ElricMelnibone Posted February 4, 2015 Report Share Posted February 4, 2015 I've tried to set increased crate loot number, which didn't work - and the missions didn't notify or in most cases...AI/Missions didn't spawn? So reset to default and it worked... I've also got this random issue where some players see the Mission start message top right of screen. But some hear it but don't see it...other players see it but don't hear it...? Also there is nothing in the RPT to show an error. And also noticing the instead of the 12 AI that used to spawn...it's now anywhere between 3 and 9 AI? EDIT: Just done a mission with a few players - 8 total AI kills. Cannot find anymore and the mission is not completed. Town was Neochori Delete the code that attempts to put a scope on the bandit AI weapons 10% of the time. This is causing an error and stopping the production of new bandits to the mission. End result not enough to kill to complete the mission! Link to comment Share on other sites More sharing options...
ElricMelnibone Posted February 4, 2015 Report Share Posted February 4, 2015 @ Vampire In the towns of Dorida and Zaros the crate still spawns in a building and blows up. Have the latest version running. was testing it out this morning. I have no problems with these towns working just fine. What box are you spawning? I had switched to the cargo net as recommended in a previous post in this thread. Link to comment Share on other sites More sharing options...
Highlander Posted February 4, 2015 Report Share Posted February 4, 2015 I have no problems with these towns working just fine. What box are you spawning? I had switched to the cargo net as recommended in a previous post in this thread. Hmmm still the orange box..... Ok thanks will search back and look for that post. @ElricMelnibone ok did a search of topic for "cargo net" Im not seeing the post... Link to comment Share on other sites More sharing options...
TheVampire Posted February 4, 2015 Author Report Share Posted February 4, 2015 Sorry guys but the next update is delayed. I am trying to stuff a bunch of new code and features in that I haven't had time to test anything yet and there are still issues. I'll do my best to try to get it done this weekend and release it. Major Khunt, unrealPANDA and cyncrwler 3 Link to comment Share on other sites More sharing options...
Highlander Posted February 4, 2015 Report Share Posted February 4, 2015 Hmmm still the orange box..... Ok thanks will search back and look for that post. @ElricMelnibone ok did a search of topic for "cargo net" Im not seeing the post... Ok so what does the crate need to be changed to so it does not blow up when its spawned? Right now it works but in the towns of Dorida and Zaros. Link to comment Share on other sites More sharing options...
Humpabry Posted February 5, 2015 Report Share Posted February 5, 2015 cant get this to work with taviana map yet is tavi not yet supported mr vampire? ty ignore this some numpty forgot to add initserver.sqf :D Link to comment Share on other sites More sharing options...
Lost_Noob Posted February 5, 2015 Report Share Posted February 5, 2015 Ok so I just updated SEM and now VEMF has stopped working without any RPT errors...I can see it starting and the watchdog etc but doesn't start the mission/town invasion. Anyone seen this? Link to comment Share on other sites More sharing options...
krom Posted February 5, 2015 Report Share Posted February 5, 2015 Ok so what does the crate need to be changed to so it does not blow up when its spawned? Right now it works but in the towns of Dorida and Zaros. We set ours to one of the Nato_weapons_Crates and all works well Link to comment Share on other sites More sharing options...
Highlander Posted February 6, 2015 Report Share Posted February 6, 2015 We set ours to one of the Nato_weapons_Crates and all works well OK thanks will switch it out. Link to comment Share on other sites More sharing options...
GH-SQ-DELTA Posted February 6, 2015 Report Share Posted February 6, 2015 Sorry guys but the next update is delayed. I am trying to stuff a bunch of new code and features in that I haven't had time to test anything yet and there are still issues. I'll do my best to try to get it done this weekend and release it. You dont need to excuse... its you free time an we all thanks you 4 your work. :) i will wait 4 the next Update and think it will be great. regards, DELTA B) Fog Horn and cyncrwler 2 Link to comment Share on other sites More sharing options...
Swash Posted February 6, 2015 Report Share Posted February 6, 2015 I'm getting this error with VEMF. Fault time: 2015/02/06 15:23:30 Fault address: 01208CD6 01:009A7CD6 C:\TCAFiles\Users\EvanB\38712\arma3server_38712.exe file: epoch world: Chernarus Prev. code bytes: D8 35 00 6B 8E 7C 93 00 00 2C 8B 97 C0 00 00 00 Fault code bytes: 38 5C 11 F8 75 0E 8B 44 24 14 39 44 11 FC 7E 04 Registers: EAX:021FEE98 EBX:00000000 ECX:0000002C EDX:00000000 ESI:34B52500 EDI:34AFA780 CS:EIP:0023:01208CD6 SS:ESP:002B:021FEE84 EBP:00000001 DS:002B ES:002B FS:0053 GS:002B Flags:00210202 ======================================================= error: Minidump is unavailable. MiniDumpWriteDump into A3E_Server\arma3server_38712_2015-02-06_15-00-13.mdmp failed (error 0x8007012b). Everytime this has happened right when I had shot a particular AI. All other AI die normaly, so I'm wondering if once in a while a random AI spawns with some glitch. They never reach the ground, they freeze half way down and server crashes. Kicking everyone. Could it be while spawning loot? I'm not running any custom loot, nor have I made any changes to VEMF config. This also only happens with VEMF and VEMF AI. Link to comment Share on other sites More sharing options...
Lost_Noob Posted February 7, 2015 Report Share Posted February 7, 2015 Strange one for you...mission has been at Gravia for the last 3 hours. I went and completed it and when I did.. Arma 3 Server stopped working and crashed the server...?? Anyone else seen this? Link to comment Share on other sites More sharing options...
TPwalker Posted February 7, 2015 Report Share Posted February 7, 2015 Working Great on our new server. Love the need for a radio. Ill be keeping an eye put for updates on this one for sure Link to comment Share on other sites More sharing options...
Humpabry Posted February 10, 2015 Report Share Posted February 10, 2015 hows the updates looking mr vampire? :) Link to comment Share on other sites More sharing options...
Cubitron Posted February 10, 2015 Report Share Posted February 10, 2015 Great work but i have a problem The missions only are sometimes working one day working and one day not 22:14:13 [VEMF]: Running Dynamic Town Invasion Mission. 22:34:17 [VEMF]: DynTownInv: Mission Ended for Timeout. but no Mission shows up? no Message , No activity im Running Takistan Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted February 11, 2015 Report Share Posted February 11, 2015 Working very well on our server except for occaisional errors in .RPT as follows: 2:42:17 Error in expression <ems")) call BIS_fnc_selectRandom; _unit addPrimaryWeaponItem _attachment; }; if> 2:42:17 Error position: <addPrimaryWeaponItem _attachment; }; if> 2:42:17 Error addprimaryweaponitem: Type Array, expected String 2:42:17 File VEMF\VFunctions.sqf, line 379 Thanks for this great addon. Link to comment Share on other sites More sharing options...
TheVampire Posted February 11, 2015 Author Report Share Posted February 11, 2015 Got my new mic in thanks to the Patreon Support. New video coming soon. Sorry everyone that the updates have started crawling but the new update is larger than many of the past ones, and includes fixes for multiple issues. BFranek, unrealPANDA, cyncrwler and 1 other 4 Link to comment Share on other sites More sharing options...
Lost_Noob Posted February 12, 2015 Report Share Posted February 12, 2015 Ok... so I just rebooted the server after adding a statusbar. Noticing that VEMF isn't running I check the rpt logs...the log was almost 1mb in size with lines and lines of the same error: > 13:26:26 Error Undefined variable in expression: _timediff 13:26:26 File VEMF\Scripts\VMissionTimer.sqf, line 17 13:26:26 Warning Message: Script VEMF\Missions\any.sqf not found 13:26:26 Error in expression <ile {true} do { uiSleep ((floor(random(_timeDiff))) + (VEMFMinMissTime*60)); > 13:26:26 Error position: <_timeDiff))) + (VEMFMinMissTime*60)); > 13:26:26 Error Undefined variable in expression: _timediff 13:26:26 File VEMF\Scripts\VMissionTimer.sqf, line 17 13:26:26 Warning Message: Script VEMF\Missions\any.sqf not found 13:26:26 Error in expression <ile {true} do { uiSleep ((floor(random(_timeDiff))) + (VEMFMinMissTime*60)); > 13:26:26 Error position: <_timeDiff))) + (VEMFMinMissTime*60)); > 13:26:26 Error Undefined variable in expression: _timediff 13:26:26 File VEMF\Scripts\VMissionTimer.sqf, line 17 Anyone seen this or have a fix for this? Link to comment Share on other sites More sharing options...
Fog Horn Posted February 12, 2015 Report Share Posted February 12, 2015 Got my new mic in thanks to the Patreon Support. New video coming soon. Sorry everyone that the updates have started crawling but the new update is larger than many of the past ones, and includes fixes for multiple issues. IMHO , you sir need not apoligize for anything , many in this forum take your hard work for granted , and shouldn't . You do this in your spare time and many of us appreciate it greatly . Take your time , get it right , release it when your ready , we can wait . ;) TheVampire, GH-SQ-DELTA and cyncrwler 3 Link to comment Share on other sites More sharing options...
cyncrwler Posted February 12, 2015 Report Share Posted February 12, 2015 Ok... so I just rebooted the server after adding a statusbar. I would imagine this ^^^ is where your problem lies. Link to comment Share on other sites More sharing options...
Lost_Noob Posted February 12, 2015 Report Share Posted February 12, 2015 Ok, got VEMF to stop erroring and filling the rpt files. However now missions/invasions spawning after I did a fresh install of VEMF. Instead I see these errors now: 15:04:28 [VEMF]: AllowDamage Applied to 1 Units. Then about 30 seconds later this: 15:05:14 Error: selection end1 missing in memory LOD of model a3\structures_f\ind\cargo\cargo20_orange_f.p3d Thern some 3 mins later the first VEMF message starts again... then rinse and repeat Anyone seen this or have a fix? Link to comment Share on other sites More sharing options...
TheVampire Posted February 12, 2015 Author Report Share Posted February 12, 2015 Ok, got VEMF to stop erroring and filling the rpt files. However now missions/invasions spawning after I did a fresh install of VEMF. Instead I see these errors now: 15:04:28 [VEMF]: AllowDamage Applied to 1 Units. Then about 30 seconds later this: 15:05:14 Error: selection end1 missing in memory LOD of model a3\structures_f\ind\cargo\cargo20_orange_f.p3d Thern some 3 mins later the first VEMF message starts again... then rinse and repeat Anyone seen this or have a fix? Remove the line pointing to the damage fix in VEMF's init file in VEMF.pbo. It is no longer needed and is already removed in the next version. Link to comment Share on other sites More sharing options...
Lost_Noob Posted February 13, 2015 Report Share Posted February 13, 2015 @Vampire, I changed this by adding // is that correct?: //[] ExecVM "\VEMF\Scripts\VAllowDamage.sqf"; Also if I want to add a custom loot instead of dynamic loot for the crate do I just do the following: {"ITEM_IN_THE_LIST",6} Or do I do it a different way? Thanks. Link to comment Share on other sites More sharing options...
AndreasRA Posted February 13, 2015 Report Share Posted February 13, 2015 hey vampire, Do you can ask me about the messages to players? The system all running, no errors, nothing, but i get no messages ingame to phone ? what happen? :( greez Link to comment Share on other sites More sharing options...
Jops Posted February 13, 2015 Report Share Posted February 13, 2015 Hi Vamp, Just a question is there a miniumim of players that have to be on the server before the system will activate ? Link to comment Share on other sites More sharing options...