TheVampire Posted January 11, 2015 Author Report Share Posted January 11, 2015 Maybe it randomly picks a specific type of radio? That's why its taking so long to give me mission? It picks an available radio. It won't choose a radio with no players on it. Is VEMF showing in your server.rpt? Missions by default start at 5-20 minutes. Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted January 11, 2015 Report Share Posted January 11, 2015 working well on my server, some new players asked if the difficulty can be dialed down, This was my face.... :huh: This was my answer.... :lol: ..... No :ph34r: cyncrwler, Richie and rhughes945 3 Link to comment Share on other sites More sharing options...
TheVampire Posted January 11, 2015 Author Report Share Posted January 11, 2015 So it looks like Epoch has Briefing Diary Entries disabled, so that's out of the picture. Still looking into customChat. Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 11, 2015 Report Share Posted January 11, 2015 Working perfectly on our Altis server concurrently with kiloswiss' and blckeagls mission systems. Thanks for the terrific mission system. Link to comment Share on other sites More sharing options...
Humpabry Posted January 11, 2015 Report Share Posted January 11, 2015 i want to get all players spawning with quartz radio...for some reason only admins spawn with it if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do {_player = player; player addEventHandler ["Respawn", { player addVest "V_41_EPOCH"; player forceAddUniform "U_C_Poor_1"; player addWeapon "ItemMap"; player addWeapon "ItemCompass"; player addWeapon "ItemWatch"; player addWeapon "EpochRadio0"; } ]; waitUntil {_player != player}; }; }; called from init.sqf any chance anyone knows why? thanks loving the missions vampire best late xmas present i have had :D tecknotot 1 Link to comment Share on other sites More sharing options...
TheVampire Posted January 11, 2015 Author Report Share Posted January 11, 2015 i want to get all players spawning with quartz radio...for some reason only admins spawn with it if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do {_player = player; player addEventHandler ["Respawn", { player addVest "V_41_EPOCH"; player forceAddUniform "U_C_Poor_1"; player addWeapon "ItemMap"; player addWeapon "ItemCompass"; player addWeapon "ItemWatch"; player addWeapon "EpochRadio0"; } ]; waitUntil {_player != player}; }; }; called from init.sqf any chance anyone knows why? thanks loving the missions vampire best late xmas present i have had :D map etc are items so use addItem, probably need to use addItemCargoGlobal. You can also assign them to their slots using assignItem. Link to comment Share on other sites More sharing options...
Humpabry Posted January 11, 2015 Report Share Posted January 11, 2015 map etc are items so use addItem, probably need to use addItemCargoGlobal. You can also assign them to their slots using assignItem. ty ill try that now :) Link to comment Share on other sites More sharing options...
Humpabry Posted January 11, 2015 Report Share Posted January 11, 2015 is they any way i can change to loot in the boxes...i made it spawn more items but 5 bandanas aint interesting xD Link to comment Share on other sites More sharing options...
TheVampire Posted January 11, 2015 Author Report Share Posted January 11, 2015 is they any way i can change to loot in the boxes...i made it spawn more items but 5 bandanas aint interesting xD I'll work on allowing it to be user-defined. Link to comment Share on other sites More sharing options...
Humpabry Posted January 11, 2015 Report Share Posted January 11, 2015 good man!!! great system mate good work indeed Link to comment Share on other sites More sharing options...
MillerTime Posted January 11, 2015 Report Share Posted January 11, 2015 how can i add smoke to the crate so there easier to find Link to comment Share on other sites More sharing options...
Gen0cide Posted January 11, 2015 Report Share Posted January 11, 2015 Works perfect for me.... radio idea I like but I would prefer all channels broadcast not just one. Really need a marker for the loot crate or something that stands out more then the basic cardboard one. And of course the loot spawn, got 5 re breathers (NATO) and 1 NATO Heli Helm. BUT the AI are awesome and respond very well by taking cover and entering buildings! Kudos Vamp this is why I'm supporting you! Link to comment Share on other sites More sharing options...
TheVampire Posted January 11, 2015 Author Report Share Posted January 11, 2015 Just added an update to the Github. Change out the code in your init.sqf and you'll have mission alert sounds. Link: https://github.com/SMVampire/VEMF/blob/master/Mission%20Files/init.sqf Link to comment Share on other sites More sharing options...
Highlander Posted January 11, 2015 Report Share Posted January 11, 2015 Just added an update to the Github. Change out the code in your init.sqf and you'll have mission alert sounds. Link: https://github.com/SMVampire/VEMF/blob/master/Mission%20Files/init.sqf @TheVampire, Hay thanks. Also nice Job on VEMF, Im loving this. Are you still planning to incorporate actual loot list and AI load outs the scripts can pull from? In the loot code can you change the number after "random" to increase the amount off loot that spawns in the crate? Thanks again for all your hard work on this. Link to comment Share on other sites More sharing options...
rhughes945 Posted January 11, 2015 Report Share Posted January 11, 2015 Well....I think I under estimated you Vamp. I'm enjoying my server again :D Of course, looting more than just hats will be epic eventually, this isn't TF2 after all. But doing these missions was actually fun and the AI aren't OP like other systems. Keep it coming Vamp, my server is loving this. Link to comment Share on other sites More sharing options...
tylerjohnson Posted January 11, 2015 Report Share Posted January 11, 2015 I like the original idea about announcing where a mission is but not showing it on the map. It adds that drama to the fight. However I do like the server to announce its up and what proximity it is in. Maybe a grid number is announced instead that way it doesn't 100% show us the exact location? Repeats the grid number every few minutes in radio? Link to comment Share on other sites More sharing options...
aFuzzybuny Posted January 11, 2015 Report Share Posted January 11, 2015 I like the original idea about announcing where a mission is but not showing it on the map. It adds that drama to the fight. However I do like the server to announce its up and what proximity it is in. Maybe a grid number is announced instead that way it doesn't 100% show us the exact location? Repeats the grid number every few minutes in radio I like this idea. Maybe have it loop every few minutes. I am running 7.0 atm and it goes off without a problem. Will try 7.1 later today. I have noticed that if the mission fails to go off it seems to never try again until restart. If there are no players it seems like it gives up even after a player connects,say 2 hours after restart. Anyone else seeing this? We are a low pop. servers,both of them.lol so it may be hours until someone joins. Great work Vampire! Thanks for all your hard work. Link to comment Share on other sites More sharing options...
rhughes945 Posted January 11, 2015 Report Share Posted January 11, 2015 I like this idea. Maybe have it loop every few minutes. I am running 7.0 atm and it goes off without a problem. Will try 7.1 later today. I have noticed that if the mission fails to go off it seems to never try again until restart. If there are no players it seems like it gives up even after a player connects,say 2 hours after restart. Anyone else seeing this? We are a low pop. servers,both of them.lol so it may be hours until someone joins. Great work Vampire! Thanks for all your hard work. It does go off, but only once. So until it's cleared it won't spawn another. Yes, that means you have to go searching for the town that is under attack and clear it to force another to spawn. Link to comment Share on other sites More sharing options...
pr0dukt Posted January 11, 2015 Report Share Posted January 11, 2015 This is brilliant and runs in conjunction with my other mission pbos. A++ work man. =) unrealPANDA and rhughes945 2 Link to comment Share on other sites More sharing options...
DirtySanchez Posted January 11, 2015 Report Share Posted January 11, 2015 Looking good so far man, love what you have written to this point.I hopefully will be working on some addons and missions here soon. Link to comment Share on other sites More sharing options...
rhughes945 Posted January 11, 2015 Report Share Posted January 11, 2015 Don't know if I did it wrong but updating my init.sqf made the missions not work. VEMF loaded up fine in the RPT but I waited 40 minutes and had no mission come up. Also had my first server crash when I killed the last AI in a Stary Sobor invasion. Link to comment Share on other sites More sharing options...
tecknotot Posted January 11, 2015 Report Share Posted January 11, 2015 Vampire or anyone, Do you know how to make it so that players get a radio in custom loadout? Thanks! Link to comment Share on other sites More sharing options...
nishma Posted January 11, 2015 Report Share Posted January 11, 2015 Well done on the system vampire , works very well , The ai are a very good challenge. Just a little feedback from my server . 1. Some way to mark the box , like smoke or something 2. A large marker on the map to show the locality of the mission .As i have noticed that just the sound alert is not really enough to grab peoples attention. 3. Customization for the loot boxes , and maybe change the loot box its self to a one of the larger metal ammo boxes like on SEM but use the green or orange rather then the white one 4. rpg`s to be part of the AI`s load out . and have them disappear on death. thanks for the hard work and i cannot wait to try out the next version. Link to comment Share on other sites More sharing options...
Exphexis Posted January 11, 2015 Report Share Posted January 11, 2015 All is working here fine also on Chernarus, one thing I did notice is that the crate can sometimes fall in a place which makes it very difficult, or in some cases - impossible to find :o Not sure if this is something you will address somehow with later updates, but all seems nice so far - good work! Link to comment Share on other sites More sharing options...
Humpabry Posted January 11, 2015 Report Share Posted January 11, 2015 cant find the crate in electro!!!! lol Link to comment Share on other sites More sharing options...