***PLEASE HELP*** 2017-12-13 16:25:01 HiveExt: [Information] HiveExt 2017-12-13 16:25:01 HiveExt: [Critical] Cannot create database: Error loading database module: DatabaseMySqlBy anster3333
***PLEASE HELP*** 2017-12-13 16:25:01 HiveExt: [Information] HiveExt 2017-12-13 16:25:01 HiveExt: [Critical] Cannot create database: Error loading database module: DatabaseMySql Ive tried changing the password to the database and user in the Hiveext.cfg For some reason whenever i join the server its all fine, but as soon as i log in as it says 'game started', it proceeds with the error 2017-12-13 16:25:01 HiveExt: [Information] HiveExt 2017-12-13 16:25:01 HiveExt: [Critical] Cannot create database: Error loading database module: DatabaseMySql then the server closes itself. I have no idea now how to fix this issue as no one else has posted about it from what ive seen and i could really do with any help if anyone knows how to fix this error, im probably just being stupid. Thanks
Hello, I've setup a new computer running microsoft server 2016 so that it can run my server permanently from that. Currently I'm running it from my main PC, which is alright but it means I have to leave it on all the time which is a big strain and uses more power then the computer running microsoft server. I managed to transfer all the files succesfully and export/import the database for my players however when I launch it, no error I can see happens as it allows me and other players to connect to the server, but once connected it gets stuck on 'waiting for server to start authentication' until it times out. The one thing I am seeing is normally when a player connects it starts spamming out green lines '12:42:04 HiveExt(0): [Information] Result: ["PASS",[2017,12,4,13,42]]' like that, however on the new computer it just sits on 'Game started' and never puts a new green line.
Below is my mission rpt
Steps I took to move the server
1 - Backup everything
2 - Install heidisql/xaamp
3 - Transfer over database and server files
4 - Give permissions to database that are exactly the same
5 - Redo paths for my launch/restart bats (this was fine)
6 - Launch server, no error I can see, allows players to connect and download mission then gets stuck on waiting for server to start authentication
I've tried using a clear database too which didn't work, it must be some option I'm missing.
Ok guys, please help me to clear the situation.
I have dedicated server and i wanted to setup EpochMod on it. I checked github repos, youtube guides, etc, and i'm really confused.
There is no working epoch 18.104.22.168 version on linux.
I checked denisio's github (it uses 22.214.171.124version), i checked emestee's github with his automatic scripts. Second one is based on first one. And i dont see any chance to make 126.96.36.199 to work on linux, the greatest system to run game servers.
Also i checked some topics here, like this one. Very pessimistic ending. So...
Is it possible to make it run with Wine or PlayOnLinux? Did anyone success in it?
Hey there everyone, I ran this server for a year and then due to server hosting complications and a busy schedule I shut it down 4 months ago. Now I have more time on my hands and am ready to start it back up. The server has been in testing mode for 2 weeks and it will be finished being set up November 11th and I hope to see many new players join the server. I have also already talked to many of the old players from the server who missed the server and it sounds like I'll have 15 to 20 old players returning.
So, if you are wanting a chance to start fresh on a server and features below sound interesting to you, please come visit us Saturday for the grand reopening. I'm ZzBombardierzZ on steam and in game, feel free to come talk to me about the server, suggestions, or questions via the following: teamspeak (proplayground.us), the website (proplayground.enjin.com), or the new discord (https://discord.gg/zWFe8eh).
Fully Militarized - All weapons and most vehicles are in the game.
75M plot pole radius. Bases have a 10 day maintenance. Bases have a max of 350 parts, but get more expensive to maintain as you build more.
Precise Building. Objects after restart save currectly instead of having gaps in floors/walls.
(Not yet) Modded Vehicles: See Balota and Roaming trader.
Vehicle Plot God. Vehicles locked in plot pole radius are godmoded.
Plot Management. Owner of plot can add himself and his friends so those added can build even after death.
Pro building with vectors and degrees. Scroll wheel while building an object to be able to rotate the object in an direction in any degree.
Combat logging Crate. Combat logging (leaving the server in any form while the combat indicator is red) will make a crate on the ground with the player's gear.
3 types of normal DZMS missions (with more to come) with pretty fast spawn times and all 3 types can be spawned at one time:
If you have negative humanity, AI give you negative for killing. If you have positive humanity, AI give you default positive humanity.
Roaming AI Patrol units
Non AI Events such as rubble towns, weapons crates, building supplies, medical crates, explosive crates, and roaming trader crate. These have arrays of loot possible to spawn in each one.
Expert mission. 1 of 6 possible spawns. This is the highest loot mission, but also the hardest (mainly due to PvP) and longest time needed.
How to do Alpha-Foxtrot: 1. Activate the mission at the flagpole (beware AI might spawn now or when the crate spawns). 2. You can leave or wait for 30 minutes. 3. After 30 minutes the crate has spawned, and it is time to find it. 4. Once you are within 4 meters of the crate, you will be warned it was "looted" this means you need to figure out where it is and fast. 5. After 25 seconds the bomb goes boom on top on the crate and if you haven't left yet, you are dead.
Tow & Lift. Sometimes you have to relog to be able to tow/lift an object.
Automated Starter kits - The first time on the server you have the option to spawn yourself a plot pole, safe, mozzie parts, motorcycle deploy kit, large gunbag, and enough wood building supplies to make a very small base.
Indestructible bases. All is indestructible except wood doors and wood garages.
Walking zombies, but note that zombies do very high damage.
Custom map additions around the map.
Added traders - Pro Hero, Pro Bandit and a Roaming Trader who moves location every restart. We also have Advanced Trader for all traders.
Earplugs (press F1). Auto Run (Press 0). Group Management (Press F5)
Deploy bike & mozzie (right click toolbox), Deploy Motorcycle (right click Offroad Performance upgrade paper).
Suicide (right click your pistol, use F3 menu, or type "killme" in chat).
Check for nearby players/AI (right click GPS).
CCTV Cameras! (Right click Ruby for deploy option).
Summon Car to Your Location: Whaaat!? This sounds amazing doesn't it. It doesn't work if the car is in your base and costs 1,000,000 coins!
We have added so many right click options. You can now even build trees! See: http://proplayground.enjin.com/forum/m/38708249/viewthread/28152977-small-update-81116
Custom debug. "end" to turn on and off.
Custom kill feed (top left).
Vehicles automatically unlock after not being used for a week.
Safes 0000 after 14 days. Lockboxes Red00 after 14 days.