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Request - Lingor Island Bandit Trader


Kimzer

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Hi guys!

 

Does anyone have a decent lingor bandit trader they would like to share?

 

Ive lost the files for mine so i currently dont have any good locations for it.

Would be awesome if anyone would share! 

 

Kimz!

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Enjoy.

 

//##### Barro Bandito Trader #####


//#### Trader ####
_unit_9 = objNull;
if (true) then
{
_bldObj = createAgent ["Woodlander3", [2177.9265, 2727.9063, -9.059906e-006], [], 0, "CAN_COLLIDE"];
_unit_9 = _bldObj;
_bldObj setDir -178.8968;
_bldObj setVehicleInit "this allowDammage false; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'AUTOTARGET'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0;";
_bldObj setUnitAbility 0.60000002;
_bldObj allowDammage false; _bldObj disableAI 'FSM'; _bldObj disableAI 'MOVE'; _bldObj disableAI 'AUTOTARGET'; _bldObj disableAI 'TARGET'; _bldObj setBehaviour 'CARELESS'; _bldObj forceSpeed 0;_bldObj enableSimulation false;
};
//#### Objects ####
_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_Fire_barrel_burning", [2171.9036, 2726.3201, 4.2915344e-006], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setPos [2171.9036, 2726.3201, 4.2915344e-006];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["HeliH", [2177.4524, 2716.4507, 2.3841858e-006], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setPos [2177.4524, 2716.4507, 2.3841858e-006];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_House_K_7_EP1", [2175.1438, 2732.6174, 1.8184268], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir -0.95969057;
_bldObj setPos [2175.1438, 2732.6174, 1.8184268];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["ASC_EU_BulbWHTP", [2177.4238, 2720.6736, 7.1525574e-006], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setPos [2177.4238, 2720.6736, 7.1525574e-006];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["ASC_EU_BulbWHTP", [2173.7903, 2714.3323, 7.1525574e-006], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setPos [2173.7903, 2714.3323, 7.1525574e-006];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["ASC_EU_BulbWHTP", [2181.1248, 2714.3096, 4.529953e-005], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setPos [2181.1248, 2714.3096, 4.529953e-005];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["ASC_EU_BulbREDB", [2177.4084, 2716.5823, 5.0067902e-005], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setPos [2177.4084, 2716.5823, 5.0067902e-005];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_Wall_L3_5m_EP1", [2165.6428, 2726.3867, -0.033923373], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 88.346672;
_bldObj setPos [2165.6428, 2726.3867, -0.033923373];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_Wall_L3_5m_EP1", [2165.5896, 2730.5498, 7.0095062e-005], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 88.346672;
_bldObj setPos [2165.5896, 2730.5498, 7.0095062e-005];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_Wall_L3_5m_EP1", [2165.4409, 2735.7302, 8.1062317e-006], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 88.346672;
_bldObj setPos [2165.4409, 2735.7302, 8.1062317e-006];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_Wall_L3_5m_EP1", [2167.3164, 2739.0991, 7.0095062e-005], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 176.64575;
_bldObj setPos [2167.3164, 2739.0991, 7.0095062e-005];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_Wall_L3_5m_EP1", [2172.4805, 2739.3855, -0.033714965], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 176.64575;
_bldObj setPos [2172.4805, 2739.3855, -0.033714965];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_Wall_L3_5m_EP1", [2177.6956, 2739.6577, -1.001358e-005], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 177.23773;
_bldObj setPos [2177.6956, 2739.6577, -1.001358e-005];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_Wall_L3_5m_EP1", [2182.8735, 2739.905, 4.7683716e-007], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 176.64575;
_bldObj setPos [2182.8735, 2739.905, 4.7683716e-007];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_Wall_L3_pillar_EP1", [2186.0273, 2740.0942, 5.865097e-005], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir -2.9108603;
_bldObj setPos [2186.0273, 2740.0942, 5.865097e-005];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_covering_hut_EP1", [2175.2473, 2728.1125, 5.8868504], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 178.91031;
_bldObj setVehicleInit "this setVectorUp [0,0,1];";
_bldObj setPos [2175.2473, 2728.1125, 5.8868504];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_covering_hut_EP1", [2178.4351, 2728.1492, 5.8498921], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 178.73466;
_bldObj setVehicleInit "this setVectorUp [0,0,1];";
_bldObj setPos [2178.4351, 2728.1492, 5.8498921];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_covering_hut_EP1", [2181.3828, 2734.3359, 5.8643618], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 86.658943;
_bldObj setVehicleInit "this setVectorUp [0,0,1];";
_bldObj setPos [2181.3828, 2734.3359, 5.8643618];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_covering_hut_EP1", [2181.5237, 2731.0349, 5.8812914], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 89.102203;
_bldObj setVehicleInit "this setVectorUp [0,0,1];";
_bldObj setPos [2181.5237, 2731.0349, 5.8812914];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_Fire_barrel_burning", [2181.5869, 2731.0356, 1.8596649e-005], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setPos [2181.5869, 2731.0356, 1.8596649e-005];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["FoldTable", [2178.0161, 2727.0747, 4.529953e-005], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir -2.7079945;
_bldObj setPos [2178.0161, 2727.0747, 4.529953e-005];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["FoldChair", [2178.791, 2728.3364, 1.7642975e-005], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir 31.077499;
_bldObj setPos [2178.791, 2728.3364, 1.7642975e-005];
};

_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["Land_sunshade_EP1", [2178.9126, 2727.6248, -0.011615457], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setPos [2178.9126, 2727.6248, -0.011615457];
};
_bldObj = objNull;
if (true) then
{
_bldObj = createVehicle ["HeliHEmpty", [2178.0896, 2712.7847, 1.1920929e-005], [], 0, "CAN_COLLIDE"];
_bldObj = _bldObj;
_bldObj setDir -20.997234;
_bldObj setPos [2178.0896, 2712.7847, 1.1920929e-005];
};

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