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sjd6795

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About sjd6795

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  1. Can't seem to figure this out, I'm trying to get a moving map icon for a specific vehicle, just how infistar has the Mapicons toggle which shows all the moving and non moving vehicles on the map. I pulled a bit of code from infistar and tried to edit and call it from init.sqf but I couldn't get any marker to appear on the map.
  2. So I've been playing around with the hiveini and setting different custom static times to try to achieve a specific day/night time. I originally had static with 18 set on the hour and the server got dark around the 2 hour mark and would restart after 4 hours total. Well it seems to stop turning dark until about 3 hours and 30 minutes without any change in the static hour. I changed the static hour to 19 and it still seems to be exactly the same.
  3. sjd6795

    Dzai patrol routes

    Yea works pretty decently though, my script isn't working the best since it's a custom base it doesn't path through it properly then when it gets to the custom roads it doesn't follow them and instead dashes through the grass to the next waypoint. I could maybe add a ton of waypoints close to each other so it kind of predetermines the paths instead of it having to chose a path in between the waypoints, I don't know what kind of lag this might cause though.
  4. sjd6795

    Dzai patrol routes

    Yea I figured that, I'll get to working on that and if it works well I may share it. Probably create a separate script so I don't mess up DZAI.
  5. sjd6795

    Dzai patrol routes

    I have a few static vehicle spawns for DZAI but I was wondering if there is a way to make them patrol in a predetermined route.. For example to drive around the perimeter of a base, instead of just driving all over the place.
  6. sjd6795

    ZSC Epoch 1.0.6.2 error

    @salival Having another issue when using DZAI and enabling the zombie enemy option the DZAI tend to sit and shoot at my Banker NPCs. I was reading for a fix for this and it said to put this into the creation line of the banker. But I can't find where to put it, the only thing in the Banktraders folder is the init.sqf _unit setcaptive true;
  7. sjd6795

    Help RPT _Log Epoch 1.0.6.2

    Ok I'm a moron so now after doing what I posted above trying to join my server it just says session lost.
  8. sjd6795

    Help RPT _Log Epoch 1.0.6.2

    Shoot, well I'm glad you know all of this now I just got to add those back into my dayz_code.pbo so others can still contact. Thanks for replying to that quickly! I added the 45RND_545x39_RPK back into both files does it matter on the placement? if it is under or above the other magazines in that category? I don't remember if it was like 30Rnd_545x39_RPK or 45Rnd_545x39_RPK 45Rnd_545x39_RPK 30Rnd_545x39_RPK
  9. sjd6795

    ZSC Epoch 1.0.6.2 error

    Figures, ok so would it be worth swapping my files over to chernarus 11 or are they essential the same besides some of the trader class names being different?
  10. sjd6795

    Help RPT _Log Epoch 1.0.6.2

    I have this same issue it's kind of annoying. I assume nothing in the ak74 and rpk74 configs have been changed and there no other work around? I think I solved my issue 1. if you unpack dayz_code.pbo and go into configs/cfgweapons/rifles/ak74.hpp 2. edit ak74.hpp and CTRL-F and search for 45RND you will see that magazine and just delete it out of the file and repack into a PBO and upload into your server. Do the same for RPK74.hpp This did not solve my issue, I even removed any weapon containing AK from spawning in DZAI and WAI.
  11. sjd6795

    ZSC Epoch 1.0.6.2 error

    By default the server_traders.sqf placed inside my MPmission has the call line for Chernarus 17, I had never changed this myself so maybe it is something the server host changed? If I change that to call Chernarus 11 I wonder if it would work with the script correctly. Ok so for example two different lock boxes could be used to store the same coins if global banking is enabled and accessed from different areas. Kind of how the three NPC bankers can store your coins from different locations?
  12. sjd6795

    ZSC Epoch 1.0.6.2 error

    I have no idea then, I downloaded the ZSC-master folder and installed everything inside that folder from a fresh install on epoch 1.0.6.2 unless my server host has modified files I only had a few traders working so decided to check the class names inside the server_traders.sqf script provided and only two of them matched to the default traders I have in-game. Either way I got all mine added and the menus work correctly now. Didn't mean to steal this guys thread, but if I can ask one more question. How does global banking work? I have this enabled and I have the bank ICON, coins deposit and withdraw correctly from the NPC bankers but I just can't figure out what the global banking does exactly.
  13. sjd6795

    Custom map markers

    Solved my issue, the coordinates for markers need to be swapped around on the Y and Z axis and everything lined up. Also got another question without having to make another thread so maybe someone can answer it for me here. I have ZSC installed and have global banking activated but I'm unsure what it does lol. I have the NPC bankers and they all work but what exactly does the global banking do?
  14. sjd6795

    Custom map markers

    So got a weird thing happening here, I've added some custom map markers to a specific location and I used the coordinates from Infistars admin debug. Everything is working great, however the map markers are no where near the location that they should be. I'm using the same coordinates of the NPC trader that I spawned onto the map and he is in the correct location, but my map marker is placed out into the ocean. It appears that my X-axis(horizontal) is placed correctly but the Y-Axis(vertical) is not placed correctly and I'm not sure why when the traders are using the same coordinates and are in the correct location.
  15. sjd6795

    ZSC Epoch 1.0.6.2 error

    I didn't install it wrong I never even copied any trader files other then moving the whole folder over that is provided. The default server_traders.sqf is listed as the default files for chernarus epoch and those are the ones that is being called. The others all have server_traders - namalsk.sqf etc.. However if I go to the old install guide and use the server_traders.sqf provided there the class names do match up, it's only the updated version where they do not.
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