tdavison Posted April 3, 2015 Report Share Posted April 3, 2015 Hello! Mission is starting, message coming up. I think i have killed all AIs, Crate is there but no loot in it. I have this error coming up: 13:53:35 [VEMF]: WaitMissComp: Waiting Over. VEMFDynInv Completed. 13:53:36 Error in expression <se (isClass (configFile >> "CfgWeapons" >> _var)): { _kindOf = [(configFile >> "> 13:53:36 Error position: <>> _var)): { _kindOf = [(configFile >> "> 13:53:36 Error >>: Type Array, expected String 13:53:36 File VEMF\VFunctions.sqf, line 430 I´m running 0.3.0.1 on my server, is it not compatible ? And nice work btw! Lines just above that error - you might try a fix Nightmare did for me (I used the same random loot tables) I think it is line 410 (or near there): // Generate Loot { _tmp = (getArray(_x >> 'items')); {VEMFLootList = VEMFLootList + [ ( _x select 0 ) select 0 ];} forEach (_tmp); } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable")); Link to comment Share on other sites More sharing options...
cyncrwler Posted April 4, 2015 Report Share Posted April 4, 2015 There seems to be a lot of broken code now with the Epoch update. Ive loot in the crate with the fix above, but there is no end mission notification, loot box spawns immediately. I'll continue plucking away trying to fix issues as I can, but would love for Vampire to issue a release. We need you man!!! LOL One of our absolute favorite things to do is the Dynamic Town Invasions!!! Hope everything is okay :) Link to comment Share on other sites More sharing options...
Gil-Galed Posted April 5, 2015 Report Share Posted April 5, 2015 I removed all VEMF components. Downloaded it again and re-installed and moved the VEMF to be the first AI systems added. and now it look like it is loading in the logs. I will have to verify later once somebody I know is online to see if the fireteams are now loading in and being announced. Fingers crossed. And thanks for the help. //Starting area ATMs if (isServer) then { execVM "\q\addons\traderATMs\init.sqf"; }; //VEMF if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font=PuristaBold'], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; //A3AI/Dynamic random/Choppers/etc #include "A3EAI_Client\A3EAI_initclient.sqf"; //SEM mission system if(hasInterface)then{execVM "semClient.sqf"}; //Earplugs call compile preProcessFileLineNumbers "cmEarplugs\cm_veh_fun.sqf"; ----------update-------- Looks like a good sign : 10:33:07 [VEMF]: Running Dynamic Town Invasion Mission. hey man could you possibly PM me your BE filters? ive got earplugs,atms and VEFM scripts but BE is caning me :( Link to comment Share on other sites More sharing options...
SadBoy1981 Posted April 6, 2015 Report Share Posted April 6, 2015 Loot box are emty! Cant figure it out! Link to comment Share on other sites More sharing options...
cyncrwler Posted April 6, 2015 Report Share Posted April 6, 2015 Loot box are emty! Cant figure it out use this. Fixes the loot problem, but mission is still broken. // Generate Loot { _tmp = (getArray(_x >> 'items')); {VEMFLootList = VEMFLootList + [ ( _x select 0 ) select 0 ];} forEach (_tmp); } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable")); Link to comment Share on other sites More sharing options...
SadBoy1981 Posted April 8, 2015 Report Share Posted April 8, 2015 use this. Fixes the loot problem, but mission is still broken. // Generate Loot { _tmp = (getArray(_x >> 'items')); {VEMFLootList = VEMFLootList + [ ( _x select 0 ) select 0 ];} forEach (_tmp); } forEach ("configName _x != 'Uniforms' && configName _x != 'Headgear'" configClasses (configFile >> "CfgLootTable")); where to add this fix? Link to comment Share on other sites More sharing options...
cyncrwler Posted April 8, 2015 Report Share Posted April 8, 2015 @SadBoy-- Open up VEMF.pbo. and edit VFunctions.sqf. It starts at line 410 as Tdavison mentioned above. Link to comment Share on other sites More sharing options...
SadBoy1981 Posted April 8, 2015 Report Share Posted April 8, 2015 @SadBoy-- Open up VEMF.pbo. and edit VFunctions.sqf. It starts at line 410 as Tdavison mentioned above. thanks Link to comment Share on other sites More sharing options...
R3viv0r Posted April 9, 2015 Report Share Posted April 9, 2015 Hi vwmf is installed but when server boots up it doesnt load upand isnt working.check my rpt log and theres no sign of vemf at all except the vemf.pbo in addons folder Link to comment Share on other sites More sharing options...
cyncrwler Posted April 9, 2015 Report Share Posted April 9, 2015 did you add this if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font='PuristaBold'"], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; to your init.sqf in you epoch.Altis.pbo file? Link to comment Share on other sites More sharing options...
R3viv0r Posted April 9, 2015 Report Share Posted April 9, 2015 if(hasInterface)then{execVM "semClient.sqf"}; if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font=PuristaBold'], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; thats my init file for epoch atlis Link to comment Share on other sites More sharing options...
R3viv0r Posted April 9, 2015 Report Share Posted April 9, 2015 its no working i think when i uploaded altis.pbo didnt over wite urg propwely thks for ur help[ Link to comment Share on other sites More sharing options...
Neo Posted April 10, 2015 Report Share Posted April 10, 2015 i guys before 0.3.0.2 build 22 have this problem, battleye restriction 22 and this is my BE log if (!isDedicated) then { "VEMFChatMsg" a" 09.04.2015 19:33:01: Neo (xxxxxxxxxxxxxx) ca43a5d1304156bc7ba5752a25fa2352 - #22 "["a3\functions_f_mp_mark\revive\fn_reviveExecuteTemplates.sqf",".sqf",0,false,false,false,"A3_Mark","Revive","reviveExecuteTempl" 09.04.2015 20:29:40: Neo (xxxxxxxxxxxxxx) ca43a5d1304156bc7ba5752a25fa2352 - #22 "["a3\functions_f_mp_mark\revive\fn_reviveExecuteTemplates.sqf",".sqf",0,false,false,false,"A3_Mark","Revive","reviveExecuteTempl" 10.04.2015 18:58:17: Neo (xxxxxxxxxxxxxx) ca43a5d1304156bc7ba5752a25fa2352 - #22 "["a3\functions_f_mp_mark\revive\fn_reviveExecuteTemplates.sqf",".sqf",0,false,false,false,"A3_Mark","Revive","reviveExecuteTempl" Link to comment Share on other sites More sharing options...
CoercionX Posted April 11, 2015 Report Share Posted April 11, 2015 i guys before 0.3.0.2 build 22 have this problem, battleye restriction 22 and this is my BE log if (!isDedicated) then { "VEMFChatMsg" a" 09.04.2015 19:33:01: Neo (xxxxxxxxxxxxxx) ca43a5d1304156bc7ba5752a25fa2352 - #22 "["a3\functions_f_mp_mark\revive\fn_reviveExecuteTemplates.sqf",".sqf",0,false,false,false,"A3_Mark","Revive","reviveExecuteTempl" 09.04.2015 20:29:40: Neo (xxxxxxxxxxxxxx) ca43a5d1304156bc7ba5752a25fa2352 - #22 "["a3\functions_f_mp_mark\revive\fn_reviveExecuteTemplates.sqf",".sqf",0,false,false,false,"A3_Mark","Revive","reviveExecuteTempl" 10.04.2015 18:58:17: Neo (xxxxxxxxxxxxxx) ca43a5d1304156bc7ba5752a25fa2352 - #22 "["a3\functions_f_mp_mark\revive\fn_reviveExecuteTemplates.sqf",".sqf",0,false,false,false,"A3_Mark","Revive","reviveExecuteTempl" Has nothing to do with VEMF Link to comment Share on other sites More sharing options...
TATERx Posted April 13, 2015 Report Share Posted April 13, 2015 no luck getting this working. Tripple checked to make sure installed correctly . How fast does it take the missions to first start up? Getting this in the rpt. 4:20:16 [VEMF]: AllowDamage Applied to 1 Units. 4:20:19 [VEMF]: Starting Vampire's Epoch Mission Framework. 4:20:19 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true 4:20:19 [VEMF]: Looking for the Config. Ignore the associated File Not Found error. 4:20:19 Warning Message: Script VEMFConfig.sqf not found 4:20:19 [VEMF]: Loading Configuration File. 4:20:19 [VEMF]: Configuration File Loaded! 4:20:19 [VEMF]: Currently Running Version: 1.0.0c-PreAlpha 4:20:19 [VEMF]: Server is Running Map: altis 4:20:19 [VEMF]: Loading ExecVM Functions. 4:20:19 [VEMF]: Loading Compiled Functions. 4:20:19 [VEMF]: All Functions Loaded. 4:20:19 [VEMF]: Loading Any Addons. 4:20:19 [VEMF]: AI Watchdog Running. 4:20:19 [VEMF]: Mission Timer Started. 4:20:26 Error in expression Link to comment Share on other sites More sharing options...
CoercionX Posted April 13, 2015 Report Share Posted April 13, 2015 Fast approaching 4 months with no update to the package (not even a simple hotfix for the 0.3.0 problem) and 1 month since last post by Vampire. I'm all for optimism but bigger and better things are already starting to take the spotlight and VEMF just seems to be turning into that annoying typewriter sound that makes you hit mute these days. Any update at all on this? Timeframe of next update? Any kind of details on what is being worked on for the next update? All we have to go by for coming content is your first post. With updates/pictures/videos people get excited, excitement brings people that want to fund you... Come on, get us excited about VEMF again!! cyncrwler 1 Link to comment Share on other sites More sharing options...
AndreasRA Posted April 13, 2015 Report Share Posted April 13, 2015 VEMPF/init.sqf not found @server start but the init is in this folder oO pls help Link to comment Share on other sites More sharing options...
spartan Posted April 15, 2015 Report Share Posted April 15, 2015 Has anyone got this to work with the new build yet ? Link to comment Share on other sites More sharing options...
Kroenen Posted April 16, 2015 Report Share Posted April 16, 2015 Has anyone got this to work with the new build yet ? I've had it working fine since updating to 0.3.0.2 without any problems. Link to comment Share on other sites More sharing options...
Kroenen Posted April 16, 2015 Report Share Posted April 16, 2015 no luck getting this working. Tripple checked to make sure installed correctly . How fast does it take the missions to first start up? Getting this in the rpt. 4:20:16 [VEMF]: AllowDamage Applied to 1 Units. 4:20:19 [VEMF]: Starting Vampire's Epoch Mission Framework. 4:20:19 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true 4:20:19 [VEMF]: Looking for the Config. Ignore the associated File Not Found error. 4:20:19 Warning Message: Script VEMFConfig.sqf not found 4:20:19 [VEMF]: Loading Configuration File. 4:20:19 [VEMF]: Configuration File Loaded! 4:20:19 [VEMF]: Currently Running Version: 1.0.0c-PreAlpha 4:20:19 [VEMF]: Server is Running Map: altis 4:20:19 [VEMF]: Loading ExecVM Functions. 4:20:19 [VEMF]: Loading Compiled Functions. 4:20:19 [VEMF]: All Functions Loaded. 4:20:19 [VEMF]: Loading Any Addons. 4:20:19 [VEMF]: AI Watchdog Running. 4:20:19 [VEMF]: Mission Timer Started. 4:20:26 Error in expression Check this part of the VEMFConfig.sqf; // Min & Max Mission Times (Will Be Made Better) // Time is in Minutes // Min Must Be Less Than Max VEMFMinMissTime = 5; VEMFMaxMissTime = 20; Is there any more to your log? The rror in expression bit at the end may give some clue, but from what I can see, looks like your VEMF is running normally. Link to comment Share on other sites More sharing options...
Kroenen Posted April 16, 2015 Report Share Posted April 16, 2015 VEMPF/init.sqf not found @server start but the init is in this folder oO pls help The VEMF/init.sqf should be packed up inside the VEMF.pbo, which should be in the @Epochhive/addons folder Go through the install process again and double check you have it installed correctly. AndreasRA 1 Link to comment Share on other sites More sharing options...
spartan Posted April 16, 2015 Report Share Posted April 16, 2015 I've had it working fine since updating to 0.3.0.2 without any problems. Thanks for that, have you made any changes to the original install in the op ? Link to comment Share on other sites More sharing options...
AndreasRA Posted April 16, 2015 Report Share Posted April 16, 2015 The VEMF/init.sqf should be packed up inside the VEMF.pbo, which should be in the @Epochhive/addons folder Go through the install process again and double check you have it installed correctly. i'v already installed correctly the inis is there in PBO in folders its all ok, but dont work? maybe failed on 3.0.2 ?? Link to comment Share on other sites More sharing options...
Kroenen Posted April 16, 2015 Report Share Posted April 16, 2015 It works fine on 0.3.0.2 with no alterations to the script, or the installation. If it's not working, you've either missed something, or have another addon that may be causing a conflict of some kind. @spartan - Only thing I have done specific to my installation, is as per install point 5, I have a VEMFconfig.sqf in my mission file for quick editing. @AndreasRA - Make sure you have this in your mission init.sqf; if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font='PuristaBold'"], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; And this in the initserver.sqf, also in your mission file; /* File: initServer.sqf Description: Starts the Initialization of the VEMF Server code. */ if (isServer) then { [] ExecVM "\VEMF\init.sqf"; }; I'll say again, this DOES work with 0.3.0.2 with NO alterations to the install procedure. If it's not working, go back to the start and follow it through again, carefully. Link to comment Share on other sites More sharing options...
spartan Posted April 16, 2015 Report Share Posted April 16, 2015 "@spartan - Only thing I have done specific to my installation, is as per install point 5, I have a VEMFconfig.sqf in my mission file for quick editing." Thanks Kroenen, loaded this up now but not getting any loot in the crate so I think there was a fix for this somewhere in this thread, I will have a look. Edit to add: Ok tested with the loot fix but not getting the Town Liberated message now. Link to comment Share on other sites More sharing options...