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EpochZ - Battleye setvariable restriction #0
Asked by
C4-timah
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By HadeYZ
Hello
I've just bought myself a DayZ Epoch server, but I have some trouble with it.
I've installed noxsicarius Epoch admin tools, but now whenever I try to buy building supplies as a non admin I get kicked by battleye.
The error code is 214.
Thanks in advance for any help
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By npploveyou
Hi,
I' using the plm script. When moving and releasing a crate, users are being kicked by SetPos #0. The log is as below:
xxxx - #0 2:1469 USOrdnanceBox [6329,7782,306] xxxx - #0 2:535 USVehicleBox [1897,9119,289] I tried to add those box names to SetPos.txt under 5 line:
5 !="RUVehicleBox" !="USVehicleBox" But it doesn't seem to work, users are still being kicked.
Can you please provide some help how to add these boxes names (or actions) into BE filter?
Thanks.
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By XxPRkickassxX
So I've tried many many times already to update my Battleye and nothing happens. I've uninstalled it and deleted the files and then gone to steam and verified the integrity of game files and still nothing! Whenever I try to join a game its starts downloading the mission files then I get kicked and in the bottom left side of my screen it says Server requiring Battleye version 1.239 up-to-date. I don't know what to do. This is not the first time that this has happened. In the past I used to to just be able to download it from the Battleye website but they no longer have the downloads. I'm trying to play Overwatch and Epoch. Those two mods are up to date. I've verified them like 10 times already. Maybe someone could share with me their battleye folders?
Anyways please help and thanks in advanced!
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By kubosov
I'm trying to set up vanilla A3Epoch server, but whenever user join, get kicked BE with "Script restriction #23"
Arma3 Server:1.76.142872 (steamcmd)
Epochhive:0.5.0.0757-0-ge16ee71 (epochmod.com)
EpochClient:0.5.0.0 (steamcmd)
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scripts.log
timestmp: username (ip:port)UUID - #23 "eplaced = true; }; } forEach _data; private _ehId = addMissionEventHandler [_event select [2], _code]; private _argsVarName = f" ----
scripts.txt #23 (no changed file.)
7 addItem !="{player addItemToVest _x} forEach _vestItems;" !="player addItem _item;" !="_plyr addItemToVest _missionItem;" !="axeVIP addItemToVest _item;" !="_plyr addItemToVest _missionItem;" !="EPOCH_fnc_addItemOverflow" !="CBA_fnc_addItem" !="\\fnc_addItem" !="\"addItem" !="fnc_addItemCargo" Anyone have a fix for this?
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By totis
Hi
This is a restriction to vehicle seat according to humanity.
It may be handy to PVE servers out there.
Special thanks to Juandayz with his fantastic skills and salival. Both sometimes working unseen for the benefit of this community.
Step 1.
Make a new file, Name it veh_hum.sqf with the below contents and put into dayz_epoch/addons folder. If you dont have addons just create one.
In this example we have a hero superhero and agenthero traders with 20k/40k/60k humanity respectively. Adjust according to your needs.
private ["_vehicle","_inVehicle","_driver","_humanity","_txt"]; while {true} do { _vehicle = vehicle player; _inVehicle = (_vehicle != player); if (_inVehicle) then { _driver = driver (vehicle player); if (({(isPlayer _driver) && (alive _driver)} count (crew _vehicle) > 0)) then { _humanity = _driver getVariable["humanity",0]; if (typeOf _vehicle in DZE_heroHumanity && _humanity <= 20000 || (typeOf _vehicle in DZE_superHeroHumanity && _humanity <= 40000) || (typeOf _vehicle in DZE_agentHumanity && _humanity <= 60000)) then { player action ["getOut", (vehicle player)]; titleText ["","WHITE IN"]; _txt = "<img image='addons\vehicon.paa' /><br/><t size='0.7' color='#ea2828' align='center'>prohibited vehicle</t>"; [_txt, [safezoneX, safezoneW], [0.20 * safezoneH + safezoneY, 0.3 * safezoneH], 2, 0.5] spawn BIS_fnc_dynamicText; }; }; }; sleep 3; }; Step 2: Download this file http://www.mediafire.com/file/bdpt5d96o5cttk3/vehicon.rar
Unzip and put paa file into addons folder.
Step 3: Edit your custom variables file dayz_code/init/variables.sqf
Put the vehicles you want to restrict below call dayz_resetselfactions; ike this:
// Custom below s_givemoney_dialog = -1; s_bank_dialog = -1; s_player_checkWallet = -1; s_bank_dialog1 = -1; s_bank_dialog2 = -1; s_player_copyToKey = -1; s_player_claimVehicle = -1; s_collect_heli = -1; }; call dayz_resetSelfActions; DZE_heroHumanity = ["Mi17_rockets_RU","Mi24_D","UH1Y_DZE"]; DZE_superHeroHumanity = ["Mi24_V","Mi24_P","Ka52"]; DZE_agentHumanity = ["AV8B2","AV8B","A10","F35B"]; DZE_safeVehicle = DZE_heroHumanity + DZE_superHeroHumanity + DZE_agentHumanity +["ParachuteWest","ParachuteC"]; Step 4: Edit your init file to exec the script. Above the (false,12)execVm.... like below
[] execVM "addons\veh_hum.sqf";
//[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
Thats it. Enjoy!
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I am enjoying Grahame's EpochZ immensely. However, if you are infected by the z's, after 30min you will die (animation for the 30min infection period is excellent btw). Upon death you will be shown the option to re-spawn. At that time you are promptly kicked by BattlEye for setvariable restriction #0:
04.10.2018 00:14:33: C4-timah (23.119.200.220:2304) 57f9a830eeb99412623ce1c3d14b7d50 - #0 "ryanzombiesinfected" = 0 2:2877 Epoch_Male_F
If you are killed by the z's (beaten to death), upon your death you will also be shown a re-spawn option and then promptly kicked again for a BattlEye setvariable restriction #0:
05.10.2018 21:53:02: C4-timah (23.119.200.220:2304) 57f9a830eeb99412623ce1c3d14b7d50 - #0 "ryanzombiesimmunity" = false 2:17479 Epoch_Male_F
Adding
!"ryanzombiesinfected" = 0
or
!"ryanzombiesimmunity" = false
does not appear to stop the BE kick. All the other filters in the setvariable.txt all start with != which would indicates the filter must match exactly which would lead me to believe the key word that I need is something entirely different. I am using BattlEye Filter Manager to add the exceptions to the setvariable.txt. As you'll see, all the exceptions have !=" instead of !" unlike the last two that I have placed.
//new2 5 "" !=(traderName|Offer|Accept|BUILD_SLOT|TRADE_ACTIVE|last_targeter|epoch_(antagobj|antagBomb)) !="bis_fnc_objectvar_var" !="bis_fnc_selectrespawntemplate_respawned" !="#(rev_enabled|var)" !="cup_tow_towedveh" !"ryanzombiesimmunity\" = false" !"ryanzombiesinfected\" = 0"
My rpt file shows the following error when killed by an EpochZ Zombie:
17:44:02 BE protection activated for player id=726964973, name='whitehorse', msgType=285
setvariable.log:
11.10.2018 17:44:02: whitehorse (75.80.233.157:1024) c2568b411cbd25fa774021698eade7c5 - #0 "ryanzombiesinfected" = 0 2:15917 Epoch_Male_F
Ideas? Getting kicked every time you get killed by a Z has to be annoying to theses guys and I'd rather not lose the few that are consistently playing on our server. Any help is greatly appreciated.
Edited by C4-timahadded .rpt line prior to setvariable kick
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