JasonTM Posted March 16, 2017 Report Share Posted March 16, 2017 5 hours ago, OMGitzSteveo said: I appreciate all of your hard work you are putting into this for us all buddy :) I still have a weird issue of traders being blank for overwatch stuff though. I made a snippet for you of what happens. I waited around 30-40m to see if they was just really slow at loading but nothing https://youtu.be/bF2e6i15Fkwhttps://youtu.be/bF2e6i15Fkw Also no traders sell overwatch ammo and all building supply traders are also empty I looks like you did not rename the folders in dayz_code\configs and the cfgServerTrader.hpp files. Go into that directory on your mission file and rename the existing "Category" folder to "Category - Epoch" and remove the "Overwatch" from the other one. Do the same with the cfgServerTrader.hpp files. Link to comment Share on other sites More sharing options...
salival Posted March 16, 2017 Author Report Share Posted March 16, 2017 4 hours ago, Thug said: once i look at body this below goes on and on and on repeating itself Error in expression < if (_isMan && {!_isAlive} && {!_isAnimal} && {player distance _cursorTa> Error position: <_isAnimal} && {player distance _cursorTa> Error Undefined variable in expression: _isanimal File mpmissions\__CUR_MP.chernarus\dayz_code\compile\fn_selfActions.sqf, line 946 @Thugas @kingpapawawasaid, you didn't merge the file correctly. If you update to the latest github I have removed the _isAnimal variable since everyone forgot it. Link to comment Share on other sites More sharing options...
salival Posted March 16, 2017 Author Report Share Posted March 16, 2017 7 hours ago, OMGitzSteveo said: I appreciate all of your hard work you are putting into this for us all buddy :) I still have a weird issue of traders being blank for overwatch stuff though. I made a snippet for you of what happens. I waited around 30-40m to see if they was just really slow at loading but nothing https://youtu.be/bF2e6i15Fkwhttps://youtu.be/bF2e6i15Fkw Also no traders sell overwatch ammo and all building supply traders are also empty That could have been something I introduced when doing that trader file, was it tavi? Link to comment Share on other sites More sharing options...
salival Posted March 16, 2017 Author Report Share Posted March 16, 2017 49 minutes ago, lwbuk said: Read my edit.. The cause of the error was the pillock behind the monitor looking at live server files which has a 10 mil limit, whilst testing on the test server that has a 2 mil limit in the files. What's funny is when you're debugging something and reloading the server over and over again trying to figure out why it's not working, then you realise you haven't packed the mission file in 30 minutes zzzz Hooty and lwbuk 2 Link to comment Share on other sites More sharing options...
Thug Posted March 16, 2017 Report Share Posted March 16, 2017 @kingpapawawa @salival got it going THANKS salival 1 Link to comment Share on other sites More sharing options...
Thug Posted March 16, 2017 Report Share Posted March 16, 2017 Looking to change the check wallet and access bank color, can that be changed? Link to comment Share on other sites More sharing options...
lwbuk Posted March 16, 2017 Report Share Posted March 16, 2017 In fn_selfactions.sqf Change the #0096FF if (_isMan && {!_isAlive} && {!_isAnimal} && {player distance _cursorTarget < 5}) then { if (s_player_checkWallet < 0) then { s_player_checkWallet = player addAction [format ["<t color=""#0096FF"">Check Wallet</t>"], "scripts\zsc\checkWallet.sqf",_cursorTarget, 0, false, true]; Find your colour with this http://htmlcolorcodes.com/ Thug 1 Link to comment Share on other sites More sharing options...
Thug Posted March 16, 2017 Report Share Posted March 16, 2017 1 hour ago, lwbuk said: ["<t color=""#0096FF"">Check Wallet</t>"] This is what mine looks like: // Custom below if (_isMan && {!_isAlive} && {!(_cursorTarget isKindOf "Animal")} && {player distance _cursorTarget < 5}) then { if (s_player_checkWallet < 0) then { s_player_checkWallet = player addAction ["Check Wallet","scripts\zsc\checkWallet.sqf",_cursorTarget,0,false,true]; }; } else { player removeAction s_player_checkWallet; s_player_checkWallet = -1; }; if (_typeOfCursorTarget in DZE_MoneyStorageClasses && {!locked _cursorTarget} && {!(_typeOfCursorTarget in DZE_LockedStorage)} && {player distance _cursorTarget < 5}) then { if (s_bank_dialog < 0) then { s_bank_dialog = player addAction ["Access bank","scripts\zsc\bankDialog.sqf",_cursorTarget,1,true,true]; }; } else { player removeAction s_bank_dialog; s_bank_dialog = -1; }; Link to comment Share on other sites More sharing options...
JasonTM Posted March 16, 2017 Report Share Posted March 16, 2017 Looks like you have done some strange diffmerging @Thug. Verify your code with the file in the ZSC download. Link to comment Share on other sites More sharing options...
salival Posted March 17, 2017 Author Report Share Posted March 17, 2017 @Thughas the right files, I removed the colors because I noticed they were hard to see. I can readd them if needed Thug 1 Link to comment Share on other sites More sharing options...
cloneruler Posted March 17, 2017 Report Share Posted March 17, 2017 Hey salival, I got the bankers and my players can see their bank balance on the HUD but can't access the bankers, like there's no scroll option. What do I need to look at to figure this out? (Sorry i'm a noob) EDIT: http://pastebin.com/mZvxjcNb client rpt Link to comment Share on other sites More sharing options...
salival Posted March 17, 2017 Author Report Share Posted March 17, 2017 34 minutes ago, cloneruler said: Hey salival, I got the bankers and my players can see their bank balance on the HUD but can't access the bankers, like there's no scroll option. What do I need to look at to figure this out? (Sorry i'm a noob) EDIT: http://pastebin.com/mZvxjcNb client rpt PM'd Hooty 1 Link to comment Share on other sites More sharing options...
kingpapawawa Posted March 17, 2017 Report Share Posted March 17, 2017 Is there a reason that the limit is set to 999,999 for single deposits and withdrawals? Can this be increased without issue? Link to comment Share on other sites More sharing options...
JasonTM Posted March 17, 2017 Report Share Posted March 17, 2017 2 hours ago, kingpapawawa said: Is there a reason that the limit is set to 999,999 for single deposits and withdrawals? Can this be increased without issue? That was just something that Zupa put in there originally. You can change those lines or delete them if you want. Hooty 1 Link to comment Share on other sites More sharing options...
Hooty Posted March 17, 2017 Report Share Posted March 17, 2017 2 hours ago, kingpapawawa said: Is there a reason that the limit is set to 999,999 for single deposits and withdrawals? Can this be increased without issue? Not sure. I do know on 1.0.5.1 once you started deposited more than 999,999 Arma would start adding letters. Prob why its set like that but just a guess. Link to comment Share on other sites More sharing options...
OMGitzSteveo Posted March 17, 2017 Report Share Posted March 17, 2017 17 hours ago, salival said: That could have been something I introduced when doing that trader file, was it tavi? Overpoch guns are now in traders, I'm a numbnuts and did indeed forget to rename the category folder like a spoon. However, Building supply traders and doctors are still blank. I was hoping it was and easy fix due to files like this being named slightly different In category for example, Building supply file is named like this. buildingSupplies.hpp But in dayz_code\configs\ cfgServerTrader.hpp it's named slightly different BuildingSupplies.hpp i was hoping it was just a case of changing the name to match what is in the cfgServerTrader. hpp but unfortunately that wasn't the case and those traders are still blank. Trader files names are not case sensitive i guess Link to comment Share on other sites More sharing options...
lwbuk Posted March 17, 2017 Report Share Posted March 17, 2017 In your server_traders.sqf, what number is listed for the building trader and what class number is on the top of buildingsupplies.hpp? Mine is 678 for example. // Neutral Building/Parts menu_TK_GUE_Soldier_5_EP1 = [ [["Building Supplies",678],["Currency and gems",1100],["Tools",679],["Vehicle Parts",677]], [], "neutral" class Category_678 { class ItemDesertTent { type = "trade_items"; buy[] = {6000,"worth"}; sell[] = {300,"worth"}; }; class ItemDomeTent { type = "trade_items"; buy[] = {6000,"worth"}; sell[] = {300,"worth"}; }; class ItemTent { type = "trade_items"; buy[] = {4000,"worth"}; sell[] = {200,"worth"}; Link to comment Share on other sites More sharing options...
OMGitzSteveo Posted March 17, 2017 Report Share Posted March 17, 2017 54 minutes ago, lwbuk said: In your server_traders.sqf, what number is listed for the building trader and what class number is on the top of buildingsupplies.hpp? Mine is 678 for example. // Neutral Building/Parts menu_TK_GUE_Soldier_5_EP1 = [ [["Building Supplies",678],["Currency and gems",1100],["Tools",679],["Vehicle Parts",677]], [], "neutral" class Category_678 { class ItemDesertTent { type = "trade_items"; buy[] = {6000,"worth"}; sell[] = {300,"worth"}; }; class ItemDomeTent { type = "trade_items"; buy[] = {6000,"worth"}; sell[] = {300,"worth"}; }; class ItemTent { type = "trade_items"; buy[] = {4000,"worth"}; sell[] = {200,"worth"}; 2 //SUPPLIES menu_RU_Worker4 = [ [["Building Supplies",508],["Tools",510],["Vehicle Parts",509]], [], "neutral" class Category_678 { I guess the default server_traders.sqf for tavi needs a little bit of work. Thanks for the reply. No idea why i didn't think of looking at that. #Noob Link to comment Share on other sites More sharing options...
Robert261171 Posted March 17, 2017 Report Share Posted March 17, 2017 Anyone got any idea why some of the traders stop responding? Link to comment Share on other sites More sharing options...
lwbuk Posted March 17, 2017 Report Share Posted March 17, 2017 In what way? Epoch has always had a slight issue with traders menus not showing unless you zoom in on them. Nothing new there. Link to comment Share on other sites More sharing options...
Chuppah Posted March 17, 2017 Report Share Posted March 17, 2017 Hey Installed zsc with no problem, though i keep getting kicked after trying to deposit coins into a bank npc, I added the exceptions in BE filters scripts.txt but i get these in my scripts.log, help greatly appreciated :) Spoiler #8 "wn AtmDialogDepositAmount; ((ctrlParent (_this select 0)) closeDisplay 9000);" #8 "((ctrlParent (_this select 0)) closeDisplay 9000);" Link to comment Share on other sites More sharing options...
salival Posted March 17, 2017 Author Report Share Posted March 17, 2017 @OMGitzSteveoI have pushed an update to hopefully fix tavi traders, I think I derped up the diffmerge when I made them. Is it possible for you to test each trader category to see if they are right? I don't have a tavi server to test on: https://github.com/oiad/ZSC/commit/892600f1df2e6358b102e3f343596ff0f006479b Link to comment Share on other sites More sharing options...
salival Posted March 17, 2017 Author Report Share Posted March 17, 2017 3 hours ago, Chuppah said: Hey Installed zsc with no problem, though i keep getting kicked after trying to deposit coins into a bank npc, I added the exceptions in BE filters scripts.txt but i get these in my scripts.log, help greatly appreciated :) Hide contents #8 "wn AtmDialogDepositAmount; ((ctrlParent (_this select 0)) closeDisplay 9000);" #8 "((ctrlParent (_this select 0)) closeDisplay 9000);" Looks like I forgot to push that one @Chuppah I have pushed an update that tells you how to fix it: https://github.com/oiad/ZSC/commit/e0329efe263dab9de0f4c2e401577d8f1473298b Chuppah 1 Link to comment Share on other sites More sharing options...
Chuppah Posted March 18, 2017 Report Share Posted March 18, 2017 Thanks Salival, just put that in and it works a treat :) salival 1 Link to comment Share on other sites More sharing options...
salival Posted March 18, 2017 Author Report Share Posted March 18, 2017 Hey guys, I pushed an update tonight to remove the zscDefines.hpp file since it's actually in the main epoch dayz_code already (same file, no difference) and it saves 17kb from your mission file (yay!) Here's the github link to the commit: https://github.com/oiad/ZSC/commit/005e34ca90ab0a784c2f8cd90a888927fa233510 So you can safely remove the file: dayz_code\configs\zscDefines.hpp and change this line in your description.ext from: #include "dayz_code\configs\zscdefines.hpp" to: #include "\z\addons\dayz_code\Configs\RscDisplay\ZSCdefines.hpp" lwbuk 1 Link to comment Share on other sites More sharing options...
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