So I have been getting a lot of help from here with setting up my server, so I figured I would start making Tutorials on what I have learned.
As follows are the instructions to change the starting gear from the default "bandage/painkiller/flashlight" to what ever you want, and how to set up custom gear for different users based on their UIDs. This is not completely my work, some came from Axeman and AsianKid.
DefaultMagazines is for any item you place in your primary(food, ammo, parts, money) or secondary(bandages, clips, m203 rounds) inventory.
DefaultWeapons is for any guns/rifles or kit(hatchet, map, Bbnoculars, NVGs) items.
DefaultBackpack is as it would sound, the pack you start out with.
You will also see DefaultBackpackWeapon = ""; in my loadout script, I assume it adds items to your back pack, but I don't know its limitations, if I can use guns and ammo.
Inserting it into your code is easy. Open the init.sqf in your mission folder or mission.pbo.
At about line 20 of a stock Epoch init.sqf file you will find this:
Here I have configured the default load-out to be a G17 and 2 clips, 2 bandages, one Morphine, Painkillers, Clean Water, Cooked Steak, a Flashlight and Hatchet. You can change the variables your self to what would be best for your server, including removing everything so players don't even get the stock dayz load-out.
Custom Load-Outs(includes default load-out)
But, you want even more controls, like load-outs for donators or admins. Thats easy, instead of the above we are going to put all the settings in a loadout.sqf and save that to a "Scripts" folder in our mission folder or mission.pbo.
First, create a new folder in the Mission folder or PBO named Scripts.
Then Create a new text document in that folder called "loadout.sqf", is will warn you that you are changing the file type, thats ok.
Copy this code into your new lodout.sqf:
//Default Loadout
DefaultMagazines = ["ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"];
DefaultWeapons = ["glock17_EP1","ItemFlashlight","ItemHatchet"];
DefaultBackpack = "DZ_Patrol_Pack_EP1";
DefaultBackpackWeapon = "";
//Admin Loadout
if ((getPlayerUID player) in ["12345678","98765432"]) then { //Admins: Nobody, Somebody
DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","20Rnd_B_AA12_74Slug","20Rnd_B_AA12_Pellets","20Rnd_B_AA12_Pellets","ItemGoldBar10oz"];
DefaultWeapons = ["glock17_EP1","AA12_PMC","Binocular_Vector","NVGoggles","ItemMap","ItemCompass","ItemGPS","ItemWatch","ItemKnife","Itemtoolbox","ItemCrowbar","Itemetool","ItemHatchet"];
DefaultBackpack = "DZ_LargeGunBag_EP1";
DefaultBackpackWeapon = "";
};
//Moderator Loadout
if ((getPlayerUID player) in ["14725836"]) then { //Moderators: ThatOtherGuy
DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","17Rnd_9x19_glock17","17Rnd_9x19_glock17","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","8Rnd_B_Saiga12_Pellets","8Rnd_B_Saiga12_Pellets","8Rnd_B_Saiga12_74Slug","ItemGoldBar10oz"];
DefaultWeapons = ["glock17_EP1","Saiga12K","Binocular_Vector","NVGoggles","ItemMap","Itemtoolbox"];
DefaultBackpack = "DZ_Backpack_EP1";
DefaultBackpackWeapon = "";
};
//Pro-Donator Loadout
if ((getPlayerUID player) in ["96385274"]) then { //Pro-Donators: MoneyBags
DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemBloodbag","ItemWaterbottleBoiled","ItemWaterbottleBoiled","FoodSteakCooked","8Rnd_B_Beneli_Pellets","8Rnd_B_Beneli_Pellets","8Rnd_B_Beneli_74Slug","ItemGoldBar10oz"];
DefaultWeapons = ["M9SD","Remington870_lamp","Binocular","ItemMap","ItemCompass","ItemFlashlightRed","ItemKnife","ItemMatchbox","ItemHatchet"];
DefaultBackpack = "DZ_GunBag_EP1";
DefaultBackpackWeapon = "";
};
//Donator Loadout
if ((getPlayerUID player) in ["456789123"]) then { //Donators: Nobody
DefaultMagazines = ["ItemBandage","ItemBandage","ItemBandage","ItemBandage","ItemMorphine","ItemPainkiller","ItemGoldBar","15Rnd_W1866_Slug","15Rnd_W1866_Slug"];
DefaultWeapons = ["glock17_EP1","Winchester1866","ItemMap","ItemFlashlightRed","ItemHatchet"];
DefaultBackpack = "DZ_ALICE_Pack_EP1";
DefaultBackpackWeapon = "";
};
Hit save then start looking it over. Here we set the default loadout, then we check to see if the player is anyone we know from admins to donators, and set their loadout outs accordingly.
You will need the Players UID you can ask them for it, or if they have been on your server and you have database access then you can find it under "player_data".
In the code put their UID in the same placeyou see the seven or eight number groupings surrounded by parenthesis " and seperated by commas , if you are setting more than one user for that group. I also write their names at the end of the line in the order that they are placed so I can go back and remember them later.
You can edit the different load-outs for each User Group and add more by copying one group and changing the UIDs.
Safe the file and Open your init.sqf in your mission folder or mission.pbo. Fine the following lines:
if (!isDedicated) then {
//Conduct map operations
0 fadeSound 0;
waitUntil {!isNil "dayz_loadScreenMsg"};
dayz_loadScreenMsg = (localize "STR_AUTHENTICATING");
//Run the player monitor
_id = player addEventHandler ["Respawn", {_id = [] spawn player_death;}];
_playerMonitor = [] execVM "\z\addons\dayz_code\system\player_monitor.sqf";
_void = [] execVM "R3F_Realism\R3F_Realism_Init.sqf";
//Lights
//[0,0,true,true,true,58,280,600,[0.698, 0.556, 0.419],"Generator_DZ",0.1] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
};
Above "//Run the player monitor" add the following:
Now we have called the load-out script, and the world is a better place. Save your work, upload your files, and start your server to test out the scripts. Remember, you have to re-spawn for it to work.
UPDATE
So with each update the epoch devs are giving us server admins more varibles to call and edit in our init.sqf. My hope is they will add a varible to set the default skin when you load in. (logic must be applied when users select between a Male and Female character. Either it ignores females, or it allows for a array to be set: ["Male_Skin","Female_Skin"])
As for posts 8-13, I can give no reasoning why the script is failing for them. I my self have broken it many times by forgetting a comma between UIDs, but this only leads to players not getting their custom loadouts, I have not experianced any server issues or stalls from this edit, and I will be the first to admit I dont always know what I'm doing and I am always breaking my server with something.
Question
mysticviperx
So I have been getting a lot of help from here with setting up my server, so I figured I would start making Tutorials on what I have learned.
As follows are the instructions to change the starting gear from the default "bandage/painkiller/flashlight" to what ever you want, and how to set up custom gear for different users based on their UIDs. This is not completely my work, some came from Axeman and AsianKid.
Original Post
Setting Up the Default Load-out (no custom loadouts)
To start, this is tested on 1.0.2.4-5, and uses variables that Epoch Devs added to the Server Code.
DefaultMagazines is for any item you place in your primary(food, ammo, parts, money) or secondary(bandages, clips, m203 rounds) inventory.
DefaultWeapons is for any guns/rifles or kit(hatchet, map, Bbnoculars, NVGs) items.
DefaultBackpack is as it would sound, the pack you start out with.
You will also see DefaultBackpackWeapon = ""; in my loadout script, I assume it adds items to your back pack, but I don't know its limitations, if I can use guns and ammo.
Inserting it into your code is easy. Open the init.sqf in your mission folder or mission.pbo.
At about line 20 of a stock Epoch init.sqf file you will find this:
Below this, add the following:
Here I have configured the default load-out to be a G17 and 2 clips, 2 bandages, one Morphine, Painkillers, Clean Water, Cooked Steak, a Flashlight and Hatchet. You can change the variables your self to what would be best for your server, including removing everything so players don't even get the stock dayz load-out.
Custom Load-Outs (includes default load-out)
But, you want even more controls, like load-outs for donators or admins. Thats easy, instead of the above we are going to put all the settings in a loadout.sqf and save that to a "Scripts" folder in our mission folder or mission.pbo.
First, create a new folder in the Mission folder or PBO named Scripts.
Then Create a new text document in that folder called "loadout.sqf", is will warn you that you are changing the file type, thats ok.
Copy this code into your new lodout.sqf:
Hit save then start looking it over. Here we set the default loadout, then we check to see if the player is anyone we know from admins to donators, and set their loadout outs accordingly.
You will need the Players UID you can ask them for it, or if they have been on your server and you have database access then you can find it under "player_data".
In the code put their UID in the same place you see the seven or eight number groupings surrounded by parenthesis " and seperated by commas , if you are setting more than one user for that group. I also write their names at the end of the line in the order that they are placed so I can go back and remember them later.
You can edit the different load-outs for each User Group and add more by copying one group and changing the UIDs.
Safe the file and Open your init.sqf in your mission folder or mission.pbo. Fine the following lines:
Above "//Run the player monitor" add the following:
Now we have called the load-out script, and the world is a better place. Save your work, upload your files, and start your server to test out the scripts. Remember, you have to re-spawn for it to work.
UPDATE
So with each update the epoch devs are giving us server admins more varibles to call and edit in our init.sqf. My hope is they will add a varible to set the default skin when you load in. (logic must be applied when users select between a Male and Female character. Either it ignores females, or it allows for a array to be set: ["Male_Skin","Female_Skin"])
Further, I would like to make it easyier to set up items in these arrays, but as with everything, it becomes hard. I myself had to visit no less that 5 diffrent sorces to find all the "Item IDs" for diffrent items. But, my current data base is pretty current, with most of the non-OP items listed. Here is a link of the items you can buy and sell on my server all listed by their "ItemID" and organised in a way thats easy to read.
As for posts 8-13, I can give no reasoning why the script is failing for them. I my self have broken it many times by forgetting a comma between UIDs, but this only leads to players not getting their custom loadouts, I have not experianced any server issues or stalls from this edit, and I will be the first to admit I dont always know what I'm doing and I am always breaking my server with something.
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mysticviperx
So I have been getting a lot of help from here with setting up my server, so I figured I would start making Tutorials on what I have learned. As follows are the instructions to change the starting
Bags2247
Thinking about it MYSTIC, I'm thnking that you could even add a default skin inside the donators, and the other loadout's, say for a clan of something like that.. //CLAN Loadout if ((getPlayerUID pl
WGC GeekGarage
waitUntil {(getPlayerUID player) != ""}; //Default DefaultMagazines = ["ItemBandage","ItemBandage","ItemPainkiller","15Rnd_9x19_M9","15Rnd_9x19_M9","FoodSteakCooked","ItemSodaPepsi","HandRoadFlare","I
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