Chriski Posted January 10, 2015 Report Share Posted January 10, 2015 In regards to battleye filters heres a thread from opendayz that ebay posted a few months back [A Guide to Battleye Filters] really good information. Link to comment Share on other sites More sharing options...
Defent Posted January 10, 2015 Report Share Posted January 10, 2015 Looks good, I like the addons part addition you've made. Good work. Link to comment Share on other sites More sharing options...
RC_Robio Posted January 10, 2015 Report Share Posted January 10, 2015 Hmmm, interesting. After a mission reboot, everything is working fine. With multiple missions systems running, no problems. Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 10, 2015 Report Share Posted January 10, 2015 @Rc_Robio, what did you paste in the init.sqf in the mission.pbo, this "VEMFChatMsg" addPublicVariableEventHandler { systemChat (_this select 1); VEMFChatMsg = nil; }; or this: /* File: VInit.sqf Author: Vampire ( http://github.com/SMVampire/VEMF ) License: Attribution-NonCommercial-ShareAlike 4.0 International If you were sold this script it is against the license. If you paid to have this installed, I suggest you get your money back. Description: Starts all the files that need to run to start VEMF. All files branch out from here. */ private ["_mConfig"]; if (!isServer) exitWith { // Only the server should run this file, client will exit // If you remove this IF, may god help you with the errors }; // Let's let any heavier scripts run first sleep 60; // Check if another version is running if (!isnil("VEMFRunning")) exitWith { diag_log text format ["[VEMF]: <ERROR> VEMF is Installed Twice or Installed Incorrectly!"]; }; // Global variable so other scripts can check if VEMF is running VEMFRunning = true; publicVariable "VEMFRunning"; // For Clientside Scripts since globals are not public by default in A3 diag_log text format ["[VEMF]: Starting Vampire's Epoch Mission Framework."]; // Debug. Should be True / True / True diag_log text format ["[VEMF]: isServer:%1 / isDedicated:%2 / isMultiplayer:%3", isServer, isDedicated, isMultiplayer]; // Let's set some relations up diag_log text format ["[VEMF]: Setting VEMF Relations to make AI Hostile."]; createCenter RESISTANCE; CIVILIAN setFriend [RESISTANCE,0]; RESISTANCE setFriend [CIVILIAN,0]; diag_log text format ["[VEMF]: Looking for the Config. Ignore the associated File Not Found error."]; // Let's Load the Mission Configuration // This code checks for a config file in the Mission Root before using the Addon Config // A "File Not Found" Error is to be expected if it doesn't exist. _mConfig = preprocessFileLineNumbers "VEMFConfig.sqf"; diag_log text format ["[VEMF]: Loading Configuration File."]; if (_mConfig != '') then { // Config is in the Mission _mConfig = nil; // Kill Var call compile preprocessFileLineNumbers "VEMFConfig.sqf"; } else { // Use the Config in the Addon _mConfig = nil; // Kill Var call compile preprocessFileLineNumbers "\VEMF\VEMFConfig.sqf"; }; // Report the version diag_log text format ["[VEMF]: Currently Running Version: %1", VEMFVersion]; // Version Check if (VEMFVersion != "1.0.0-PreAlpha") then { diag_log text format ["[VEMF]: Outdated Configuration Detected! Please Update."]; }; diag_log text format["[VEMF]: Server is Running Map: %1", (toLower format ["%1", worldName])]; // Lets load our functions call compile preprocessFileLineNumbers "\VEMF\VFunctions.sqf"; // Gen Random Weapons [] ExecVM VEMFGenRanWeps; // Let's Load any Addons VEMFLock = false; [] ExecVM VEMFLoadAddons; // Launch Watchdog [] ExecVM VEMFMissWatchdog; // Launch Mission Timer [] ExecVM VEMFMissTimer; Link to comment Share on other sites More sharing options...
Fyz1kz Posted January 10, 2015 Report Share Posted January 10, 2015 I have this running with: Igiload Single AI mission messages/music/lootspawner No problems so far, Ai move about really well in this, first crate i checked however only had a "Pilots Helmet" in it.(wip i know) Great Job Vampire! ;) Link to comment Share on other sites More sharing options...
cyncrwler Posted January 10, 2015 Report Share Posted January 10, 2015 No mission is spawning by the way.. log: 12:01:24 [VEMF]: Running Dynamic Town Invasion Mission. 12:01:25 [VEMF]: DynTownInv: Mission Ended for No Active Radios. This would be my guess. Vampire mentioned earlier that players needed an active radio. 12:01:24 [VEMF]: Running Dynamic Town Invasion Mission. 12:01:25 [VEMF]: DynTownInv: Mission Ended for No Active Radios. Link to comment Share on other sites More sharing options...
Chriski Posted January 10, 2015 Report Share Posted January 10, 2015 I have this running with: Igiload Single AI mission messages/music/lootspawner No problems so far, Ai move about really well in this, first crate i checked however only had a "Pilots Helmet" in it.(wip i know) Great Job Vampire! ;) Pilots Helmet FTW :lol: :lol: :lol: Fyz1kz 1 Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 10, 2015 Report Share Posted January 10, 2015 This would be my guess. Vampire mentioned earlier that players needed an active radio. 12:01:24 [VEMF]: Running Dynamic Town Invasion Mission. 12:01:25 [VEMF]: DynTownInv: Mission Ended for No Active Radios. Oh, i´m such an idiot... will test it soon ^^ thnx Link to comment Share on other sites More sharing options...
shivermetimbers Posted January 10, 2015 Report Share Posted January 10, 2015 Not sure if I'm doing something wrong here but I don't get any indication in game that the mission has started. Any ideas anyone ? I have a radio btw ! Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 10, 2015 Report Share Posted January 10, 2015 server isnt starting, just get this: 12:59:21 InitSound ... 12:59:21 InitSound - complete 12:59:21 PhysX3 SDK Init started ... 12:59:21 PhysX3 SDK Init ended. 12:59:23 Attempt to override final function - bis_fnc_init 12:59:24 Initializing Steam server - Game Port: 2300, Steam Query Port: 2301 12:59:25 Starting mission: 12:59:25 Mission file: epoch (__cur_mp) 12:59:25 Mission world: Chernarus 12:59:25 Mission directory: mpmissions\__cur_mp.Chernarus\ 12:59:30 Strange convex component07 in ca\buildings\misc\lampa_sidl_2.p3d:geometry 12:59:35 Attempt to override final function - bis_functions_list 12:59:35 Attempt to override final function - bis_functions_listpreinit 12:59:35 Attempt to override final function - bis_functions_listpostinit 12:59:35 Attempt to override final function - bis_functions_listrecompile 12:59:35 Attempt to override final function - bis_fnc_missiontaskslocal 12:59:35 Attempt to override final function - bis_fnc_missionconversationslocal 12:59:35 Attempt to override final function - bis_fnc_missionflow 12:59:35 "Epoch: Init Compiles" 12:59:35 Connected to Steam servers 12:59:35 "#EPOCH_allowPlayerDamage: Waiting for Server to initialize." 12:59:35 c:\w\stable\futura\lib\network\networkserver.cpp NetworkServer::OnClientStateChanged:NOT IMPLEMENTED - briefing! 13:00:36 [VEMF]: Starting Vampire's Epoch Mission Framework. 13:00:36 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true 13:00:36 [VEMF]: Setting VEMF Relations to make AI Hostile. 13:00:36 [VEMF]: Looking for the Config. Ignore the associated File Not Found error. 13:00:36 Warning Message: Script VEMFConfig.sqf not found 13:00:36 [VEMF]: Loading Configuration File. 13:00:36 [VEMF]: Configuration File Loaded! 13:00:36 [VEMF]: Currently Running Version: 1.0.0-PreAlpha 13:00:36 [VEMF]: Server is Running Map: chernarus 13:00:36 [VEMF]: Loading ExecVM Functions. 13:00:36 [VEMF]: Loading Compiled Functions. 13:00:36 [VEMF]: All Functions Loaded. 13:00:36 [VEMF]: Mission Timer Started. 13:00:36 [VEMF]: Loading Any Addons. 13:00:36 [VEMF]: AI Watchdog Running. 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim1.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idle1.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol1.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idlepistol1.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimtopistol_end.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimfrompistol_end.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_binoc.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_binoc.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_tobinoc_end.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aim_frombinoc_end.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_tobinoc_end.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimpistol_frombinoc_end.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4idleunarmed1.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_binoc.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_tobinoc_end.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4aimunarmed_frombinoc_end.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4die.rtm not found or empty 13:05:47 Animation a3\cargoposes_f_heli\anim\passenger_inside_4diepistol.rtm not found or empty Then I get kicked with 10.01.2015 13:09:02: [ASM] Liqu1dShadow (81.141.56.83:2304) 125db91XXXXXXXXXXXXXXXXd6ccf0c - #0 "PLAYER_REJECT_NotReady1" = true Any ideas? 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Ducky Posted January 10, 2015 Report Share Posted January 10, 2015 ^^ I'm get that kick as well if anyone could help that would be gr8 Well i get kicked for the same reason this is my error from my rpt 13:54:10 Error position: <_x buildingPos _bNum; if (str _bPos == "> 13:54:10 Error Undefined variable in expression: _x 13:54:10 File VEMF\VFunctions.sqf, line 197 13:54:10 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 13:54:10 Error position: <_x buildingPos _bNum; if (str _bPos == "> Link to comment Share on other sites More sharing options...
PaulMedic Posted January 10, 2015 Report Share Posted January 10, 2015 I'm having a problem. When I connect to my server I see the message "Server Initializing... please wait" but it never progresses. Nothing in the server or client RPT seems out of place. I see this two, when I remove the EPOCH_allowPlayerDamage.pbo everything loads but of course I take no damage from the AI (Thx Vamp btw) Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 10, 2015 Report Share Posted January 10, 2015 How many missions are integrated? i think the town invasion is the first and only? Link to comment Share on other sites More sharing options...
Chriski Posted January 10, 2015 Report Share Posted January 10, 2015 For anyone who is having issues with VEMF this is the version i have and its working great. click the link to download and replace all files with this, hopefully it should work for you ---> [Download from Dayz Heros FTP] yes kr@gen town invasion is the only one so far. Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 10, 2015 Report Share Posted January 10, 2015 And this is the only thing, that i have to add to the mission init.sqf?: "VEMFChatMsg" addPublicVariableEventHandler { systemChat (_this select 1); VEMFChatMsg = nil; }; Link to comment Share on other sites More sharing options...
Chriski Posted January 10, 2015 Report Share Posted January 10, 2015 And this is the only thing, that i have to add to the mission init.sqf?: "VEMFChatMsg" addPublicVariableEventHandler { systemChat (_this select 1); VEMFChatMsg = nil; }; yes mate and also copy over the initserver.sqf to your mission pbo and you should be good to go. :D Link to comment Share on other sites More sharing options...
aFuzzybuny Posted January 10, 2015 Report Share Posted January 10, 2015 I am getting this error in rpt- 5:22:21 Error: Object(6 : 40) not found 5:22:55 Error: Object(4 : 56) not found 5:23:37 Error: Object(5 : 150) not found 5:24:09 [VEMF]: WaitMissComp: Waiting Over. VEMFDynInv Completed. 5:24:09 [VEMF]: DynTownInv: Crate Spawned At: [10801.9,10589.6,99.7885] / Grid: 108105 5:24:28 "SKN AdminRequest [105,[7178.32,16438,0],B Alpha 1-1:1 (aFuzzybuny) REMOTE,"kkyobt"]" 5:24:34 Error: Object(7 : 33) not found 5:24:37 "DEBUG SPAWN LOOT IN VEH: GroundWeaponHolder Vests V_23_EPOCH type:item" 5:24:40 "SKN AdminRequest [106,false,B Alpha 1-1:1 (aFuzzybuny) REMOTE,"kkyobt"]" 5:24:41 Error: Object(6 : 42) not found 5:24:41 Error: Object(6 : 43) not found 5:24:44 [VEMF]: Running Dynamic Town Invasion Mission. 5:24:44 Error in expression <sPlayer _x) then {_allUnits = _allUnits - (_x);}; } forEach _allUnits; _curRad > 5:24:44 Error position: <- (_x);}; } forEach _allUnits; _curRad > 5:24:44 Error -: Type Object, expected Number,Array 5:24:44 File VEMF\VFunctions.sqf, line 440 5:25:13 Error: Object(7 : 36) not found 5:25:13 Error: Object(7 : 35) not found 5:25:13 Error: Object(7 : 37) not found 5:25:13 Error: Object(7 : 39) not found 5:25:13 Error: Object(7 : 38) not found 5:25:46 "SKN AdminRequest [105,[7140.65,16328.1,0],B Alpha 1-1:1 (aFuzzybuny) REMOTE,"kkyobt"]" 5:26:23 Error: Object(7 : 41) not found 5:26:23 Error: Object(7 : 40) not found 5:26:23 Error: Object(7 : 42) not found 5:26:42 Error: Object(6 : 45) not found 5:26:42 Error: Object(6 : 46) not found 5:26:42 Error: Object(6 : 47) not found 5:26:47 Error: Object(4 : 58) not found 5:26:47 Error: Object(4 : 59) not found Love the movement on the ai. Great work Vampire! Thanks from the StrangeBrew group. Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 sure, that i dont need BE Filter changes? i have a BE kick: Script Restriction #7 " to make AI Hostile."]; createCenter RESISTANCE; CIVILIAN setFriend [RESISTANCE,0]; RESISTANCE setFriend [CIVILIAN,0]; diag_lo" Fixed it with adding this at line 8 in sxripts.txt: !=""to make AI Hostile."];createCenter RESISTANCE;CIVILIAN setFriend [RESISTANCE,0];RESISTANCE setFriend [CIVILIAN,0];diag_lo"No mission is spawning by the way.. log: 12:01:24 [VEMF]: Running Dynamic Town Invasion Mission. 12:01:25 [VEMF]: DynTownInv: Mission Ended for No Active Radios. Make sure you have the initServer file separate from the init.sqf file. It sounds like your trying to run the pbo on the client side. In your RPT does it show true true true for the isServer isMultiplayer lines etc? Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 I am getting this error in rpt- 5:22:21 Error: Object(6 : 40) not found 5:22:55 Error: Object(4 : 56) not found 5:23:37 Error: Object(5 : 150) not found 5:24:09 [VEMF]: WaitMissComp: Waiting Over. VEMFDynInv Completed. 5:24:09 [VEMF]: DynTownInv: Crate Spawned At: [10801.9,10589.6,99.7885] / Grid: 108105 5:24:28 "SKN AdminRequest [105,[7178.32,16438,0],B Alpha 1-1:1 (aFuzzybuny) REMOTE,"kkyobt"]" 5:24:34 Error: Object(7 : 33) not found 5:24:37 "DEBUG SPAWN LOOT IN VEH: GroundWeaponHolder Vests V_23_EPOCH type:item" 5:24:40 "SKN AdminRequest [106,false,B Alpha 1-1:1 (aFuzzybuny) REMOTE,"kkyobt"]" 5:24:41 Error: Object(6 : 42) not found 5:24:41 Error: Object(6 : 43) not found 5:24:44 [VEMF]: Running Dynamic Town Invasion Mission. 5:24:44 Error in expression <sPlayer _x) then {_allUnits = _allUnits - (_x);}; } forEach _allUnits; _curRad > 5:24:44 Error position: <- (_x);}; } forEach _allUnits; _curRad > 5:24:44 Error -: Type Object, expected Number,Array 5:24:44 File VEMF\VFunctions.sqf, line 440 5:25:13 Error: Object(7 : 36) not found 5:25:13 Error: Object(7 : 35) not found 5:25:13 Error: Object(7 : 37) not found 5:25:13 Error: Object(7 : 39) not found 5:25:13 Error: Object(7 : 38) not found 5:25:46 "SKN AdminRequest [105,[7140.65,16328.1,0],B Alpha 1-1:1 (aFuzzybuny) REMOTE,"kkyobt"]" 5:26:23 Error: Object(7 : 41) not found 5:26:23 Error: Object(7 : 40) not found 5:26:23 Error: Object(7 : 42) not found 5:26:42 Error: Object(6 : 45) not found 5:26:42 Error: Object(6 : 46) not found 5:26:42 Error: Object(6 : 47) not found 5:26:47 Error: Object(4 : 58) not found 5:26:47 Error: Object(4 : 59) not found Love the movement on the ai. Great work Vampire! Thanks from the StrangeBrew group. Use the new PBO in the binaries folder on GitHub. That error should have been fixed already Link to comment Share on other sites More sharing options...
Metalfoundry Posted January 10, 2015 Report Share Posted January 10, 2015 I´m getting no damage from the KI... installed the allowdamage script, but it doesnt work for me :-( Link to comment Share on other sites More sharing options...
Darth_Rogue Posted January 10, 2015 Report Share Posted January 10, 2015 Is Bornholm map support coming in the near future? Link to comment Share on other sites More sharing options...
Fenners Posted January 10, 2015 Report Share Posted January 10, 2015 Does the mission show on the map as with markers? i dont know if it is working or not as cannot seem to find the AI? Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 Is Bornholm map support coming in the near future? Yes. Does the mission show on the map as with markers? i dont know if it is working or not as cannot seem to find the AI? No, it comes up in chat at the bottom left. In the future I'm going to make it use the radio chats so it stands out more. Link to comment Share on other sites More sharing options...
mimic Posted January 10, 2015 Report Share Posted January 10, 2015 Does it work with Chernarus? Link to comment Share on other sites More sharing options...
TheVampire Posted January 10, 2015 Author Report Share Posted January 10, 2015 Does it work with Chernarus? It should work on every map, but like DZMS, maps without a defined center point may have issues. Link to comment Share on other sites More sharing options...