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[Alpha Release] Single Currency 3.0 & Storage DEFAULT HIVE ( No global banking).


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Is there a fix for the coins vanishing from safes yet? Kinda getting tired of it...

 

I don't have this issue as I am sure many others don't. Perhaps go over the whole install again and fix whatever error you have in yours that are making them disappear.

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Have you checked client RPT?

All I could see related to single coin is this:

 

Error in expression <yer_fuelauto2 = -1;
player removeAction s_givemoney_dialog;
s_givemoney_dialog =>
  Error position: <s_givemoney_dialog;
s_givemoney_dialog =>
  Error Variable indéfinie dans une expression: s_givemoney_dialog
File mpmissions\__CUR_MP.Chernarus\scripts\fn_selfActions.sqf, line 849

But I can use the Give money dialog fine...

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I dont understand it.  I have tested this the following way and did not loose anything.
I put money in the safe that is said to have lost money 2 nights in a row.
I placed my own safe and lockbox.  
I put money in both.
I restarted and checked 6 times and have not had an issue.
I am lost as to how this could even happen.  The safes are not tied to anyone once placed so deaths would have nothing to do with it.  Safes are not tied to plots so that would have nothing to do with it.
They have a dB ID and a lock code stored in the character ID column.  Nothing on startup should have anything to do with editing the dB that I know of.  I just don't understand how this could happen, but I have a friend adamant that this happen.

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I dont understand it.  I have tested this the following way and did not loose anything.

I put money in the safe that is said to have lost money 2 nights in a row.

I placed my own safe and lockbox.  

I put money in both.

I restarted and checked 6 times and have not had an issue.

I am lost as to how this could even happen.  The safes are not tied to anyone once placed so deaths would have nothing to do with it.  Safes are not tied to plots so that would have nothing to do with it.

They have a dB ID and a lock code stored in the character ID column.  Nothing on startup should have anything to do with editing the dB that I know of.  I just don't understand how this could happen, but I have a friend adamant that this happen.

Same here budd, when I tried it coins stayed for a whole month, but still people lose them on their side...

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I'm having a problem with the single currency storage it seems everything works fine until the server restarts and I log back in

and find that my character has retained the money that was in my inventory but the money that was stored in any of the storage devices has disappeared can someone help

 

 

Same here. Vehicles are getting reset to their original position after restart and the money gets deleted.

I'm pretty sure it's something wrong in server_updateObject but I don't know exactly what's wrong....

Yeah im having the same issue still after multiple installs its only after coins are installed my vehicles wont save but all my character data saves perfectly fine.

I think tomorrow im going to try reinstalling one more time update all outdated server sided mods then uninstall vector building and precise base building then vehicle paint and hopefully one of those will fix if not then Im giving up and to my previous post nothing shows in my client rpt about any server files except the normal arma 2 warnings and errors.

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Getting this error in my client.rpt : 

Error in expression <='right' image='ZSC\gui\Money.paa'/>",	[Money] call BIS_fnc_numberText];
_vitals>
  Error position: <Money] call BIS_fnc_numberText];
_vitals>
  Error Undefined variable in expression: money
File mpmissions\__CUR_MP.Napf\ZSC\compiles\playerHud.sqf, line 8

And the associated file : 

disableSerialization;
while {true} do
{
	1000 cutRsc ["ZSC_Money_Display","PLAIN"];
	_wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX
    _vitals = _wpui displayCtrl 4900;
	Money = player getVariable["cashMoney",0];
	_vitals ctrlSetStructuredText parseText format ["	<t size='0.9'> %1 </t><img size='0.9' align='right' image='ZSC\gui\Money.paa'/>",	[Money] call BIS_fnc_numberText];
	_vitals ctrlCommit 0;
    sleep 1.5;
};

Any ideas? Pretty sure it's only recently started doing this.

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Getting this error in my client.rpt : 

Error in expression <='right' image='ZSC\gui\Money.paa'/>",	[Money] call BIS_fnc_numberText];
_vitals>
  Error position: <Money] call BIS_fnc_numberText];
_vitals>
  Error Undefined variable in expression: money
File mpmissions\__CUR_MP.Napf\ZSC\compiles\playerHud.sqf, line 8

And the associated file : 

disableSerialization;
while {true} do
{
	1000 cutRsc ["ZSC_Money_Display","PLAIN"];
	_wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX
    _vitals = _wpui displayCtrl 4900;
	Money = player getVariable["cashMoney",0];
	_vitals ctrlSetStructuredText parseText format ["	<t size='0.9'> %1 </t><img size='0.9' align='right' image='ZSC\gui\Money.paa'/>",	[Money] call BIS_fnc_numberText];
	_vitals ctrlCommit 0;
    sleep 1.5;
};

Any ideas? Pretty sure it's only recently started doing this.

add _ to money so its _money

 

never mind checked file , its right so there must a mistake some where else ,sry 

 

are you using the using a large multiplier fix posted by ebay? if so remove it.

Edited by TNT
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HI guys and gals,

 

Just added this lovely script to my server and found that AxeCops service point script and Matt-d-rats towing script have stopped working. :(  I attempted a merge of Zupa's fn_selfactions with my own (knowing there are alterations) during the installation and i think that's where the problem is.

 

I'm going to try a slight roll back on one of the elements of the script (the check wallet part) and see if that's what's causing the problem. Nope not that. I've replaced the service point script with a modification of Axe cops script and it seems to be working... If anyone knows what might be causing this plz let me know  :)

 

 

FYI For those that use Nox's epoch admin tools 1.9.1. Don't try to unlock safes using the unlock option for vehicles. Although it unlocks the safe it wipes the coins from the safe.

 

Regards,

 

Woot

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Hi Zupa, would like to say first off thanks for all the great work you do. I have quite a selection of your scripts already added.
 
Secondly would love to know if i can get my hands on that debug monitor that is displayed in this post.
 
ta 
 
Gazz
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HI guys and gals,

 

Just added this lovely script to my server and found that AxeCops service point script and Matt-d-rats towing script have stopped working. :(  I attempted a merge of Zupa's fn_selfactions with my own (knowing there are alterations) during the installation and i think that's where the problem is.

 

I'm going to try a slight roll back on one of the elements of the script (the check wallet part) and see if that's what's causing the problem. Nope not that. I've replaced the service point script with a modification of Axe cops script and it seems to be working... If anyone knows what might be causing this plz let me know  :)

 

 

FYI For those that use Nox's epoch admin tools 1.9.1. Don't try to unlock safes using the unlock option for vehicles. Although it unlocks the safe it wipes the coins from the safe.

 

Regards,

 

Woot

thanks for the heads up on the safe clearing of coins , i just recently changed from infistar to nox tools , do u know if this appys to all objects? like cars? 

 

heres axes script converted to coins by Zupa

https://github.com/EpochSC/ServicePointSC

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thanks for the heads up on the safe clearing of coins , i just recently changed from infistar to nox tools , do u know if this appys to all objects? like cars? 

 

heres axes script converted to coins by Zupa

https://github.com/EpochSC/ServicePointSC

 

Just what I was looking for!  :D thx for that TNT.

 

During my brief testing on a spawned in URAL_CDF and HMMWV_M2 I found that unlocking using the admin tools doesn't seem to wipe the currency on those vehicles.

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Hmm that single currency conversion for Axes service points doesn't seem to work properly (unless i mucked something up)... It pops up with the service point nearby message but clicking on refuel/rearm etc does nothing.

 

Going to go over the files and see if i can see anything obvious.  i mucked something up - forgot to tell the script that it was in custom\service_point\... rather than just in service_point... derp  :rolleyes:

 

thx again TNT  :)

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did a fresh install and getting same error than other guys

"DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]"
"DayZ Epoch: MPframework inited"
Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208
"DEBUG: loadscreen guard started."
"Admin Tools: AdminList.sqf loaded"
Error in expression <='right' image='ZSC\gui\Money.paa'/>",	[Money] call BIS_fnc_numberText];
_vitals>
  Error position: <Money] call BIS_fnc_numberText];
_vitals>
  Error Undefined variable in expression: money
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 8
Error in expression <='right' image='ZSC\gui\Money.paa'/>",	[Money] call BIS_fnc_numberText];
_vitals>
  Error position: <Money] call BIS_fnc_numberText];
_vitals>
  Error Undefined variable in expression: money
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 8
Error in expression <='right' image='ZSC\gui\Money.paa'/>",	[Money] call BIS_fnc_numberText];
_vitals>
  Error position: <Money] call BIS_fnc_numberText];
_vitals>
  Error Undefined variable in expression: money
File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 8
"Res3tting B!S effects..."
"\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
"PLAYER RESULT: true"
"PLOGIN: Login loop completed!"
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