BetterDeadThanZed Posted January 25, 2015 Report Share Posted January 25, 2015 http://www.vampuricgaming.net/ Ah, ok then. All he needs is a subforum here! Link to comment Share on other sites More sharing options...
rhughes945 Posted January 25, 2015 Report Share Posted January 25, 2015 Long overdue! I'd hope that it's not happened yet because the team are too busy working on the Epoch mod... :D Link to comment Share on other sites More sharing options...
Xatu Posted January 25, 2015 Report Share Posted January 25, 2015 Ähm anyone knows why the lootboxes always burn ? :( Link to comment Share on other sites More sharing options...
cyncrwler Posted January 25, 2015 Report Share Posted January 25, 2015 Ähm anyone knows why the lootboxes always burn ? :( They only burn when they spawn in a preoccupied area, like a collision. Link to comment Share on other sites More sharing options...
Xatu Posted January 25, 2015 Report Share Posted January 25, 2015 Got it ^^ Infistar ^^ Link to comment Share on other sites More sharing options...
rhughes945 Posted January 25, 2015 Report Share Posted January 25, 2015 No, not infiSTAR, just another object causing the box to take damage. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted January 25, 2015 Report Share Posted January 25, 2015 No, not infiSTAR, just another object causing the box to take damage. Infistar have the same box for admin spawn, thats why they burn. Need to use other box in config. Xatu 1 Link to comment Share on other sites More sharing options...
rhughes945 Posted January 25, 2015 Report Share Posted January 25, 2015 Why am I not getting this issue then? Link to comment Share on other sites More sharing options...
cyncrwler Posted January 25, 2015 Report Share Posted January 25, 2015 Not sure if anyone else has this same issue, but I have noticed that if the server is empty upon restart, and no players connect for at least thirty minutes, but connect later, the dynamic town invasion notices never post. Now this isn't an issue on servers with a steady player base, but since our server is new this tends to happen consistently. It's not that big of a deal, and I am in no way complaining, just curious. We do have other mission systems running, so I am guessing there are numerous ways in which the script can break, or just give up after no threads are present for a given time. When there are players connected directly after a restart though, VEMF runs flawlessly. Absolutely love it. Thank you! TheVampire 1 Link to comment Share on other sites More sharing options...
TheVampire Posted January 25, 2015 Author Report Share Posted January 25, 2015 Not sure if anyone else has this same issue, but I have noticed that if the server is empty upon restart, and no players connect for at least thirty minutes, but connect later, the dynamic town invasion notices never post. Now this isn't an issue on servers with a steady player base, but since our server is new this tends to happen consistently. It's not that big of a deal, and I am in no way complaining, just curious. We do have other mission systems running, so I am guessing there are numerous ways in which the script can break, or just give up after no threads are present for a given time. When there are players connected directly after a restart though, VEMF runs flawlessly. Absolutely love it. Thank you! It should exit the mission and try it again even when the server has been empty. If you have anything in an RPT I'd be interested in seeing it. Link to comment Share on other sites More sharing options...
cyncrwler Posted January 25, 2015 Report Share Posted January 25, 2015 I will do that. I haven't really noticed anything out of the ordinary, but I will take a much closer look later when the server is empty, and I can watch the rpt closely. I will then give you a full copy so you can fully check it out. Thanks TheVampire Link to comment Share on other sites More sharing options...
ilganna Posted January 25, 2015 Report Share Posted January 25, 2015 Hey Vamp, thank you for your framework, it's really nice! I have two servers running, however in the Chernarus one I experience some random crashes when you attack AI. For example it happened twice that when I shooted with a GL (attached on a rifle), the arma3server.exe crashes. This doesn't happen on Altis one and on both I run @MAS, @EMOD, @SEM and Infi* AH addons. Any clue? From RPT I can only see the error message regarding Group join or the one that cannot read something (name of town which is invaded). Thanks! Link to comment Share on other sites More sharing options...
jox Posted January 25, 2015 Report Share Posted January 25, 2015 I seem to be suffering from the same problem. when server is empty a mission will time out then if empty for a while missions don't start again after player joins. I will also post log when server is less busy. Link to comment Share on other sites More sharing options...
krom Posted January 25, 2015 Report Share Posted January 25, 2015 Works fine for me using Infistar **edit - Read the post on using the different box type for the VEMF crate spawn, going to try that and report back. Great add on! In regards to the crates we are seeing where non-admins that attempt to go towards a crate to loot it get pushed back 15 ft or so. Anyone tagged as an admin within infistar can approach and loot the crate with no issue. Wondering if the latest infistar update may be causing this? To clarify, reg players will approach the crate and attempt to loot and will see the inventory for a split second before being teleported back 15 ft or so. Rinse and repeat. If an admin goes to the crate there is no issue. Anyone else experiencing this one? Link to comment Share on other sites More sharing options...
TheVampire Posted January 26, 2015 Author Report Share Posted January 26, 2015 **edit - Read the post on using the different box type for the VEMF crate spawn, going to try that and report back. Great add on! In regards to the crates we are seeing where non-admins that attempt to go towards a crate to loot it get pushed back 15 ft or so. Anyone tagged as an admin within infistar can approach and loot the crate with no issue. Wondering if the latest infistar update may be causing this? To clarify, reg players will approach the crate and attempt to loot and will see the inventory for a split second before being teleported back 15 ft or so. Rinse and repeat. If an admin goes to the crate there is no issue. Anyone else experiencing this one? Changing the crate should fix it. The crate will be changed in the next version. New update will bring new surprises. Posted some teasers for Patrons. I'll have more teasers later today. cyncrwler and unrealPANDA 2 Link to comment Share on other sites More sharing options...
rhughes945 Posted January 26, 2015 Report Share Posted January 26, 2015 Changing the crate should fix it. The crate will be changed in the next version. New update will bring new surprises. Posted some teasers for Patrons. I'll have more teasers later today. Have been keeping tabs on your in-dev tree and I'm seriously looking forward to the next release :D I will be making a donation soon as payday comes along TheVampire 1 Link to comment Share on other sites More sharing options...
TheVampire Posted January 27, 2015 Author Report Share Posted January 27, 2015 Teasers ZENITHOVMAN, Darth_Rogue, unrealPANDA and 4 others 7 Link to comment Share on other sites More sharing options...
spartan Posted January 27, 2015 Report Share Posted January 27, 2015 A Moving mission nice ! time to get the roadblocks out. Link to comment Share on other sites More sharing options...
MillerTime Posted January 27, 2015 Report Share Posted January 27, 2015 Can i get help setting this up to spawn this in a couple of static locations? Link to comment Share on other sites More sharing options...
Guest Posted January 27, 2015 Report Share Posted January 27, 2015 Ive been reading through the forum.. can't seem to find anyone asking about it. so here goes. ... anyway to change the damage the ai take? and the set skill? It takes 3-6 shots to the chest to take them down.. and the happen to have eagle eyes and steady ass aim... Link to comment Share on other sites More sharing options...
Richie Posted January 27, 2015 Report Share Posted January 27, 2015 Ive been reading through the forum.. can't seem to find anyone asking about it. so here goes. ... anyway to change the damage the ai take? and the set skill? It takes 3-6 shots to the chest to take them down.. and the happen to have eagle eyes and steady ass aim... The damage is because they're soldiers, they have protective body armour Their skill is on line 90 of VspawnAI.sqf Here - values between 0.1 and 1.0 can be used. Link to comment Share on other sites More sharing options...
bumnutz72 Posted January 27, 2015 Report Share Posted January 27, 2015 I find them hard enough on the default setting...I still want to up the skill level to 1.0 to see what happens :) Loving the missions...thanks vamp.....keep up the good work :) Link to comment Share on other sites More sharing options...
Tobias Solem Posted January 27, 2015 Report Share Posted January 27, 2015 Vamp, what about having the events re-announced on radio-pickup?That is, if I don't have a radio, and I find one in a loot pile, the latest announcement relaunches for me? Link to comment Share on other sites More sharing options...
TheVampire Posted January 27, 2015 Author Report Share Posted January 27, 2015 Vamp, what about having the events re-announced on radio-pickup? That is, if I don't have a radio, and I find one in a loot pile, the latest announcement relaunches for me? The announcements announce to particular channels. If it was designed to announce to every channel I would consider it. Tricks 1 Link to comment Share on other sites More sharing options...
krom Posted January 27, 2015 Report Share Posted January 27, 2015 **edit - Read the post on using the different box type for the VEMF crate spawn, going to try that and report back. Great add on! In regards to the crates we are seeing where non-admins that attempt to go towards a crate to loot it get pushed back 15 ft or so. Anyone tagged as an admin within infistar can approach and loot the crate with no issue. Wondering if the latest infistar update may be causing this? To clarify, reg players will approach the crate and attempt to loot and will see the inventory for a split second before being teleported back 15 ft or so. Rinse and repeat. If an admin goes to the crate there is no issue. Anyone else experiencing this one? Changed the box type out to one of the Nato weapons crates and now non-admins can access. I think we are going to look at alternative box types as the weapons crates are a bit difficult to locate in a town. Link to comment Share on other sites More sharing options...