Skin Posted March 25, 2015 Report Share Posted March 25, 2015 Thanks Vampire, installed and working on my server great.... Cheers For Sharing Link to comment Share on other sites More sharing options...
Rocko_MB Posted March 25, 2015 Report Share Posted March 25, 2015 Will 0.3 epoch version of VEMF have configurable static AI? Fingers crossed! Link to comment Share on other sites More sharing options...
smilinglyer Posted March 26, 2015 Report Share Posted March 26, 2015 Just waiting for this to be updated for 3.0 =) Link to comment Share on other sites More sharing options...
CoercionX Posted March 26, 2015 Report Share Posted March 26, 2015 Yep, everything working good except the loot box reward. Link to comment Share on other sites More sharing options...
fullaholes Posted March 28, 2015 Report Share Posted March 28, 2015 Since installing this on my server, this seems to be interfering with loot in the Heli drop crates and the VEMF crate. By interfering I mean no loot is spawning inside the crates, just an empty crate. I am using the original version on Epoch 0.3.0.1 Is there a newer version that is compatible ? Link to comment Share on other sites More sharing options...
Dwarfer Posted March 28, 2015 Report Share Posted March 28, 2015 The problem is with the 0.3.0 update the getArray (configFile >> "cfgLootTable" >> "Scopes" >> "items" no longer return a single array x,y,z it now returns a multidimensional array x[1][2], y[1][2], z[1][2] So rather than doing "_item = select 0;" you now need todo "_item = (_item select 0) select 0;" Should be fairly easy to fix now you have that info :-) TheVampire and FlashheartZ# 2 Link to comment Share on other sites More sharing options...
R3viv0r Posted March 28, 2015 Report Share Posted March 28, 2015 Hi there since the update of epoch my vemf isnt evening loading on server. no sign of it in my rpt window any ideas ?? Link to comment Share on other sites More sharing options...
OfficeGlenn Posted March 28, 2015 Report Share Posted March 28, 2015 Has anybody got this working for Bornholm map? Link to comment Share on other sites More sharing options...
cyncrwler Posted March 28, 2015 Report Share Posted March 28, 2015 Hi there since the update of epoch my vemf isnt evening loading on server. no sign of it in my rpt window any ideas ?? Without any other info, we can't help you. VEMF runs fine on my server. Link to comment Share on other sites More sharing options...
R3viv0r Posted March 28, 2015 Report Share Posted March 28, 2015 ive reinstalled tis from scartch and ive checked my rpt file and vemf doesnt apear in it was ok before upate. what info do u need Link to comment Share on other sites More sharing options...
cyncrwler Posted March 28, 2015 Report Share Posted March 28, 2015 Well first off, I didn't change anything for the Epoch update. I left everything as is, and it works. Not sure the crate has loot, as I am traveling, and cannot test that yet, but the invasions spawn as normal. You should see this: 18:19:40 [VEMF]: Starting Vampire's Epoch Mission Framework. 18:19:40 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true 18:19:40 [VEMF]: Looking for the Config. Ignore the associated File Not Found error. 18:19:40 Warning Message: Script VEMFConfig.sqf not found 18:19:40 [VEMF]: Loading Configuration File. 18:19:40 [VEMF]: Configuration File Loaded! 18:19:40 [VEMF]: Currently Running Version: 1.0.0c-PreAlpha 18:19:40 [VEMF]: Server is Running Map: altis 18:19:40 [VEMF]: Loading ExecVM Functions. 18:19:40 [VEMF]: Loading Compiled Functions. 18:19:40 [VEMF]: All Functions Loaded. 18:19:40 [VEMF]: Loading Any Addons. 18:19:40 [VEMF]: AI Watchdog Running. 18:19:40 [VEMF]: Mission Timer Started. If you dont see that like in the spoiler box, it won't be running. Link to comment Share on other sites More sharing options...
R3viv0r Posted March 29, 2015 Report Share Posted March 29, 2015 hi used to see that but since update none of that is coming up so i i installed it from scartch and still nothing just strange why it aint happening Link to comment Share on other sites More sharing options...
Mjolnir Posted March 29, 2015 Report Share Posted March 29, 2015 I am also not seeing them pop up. But This is my first time adding VEMF to my server. I finally have everything else running and not kicking players though.' This is all I see in my logs. The 13 lines from the init were copied into my existing one per the instructions. 19:53:40 Warning Message: Script VEMF\init.sqf not found Link to comment Share on other sites More sharing options...
cyncrwler Posted March 29, 2015 Report Share Posted March 29, 2015 The 13 lines from the init were copied into my existing one per the instructions. 19:53:40 Warning Message: Script VEMF\init.sqf not found No, No, I think you need to take another look at the instructions. Make sure you place the correct files into your epoch.Altis.pbo. Watch the video if you are unsure. Link to comment Share on other sites More sharing options...
Mjolnir Posted March 29, 2015 Report Share Posted March 29, 2015 I copied the initServer.sqf and copied the lines from the init,sqf into my existing file and the instructions say you should do with an existing init.sqf. "If you already have an "init.sqf" there, you will need to open my version and copy the contents to your existing file." Link to comment Share on other sites More sharing options...
Rocko_MB Posted March 29, 2015 Report Share Posted March 29, 2015 hi used to see that but since update none of that is coming up so i i installed it from scartch and still nothing just strange why it aint happening If you updated to 0.3.0.1 ... where to start...basically you just gave your server herpes. So many people I know that updated some of their servers to 0.3 are regretting it. If you check the forums here you'll notice that there are some..."issues". Stick with 0.2.5.2 until they release 0.3.0.2 next week. Link to comment Share on other sites More sharing options...
H03LL3 Posted March 29, 2015 Report Share Posted March 29, 2015 Hello! Mission is starting, message coming up. I think i have killed all AIs, Crate is there but no loot in it. I have this error coming up: 13:53:35 [VEMF]: WaitMissComp: Waiting Over. VEMFDynInv Completed. 13:53:36 Error in expression <se (isClass (configFile >> "CfgWeapons" >> _var)): { _kindOf = [(configFile >> "> 13:53:36 Error position: <>> _var)): { _kindOf = [(configFile >> "> 13:53:36 Error >>: Type Array, expected String 13:53:36 File VEMF\VFunctions.sqf, line 430 I´m running 0.3.0.1 on my server, is it not compatible ? And nice work btw! Link to comment Share on other sites More sharing options...
cyncrwler Posted March 29, 2015 Report Share Posted March 29, 2015 Regarding no loot in crate. Dwarfer already posted as to why this is happening. Please read his post here @mjolnir Maybe it is the placement of the text in your init? This is mine // Status Bar [] execVM "scripts\fn_statusBar.sqf"; // Welcome Credits [] execVM "custom\welcome.sqf"; //A3AI/Dynamic random/Choppers/etc #include "A3EAI_Client\A3EAI_initclient.sqf"; //Vampires Dynamic Town Invasions if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font='PuristaBold'"], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; //Wicked AI [] execVM "wai\remote.sqf"; //ZEVMission [] execVM "ZEVMission\ZEVMissionClientInit.sqf"; //cmEARPLUGS CODE START ////////////////////////////////////////////////////////////////////////// call compile preProcessFileLineNumbers "cmEarplugs\cm_veh_fun.sqf"; //cmEARPLUGS CODE END ////////////////////////////////////////////////////////////////////////// Not really sure what could be going wrong if you followed all the instructions properly. Did you just upload the VEMF.pbo directly into the epochhive addons folder without de pboing it, and just use all default settings? TheVampire 1 Link to comment Share on other sites More sharing options...
H03LL3 Posted March 29, 2015 Report Share Posted March 29, 2015 Thx for ur fast answer! I will take a look! EDIT: I have searched all files for _item = select 0; but i have found 0 entries in 0 files, where can i find that or where i have to change that ? Link to comment Share on other sites More sharing options...
cyncrwler Posted March 29, 2015 Report Share Posted March 29, 2015 I am not sure, as I haven't even looked at the files yet. I am traveling right now, so not too much time to search code on my laptop. Sorry, wish I could be more help. Link to comment Share on other sites More sharing options...
grafzahl Posted March 31, 2015 Report Share Posted March 31, 2015 Any news about the update? :-/ Link to comment Share on other sites More sharing options...
Mjolnir Posted March 31, 2015 Report Share Posted March 31, 2015 Regarding no loot in crate. Dwarfer already posted as to why this is happening. Please read his post here @mjolnir Maybe it is the placement of the text in your init? This is mine // Status Bar [] execVM "scripts\fn_statusBar.sqf"; // Welcome Credits [] execVM "custom\welcome.sqf"; //A3AI/Dynamic random/Choppers/etc #include "A3EAI_Client\A3EAI_initclient.sqf"; //Vampires Dynamic Town Invasions if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font='PuristaBold'"], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; //Wicked AI [] execVM "wai\remote.sqf"; //ZEVMission [] execVM "ZEVMission\ZEVMissionClientInit.sqf"; //cmEARPLUGS CODE START ////////////////////////////////////////////////////////////////////////// call compile preProcessFileLineNumbers "cmEarplugs\cm_veh_fun.sqf"; //cmEARPLUGS CODE END ////////////////////////////////////////////////////////////////////////// Not really sure what could be going wrong if you followed all the instructions properly. Did you just upload the VEMF.pbo directly into the epochhive addons folder without de pboing it, and just use all default settings? I removed all VEMF components. Downloaded it again and re-installed and moved the VEMF to be the first AI systems added. and now it look like it is loading in the logs. I will have to verify later once somebody I know is online to see if the fireteams are now loading in and being announced. Fingers crossed. And thanks for the help. //Starting area ATMs if (isServer) then { execVM "\q\addons\traderATMs\init.sqf"; }; //VEMF if (!isDedicated) then { "VEMFChatMsg" addPublicVariableEventHandler { systemChat ((_this select 1) select 0); [ [ [((_this select 1) select 0),"align = 'center' size = '1' font=PuristaBold'], ["","<br/>"], [((_this select 1) select 1),"align = 'center' size = '0.5'"] ] ] spawn BIS_fnc_typeText2; VEMFChatMsg = nil; }; }; //A3AI/Dynamic random/Choppers/etc #include "A3EAI_Client\A3EAI_initclient.sqf"; //SEM mission system if(hasInterface)then{execVM "semClient.sqf"}; //Earplugs call compile preProcessFileLineNumbers "cmEarplugs\cm_veh_fun.sqf"; ----------update-------- Looks like a good sign : 10:33:07 [VEMF]: Running Dynamic Town Invasion Mission. Link to comment Share on other sites More sharing options...
hopsi66 Posted March 31, 2015 Report Share Posted March 31, 2015 Ai spawn in town, i kill all AI, a box spawn but it is always empty. Arma 3 Epoch 0.3.0.1 Bornholm Map Link to comment Share on other sites More sharing options...
Mjolnir Posted April 1, 2015 Report Share Posted April 1, 2015 I saw this too. Not notice that the town was liberated. I had to check my server log to even see that the mission was in fact over. Also it only seems to run once. I have never seen the mission load again after the initial invasion. 22:04:06 [VEMF]: (VEMFDynInv) Waiting for 0/0 Units or Less to be Alive and a Player to be Near the Objective. 22:04:06 [VEMF]: WaitMissComp: Waiting Over. VEMFDynInv Completed. Link to comment Share on other sites More sharing options...
Aiyo Posted April 3, 2015 Report Share Posted April 3, 2015 14:53:51 Error in expression <ems")) call BIS_fnc_selectRandom; _unit addPrimaryWeaponItem (_attachment select> 14:53:51 Error position: <addPrimaryWeaponItem (_attachment select> 14:53:51 Error addprimaryweaponitem: Type Array, expected String 14:53:51 File VEMF\VFunctions.sqf, line 379 Everything is running fine so far one Ai Spawns and then this error here Link to comment Share on other sites More sharing options...