TheVampire Posted January 21, 2015 Author Report Share Posted January 21, 2015 If I can get it working in a mission and fix up the BE filters to allow it will you include it? ;) Pending permission from the author of course. Haven't played with it but I assume it would require a lot of filter editing since any particles have to be clientside. I was just throwing the idea out there for now. Because of the filter requirement I wouldn't include it with VEMF. Link to comment Share on other sites More sharing options...
TheVampire Posted January 21, 2015 Author Report Share Posted January 21, 2015 only admins get to see the missions :-s whys this ? My guess would be the alternative antihack. Try with the antihack disabled. Epoch AH shouldn't be blocking this. Link to comment Share on other sites More sharing options...
sparrow8332 Posted January 21, 2015 Report Share Posted January 21, 2015 My guess would be the alternative antihack. Try with the antihack disabled. Epoch AH shouldn't be blocking this. ok will try that now and report back . Link to comment Share on other sites More sharing options...
cheech420now Posted January 21, 2015 Report Share Posted January 21, 2015 I have custom crate loot working but is there a way to make it spawn like 10 of everything it puts in there? Link to comment Share on other sites More sharing options...
sparrow8332 Posted January 21, 2015 Report Share Posted January 21, 2015 . Link to comment Share on other sites More sharing options...
sparrow8332 Posted January 21, 2015 Report Share Posted January 21, 2015 I have custom crate loot working but is there a way to make it spawn like 10 of everything it puts in there? VFunctions.sqf _report = []; // Load Random Loot Amount for "_i" from 1 to ((floor(random 10)) + 10) do { _var = (VEMFLootList call BIS_fnc_selectRandom); if (!(_var in VEMFCrateBlacklist)) then { switch (true) do { case (isClass (configFile >> "CfgWeapons" >> _var)): { _kindOf = [(configFile >> "CfgWeapons" >> _var),true] call BIS_fnc_returnParents; if ("ItemCore" in _kindOf) then { _crate addItemCargoGlobal [_var,10]; } else { _crate addWeaponCargoGlobal [_var,10]; _cAmmo = [] + getArray (configFile >> "cfgWeapons" >> _var >> "magazines"); { if (isClass(configFile >> "CfgPricing" >> _x)) exitWith { _crate addMagazineCargoGlobal [_x,10]; }; } forEach _cAmmo; }; }; case (isClass (configFile >> "cfgMagazines" >> _var)): { _crate addMagazineCargoGlobal [_var,10]; }; case ((getText(configFile >> "cfgVehicles" >> _var >> "vehicleClass")) == "Backpacks"): { _crate addBackpackCargoGlobal [_var,10]; }; default { _report = _report + [_var]; }; }; }; }; Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted January 21, 2015 Report Share Posted January 21, 2015 Vampire, Our players are really enjoying the missions. For the most part the latest update is working very well. One player told me this evening that he is not seeing the message announcing the mission. We are using Altis, and have the status bar, R3F lifting, and CPC Name tags running clientside. Link to comment Share on other sites More sharing options...
cheech420now Posted January 21, 2015 Report Share Posted January 21, 2015 Thanks Link to comment Share on other sites More sharing options...
bFe Posted January 21, 2015 Report Share Posted January 21, 2015 The ai should be walking around. I have yet to see them lay down other than when engaging at distance. To edit the radio requirement you would modify VEMFBroadcast in VFunctions to just send to all playable units that are players. Thanks for the reply. I'm a moron, the AI-related question was posted in the wrong topic. The AIs work just fine. Link to comment Share on other sites More sharing options...
piyrez Posted January 21, 2015 Report Share Posted January 21, 2015 Great work so far man! The only complaint I've had with this is that the loot boxes occasionally spawn inside buildings and blow up. Link to comment Share on other sites More sharing options...
GH-SQ-DELTA Posted January 21, 2015 Report Share Posted January 21, 2015 @ Vampire... i think if i set Dynamic Weapon List to: FALSE, the AI spawn with the Weapons in den List below, but have NOT one Magazine... if i kill them, they have only the Weapon. i will try to set Dynamiic Weapon List to: TRUE and config the Blacklist, to result spawning the same Weapons i like, and test if they have Magazines or not. regards, DELTA TheVampire 1 Link to comment Share on other sites More sharing options...
Tywin Posted January 21, 2015 Report Share Posted January 21, 2015 Are these mission still announced by radio? Link to comment Share on other sites More sharing options...
TheVampire Posted January 21, 2015 Author Report Share Posted January 21, 2015 Are these mission still announced by radio? Yes Link to comment Share on other sites More sharing options...
WarHammer(DayZ) Posted January 21, 2015 Report Share Posted January 21, 2015 Someone above claim the Ah was blocking their mission.. I use the "alternative" Ah and I can assure you that EVERYONE can see the missions just fine Link to comment Share on other sites More sharing options...
TheVampire Posted January 21, 2015 Author Report Share Posted January 21, 2015 Will be working on temporary and permanent vehicle code so I can begin work on new missions. A building blacklist and a crate classname change has been added already for the next version. I'll start a rolling changeling later today. Link to comment Share on other sites More sharing options...
Guest Posted January 21, 2015 Report Share Posted January 21, 2015 @Vampire I get the error in my RPT Vemf is installed twice or..... The log shows a mission starting and timing out but I did not get a message using the quartz radio. I have blackeagls missions running as well. Thanks for your help. My Init.sqf //If server execute this script if (isServer) then { execVM "\q\addons\custom_server\init.sqf"; //If anything but server execute this script } else { [] spawn { //This is to spawn the markers when players enter after server has started [] execVM "debug\addmarkers.sqf"; [] execVM "debug\addmarkers2.sqf"; [] execVM "debug\addmarkers75.sqf"; [] execVM "debug\addmarkers752.sqf"; //Event handler to show messages to players // this can be used for other scripts to send messages to players -- see AIM.sqf "blck_Message" addPublicVariableEventHandler {titleText[format["%1",_this select 1],"PLAIN DOWN",1];}; }; }; [] execVM "scripts\fn_statusBar.sqf"; // Name [] execVM "dialog\player_init.sqf"; if (!isServer) then { waitUntil {!isNull player}; waitUntil {player == player}; while {true} do { _player = player; player addEventHandler ["Respawn", { if (getPlayerUID player in ["0"]) then { player addWeapon "srifle_EBR_F"; player addWeapon "hgun_Pistol_heavy_01_F"; player addWeapon "RPG32_F"; player addMagazine "20Rnd_762x51_Mag"; player addMagazine "11Rnd_45ACP_Mag"; player addMagazine "launch_RPG32_F"; player addWeapon "NVG_EPOCH"; player addWeapon "EpochRadio0"; player addWeapon "ItemMap"; player addWeapon "optic_tws_mg"; player addWeapon "muzzle_snds_B"; player addWeapon "ItemGPS"; player addWeapon "ItemWatch"; player addWeapon "ItemCompass"; player addWeapon "RangeFinder"; player addWeapon "hgun_Pistol_heavy_01_F"; player addBackpack "B_Carryall_cbr"; player addVest "V_TacVest_camo"; player addItemToBackpack "FirstAidKit"; player addItemToVest "10Rnd_762x51_Mag"; player addItemToVest "10Rnd_762x51_Mag"; player addItemToVest "11Rnd_45ACP_Mag"; player addItemToVest "WhiskeyNoodle"; player addItemToVest "ItemSodaOrangeSherbet"; player addItemToVest "meatballs_epoch"; player addItemToVest "sweetcorn_epoch"; player addItemToVest "scam_epoch"; player addItemToVest "ItemSodaRbull"; player addItemToVest "ItemSodaRbull"; player addItemToBackpack "ItemLockbox"; player addItemToBackpack "20Rnd_762x51_Mag"; player addItemToBackpack "20Rnd_762x51_Mag"; player addItemToBackpack "11Rnd_45ACP_Mag"; player addItemToBackpack "11Rnd_45ACP_Mag"; player addItemToBackpack "CinderBlocks"; player addItemToBackpack "CinderBlocks"; player addItemToBackpack "CinderBlocks"; player addItemToBackpack "CinderBlocks"; player addItemToBackpack "CinderBlocks"; player addItemToBackpack "ItemCorrugated"; player addItemToBackpack "MortarBucket"; player addItemToBackpack "launch_NLAW_F"; player addItemToBackpack "launch_NLAW_F"; player addItemToBackpack "HeatPack"; player addItemToBackpack "ColdPack"; player addItemToBackpack "FirstAidKit"; player addItemToBackpack "MeleeSledge"; player addItemToBackpack "Hatchet"; player forceAddUniform "U_O_GhillieSuit"; EPOCH_playerCrypto = 30000; } else { player addWeapon "EpochRadio0"; player addWeapon "ItemMap"; EPOCH_playerCrypto = 100; }; }]; waitUntil {_player != player}; }; }; /* File: VInit.sqf Author: Vampire ( http://github.com/SMVampire/VEMF ) License: Attribution-NonCommercial-ShareAlike 4.0 International If you were sold this script it is against the license. If you paid to have this installed, I suggest you get your money back. Description: Starts all the files that need to run to start VEMF. All files branch out from here. */ private ["_mConfig"]; if (!isServer) exitWith { // Only the server should run this file, client will exit // If you remove this IF, may god help you with the errors }; // Add Damage Fix until Epoch Fixes it [] ExecVM "\VEMF\Scripts\VAllowDamage.sqf"; // Let's let any heavier scripts run first sleep 60; // Check if another version is running if (!isnil("VEMFRunning")) exitWith { diag_log text format ["[VEMF]: <ERROR> VEMF is Installed Twice or Installed Incorrectly!"]; }; // Global variable so other scripts can check if VEMF is running VEMFRunning = true; publicVariable "VEMFRunning"; // For Clientside Scripts since globals are not public by default in A3 diag_log text format ["[VEMF]: Starting Vampire's Epoch Mission Framework."]; // Debug. Should be True / True / True diag_log text format ["[VEMF]: isServer:%1 / isDedicated:%2 / isMultiplayer:%3", isServer, isDedicated, isMultiplayer]; diag_log text format ["[VEMF]: Looking for the Config. Ignore the associated File Not Found error."]; // Let's Load the Mission Configuration // This code checks for a config file in the Mission Root before using the Addon Config // A "File Not Found" Error is to be expected if it doesn't exist. _mConfig = preprocessFileLineNumbers "VEMFConfig.sqf"; diag_log text format ["[VEMF]: Loading Configuration File."]; if (_mConfig != '') then { // Config is in the Mission call compile _mConfig; } else { // Use the Config in the Addon call compile preprocessFileLineNumbers "\VEMF\VEMFConfig.sqf"; }; // Report the version diag_log text format ["[VEMF]: Currently Running Version: %1", VEMFVersion]; // Version Check if (VEMFVersion != "1.0.0c-PreAlpha") then { diag_log text format ["[VEMF]: Outdated Configuration Detected! Please Update."]; }; diag_log text format["[VEMF]: Server is Running Map: %1", (toLower format ["%1", worldName])]; // Lets load our functions call compile preprocessFileLineNumbers "\VEMF\VFunctions.sqf"; // Gen Random Weapons [] ExecVM VEMFGenRanWeps; // Let's Load any Addons VEMFLock = false; [] ExecVM VEMFLoadAddons; // Launch Watchdog [] ExecVM VEMFMissWatchdog; // Launch Mission Timer [] ExecVM VEMFMissTimer; Link to comment Share on other sites More sharing options...
Tywin Posted January 21, 2015 Report Share Posted January 21, 2015 Yes I was on a server last night and they had your mission but they were announced by big white animated text in the top left, would be nice if they shared that!! Link to comment Share on other sites More sharing options...
cyncrwler Posted January 21, 2015 Report Share Posted January 21, 2015 The latest update does that large text Link to comment Share on other sites More sharing options...
Ree Posted January 21, 2015 Report Share Posted January 21, 2015 Nice Mission Vampire, but non of my players do the mission they cant see marked on the map when i told them that the mission was up everyone asked where no one had a radio so just wanted to ask don't care about it being marked on the map but can i disable the NEED radio part and just make it announced to everyone i want my players to be-able to enjoy your missions with out it bring a chore to find a radio first. Thanks if i change _eRads = ["EpochRadio0","EpochRadio1","EpochRadio2","EpochRadio3","EpochRadio4","EpochRadio5","EpochRadio6","EpochRadio7","EpochRadio8","EpochRadio9"]; to _eRads = ["ItemMap"]; Would it work? Link to comment Share on other sites More sharing options...
TheVampire Posted January 22, 2015 Author Report Share Posted January 22, 2015 @Merrit you installed it incorrectly. Follow the video in the original post. @Rae that would work, but on the off chance no one on your server has a map it will start throwing errors. Link to comment Share on other sites More sharing options...
1Man Posted January 22, 2015 Report Share Posted January 22, 2015 Radio's serve 2 purposes allows communication between players and the mission system it's a must have on load outs now Link to comment Share on other sites More sharing options...
Tricks Posted January 22, 2015 Report Share Posted January 22, 2015 Unless you enable side chat. Which we have, then players that have played awhile and have radios can do these missions. SEMs are for the players that just joined and don't have a radio. Link to comment Share on other sites More sharing options...
jox Posted January 22, 2015 Report Share Posted January 22, 2015 delete B) Link to comment Share on other sites More sharing options...
Talib Posted January 23, 2015 Report Share Posted January 23, 2015 hi, I have a huge problem with the box crates. When a player will aproach it eject has-been kicked by BattlEye: SetDamage Restriction # 0 :huh: :huh: :huh: :huh: Link to comment Share on other sites More sharing options...
Dwarfer Posted January 23, 2015 Report Share Posted January 23, 2015 Talib, Go to your BE folder and look what the error was in the setdamage.log. Talib 1 Link to comment Share on other sites More sharing options...