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hello all i made this crafting menu a while back all this dose make crafting quicker and kinda easier and i left some buttons free to customise ect

creddit to juandayz and theduke helping with some code and giving tips on arma 2 gui edditor

you will need click action script to make this work

this really easy to install got to you description.ext and add the two lines to the bottom

#include "Stormz\menu\STORMZ_CRAFT_MENU_DEFINES.hpp"
#include "Stormz\menu\STORMZ_CRAFT_MENU.hpp"

Step two got to MPMissions\your instance folder\overwrites\click_actions\

and open config.sqf add this line to DZE_CLICK_ACTIONS = [];

["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]

like this DZE_CLICK_ACTIONS = [["ItemToolbox","Stormz Craft Menu","execVM 'Stormz\menu\open_menu.sqf';","true"]];

 


last thing to do is move the STORMZ folder to your instance folder and you are done have fun

>>>>DOWNLOAD<<<<

an image to see what it looks like

545645633.jpg

 

big thanks to MigSDev5 for making this better this have more items and build houses builds heils ect here his is added code 

 his epoch profile Mig

https://github.com/MigSDev5/StormzCrafting/commits?author=MigSDev5

 

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looks fine to me 

cinderblocks

Spoiler
private ["_hastools","_hasitems1","_hasitems2"];
_hastools = ["ItemToolbox"] call player_hasTools;
_hasitems1 = [["PartWoodLumber",1]] call player_checkItems;
_hasitems2 = [["PartWoodPlywood",1]] call player_checkItems;
_hasitems3 = [["ItemWoodWal1",1]] call player_checkItems;


if (call {_hastools} && {_hasitems1} && {_hasitems2} && {_hasitems3}) then {
_remove = [["PartWoodPlywood",1]] call player_removeItems;
_remove = [["PartWoodLumber",1]] call player_removeItems;
_remove = [["ItemWoodWall",1]] call player_removeItems;
sleep 2;
player addMagazine "ItemWoodWallLg";
createDialog "STORMZ_CRAFT_MENU";
};

 

woodwall LG

Spoiler
private ["_hastools","_hasitems1","_hasitems2"];
_hastools = ["ItemToolbox"] call player_hasTools;
_hasitems1 = [["PartWoodLumber",1]] call player_checkItems;
_hasitems2 = [["PartWoodPlywood",1]] call player_checkItems;
_hasitems3 = [["ItemWoodWal1",1]] call player_checkItems;


if (call {_hastools} && {_hasitems1} && {_hasitems2} && {_hasitems3}) then {
_remove = [["PartWoodPlywood",1]] call player_removeItems;
_remove = [["PartWoodLumber",1]] call player_removeItems;
_remove = [["ItemWoodWall",1]] call player_removeItems;
sleep 2;
player addMagazine "ItemWoodWallLg";
createDialog "STORMZ_CRAFT_MENU";
};

 

 

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I just installed on my server it works but it dupes all the items. What I mean is I have the items I need to craft a doorway and I'm left with the doorway plus all the items I started with. Players can use this to dupe, any idea how I can fix that please? Just to add I think I might know why this is happening to me. I have a modified custom folder where I have set/up a script to refund building parts. I have no idea now what to do to resolve this, any help would be greatly appreciated as I quite like how the menu looks and works, would love to be able to use this. Thanks. 

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ok all fixed and working now have fun

On 16/02/2018 at 2:44 PM, Aslan247 said:

I just installed on my server it works but it dupes all the items. What I mean is I have the items I need to craft a doorway and I'm left with the doorway plus all the items I started with. Players can use this to dupe, any idea how I can fix that please? Just to add I think I might know why this is happening to me. I have a modified custom folder where I have set/up a script to refund building parts. I have no idea now what to do to resolve this, any help would be greatly appreciated as I quite like how the menu looks and works, would love to be able to use this. Thanks. 

 

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you can also add mozzi, for example

 

private ["_hastools","_hasitems1","_hasitems2"];
_hastools = ["ItemToolbox"] call player_hasTools;
_hasitems1 = [["PartVRotor"]] call player_checkItems;
_hasitems1 = [["PartEngine"]] call player_checkItems;
_hasitems1 = [["PartFueltank"]] call player_checkItems;

if (call {_hastools} && {_hasitems1}) then {
player removeMagazine "PartVRotor";
sleep 0.1;
player removeMagazine "PartEngine";
sleep 1;
player removeMagazine "PartFueltank";
sleep 1;
player addMagazine "mozzi";
createDialog "PzU_CRAFT_MENU";
 
};

player addMagazine "mozzi";  // how should I change that?

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12 hours ago, SKS.Goliath said:

you can also add mozzi, for example

 

private ["_hastools","_hasitems1","_hasitems2"];
_hastools = ["ItemToolbox"] call player_hasTools;
_hasitems1 = [["PartVRotor"]] call player_checkItems;
_hasitems1 = [["PartEngine"]] call player_checkItems;
_hasitems1 = [["PartFueltank"]] call player_checkItems;

if (call {_hastools} && {_hasitems1}) then {
player removeMagazine "PartVRotor";
sleep 0.1;
player removeMagazine "PartEngine";
sleep 1;
player removeMagazine "PartFueltank";
sleep 1;
player addMagazine "mozzi";
createDialog "PzU_CRAFT_MENU";
 
};

player addMagazine "mozzi";  // how should I change that?

try with this:


private ["_hastools","_hasitems1","_hasitems2","_hasitems3","_isInside","_dir","_location"];

_hastools = ["ItemToolbox"] call player_hasTools;
_hasitems1 = [["PartVRotor"]] call player_checkItems;
_hasitems2 = [["PartEngine"]] call player_checkItems;
_hasitems3 = [["PartFueltank"]] call player_checkItems;

_isInside = [player,"Building"] call fnc_isInsideBuilding;

if (_isInside) exitWith {titleText ["You must be outside to craft a mozzi !!", "PLAIN DOWN", 3];};

if (call {_hastools} && {_hasitems1} && {_hasitems2} && {_hasitems3}) then {
   
    {
	    player removeMagazine _x;
	} count ["PartVRotor","PartEngine","PartFueltank"];
	
	_dir = getdir player;
    _location = getPos player;
    _location = [(_location select 0)+8*sin(_dir),(_location select 1)+8*cos(_dir),0]; 
    
    _object = createVehicle ["CSJ_GyroC", _location, [], 0, "CAN_COLLIDE"];
    _object setVariable["ObjectUID","1",true];
	
	
}else{
    titleText ["You need Rotor, Engine, FuelTank and Toolbox to craft this!!", "PLAIN DOWN", 3];
};

 

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15 hours ago, spitfirez404 said:

Dang! Been working on this for days and still cant get any building objects to deploy so I can place them. All it is doing is taking the items out of gear! Anyone have any ideas here??

basically with this script, we can not use buildings or vehicles.

to be able to use them, many modifications would have to be made.

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      15:13:24 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
      15:13:36 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
      15:13:36 "MPframework inited"
      15:13:36 "dayz_preloadFinished reset"
      15:13:38 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
      15:13:38 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
      15:13:46 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found
      15:13:46 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
      15:13:46 Warning Message: Script z\addons\dayz_server\traders\chernarus11.sqf not found
      15:15:52 Client: Remote object 2:10 not found
      15:15:52 Client: Remote object 2:11 not found
      15:15:52 Client: Remote object 2:12 not found
      15:18:28 Client: Remote object 2:36 not found
      15:18:28 Client: Remote object 2:37 not found
      15:18:28 Client: Remote object 2:38 not found
       
       
      I really need your help, please!
      (Если есть русские напишите в ВК: vk.com/denvx)
    • By killerkiwi
      hi guys have new battlefield script here are the files i will up date this with instructions please call this from server side not mission side will now work
       
       
      https://drive.google.com/file/d/0B9Hx4yLjmp8cbEdNV1ZCSWJUeUU/view?usp=sharing
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