Darth_Rogue Posted January 17, 2015 Report Share Posted January 17, 2015 Ugh....can't wait till the next version of Epoch is released so we can go back to the stock AH with CBA support allowed. This Infi* shit is a PITA. Got a message up on their forums. Will see what shakes out. Link to comment Share on other sites More sharing options...
Richie Posted January 17, 2015 Report Share Posted January 17, 2015 If anyone is having issues with players getting kicked while near the crates for setDamage, I believe it's an issue with the "alternative" antihack trying to setDamage to the crates. Works fine for me using Infistar Link to comment Share on other sites More sharing options...
lowrey Posted January 17, 2015 Report Share Posted January 17, 2015 Works fine for me using Infistar Same... I've only run it on my test server but had no issues. Not sure If I want to run it on my live server yet. @Richie... How is this running for you? Thanks, Mike. Link to comment Share on other sites More sharing options...
Richie Posted January 17, 2015 Report Share Posted January 17, 2015 It runs fine, as The Vampire coded it :) Only thing is my players are not too keen on the radio only announcements but that's changing next update, perfect Link to comment Share on other sites More sharing options...
TheVampire Posted January 17, 2015 Author Report Share Posted January 17, 2015 cyncrwler, happydayz, Richie and 2 others 5 Link to comment Share on other sites More sharing options...
ch4rlys Posted January 17, 2015 Report Share Posted January 17, 2015 gg release ? Link to comment Share on other sites More sharing options...
TheVampire Posted January 17, 2015 Author Report Share Posted January 17, 2015 gg release ? Less than an hour. Have to check for errors real quick. Link to comment Share on other sites More sharing options...
cyncrwler Posted January 17, 2015 Report Share Posted January 17, 2015 Looking good Link to comment Share on other sites More sharing options...
TheVampire Posted January 18, 2015 Author Report Share Posted January 18, 2015 v1.0.0c Pre-Alpha has been released. You can view the changelog here: https://github.com/SMVampire/VEMF/blob/master/Changelogs/v1.0.0c%20Pre-Alpha.txt rhughes945, BrokenTwig and x_Raven_x 3 Link to comment Share on other sites More sharing options...
BrokenTwig Posted January 18, 2015 Report Share Posted January 18, 2015 If anyone is having issues with players getting kicked while near the crates for setDamage, I believe it's an issue with the "alternative" antihack trying to setDamage to the crates. Nothing on my end with setDamage Link to comment Share on other sites More sharing options...
GH-SQ-DELTA Posted January 18, 2015 Report Share Posted January 18, 2015 v1.0.0c Pre-Alpha has been released. You can view the changelog here: https://github.com/SMVampire/VEMF/blob/master/Changelogs/v1.0.0c%20Pre-Alpha.txt BiG THX :) Link to comment Share on other sites More sharing options...
Arnomus Posted January 18, 2015 Report Share Posted January 18, 2015 hey vamp im loving the update, can i ask is there a way to add color code to the text and if i wana change the fonts an is there a list i can get the supported fonts,,sorry for the long winded request :) Link to comment Share on other sites More sharing options...
TheVampire Posted January 18, 2015 Author Report Share Posted January 18, 2015 hey vamp im loving the update, can i ask is there a way to add color code to the text and if i wana change the fonts an is there a list i can get the supported fonts,,sorry for the long winded request :) You can modify all that in the init.sqf code. As for supported fonts, here's a list. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 18, 2015 Report Share Posted January 18, 2015 Some marker for mission? People who dont know where mission is, can check it from map. Link to comment Share on other sites More sharing options...
Arnomus Posted January 18, 2015 Report Share Posted January 18, 2015 great thanks for the formats,i looked at the init.cfg but didnt see a color code to change,do i need to add it in there,if so where? Link to comment Share on other sites More sharing options...
waynewr Posted January 18, 2015 Report Share Posted January 18, 2015 Awesome job with Missions, but i have a question. We just installed the mission system but when we kill the first Ai in a mission the server goes down Anybody help? Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted January 18, 2015 Report Share Posted January 18, 2015 great thanks for the formats,i looked at the init.cfg but didnt see a color code to change,do i need to add it in there,if so where? Look at the included init.sqf and change your init.sqf accordingly. This is the new code: if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { [ [ [((_this select 1) select 0),"align = 'center' size = '1' font='PuristaBold'"], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; Link to comment Share on other sites More sharing options...
Arnomus Posted January 18, 2015 Report Share Posted January 18, 2015 yes i did change it but im not sure where to change the color of the text for example it would have something like this in there...//color = "#b20000"; Link to comment Share on other sites More sharing options...
Fog Horn Posted January 18, 2015 Report Share Posted January 18, 2015 Link to comment Share on other sites More sharing options...
GH-SQ-DELTA Posted January 18, 2015 Report Share Posted January 18, 2015 This ist 4 BEC its an other System. I have Messages from the Script Section in This Forum, with HTML Color Codes. But its an other Script, i dont know how it works 4 This Script... Link to comment Share on other sites More sharing options...
TheVampire Posted January 18, 2015 Author Report Share Posted January 18, 2015 Some marker for mission? People who dont know where mission is, can check it from map. I'm still not using markers for the missions for multiple reasons. Awesome job with Missions, but i have a question. We just installed the mission system but when we kill the first Ai in a mission the server goes down Anybody help? I'm not sure. Maybe check your RPT? yes i did change it but im not sure where to change the color of the text for example it would have something like this in there...//color = "#b20000"; https://community.bistudio.com/wiki/Structured_Text Link to comment Share on other sites More sharing options...
stonXer Posted January 18, 2015 Report Share Posted January 18, 2015 very nice! :D Link to comment Share on other sites More sharing options...
cheech420now Posted January 18, 2015 Report Share Posted January 18, 2015 I installed the new files and the missions run great but when we kill all the AI the mission dont give us a box or a mission finished announcement Link to comment Share on other sites More sharing options...
rsxownes Posted January 18, 2015 Report Share Posted January 18, 2015 So is the announcement still done by chat? Meaning i can scroll up to see if anything was posted on chat? Or do I have to be present on the game to see if they are spawning. I alt tab out of the game and alt tab back in to see if they are spawning by looking at the chat log? But this new way of notifying us is that we have to be in game to actually see it? Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 18, 2015 Report Share Posted January 18, 2015 I'm still not using markers for the missions for multiple reasons. Then maybe add some kind of repeat message to count down time and write in chat where and how much time left? Link to comment Share on other sites More sharing options...