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VEMF - Vampire's Epoch Mission Framework


TheVampire

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It only goes out to one set of radios (There are 10 of them).

It only gets sent to players once, I have yet to add a timeout.

So by one set you mean it only gets sent to 1 quartz, 1 topaz etc?  so if 2 people have a Quartz radio who gets the message, or did i misunderstand?

 

Nice work by the way, the AI are so much more aggressive than the SEM missions

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Could any possibly give a step by step how to install this beast?

This is a must have for everyone. Just Because some of us mastered setting up Arma 2 Epoch server's does not mean we automatically know how to do it with Epoch 3. Epoch server .pbo is not the same and I fear I will break my server and have to restart from fresh.

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So by one set you mean it only gets sent to 1 quartz, 1 topaz etc?  so if 2 people have a Quartz radio who gets the message, or did i misunderstand?

 

Nice work by the way, the AI are so much more aggressive than the SEM missions

 

If there are 5 players, two have a quarts, the rest of an Onyx etc....

If "Quartz" was picked, then all the players with the Quartz radio will get the message, and the others won't.

 

Every time the mission starts it finds all the players with a radio, picks a random radio type, and then sends the message to all the players with that specific radio type.

 

If only one player has a radio on your server, or everyone has the same radio, they will see every message.

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Could any possibly give a step by step how to install this beast?

This is a must have for everyone. Just Because some of us mastered setting up Arma 2 Epoch server's does not mean we automatically know how to do it with Epoch 3. Epoch server .pbo is not the same and I fear I will break my server and have to restart from fresh.

 

After I test this allowDamage fix I'll post one.

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If markers become a "must" I'll have to get everyone to remove marker filters so I can switch to createMarkerLocal commands, but no one likes filter editing.....

 

 

Personally I think markers are a must.  People really like servers with missions, but most folks aren't going to want to search for active missions.  I agree that it's an interesting mechanic, but I also think it won't go over well with most of the population.  Yes, BE filters are a pain, but it's a good experience for people to learn.

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Vampire reported me that the Damage Fix does not work on Servers using the AiA Map Pack (running Chernarus).

I am currently uploading the 3.1 Gigs for the aiA terrain pack lite to my server and will then start to investigate in this bug.

will keep You updated when I found a working solution.

@Vampire

Thank You for pointing this out to me.

I was not aware because I only tested on Altis.

Greez KiloSwiss

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Vampire reported me that the Damage Fix does not work on Servers using the AiA Map Pack (running Chernarus).

I am currently uploading the 3.1 Gigs for the aiA terrain pack lite to my server and will then start to investigate in this bug.

will keep You updated when I found a working solution.

@Vampire

Thank You for pointing this out to me.

I was not aware because I only tested on Altis.

Greez KiloSwiss

 

 

Thanks Kilo, will your fix be compatible with the full AiA?

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Hi, we have implement the VEMF script successfully and it's running niceley. Trying to get rid of sum errors now:

 

- Errors are like these:

2015/01/10, 20:52:49 Client: Object 9:57 (type Type_114) not found.
2015/01/10, 20:52:51 Client: Object 9:57 (type Type_89) not found.
2015/01/10, 20:52:55 Error: Object(10 : 1) not found
2015/01/10, 20:52:55 Server: Object info 10:5 not found during Changing Owner
2015/01/10, 20:52:56 Client: Object 3:128 (type Type_89) not found.
2015/01/10, 20:52:57 Error: Object(10 : 22) not found
2015/01/10, 20:52:59 Client: Object 9:57 (type Type_89) not found.
2015/01/10, 20:53:04 Client: Object 3:128 (type Type_89) not found.
2015/01/10, 20:53:05 Error: Object(3 : 128) not found
2015/01/10, 20:53:05 Client: Object 3:128 (type Type_114) not found.

look at full rpt in the attachment, thx

 

 

rpt-log.txt

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Hi, we have implement the VEMF script successfully and it's running niceley. Trying to get rid of sum errors now:

 

- Errors are like these:

2015/01/10, 20:52:49 Client: Object 9:57 (type Type_114) not found.
2015/01/10, 20:52:51 Client: Object 9:57 (type Type_89) not found.
2015/01/10, 20:52:55 Error: Object(10 : 1) not found
2015/01/10, 20:52:55 Server: Object info 10:5 not found during Changing Owner
2015/01/10, 20:52:56 Client: Object 3:128 (type Type_89) not found.
2015/01/10, 20:52:57 Error: Object(10 : 22) not found
2015/01/10, 20:52:59 Client: Object 9:57 (type Type_89) not found.
2015/01/10, 20:53:04 Client: Object 3:128 (type Type_89) not found.
2015/01/10, 20:53:05 Error: Object(3 : 128) not found
2015/01/10, 20:53:05 Client: Object 3:128 (type Type_114) not found.

look at full rpt in the attachment, thx

 

VEMF doesn't use the setOwner command. Other errors could be the server cleaning up remains, but I'm not sure.

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do we still need the EPOCH_AllowPlayerDamage with this new version?

 

No. A damage fix is now built-in.

 

 

Instead of Map Markers is it not possible to make it update the briefing? when a new mission starts.

 

I'll look into that.

 

I think a chat message, sound notification, and then maybe a "log" of it somewhere is going to be optimal.

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