juandayz Posted May 23, 2017 Report Share Posted May 23, 2017 Hooty, oldmatechoc, S4M and 3 others 6 Link to comment Share on other sites More sharing options...
Hooty Posted May 24, 2017 Report Share Posted May 24, 2017 I can see this being popular with non militarized and militarized servers. It gives off that having to search for gear feel if it were the end of days times. Very good idea @juandayz EditedSnowHD and juandayz 2 Link to comment Share on other sites More sharing options...
EditedSnowHD Posted May 24, 2017 Report Share Posted May 24, 2017 Thank you for this! Looks really awesome, will test this out ASAP. juandayz 1 Link to comment Share on other sites More sharing options...
Anhor Posted May 24, 2017 Report Share Posted May 24, 2017 I just can not follow ATM. Deconstruct wrecks and get vehicle parts are allready build in and are very popular on PVE servers. What exactly does this script @juandayz? Add "normal" loot to a wreck? And search means find without deconstructing? juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted May 24, 2017 Author Report Share Posted May 24, 2017 Quote search means find without deconstructing - yup the wrecks can be looted one single time, and you can edit his loots. Link to comment Share on other sites More sharing options...
Cherdenko Posted May 24, 2017 Report Share Posted May 24, 2017 Does it safe the variable werver side pr can you sinply relog to get the loot again. If thats the case it might be a good idea to remove the wreck after looting. Just a little idea. Anyway great woek mate Link to comment Share on other sites More sharing options...
salival Posted May 24, 2017 Report Share Posted May 24, 2017 22 minutes ago, Cherdenko said: Does it safe the variable werver side pr can you sinply relog to get the loot again. If thats the case it might be a good idea to remove the wreck after looting. Just a little idea. Anyway great woek mate it sets a variable on the wreck so no-one else can loot it Cherdenko 1 Link to comment Share on other sites More sharing options...
juandayz Posted May 24, 2017 Author Report Share Posted May 24, 2017 @Cherdenko as salival said. Use the same way as take clothes,bury,walkamongstdead..set a variable on cursortarget(wreck) as true. Then if this variable is true fnselfactions remove the option to find loot Link to comment Share on other sites More sharing options...
Hooty Posted May 24, 2017 Report Share Posted May 24, 2017 I have updated the wrecks to where you can scroll on more of them if anyone is interested. Spoiler DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2","BMP2Wreck","BRDMWreck","C130J_wreck_EP1","UH1Wreck","Mi8Wreck","GLT_UH60_ARMY_Wreck","GLT_UH60_NAVY_Wreck","T72Wreck","UH60_ARMY_Wreck_burned_DZ","UH60_NAVY_Wreck_burned_DZ","UH60_ARMY_Wreck_DZ"]; juandayz and Cherdenko 2 Link to comment Share on other sites More sharing options...
iben Posted May 25, 2017 Report Share Posted May 25, 2017 Nice idea @juandayz! Finally wrecks are back in the game... cool! juandayz 1 Link to comment Share on other sites More sharing options...
leegreaves Posted July 26, 2017 Report Share Posted July 26, 2017 On 24/05/2017 at 0:16 AM, juandayz said: DZE_isWreck = ["SKODAWreck","HMMWVWreck","UralWreck","datsun01Wreck","hiluxWreck","datsun02Wreck","UAZWreck","Land_Misc_Garb_Heap_EP1","Fort_Barricade_EP1","Rubbish2"]; quick question...where abouts should this line go? I've presumed mission side init. Ive added it in my list of epoch config variables in init.sqf. Link to comment Share on other sites More sharing options...
juandayz Posted July 27, 2017 Author Report Share Posted July 27, 2017 36 minutes ago, leegreaves said: quick question...where abouts should this line go? I've presumed mission side init. Ive added it in my list of epoch config variables in init.sqf. Custom variables.sqf Link to comment Share on other sites More sharing options...
leegreaves Posted July 27, 2017 Report Share Posted July 27, 2017 3 minutes ago, juandayz said: Custom variables.sqf i assume it can just go at bottom of file and doesnt need to be in any particular section of variables.sqf. Link to comment Share on other sites More sharing options...
juandayz Posted July 27, 2017 Author Report Share Posted July 27, 2017 52 minutes ago, leegreaves said: i assume it can just go at bottom of file and doesnt need to be in any particular section of variables.sqf. Check your original vAriables.sqf thers a dze_iswreck line by default. Copy this paste in somewhere of your custom variables and add the hootys wrecks ids inside. Also you can add other objects. Link to comment Share on other sites More sharing options...
Runewulv Posted September 20, 2017 Report Share Posted September 20, 2017 Hello, I love this script. Makes wrecks more versatile for use. However, I found a bug. If you deconstruct the wreck without choosing the Find Loot option. It bugs out your mousewheel. Locks Find Items to your action menu and prevents you from further checking items on other wrecks. When chosen on another wreck it will say "Another Process is being used". It works great otherwise, and gives people a reason to clear out those wrecks. EDIT: It actually breaks the mousewheel so you cant use it for anything but switching weapons until you soft log to the lobby. juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted September 20, 2017 Author Report Share Posted September 20, 2017 hey @Runewulv nice spot.. i dont have the game installed any more.. so cannot test.. can you try this fix? in your fn_selfactions.sqf add the line commented: Spoiler if (_typeOfCursorTarget in DZE_isWreck) then { _waslooted = _cursorTarget getVariable["waslooted",false]; if (!_waslooted) then { _player_deleteBuild = false;//ADD THIS LINE if (s_player_wreckloot < 0) then { s_player_wreckloot = player addAction [format["<t color='#0096ff'>Find Items</t>"], "scripts\wreck\wreck.sqf",_cursorTarget,0, false,true];}; } else { player removeAction s_player_wreckloot; s_player_wreckloot = -1; }; }; Link to comment Share on other sites More sharing options...
Runewulv Posted September 20, 2017 Report Share Posted September 20, 2017 worked like a charm, thanks Juan. juandayz 1 Link to comment Share on other sites More sharing options...
juandayz Posted September 20, 2017 Author Report Share Posted September 20, 2017 2 hours ago, Runewulv said: worked like a charm, thanks Juan. Tnks you for reportt and test mate. Link to comment Share on other sites More sharing options...
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