hello all i'm making a new map for epoch mod.. that will have some new guns and ammo added to the map.. maybe some building items...
the map will be 10,000m by 10,000m (10k by 10k) i am building this so boats have a good point in the game... there will be Bridges leading to big highways (roads) vast forests and
few caves built in to hill sides.... there will be one big city i will try to make all buildings enter-able.. i mite add a custom select spawn with many spawn point with wilderness spawns to i build the spawn ui and script my self...
i been working on this for a long time here is a some pre screenshots just of the land being built soon will be building roads and towns....
any town city wilderness mountain and field names want in the map just ask me
ok i made a webpage for the map i will update it when i can to go more in to detail
if want own builds or textures added in post on my webpage
i live stream working on the map/mod from now
if like to help out a little by donating this will go to tools and textures.. this help a big deal and make things move faster..
thank you if you have donated all people who donated i will post names in here if don't want that pm me
We are pleased to announce the release of ArmA 2 DayZ Epoch 22.214.171.124, [will shortly be] available for download at: http://epochmod.com/a2dayzepoch.php
or use the direct links.
126.96.36.199 Client Package
188.8.131.52 Server Package
We've further refined Epoch 1.0.6/184.108.40.206, fixing and expanding many of the features that were added. Please see the change-log below for a list of new features, fixes, and changes. Throughout the update process we have kept up to date with changes from DayZ mod 1.9.0
Server admins should read the README.TXT included in the server package. BE and server profile/config directories should be placed outside of the A2/OA folder, i.e. in a folder C:\DayZ_Epoch_Server_Config to prevent hackers from obtaining RCON/admin passwords!
Addons from 220.127.116.11 and older are not guaranteed to be compatible with 1.0.6 releases and greater. Please see the updated resources forum for mods which are guaranteed to be compatible, otherwise please be thorough when testing older mods on your 1.0.6 server. A list of variables that have change is available as part of the 1.0.6 changelog txt file included in the client package.
Single currency has been updated for 1.0.6 and newer, please see the following thread for DL and info:
I' using the plm script. When moving and releasing a crate, users are being kicked by SetPos #0. The log is as below:
xxxx - #0 2:1469 USOrdnanceBox [6329,7782,306] xxxx - #0 2:535 USVehicleBox [1897,9119,289] I tried to add those box names to SetPos.txt under 5 line:
5 !="RUVehicleBox" !="USVehicleBox" But it doesn't seem to work, users are still being kicked.
Can you please provide some help how to add these boxes names (or actions) into BE filter?