emmenboy Posted January 10, 2015 Report Share Posted January 10, 2015 hi Vampire, i add this at my server and works great but when all ai are death the mission no endend. no see message of end mission.. Link to comment Share on other sites More sharing options...
Friendly Posted January 10, 2015 Report Share Posted January 10, 2015 hi Vampire, i add this at my server and works great but when all ai are death the mission no endend. no see message of end mission.. He currently isn't finished, the stuff on the github is a WIP (Work in Progress). I think he is currently working on, if not already, fixing that bug. TheVampire 1 Link to comment Share on other sites More sharing options...
Gen0cide Posted January 10, 2015 Report Share Posted January 10, 2015 hi Vampire, i add this at my server and works great but when all ai are death the mission no endend. no see message of end mission.. Hes still working on it.... so you just downloaded a unfinished version. TheVampire 1 Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 Well i'm handing it off since i've been working at it all day, and have things I need to get done before the SO get's home. Current issue I'm having is that I can't find the damn crates, but I'm convinced they are there somewhere. (They aren't null, they have cargo, but I can't find them) So with that I am releasing the "Pre-Alpha". You can download the PBO from github, which goes in your "@EpochHive > Addons" folder. https://github.com/SMVampire/VEMF/blob/master/Binaries/VEMF.pbo?raw=true The "initServer.sqf" goes in your mission pbo (or folder), and the "init.sqf" you can put in the mission, or just copy the content to your existing init.sqf. You will also need the AI damage fix KiloSwiss posted here: It's a PBO you just put in the same folder as my PBO. You can put a copy of VEMFConfig.sqf in your Mission.pbo (or folder) and edit that instead of needing to unpbo my PBO whenever you want to edit the config. If you run into issues (I'm sure you will), post them in the Github issues section. I hold no guarantees of my AI getting along with other AI, but I'm interested in feedback on it. I'll try to fix issues on the github as fast as possible. second_coming, Darth_Rogue, KiloSwiss and 1 other 4 Link to comment Share on other sites More sharing options...
Chriski Posted January 10, 2015 Report Share Posted January 10, 2015 you sir are awesome, give that man a cookie!! :lol: Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 Let the box hunt begin! I'll have to join someone on the hunt. MisterT 1 Link to comment Share on other sites More sharing options...
Chriski Posted January 10, 2015 Report Share Posted January 10, 2015 will this run alongside other missions like simple epoch? Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 will this run alongside other missions like simple epoch? No idea until it's tried. I would guess it can unless some of my functions include their AI when it's only meant for mine. If there are issues, I can fix it in the future with a variable check. Link to comment Share on other sites More sharing options...
Chriski Posted January 10, 2015 Report Share Posted January 10, 2015 No idea until it's tried. I would guess it can unless some of my functions include their AI when it's only meant for mine. If there are issues, I can fix it in the future with a variable check. only one way to find out. will post feedback once i test it tomorrow. cheers vamp :) TheVampire 1 Link to comment Share on other sites More sharing options...
seal01 Posted January 10, 2015 Report Share Posted January 10, 2015 how long will it take for a mission to start I may have not installed it right Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 how long will it take for a mission to start I may have not installed it right 5 - 20 minutes, but it will log to the server.rpt 60 seconds after the first player joins the server so you know it's running. You can put a copy of your VEMFConfig.sqf in your mission.pbo to edit to your liking. Link to comment Share on other sites More sharing options...
fr1nk Posted January 10, 2015 Report Share Posted January 10, 2015 Getting this: 5:03:07 [VEMF]: Running Dynamic Town Invasion Mission. 5:03:07 Error in expression <sPlayer _x) then {_allUnits = _allUnits - (_x);}; } forEach _allUnits; _curRad > 5:03:07 Error position: <- (_x);}; } forEach _allUnits; _curRad > 5:03:07 Error -: Type Object, expected Number,Array 5:03:07 File VEMF\VFunctions.sqf, line 440 Seems to be starting up ok: I assume "VEMFConfig.sqf not found" is from it not being in the mission PBO? 4:46:35 [VEMF]: Starting Vampire's Epoch Mission Framework. 4:46:35 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true 4:46:35 [VEMF]: Setting VEMF Relations to make AI Hostile. 4:46:35 [VEMF]: Looking for the Config. Ignore the associated File Not Found error. 4:46:35 Warning Message: Script VEMFConfig.sqf not found 4:46:35 [VEMF]: Loading Configuration File. 4:46:35 [VEMF]: Configuration File Loaded! 4:46:35 [VEMF]: Currently Running Version: 1.0.0-dev 4:46:35 [VEMF]: Server is Running Map: altis 4:46:35 [VEMF]: Loading ExecVM Functions. 4:46:35 [VEMF]: Loading Compiled Functions. 4:46:35 [VEMF]: All Functions Loaded. 4:46:35 [VEMF]: Mission Timer Started. 4:46:35 [VEMF]: AI Watchdog Running. 4:46:35 [VEMF]: Loading Any Addons. Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 Getting this: 5:03:07 [VEMF]: Running Dynamic Town Invasion Mission. 5:03:07 Error in expression <sPlayer _x) then {_allUnits = _allUnits - (_x);}; } forEach _allUnits; _curRad > 5:03:07 Error position: <- (_x);}; } forEach _allUnits; _curRad > 5:03:07 Error -: Type Object, expected Number,Array 5:03:07 File VEMF\VFunctions.sqf, line 440 Seems to be starting up ok: I assume "VEMFConfig.sqf not found" is from it not being in the mission PBO? 4:46:35 [VEMF]: Starting Vampire's Epoch Mission Framework. 4:46:35 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true 4:46:35 [VEMF]: Setting VEMF Relations to make AI Hostile. 4:46:35 [VEMF]: Looking for the Config. Ignore the associated File Not Found error. 4:46:35 Warning Message: Script VEMFConfig.sqf not found 4:46:35 [VEMF]: Loading Configuration File. 4:46:35 [VEMF]: Configuration File Loaded! 4:46:35 [VEMF]: Currently Running Version: 1.0.0-dev 4:46:35 [VEMF]: Server is Running Map: altis 4:46:35 [VEMF]: Loading ExecVM Functions. 4:46:35 [VEMF]: Loading Compiled Functions. 4:46:35 [VEMF]: All Functions Loaded. 4:46:35 [VEMF]: Mission Timer Started. 4:46:35 [VEMF]: AI Watchdog Running. 4:46:35 [VEMF]: Loading Any Addons. It checks the mission.pbo. If it's not there it gives that error, and then loads it from my PBO. Link to comment Share on other sites More sharing options...
Glenn Posted January 10, 2015 Report Share Posted January 10, 2015 Getting this: 5:03:07 [VEMF]: Running Dynamic Town Invasion Mission. 5:03:07 Error in expression <sPlayer _x) then {_allUnits = _allUnits - (_x);}; } forEach _allUnits; _curRad > 5:03:07 Error position: <- (_x);}; } forEach _allUnits; _curRad > 5:03:07 Error -: Type Object, expected Number,Array 5:03:07 File VEMF\VFunctions.sqf, line 440 Are you sure the if condition for the isPlayer check is correct? Would think it would be more like this:: // Remove Non-Players { if !(isPlayer _x) then { _allUnits = _allUnits - (_x); }; } forEach _allUnits; Link to comment Share on other sites More sharing options...
Friendly Posted January 10, 2015 Report Share Posted January 10, 2015 I am getting this error when it attempts to spawn the mission and it just keeps spamming it. Error in expression <false; while {true} do { { if ((_eRads select _curRad) in (assignedItems _x)) e> 22:50:47 Error position: <select _curRad) in (assignedItems _x)) e> 22:50:47 Error Zero divisor 22:50:47 File VEMF\VFunctions.sqf, line 446 22:50:47 Error in expression <false; I will post it on the github after I verify it doesn't have something to do with my install. Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 I am getting this error when it attempts to spawn the mission and it just keeps spamming it. Error in expression <false; while {true} do { { if ((_eRads select _curRad) in (assignedItems _x)) e> 22:50:47 Error position: <select _curRad) in (assignedItems _x)) e> 22:50:47 Error Zero divisor 22:50:47 File VEMF\VFunctions.sqf, line 446 22:50:47 Error in expression <false; I will post it on the github after I verify it doesn't have something to do with my install. Might be from no one on your server having a radio equipped. I'll look into it. Link to comment Share on other sites More sharing options...
Friendly Posted January 10, 2015 Report Share Posted January 10, 2015 I am just running it on my test server with just me on it until all the bugs are fixed. Let me try giving myself a radio. Link to comment Share on other sites More sharing options...
_LR_KevsNoTrev Posted January 10, 2015 Report Share Posted January 10, 2015 just to be sure - to remove a value from an array it needs to be in [ ] brackets. // Remove Non-Players { if !(isPlayer _x) then { _allUnits = _allUnits - [_x]; }; }forEach _allUnits; Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 I am just running it on my test server with just me on it until all the bugs are fixed. Let me try giving myself a radio. Looked the code over and looks like if no one had a radio it would keep counting up until it errored. New commit should make it exit correctly now. Chriski 1 Link to comment Share on other sites More sharing options...
Friendly Posted January 10, 2015 Report Share Posted January 10, 2015 Looked the code over and looks like if no one had a radio it would keep counting up until it errored. New commit should make it exit correctly now. Ok awesome. Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 Figured out the crate was spawning at 98m above the ground at the map center and burning on impact. So I guess I get the crate finder crown. :D Hippeh 1 Link to comment Share on other sites More sharing options...
Chriski Posted January 10, 2015 Report Share Posted January 10, 2015 what goes up must come down :lol: TheVampire 1 Link to comment Share on other sites More sharing options...
Chriski Posted January 10, 2015 Report Share Posted January 10, 2015 rpt shows that simple epoch missions and VEMF have loaded ok but both missions together dont spawn at all, no errors in the rpt. VEMF shows message in chat when Dynamic Town Invasion Mission loads but nothing on the map. TheVampire 1 Link to comment Share on other sites More sharing options...
RC_Robio Posted January 10, 2015 Report Share Posted January 10, 2015 Crashed the server. Mods: @VEMF Distribution: 0 Version 1.36.128713 Fault time: 2015/01/10 01:40:53 Fault address: 00B0D8D6 01:0097C8D6 D:\A3Epoch\arma3server2.exe file: epoch (__cur_mp) world: Chernarus Prev. code bytes: 97 35 00 6B 8E 7C 93 00 00 2C 8B 97 C0 00 00 00 Fault code bytes: 38 5C 11 F8 75 0E 8B 44 24 14 39 44 11 FC 7E 04 Registers: EAX:01B6EF40 EBX:00000000 ECX:00000108 EDX:00000000 ESI:2EC00700 EDI:3143C100 CS:EIP:0023:00B0D8D6 SS:ESP:002B:01B6EF2C EBP:00000001 DS:002B ES:002B FS:0053 GS:002B Flags:00210202 ======================================================= note: Minidump has been generated into the file SC\arma3server2_2015-01-10_01-25-20.mdmp Other then that they spawned fine. [EDIT] I'm running the server performance fix and the updated AiA. Other then that everything is vanilla files. Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 Crashed the server. Mods: @VEMF Distribution: 0 Version 1.36.128713 Fault time: 2015/01/10 01:40:53 Fault address: 00B0D8D6 01:0097C8D6 D:\A3Epoch\arma3server2.exe file: epoch (__cur_mp) world: Chernarus Prev. code bytes: 97 35 00 6B 8E 7C 93 00 00 2C 8B 97 C0 00 00 00 Fault code bytes: 38 5C 11 F8 75 0E 8B 44 24 14 39 44 11 FC 7E 04 Registers: EAX:01B6EF40 EBX:00000000 ECX:00000108 EDX:00000000 ESI:2EC00700 EDI:3143C100 CS:EIP:0023:00B0D8D6 SS:ESP:002B:01B6EF2C EBP:00000001 DS:002B ES:002B FS:0053 GS:002B Flags:00210202 ======================================================= note: Minidump has been generated into the file SC\arma3server2_2015-01-10_01-25-20.mdmp Other then that they spawned fine. It's not designed to be it's own @mod, might be the issue. Should just require the pbo in the @EpochHive/Addons folder. Not sure how I would decode that to an issue. Link to comment Share on other sites More sharing options...