from the server/database again if you press this button) new disconnect button to go back to the lobby without choosing a character now displays a female picture in the background if the character is female :p Upgrade info: to upgrade from an older version you just need to replace the two files RscDisplayCharacterSelect.hpp and my custom player_monitor.fsm. Link to comment Share on other sites More sharing options...
Asian Kid Posted December 28, 2013 Report Share Posted December 28, 2013 On 12/25/2013 at 1:53 AM, justnco said: Hey :) Great work man!! Keep it up ;) I got a problem: my server is everytime stucking at this point: "Res3tting B!S effects..." and this is my clientside log: [0.519,"PVDZE_plr_Characters",B 1-1-A:1 (nco.)] "Res3tting B!S effects..." I hope you know a solution to fix this :) Best regards nco P.S. the solution from Otter didnt helped aswell :( Have the same problem. Can someone add their files with normal epoch default files and this addon. Link to comment Share on other sites More sharing options...
Axe Cop Posted December 28, 2013 Author Report Share Posted December 28, 2013 The files should be in the download package in the "example files" folder? if you have stock Epoch just replace the files. one thing many admins forget is adding the dialog or variables to their custom anti hack.. with stock epoch this is not necessary only the one public variable in the BattlEye filter. Link to comment Share on other sites More sharing options...
justnco Posted December 28, 2013 Report Share Posted December 28, 2013 I fixed this problem! I just dowloaded the stock server.pbo and reinstalled everything new (did this like ~4 times :D). And now it works :) And btw: the update is awesome!! Good job, Axe :) Link to comment Share on other sites More sharing options...
Asian Kid Posted December 29, 2013 Report Share Posted December 29, 2013 On 12/28/2013 at 8:50 PM, Axe Cop said: The files should be in the download package in the "example files" folder? if you have stock Epoch just replace the files. one thing many admins forget is adding the dialog or variables to their custom anti hack.. with stock epoch this is not necessary only the one public variable in the BattlEye filter. What do I need to white list "one thing many admins forget is adding the dialog or variables to their custom anti hack.." Link to comment Share on other sites More sharing options...
Axe Cop Posted December 29, 2013 Author Report Share Posted December 29, 2013 On 12/29/2013 at 4:02 AM, Asian Kid said: What do I need to white list Well at least the dialog "RscDisplayCharacterSelect", I don't know about the other things depends on your anti hack and I can't help you with that.. Just disable yout AH and try if it even works without them first :) Link to comment Share on other sites More sharing options...
Radec59437 Posted December 29, 2013 Report Share Posted December 29, 2013 Hey Axe Cop, I was wondering, do the characters get a new characterID each? I was thinking about how one could use things like, say, a custom loadout which usually goes with playerID; would it be possible to differentiate loadouts between the various characters? Link to comment Share on other sites More sharing options...
Axe Cop Posted December 29, 2013 Author Report Share Posted December 29, 2013 On 12/29/2013 at 7:46 PM, Radec59437 said: Hey Axe Cop, I was wondering, do the characters get a new characterID each? I was thinking about how one could use things like, say, a custom loadout which usually goes with playerID; would it be possible to differentiate loadouts between the various characters? yes and yes :D of course each character gets a new character ID, look at my screenshots in the title it says "Character 1 ID:12345" that is the CharacterID from the database for debug purposes or whatever :D for the loadouts, there is a new global variable in my mod called "dayz_characterSlot" you can use that to differentiate the character slots (it should be 1, 2 or 3 after the player has choosen a valid slot) Link to comment Share on other sites More sharing options...
Radec59437 Posted December 29, 2013 Report Share Posted December 29, 2013 Oh yeah, that's awesome. But doesn't Epoch create a new characterID every time you die? Link to comment Share on other sites More sharing options...
Axe Cop Posted December 29, 2013 Author Report Share Posted December 29, 2013 On 12/29/2013 at 8:22 PM, Radec59437 said: Oh yeah, that's awesome. But doesn't Epoch create a new characterID every time you die? It creates a new ID every tinme you respawn, not die.. but yeah of course.. you wanted to know the character ID? :D Should be simple to create different loadouts for the player and character slots, not specific character IDs that makes no sense. Link to comment Share on other sites More sharing options...
Radec59437 Posted December 30, 2013 Report Share Posted December 30, 2013 On 12/29/2013 at 8:44 PM, Axe Cop said: Should be simple to create different loadouts for the player and character slots, not specific character IDs that makes no sense.Yeah that was what I was worried about.Thanks. Link to comment Share on other sites More sharing options...
Defent Posted January 6, 2014 Report Share Posted January 6, 2014 Yeap, I found the problem to my .dll & .exe crashing! It's calling for these database tables: default_loadout custom_loadout_players custom_loadout_types I added them to my databse (they don't really do anything since I don't use them for default loadout anyway) and it seems to be working perfectly. Link to comment Share on other sites More sharing options...
Axe Cop Posted January 7, 2014 Author Report Share Posted January 7, 2014 What mod is using those tables, never seen that before? But good you have found the problem :) Link to comment Share on other sites More sharing options...
Defent Posted January 7, 2014 Report Share Posted January 7, 2014 Epoch can use them. The default epoch files from the site does not come with it but I know that for example Dayz.st uses them and they work. I copied the tables from an old backup I had and inserted them and it worked. Link to comment Share on other sites More sharing options...
Axe Cop Posted January 7, 2014 Author Report Share Posted January 7, 2014 I am pretty sure Epoch does not make use of those tables, so it is only available with DayZ.st, they have made some custom changes to the Epoch files but that is not available anywhere else as far as I know :) just to clarify this. Defent 1 Link to comment Share on other sites More sharing options...
Defent Posted January 7, 2014 Report Share Posted January 7, 2014 Yea, that's what I meant. However, I only noticed that after I added your .dll file and at the instance of the crash. The .rpt file wrote a few lines about not finding those tables. And the only place I've ever seen those tables were on dayz.st :) Sorry if I cause any confusion, it's just the way I solved the problem for me. Link to comment Share on other sites More sharing options...
Guest Posted January 10, 2014 Report Share Posted January 10, 2014 Hi Axe, small question: is it possible to allow admins to always choose every character without restriction ? The reason i ask is because i use it like this: 1 Hero Account, 1 Bandit Accout, 1 Admin Account for helpin Players and stuff. So when i go to help someone, and want to play afterwards i cannot really choose my character ... any ideas ? thanks for your help! Link to comment Share on other sites More sharing options...
Axe Cop Posted January 10, 2014 Author Report Share Posted January 10, 2014 sure you can remove the restrictions for admins only if you want. ;) I think the easiest way is to override the global variables for the restrictions only for admins (so you don't have to change my script or anything). in the init.sqf add this to the Epoch config variables: if (isAdmin) then { DZE_CharacterSwitchTimeout = 0; DZE_CharacterMinDistance = 0; }; since the variables are only local that should work this way, you have to define what players are admins I think you know that and have that already defined somewhere most likely? replace the "isAdmin" in the "if" with the correct expression to determine if you are an admin. if you don't have something like that you can use this as always: isAdmin = (getPlayerUID player) in ["YOURPLAYERID"]; Link to comment Share on other sites More sharing options...
Guest Posted January 10, 2014 Report Share Posted January 10, 2014 thanks! Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now