TheVampire Posted January 13, 2015 Author Report Share Posted January 13, 2015 The idea with customChat was this. All of the epoch radio channels are custom chat channels. With the command customChat working, instead of checking each player has a radio type and using systemchat on them individually, you can have an AI that is named which would instead send messages to specific radio channels just like a player does. This would let every player with that radio see the message, and be like you actually heard it over the radio. Since customChat doesn't work, the few choices left are hints or markers. Hints seem too obvious, and I don't like the idea of global markers. I would do actual sound announced missions, but that would require recording voiceovers for every city on the map. It's feasible for generic missions, but not for city invasions. Moving to createMarkerLocal on the clientside will probably be what I'll have to do unless I can get customChat to work. @Havoc You can look at the current mission and copy the call for the ai spawning. As long as your server file waits until after Vemf is running to spawn ai, it'll work fine. You would need to change the one BOOL, and there may be problems with the last group not being added. Rewriting the AI spawning is on the todo list. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 13, 2015 Report Share Posted January 13, 2015 The idea with customChat was this. All of the epoch radio channels are custom chat channels. With the command customChat working, instead of checking each player has a radio type and using systemchat on them individually, you can have an AI that is named which would instead send messages to specific radio channels just like a player does. This would let every player with that radio see the message, and be like you actually heard it over the radio. Since customChat doesn't work, the few choices left are hints or markers. Hints seem too obvious, and I don't like the idea of global markers. I would do actual sound announced missions, but that would require recording voiceovers for every city on the map. It's feasible for generic missions, but not for city invasions. Moving to createMarkerLocal on the clientside will probably be what I'll have to do unless I can get customChat to work. @Havoc You can look at the current mission and copy the call for the ai spawning. As long as your server file waits until after Vemf is running to spawn ai, it'll work fine. You would need to change the one BOOL, and there may be problems with the last group not being added. Rewriting the AI spawning is on the todo list. Thanks man, I'll give it a go. You said customChat isn't working? Is that what's in the current version? Because I put this on my test server last night and we could see the radio chatter, doesn't appear broken to me. Possibly something limiting it though, maybe the Epoch AH because we aren't using it. Link to comment Share on other sites More sharing options...
TheVampire Posted January 13, 2015 Author Report Share Posted January 13, 2015 Thanks man, I'll give it a go. You said customChat isn't working? Is that what's in the current version? Because I put this on my test server last night and we could see the radio chatter, doesn't appear broken to me. Possibly something limiting it though, maybe the Epoch AH because we aren't using it. The current version of VEMF uses systemChat. There's a branch on the github with radio stuff added, but it's not working right now for multiple reasons. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 13, 2015 Report Share Posted January 13, 2015 The current version of VEMF uses systemChat. There's a branch on the github with radio stuff added, but it's not working right now for multiple reasons. :angry: Link to comment Share on other sites More sharing options...
TheVampire Posted January 13, 2015 Author Report Share Posted January 13, 2015 Here's a customChat line followed by a systemChat line. I can make the customChat lines work fine in the editor, which means that customChat must be disabled from within the Epoch server code. Link to comment Share on other sites More sharing options...
Havoc302 Posted January 13, 2015 Report Share Posted January 13, 2015 Ahh right, so it actually looks like it comes from a user, now that's cool! Why would they block that? Link to comment Share on other sites More sharing options...
generaltank Posted January 13, 2015 Report Share Posted January 13, 2015 Thanks for this i so want to use it to keep my players busy but i done all the readme says but nothing happens in the server at all? any idea? thanks Link to comment Share on other sites More sharing options...
TheVampire Posted January 13, 2015 Author Report Share Posted January 13, 2015 Ahh right, so it actually looks like it comes from a user, now that's cool! Why would they block that? I assume so hackers couldn't pass messages between channels or something. Thanks for this i so want to use it to keep my players busy but i done all the readme says but nothing happens in the server at all? any idea? thanks Are you getting a message from VEMF in your server.rpt 1min after the first player joins? Does anyone on your server have a radio? Link to comment Share on other sites More sharing options...
Riddlez Posted January 13, 2015 Report Share Posted January 13, 2015 I would like to see a more noticeable hint that a mission has started. FrenzyFire000 1 Link to comment Share on other sites More sharing options...
TheVampire Posted January 13, 2015 Author Report Share Posted January 13, 2015 Should have an update and more VEMF related videos tomorrow wizznall and Home Sweet Home 2 Link to comment Share on other sites More sharing options...
Namindu Posted January 13, 2015 Report Share Posted January 13, 2015 Why didn't you just make your own @VEMF folder? Link to comment Share on other sites More sharing options...
TheVampire Posted January 13, 2015 Author Report Share Posted January 13, 2015 Why didn't you just make your own @VEMF folder? Makes some launchers not recognize the server as an Epoch server. I didn't want to cause any issues. Plus adding it to a pre-existing folder is easier than editing launch parameters. Namindu 1 Link to comment Share on other sites More sharing options...
Highlander Posted January 13, 2015 Report Share Posted January 13, 2015 Moving to createMarkerLocal on the clientside will probably be what I'll have to do unless I can get customChat to work. If this is something you have to do can it be as an option you can turn on and off in settings? Kinda like the notification system you have now. Link to comment Share on other sites More sharing options...
Major Khunt Posted January 13, 2015 Report Share Posted January 13, 2015 Panthera3 only had 1 city so to get this working on panthera3 i had to change this line _townArr = nearestLocations [_cntr, ["NameCity","NameCityCapital"], 30000]; to _townArr = nearestLocations [_cntr, ["NameVillage","NameCity"], 30000]; hope this helps someone. TheVampire and RRP47 2 Link to comment Share on other sites More sharing options...
TheVampire Posted January 13, 2015 Author Report Share Posted January 13, 2015 v1.0.0b Pre-Alpha - "Loot Crate" Update Now Available on Github - Changelog - http://github.com/SMVampire/VEMF/blob/master/Changelogs/v1.0.0b%20Pre-Alpha.txt KiloSwiss, x_Raven_x and celticwarrior06 3 Link to comment Share on other sites More sharing options...
Gen0cide Posted January 13, 2015 Report Share Posted January 13, 2015 Mission timeout? So once the message for your mission is sent you have 15 minutes until it times out? If this is true any way to shut this off? Link to comment Share on other sites More sharing options...
x_Raven_x Posted January 13, 2015 Report Share Posted January 13, 2015 v1.0.0b Pre-Alpha - "Loot Crate" Update Now Available on Github - Changelog - http://github.com/SMVampire/VEMF/blob/master/Changelogs/v1.0.0b%20Pre-Alpha.txt sweet thanks will try this out, and yea got it working flawlessly when i swapped to Quartz radio :D Link to comment Share on other sites More sharing options...
TheVampire Posted January 13, 2015 Author Report Share Posted January 13, 2015 Mission timeout? So once the message for your mission is sent you have 15 minutes until it times out? If this is true any way to shut this off? I'll make it adjustable in the next version. For now if it's an issue you can adjust it in VEMFNearWait in VFunctions.sqf. It's default at 900seconds. x_Raven_x 1 Link to comment Share on other sites More sharing options...
Gen0cide Posted January 13, 2015 Report Share Posted January 13, 2015 No biggie I'll stick to the first version still as I like the way it works. I just mark occupied towns myself and the loot crates....well they can deal with it a little longer. Rather not have a fast timeout then a decent loot crate. Link to comment Share on other sites More sharing options...
TheVampire Posted January 13, 2015 Author Report Share Posted January 13, 2015 No biggie I'll stick to the first version still as I like the way it works. I just mark occupied towns myself and the loot crates....well they can deal with it a little longer. Rather not have a fast timeout then a decent loot crate. The timeout only applies to reaching the mission. Once someone reaches it within 15mins, it won't timeout. The A version spawns a mission and sits there until someone comes, which means the radio message never gets rebroadcast. This was the fix for that. Link to comment Share on other sites More sharing options...
BrokenTwig Posted January 13, 2015 Report Share Posted January 13, 2015 Vamp I am running this with SEM but I cant seem to get them to work at the same time...Kilo and you both have a init.sqf I tried to place yours right above his in the same sqf as well as placing your on the bottom...Is there a better place or should I dig in and make a sqf 1 and 2 Link to comment Share on other sites More sharing options...
TheVampire Posted January 13, 2015 Author Report Share Posted January 13, 2015 Vamp I am running this with SEM but I cant seem to get them to work at the same time...Kilo and you both have a init.sqf I tried to place yours right above his in the same sqf as well as placing your on the bottom...Is there a better place or should I dig in and make a sqf 1 and 2 Post your combined init and I'll let you know what's wrong. BrokenTwig 1 Link to comment Share on other sites More sharing options...
CoercionX Posted January 13, 2015 Report Share Posted January 13, 2015 No problems running both here, using Vamps above SEM's in same init Link to comment Share on other sites More sharing options...
Snakeyes Posted January 13, 2015 Report Share Posted January 13, 2015 Same here. Running SEM and VEMF together without issues. Link to comment Share on other sites More sharing options...
FrenzyFire000 Posted January 13, 2015 Report Share Posted January 13, 2015 same here as well, just wish I could get the mission pop-up to work as it does in the SEM missions. My players are having a hard time knowing it is up. I am marking the map with a sidechat marker to let people know that AI are in the area. Link to comment Share on other sites More sharing options...