Matijs Posted December 10, 2014 Report Share Posted December 10, 2014 Hello, Has anyone has any idea on how to make custom spawns, I do not want the trader city where you spawn to be there. Kind regards, Matijs Link to comment Share on other sites More sharing options...
0 Richie Posted December 10, 2014 Report Share Posted December 10, 2014 People camp the 3 trade zones, what would be better is if you were teleported and then paraspawn from 2k up, this would allow you to move well away from the campers Link to comment Share on other sites More sharing options...
0 Matijs Posted December 10, 2014 Author Report Share Posted December 10, 2014 People camp the 3 trade zones, what would be better is if you were teleported and then paraspawn from 2k up, this would allow you to move well away from the campers Yeah agreed, but how do you do that, we are not able to edit the server pbo, unless we UnMinify it. Link to comment Share on other sites More sharing options...
0 Richie Posted December 10, 2014 Report Share Posted December 10, 2014 You can't yet, maybe make it a suggestion for the Devs to implement Link to comment Share on other sites More sharing options...
0 Matijs Posted December 10, 2014 Author Report Share Posted December 10, 2014 You can't yet, maybe make it a suggestion for the Devs to implement I noticed that ccg has the random spawns on their overpoch server. Link to comment Share on other sites More sharing options...
0 ZENITHOVMAN Posted December 11, 2014 Report Share Posted December 11, 2014 It can be done without breaking ToS! Link to comment Share on other sites More sharing options...
0 happydayz Posted December 11, 2014 Report Share Posted December 11, 2014 Come checkout the zenithovmen #1 server and see the results! ZENITHOVMAN 1 Link to comment Share on other sites More sharing options...
0 Matijs Posted December 12, 2014 Author Report Share Posted December 12, 2014 Thats a sneaky advertisement ;) ill come check it out happydayz 1 Link to comment Share on other sites More sharing options...
0 JesterUK Posted December 12, 2014 Report Share Posted December 12, 2014 It can be done without breaking ToS! Any chance of telling us how it is done? Link to comment Share on other sites More sharing options...
0 happydayz Posted December 13, 2014 Report Share Posted December 13, 2014 If you don't want the trader city spawns just open mission.sqm up in editor an move all the spawn island players to random locations on the map. Remember to unrap the sqm first. You can then always rerap it again after. Link to comment Share on other sites More sharing options...
0 happydayz Posted December 13, 2014 Report Share Posted December 13, 2014 @jester it's done with magic and lots of patience! Link to comment Share on other sites More sharing options...
0 pr0dukt Posted December 13, 2014 Report Share Posted December 13, 2014 People camp the 3 trade zones, what would be better is if you were teleported and then paraspawn from 2k up, this would allow you to move well away from the campers Should try the legion server out. =) We've had paradrop spawning for awhile now, and now working AI missions server side. and all added without touching the server pbo. Link to comment Share on other sites More sharing options...
0 Humpabry Posted January 2, 2015 Report Share Posted January 2, 2015 so how do we add custom spawning areas then cause i tried a few things but none worked :/ Link to comment Share on other sites More sharing options...
0 BFranek Posted January 2, 2015 Report Share Posted January 2, 2015 Dont you know by now arma has changed its not about sharing anymore.Its about showing off what can be done.How about a helping hand instead of come join my server. chisel, KnG James, cen and 4 others 7 Link to comment Share on other sites More sharing options...
0 Humpabry Posted January 3, 2015 Report Share Posted January 3, 2015 done some reading and belive i know how its done now..if it works ill post here on wat to do :) Link to comment Share on other sites More sharing options...
0 Santa Posted January 3, 2015 Report Share Posted January 3, 2015 Allright, Christmas is over, but oh well. 1. Extract a3_epoch_server_settings.pbo (Yes, you are allowed to do this) 2. Open up config.cpp 3. In the Chernarus class, find something like this telePos[] = { { "Transport_W_EPOCH", { 1009.76, 2023.75, 0.224995 }, "", { 4569.52, 4524.24, 0.201431 } }, // South West { "Transport_E_EPOCH", { 1040.27, 2023.47, 0.224995 }, "", { 12077.8, 5121.92, 0.00144958 } }, // South East { "Transport_N_EPOCH", { 1024.91, 2031.31, 0.224995 }, "", { 10688.6, 9428.98, 0.00144958 } } // North East Now, This is the syntax { ClassNameOfTheTeleportPortal, { LocationOfPortal }, "", { LocationItTeleportsTo }} Soo if you want to change the spawn location , replace the LocationItTeleportsTo coordinates. NOTE: THIS WILL NOT REMOVE THE DEBUG BOX OR THE INITIAL PLAYER SPAWN LOCATION. This cannot be done without breaking ToS. The best you can do is changing the 3 coordinates to another area.. nedfox and Scaris 2 Link to comment Share on other sites More sharing options...
0 nedfox Posted January 3, 2015 Report Share Posted January 3, 2015 +1 Santa ! You rock. Link to comment Share on other sites More sharing options...
0 Matijs Posted January 3, 2015 Author Report Share Posted January 3, 2015 I just figured it out, it was about random spawns, not how to change the portals. Thanks for the reaction tho. Link to comment Share on other sites More sharing options...
0 Slacker101 Posted January 3, 2015 Report Share Posted January 3, 2015 I just figured it out, it was about random spawns, not how to change the portals. Thanks for the reaction tho. Can you post how you did random spawns then? Especially if you managed to get paradropping to work? Link to comment Share on other sites More sharing options...
0 Matijs Posted January 3, 2015 Author Report Share Posted January 3, 2015 Can you post how you did random spawns then? Especially if you managed to get paradropping to work? I'm getting alot of hate for it. :( Link to comment Share on other sites More sharing options...
0 Slacker101 Posted January 3, 2015 Report Share Posted January 3, 2015 I'm getting alot of hate for it. :( Why? In that case, would you mind PMing me how you did it then or briefly helping me over steam? Link to comment Share on other sites More sharing options...
0 Matijs Posted January 3, 2015 Author Report Share Posted January 3, 2015 Why? In that case, would you mind PMing me how you did it then or briefly helping me over steam? Yeah ill add it on the epoch forum tommorow. Link to comment Share on other sites More sharing options...
0 Humpabry Posted January 4, 2015 Report Share Posted January 4, 2015 Allright, Christmas is over, but oh well. 1. Extract a3_epoch_server_settings.pbo (Yes, you are allowed to do this) 2. Open up config.cpp 3. In the Chernarus class, find something like this telePos[] = { { "Transport_W_EPOCH", { 1009.76, 2023.75, 0.224995 }, "", { 4569.52, 4524.24, 0.201431 } }, // South West { "Transport_E_EPOCH", { 1040.27, 2023.47, 0.224995 }, "", { 12077.8, 5121.92, 0.00144958 } }, // South East { "Transport_N_EPOCH", { 1024.91, 2031.31, 0.224995 }, "", { 10688.6, 9428.98, 0.00144958 } } // North East Now, This is the syntax { ClassNameOfTheTeleportPortal, { LocationOfPortal }, "", { LocationItTeleportsTo }} Soo if you want to change the spawn location , replace the LocationItTeleportsTo coordinates. NOTE: THIS WILL NOT REMOVE THE DEBUG BOX OR THE INITIAL PLAYER SPAWN LOCATION. This cannot be done without breaking ToS. The best you can do is changing the 3 coordinates to another area.. ok couple things...you can remove the debug box withing the mission.sqm...but is that breaking code or not cause if it is i dont wanna touch it..but i did delete the box. also can the teleport to locations have multiple locations santa? Link to comment Share on other sites More sharing options...
0 nedfox Posted January 5, 2015 Report Share Posted January 5, 2015 Humpabry I've heard about a server where random spawns where introduced (see the scripts section) and 8 man gangs would threaten to leave the server if it wasn't going back to original due to their gang dying and spawning all over the island. If you want random spawns, see scripts section, but don't expect much good from it :) Link to comment Share on other sites More sharing options...
0 Darth_Rogue Posted January 6, 2015 Report Share Posted January 6, 2015 The grass ain't always greener on the other side. Just sayin.... ;) Link to comment Share on other sites More sharing options...
0 prue420 Posted January 6, 2015 Report Share Posted January 6, 2015 does anyone know how to spawn in paradrop? i have a crate when people spawn in so they can grab a parachute but when they pick a portal how can i get them to spawn in the air? Link to comment Share on other sites More sharing options...
Question
Matijs
Hello,
Has anyone has any idea on how to make custom spawns, I do not want the trader city where you spawn to be there.
Kind regards,
Matijs
Link to comment
Share on other sites
32 answers to this question
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now