AndreasRA Posted February 13, 2015 Report Share Posted February 13, 2015 Hey Jops, I'v no chances in the script and my missions starts with one player so i think one player is enough Link to comment Share on other sites More sharing options...
Jops Posted February 13, 2015 Report Share Posted February 13, 2015 Hey Jops, I'v no chances in the script and my missions starts with one player so i think one player is enough Cheers bud prob me just being blind :D Link to comment Share on other sites More sharing options...
Pringlez Posted February 13, 2015 Report Share Posted February 13, 2015 Love the sound of this system! Just a quick question tho, can someone tell me currently what features are in the system? as we installed it to our server, but we are no too sure if it is working :S We get the notifications saying AI are in "Sofia" (for example) if you have a radio, but im not sure if thats this system or default in Epoch (?) Thanks in advance for answer/input Link to comment Share on other sites More sharing options...
TheVampire Posted February 13, 2015 Author Report Share Posted February 13, 2015 Yes Pringlez that is VEMF. It has one dynamic town invasion mission currently. It will pick a random town on the map and inform certain players with a radio that there is a mission. Link to comment Share on other sites More sharing options...
Pringlez Posted February 13, 2015 Report Share Posted February 13, 2015 Okay nice one. Any chance of providing the code and were to add sed code so that it adds a marker on map to indicate what town has been invaded? Also I think that setting it so that when the town is "liberated" it tells all players with a radio instead of only the one that killed the last AI. Just suggestion/request. But all in all this is looking very promissing man, keep up the work Link to comment Share on other sites More sharing options...
Fog Horn Posted February 14, 2015 Report Share Posted February 14, 2015 @Pringlez , may I suggest you read the other 37 pages ;) cyncrwler 1 Link to comment Share on other sites More sharing options...
Lost_Noob Posted February 14, 2015 Report Share Posted February 14, 2015 Has anyone added a static loot list instead of the dynamic list to the crate? If so you do it and how do you set it to a certain amount of each item? Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 14, 2015 Report Share Posted February 14, 2015 my missions have stopped working, the RPT log says they are working but its not, I have the status bar as well by Pix, is there a fix for this? Link to comment Share on other sites More sharing options...
Lost_Noob Posted February 15, 2015 Report Share Posted February 15, 2015 my missions have stopped working, the RPT log says they are working but its not, I have the status bar as well by Pix, is there a fix for this? Re-install the VEMF missions. I had same issue and that was the only fix for me. Link to comment Share on other sites More sharing options...
Richie Posted February 15, 2015 Report Share Posted February 15, 2015 my missions have stopped working, the RPT log says they are working but its not, I have the status bar as well by Pix, is there a fix for this? I run both without issues, check your install steps as they don't clash. Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 15, 2015 Report Share Posted February 15, 2015 It was working and then just stopped, I have re installed everything, to no avail :( Link to comment Share on other sites More sharing options...
CoercionX Posted February 15, 2015 Report Share Posted February 15, 2015 @Liqu1d try running status bar at the very bottom of init.sqf & Vemf more towards middle. Had several probs when I added statusbar till i ran it last. That or make sure you have a radio Link to comment Share on other sites More sharing options...
Liqu1dShadow Posted February 15, 2015 Report Share Posted February 15, 2015 @Liqu1d try running status bar at the very bottom of init.sqf & Vemf more towards middle. Had several probs when I added statusbar till i ran it last. That or make sure you have a radio Thought of that as well, didn't fix it, swapped it out for now so the players have something to do while I fix it Link to comment Share on other sites More sharing options...
Havoc302 Posted February 15, 2015 Report Share Posted February 15, 2015 Why not just remove it? The UI of A3 Epoch is so clean why clutter it with that horrible bar. I've removed all persistent UI items, even the crosshair, the screen is completely clean until you interact with something or open your inventory and as a result we have really good frame rates. Surely people aren't that stupid that they need the pIX bar and can't turn on debug? BetterDeadThanZed 1 Link to comment Share on other sites More sharing options...
sparrow8332 Posted February 16, 2015 Report Share Posted February 16, 2015 Major issue just started and stopping the server from running :-s 12:56:16 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true 12:56:16 [VEMF]: Looking for the Config. Ignore the associated File Not Found error. 12:56:16 [VEMF]: Loading Configuration File. 12:56:16 [VEMF]: Configuration File Loaded! 12:56:16 [VEMF]: Currently Running Version: 1.0.0c-PreAlpha 12:56:16 [VEMF]: Server is Running Map: chernarus 12:56:16 [VEMF]: Loading ExecVM Functions. 12:56:16 [VEMF]: Loading Compiled Functions. 12:56:16 [VEMF]: All Functions Loaded. 12:56:16 [VEMF]: Mission Timer Started. 12:56:16 [VEMF]: AI Watchdog Running. 12:56:16 [VEMF]: Loading Any Addons. 12:57:14 Protocol bin\config.bin/RadioProtocolGRE/: Missing word Nizhnoye 12:59:49 [VEMF]: Running Dynamic Town Invasion Mission. 12:59:49 Error in expression <townPos","_townName","_ret"]; _cntr = (epoch_centerMarkerPosition); _townArr> 12:59:49 Error position: <epoch_centerMarkerPosition); _townArr> 12:59:49 Error Undefined variable in expression: epoch_centermarkerposition 12:59:49 File VEMF\VFunctions.sqf, line 145 12:59:49 Error in expression <isPlayer _x} count ((_canTown select 1) nearEntities [["Epoch_Male_F", "Epoch_Fe> 12:59:49 Error position: <nearEntities [["Epoch_Male_F", "Epoch_Fe> 12:59:49 Error Type Any, expected Number 12:59:49 File VEMF\Missions\DynamicTownInvasion.sqf, line 17 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <0; _cnt = _this select 1; _houseArr = nearestObjects [_pos, ["house"], 200]; > 12:59:49 Error position: <nearestObjects [_pos, ["house"], 200]; > 12:59:49 Error Type Any, expected Number 12:59:49 File VEMF\VFunctions.sqf, line 171 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error Undefined variable in expression: _x 12:59:49 File VEMF\VFunctions.sqf, line 198 12:59:49 Error in expression <tmpArr = []; while {_loop} do { _bPos = _x buildingPos _bNum; if (str _bPos == "> 12:59:49 Error position: <_x buildingPos _bNum; if (str _bPos == "> Link to comment Share on other sites More sharing options...
grafzahl Posted February 18, 2015 Report Share Posted February 18, 2015 Mhm is this a dead project? We noticed a lot of bugs, especially when there are a lot of players online and more and more missions are done... sometimes they just stop spawning.The Code isnt so easy to read... think i have to try another mission system. Mehhh, liked this one alot for its simplicity. Link to comment Share on other sites More sharing options...
mimic Posted February 18, 2015 Report Share Posted February 18, 2015 It was working and then just stopped, I have re installed everything, to no avail :( It's working for me. I can send you my mission pbo when I get to work. Link to comment Share on other sites More sharing options...
fr1nk Posted February 18, 2015 Report Share Posted February 18, 2015 Mhm is this a dead project? We noticed a lot of bugs, especially when there are a lot of players online and more and more missions are done... sometimes they just stop spawning. The Code isnt so easy to read... think i have to try another mission system. Mehhh, liked this one alot for its simplicity. I wouldn't say that. VEMF was released around a month ago and http://epochmod.com/forum/index.php?/topic/29830-vemf-vampires-epoch-mission-framework/?p=205699 is clearly not finished. Link to comment Share on other sites More sharing options...
tdavison Posted February 18, 2015 Report Share Posted February 18, 2015 Liqu1dShadow: Make sure you have an initServer.sqf in your epoch.Altis folder, and check to ensure this line is in it: if (isServer) then { [] ExecVM "\VEMF\init.sqf"; }; That is the line that initiates the addon. Link to comment Share on other sites More sharing options...
tdavison Posted February 18, 2015 Report Share Posted February 18, 2015 Lost_Noob: In VEMF's mission folder, find a file labeled "DynamicTownInvasion.sqf" and search for the following line: [_crate] call VEMFLoadLoot; Replace the line above with the following lines (editing whatever items you want, and quantities): //empty crate first clearWeaponCargoGlobal _crate; clearMagazineCargoGlobal _crate; clearBackpackCargoGlobal _crate; clearItemCargoGlobal _crate; //fill the crate with WEAPONS and AMMO _crate addWeaponCargoGlobal ["srifle_DMR_01_F",1]; _crate addMagazineCargoGlobal ["20Rnd_762x51_Mag",4]; _crate addItemCargoGlobal ["optic_Arco",1]; _crate addItemCargoGlobal ["optic_SOS",1]; _crate addBackpackCargoGlobal ["B_FieldPack_ocamo",2]; etc etc. Link to comment Share on other sites More sharing options...
TheVampire Posted February 18, 2015 Author Report Share Posted February 18, 2015 Major issue just started and stopping the server from running :-s 12:56:16 [VEMF]: isServer:true / isDedicated:true / isMultiplayer:true 12:56:16 [VEMF]: Looking for the Config. Ignore the associated File Not Found error. 12:56:16 [VEMF]: Loading Configuration File. 12:56:16 [VEMF]: Configuration File Loaded! 12:56:16 [VEMF]: Currently Running Version: 1.0.0c-PreAlpha 12:56:16 [VEMF]: Server is Running Map: chernarus 12:56:16 [VEMF]: Loading ExecVM Functions. 12:56:16 [VEMF]: Loading Compiled Functions. 12:56:16 [VEMF]: All Functions Loaded. 12:56:16 [VEMF]: Mission Timer Started. 12:56:16 [VEMF]: AI Watchdog Running. 12:56:16 [VEMF]: Loading Any Addons. 12:57:14 Protocol bin\config.bin/RadioProtocolGRE/: Missing word Nizhnoye 12:59:49 [VEMF]: Running Dynamic Town Invasion Mission. 12:59:49 Error in expression <townPos","_townName","_ret"]; _cntr = (epoch_centerMarkerPosition); _townArr> 12:59:49 Error position: <epoch_centerMarkerPosition); _townArr> 12:59:49 Error Undefined variable in expression: epoch_centermarkerposition 12:59:49 File VEMF\VFunctions.sqf, line 145 There's your problem. epoch_centerMarkerPosition is undefined which should be defined by default in Epoch. I think it's defined in the mission.sqm, but I'm not entirely sure right now. I don't have the code open in front of me atm. Mhm is this a dead project? We noticed a lot of bugs, especially when there are a lot of players online and more and more missions are done... sometimes they just stop spawning. The Code isnt so easy to read... think i have to try another mission system. Mehhh, liked this one alot for its simplicity. This is not a dead project. I've become pretty busy with my full time job, and I have two other real life projects I've been working on for friends and family. I'm also kind of hoping that the next Epoch update releases soon to see more info on the new Epoch Mission update that Axeman has been working on to see how that will coincide with VEMF. I don't have the free time to code up a hotfix very fast if I did release the next update just for it to be totaled by the next Epoch update, so I want to try to minimize any issues ahead of time if I can. There will be a new video up on my channel this weekend. jjvaardt, Madbull and cyncrwler 3 Link to comment Share on other sites More sharing options...
Moody Posted February 20, 2015 Report Share Posted February 20, 2015 Been using this mission for some time now and its nice, but the crate after the town is "liberated" is a (pardon my french) PAIN IN THE ASS to find sometimes :P Is it a way to set a smoke that pops when crate lands or a marker where the crate lands? Im not suggesting Map marker for the whole mission, as i see the Dev doesnt like that(for filter reasons), but a simple little marker for the crate cant cause too much trouble can it? Atleast a colorful smoke, if marker is too much work for both Dev and users (filters again) But all in all, great mission! Link to comment Share on other sites More sharing options...
TheKnightTemplar Posted February 20, 2015 Report Share Posted February 20, 2015 If you're using the default mission that comes with the framework, put your cursor on the first letter of the town name and you'll find it every time :) Link to comment Share on other sites More sharing options...
Moody Posted February 20, 2015 Report Share Posted February 20, 2015 If you're using the default mission that comes with the framework, put your cursor on the first letter of the town name and you'll find it every time :) Nothing happens when i put my cursor over the first letter, also the crate jumps up and down very often and dissapears. It has happend many times in a row that i have seen. Link to comment Share on other sites More sharing options...
TheKnightTemplar Posted February 20, 2015 Report Share Posted February 20, 2015 Well we've used the default mission on several servers and crate location is always at the first letter of the town name on the map. Shift and left click on the first letter on the map to set a waypoint and we find the crate every time. Not sure why it's not there for you unless the mission has been modified. mimic 1 Link to comment Share on other sites More sharing options...