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VEMF - Vampire's Epoch Mission Framework


TheVampire

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  On 1/11/2015 at 10:41 AM, nishma said:

2. A large marker on the map to show the locality of the mission .As i have noticed that just the sound alert is not really enough to grab peoples attention.

Would be ok if this was added as an option in the config file to be able to turn it off. But I can agree another form of notification would be nice that keeps popping up every few mins.

I don't want to just hand players the location with a big marker, I feel it adds more to the game to have to look it up. 

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  On 1/11/2015 at 9:35 AM, rhughes945 said:

Don't know if I did it wrong but updating my init.sqf made the missions not work. VEMF loaded up fine in the RPT but I waited 40 minutes and had no mission come up.

Also had my first server crash when I killed the last AI in a Stary Sobor invasion.

Yup same for me, updated and now no notification at all, were we ment to replace what was in there or just add it

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  On 1/10/2015 at 8:04 PM, KiloSwiss said:

You don't need to upload the AiA full version to Your server, the Server only needs the Lite Terrain pack and the fix is only serverside.Greez KiloSwiss

I already have the full version of AiA running on my server, what is the downside of running the up-res version? I'm on a hosted, if I switch to the lite version for your script will that affect bases current on my hosted server?

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ok still no messages, these are the last few lines of my init.sqf

 

if(toLower worldName in ["chernarus","chernarus_summer"])then{
    ([4654.62,9593.63,0] nearestObject 145259) setDamage 1;
    ([4654.62,9593.63,0] nearestObject 145260) setDamage 1;
};    //Fix for something, find out ;)

 "VEMFChatMsg" addPublicVariableEventHandler {
         systemChat (_this select 1);
         if (isClass(configFile >> "CfgSounds" >> "tune")) then {
                playSound ["tune",true];
        } else {
                playSound ["hint",true];
        };
        VEMFChatMsg = nil;
 };

[] execVM "scripts\fn_statusBar.sqf";

 

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@Tricks

A client does see a difference in texture quality between AiA full and AiA lite, but the Server does not, cause both include the exact same terrains.

 

The Lite version has everything the server needs, the same terrain, heightmap etc. it was only made for A. People with low bandwidth and B. to only upload the necessary files to the Server.

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1 question, 

where do i locate the mission.pbo as to what step 1 says. I am assuming MPMission folder and the atlis.pbo. I have done this and repacked it.

 

  1. Open the "Mission Files" folder where you will see "init.sqf" and "initServer.sqf". You need to put these two files in your Mission.PBO (or Folder) alongside your description.ext file. If you already have an "init.sqf" there, you will need to open my version and copy the contents to your existing file.

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  On 1/11/2015 at 3:52 PM, skittles said:

 

1 question, 

where do i locate the mission.pbo as to what step 1 says. I am assuming MPMission folder and the atlis.pbo. I have done this and repacked it.

 

  1. Open the "Mission Files" folder where you will see "init.sqf" and "initServer.sqf". You need to put these two files in your Mission.PBO (or Folder) alongside your description.ext file. If you already have an "init.sqf" there, you will need to open my version and copy the contents to your existing file.

 

 

Yes, you are correct.

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After implementing the new alert message lines in my mission init I get no alert messages at all, neither audio nor text.  

 

Server RPT:

 

  Reveal hidden contents

 

Does the VEMFChatMsg variable need added to a "if isDedicated" line?

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Hi Vamp,

 

Ive been quite quiet for a while. Added this into my server and everything is working 100% Well done!

 

I personally would not want it made any easier like markers on the map, or smoke from the boxes, lets keep it a bigger challenge !

 

Love it ! 

 

Yip

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No obvious significant errors

 

 

  Reveal hidden contents

 

Just for grins here's the init.sqf also

 

  Reveal hidden contents

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Implemented as per posts on here and its working, however when I press F1 for my admin tools (gtx gaming admin tools) I now get kicked for 11.01.2015 16:31:12: Jason Stirling (86xxx04) 7f0481xxxxxxxxxxxxx3a4c53 - #0 "whxxildoa" = ["ESP-map",2,<NULL-object>,"outss"]

 

Take VEMF out and its fine.....  :-/        Any help would be appreciated as I cant ADMIN the server now!

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  On 1/11/2015 at 4:45 PM, Gek Konijn said:

Implemented as per posts on here and its working, however when I press F1 for my admin tools (gtx gaming admin tools) I now get kicked for 11.01.2015 16:31:12: Jason Stirling (86xxx04) 7f0481xxxxxxxxxxxxx3a4c53 - #0 "whxxildoa" = ["ESP-map",2,<NULL-object>,"outss"]

 

Take VEMF out and its fine.....  :-/        Any help would be appreciated as I cant ADMIN the server now!

 

No idea how you broke this, VEMF is only 3 files and none affect the anti-hack :unsure: I can confirm this works alongside the built in AH, I teleported to the mission locations for testing, spawned in some weapons/ammo etc, then died and repeated.

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  On 1/11/2015 at 4:45 PM, Gek Konijn said:

Implemented as per posts on here and its working, however when I press F1 for my admin tools (gtx gaming admin tools) I now get kicked for 11.01.2015 16:31:12: Jason Stirling (86xxx04) 7f0481xxxxxxxxxxxxx3a4c53 - #0 "whxxildoa" = ["ESP-map",2,<NULL-object>,"outss"]

 

Take VEMF out and its fine.....  :-/        Any help would be appreciated as I cant ADMIN the server now!

You have your info in the BEC admin section right?

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So I dont have to add any commands into any of the init files like arma 2 to make it work?

Cause I don't see anything running. So what I did was open up and turn on the debug to see what happens.

I always thought I would have to point the server to read the added files.

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