DeanReid Posted January 20, 2015 Report Share Posted January 20, 2015 On 11/14/2014 at 1:02 PM, Zupa said: I probably will code this inthe default epoch code and send a merge request to Epoch Devs with an option to do DZE_SingleCurrency = true/false; And if they accept it , it might be in 1.6 ^^ If they ever do 1.6 ;) Link to comment Share on other sites More sharing options...
ghostskiller187 Posted January 20, 2015 Report Share Posted January 20, 2015 I'm having a problem with the single currency storage it seems everything works fine until the server restarts and I log back in and find that my character has retained the money that was in my inventory but the money that was stored in any of the storage devices has disappeared can someone help Link to comment Share on other sites More sharing options...
ThisIsVexx Posted January 20, 2015 Report Share Posted January 20, 2015 Same here. Vehicles are getting reset to their original position after restart and the money gets deleted. I'm pretty sure it's something wrong in server_updateObject but I don't know exactly what's wrong.... Link to comment Share on other sites More sharing options...
FragZ Posted January 21, 2015 Report Share Posted January 21, 2015 Is there a fix for the coins vanishing from safes yet? Kinda getting tired of it... Link to comment Share on other sites More sharing options...
ElDubya Posted January 22, 2015 Report Share Posted January 22, 2015 On 1/21/2015 at 11:23 PM, FragZ said: Is there a fix for the coins vanishing from safes yet? Kinda getting tired of it... I don't have this issue as I am sure many others don't. Perhaps go over the whole install again and fix whatever error you have in yours that are making them disappear. Link to comment Share on other sites More sharing options...
FragZ Posted January 22, 2015 Report Share Posted January 22, 2015 On 1/22/2015 at 12:45 AM, ElDubya said: I don't have this issue as I am sure many others don't. Perhaps go over the whole install again and fix whatever error you have in yours that are making them disappear. I have no errors in the RPT file, I did do a fresh reinstallation of this mod. Link to comment Share on other sites More sharing options...
ElDubya Posted January 22, 2015 Report Share Posted January 22, 2015 Have you checked client RPT? Link to comment Share on other sites More sharing options...
FragZ Posted January 22, 2015 Report Share Posted January 22, 2015 On 1/22/2015 at 3:07 AM, ElDubya said: Have you checked client RPT? All I could see related to single coin is this: Error in expression <yer_fuelauto2 = -1; player removeAction s_givemoney_dialog; s_givemoney_dialog => Error position: <s_givemoney_dialog; s_givemoney_dialog => Error Variable indéfinie dans une expression: s_givemoney_dialog File mpmissions\__CUR_MP.Chernarus\scripts\fn_selfActions.sqf, line 849 But I can use the Give money dialog fine... Link to comment Share on other sites More sharing options...
ElDubya Posted January 22, 2015 Report Share Posted January 22, 2015 Can anyone tell me which fix I can use for adding coins to both WAI and DZMS please? Link to comment Share on other sites More sharing options...
bobbart Posted January 22, 2015 Report Share Posted January 22, 2015 I too have an issue report with coins vanishing from safes Link to comment Share on other sites More sharing options...
bobbart Posted January 22, 2015 Report Share Posted January 22, 2015 I dont understand it. I have tested this the following way and did not loose anything. I put money in the safe that is said to have lost money 2 nights in a row. I placed my own safe and lockbox. I put money in both. I restarted and checked 6 times and have not had an issue. I am lost as to how this could even happen. The safes are not tied to anyone once placed so deaths would have nothing to do with it. Safes are not tied to plots so that would have nothing to do with it. They have a dB ID and a lock code stored in the character ID column. Nothing on startup should have anything to do with editing the dB that I know of. I just don't understand how this could happen, but I have a friend adamant that this happen. Link to comment Share on other sites More sharing options...
FragZ Posted January 23, 2015 Report Share Posted January 23, 2015 On 1/22/2015 at 4:15 PM, bobbart said: I dont understand it. I have tested this the following way and did not loose anything. I put money in the safe that is said to have lost money 2 nights in a row. I placed my own safe and lockbox. I put money in both. I restarted and checked 6 times and have not had an issue. I am lost as to how this could even happen. The safes are not tied to anyone once placed so deaths would have nothing to do with it. Safes are not tied to plots so that would have nothing to do with it. They have a dB ID and a lock code stored in the character ID column. Nothing on startup should have anything to do with editing the dB that I know of. I just don't understand how this could happen, but I have a friend adamant that this happen. Same here budd, when I tried it coins stayed for a whole month, but still people lose them on their side... Link to comment Share on other sites More sharing options...
Paradise Posted January 23, 2015 Report Share Posted January 23, 2015 On 1/23/2015 at 12:09 AM, FragZ said: Same here budd, when I tried it coins stayed for a whole month, but still people lose them on their side... I have coins vanishing from safes left, right and centre, also has happened to me. unable to find fix so far Link to comment Share on other sites More sharing options...
xSkilledElitex Posted January 25, 2015 Report Share Posted January 25, 2015 On 1/20/2015 at 2:25 PM, ghostskiller187 said: I'm having a problem with the single currency storage it seems everything works fine until the server restarts and I log back in and find that my character has retained the money that was in my inventory but the money that was stored in any of the storage devices has disappeared can someone help On 1/20/2015 at 6:03 PM, ThisIsVexx said: Same here. Vehicles are getting reset to their original position after restart and the money gets deleted. I'm pretty sure it's something wrong in server_updateObject but I don't know exactly what's wrong.... Yeah im having the same issue still after multiple installs its only after coins are installed my vehicles wont save but all my character data saves perfectly fine. I think tomorrow im going to try reinstalling one more time update all outdated server sided mods then uninstall vector building and precise base building then vehicle paint and hopefully one of those will fix if not then Im giving up and to my previous post nothing shows in my client rpt about any server files except the normal arma 2 warnings and errors. Link to comment Share on other sites More sharing options...
ElDubya Posted January 25, 2015 Report Share Posted January 25, 2015 Getting this error in my client.rpt : Error in expression <='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText]; _vitals> Error position: <Money] call BIS_fnc_numberText]; _vitals> Error Undefined variable in expression: money File mpmissions\__CUR_MP.Napf\ZSC\compiles\playerHud.sqf, line 8 And the associated file : disableSerialization; while {true} do { 1000 cutRsc ["ZSC_Money_Display","PLAIN"]; _wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX _vitals = _wpui displayCtrl 4900; Money = player getVariable["cashMoney",0]; _vitals ctrlSetStructuredText parseText format [" <t size='0.9'> %1 </t><img size='0.9' align='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText]; _vitals ctrlCommit 0; sleep 1.5; }; Any ideas? Pretty sure it's only recently started doing this. Link to comment Share on other sites More sharing options...
TNT Posted January 25, 2015 Report Share Posted January 25, 2015 (edited) On 1/25/2015 at 2:11 AM, ElDubya said: Getting this error in my client.rpt : Error in expression <='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText]; _vitals> Error position: <Money] call BIS_fnc_numberText]; _vitals> Error Undefined variable in expression: money File mpmissions\__CUR_MP.Napf\ZSC\compiles\playerHud.sqf, line 8 And the associated file : disableSerialization; while {true} do { 1000 cutRsc ["ZSC_Money_Display","PLAIN"]; _wpui = uiNameSpace getVariable "ZSC_Money_Display"; // Thx to ASREMIX _vitals = _wpui displayCtrl 4900; Money = player getVariable["cashMoney",0]; _vitals ctrlSetStructuredText parseText format [" <t size='0.9'> %1 </t><img size='0.9' align='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText]; _vitals ctrlCommit 0; sleep 1.5; }; Any ideas? Pretty sure it's only recently started doing this. add _ to money so its _money never mind checked file , its right so there must a mistake some where else ,sry are you using the using a large multiplier fix posted by ebay? if so remove it. Edited January 25, 2015 by TNT Link to comment Share on other sites More sharing options...
ElDubya Posted January 25, 2015 Report Share Posted January 25, 2015 Won't that cause the "number not displaying correctly" issue again though? Link to comment Share on other sites More sharing options...
TNT Posted January 25, 2015 Report Share Posted January 25, 2015 i had ebays fix on my server and it let overfill objects to unlimited, not sure if u have that issue on you server Link to comment Share on other sites More sharing options...
Wootywoop Posted January 26, 2015 Report Share Posted January 26, 2015 HI guys and gals, Just added this lovely script to my server and found that AxeCops service point script and Matt-d-rats towing script have stopped working. :( I attempted a merge of Zupa's fn_selfactions with my own (knowing there are alterations) during the installation and i think that's where the problem is. I'm going to try a slight roll back on one of the elements of the script (the check wallet part) and see if that's what's causing the problem. Nope not that. I've replaced the service point script with a modification of Axe cops script and it seems to be working... If anyone knows what might be causing this plz let me know :) FYI For those that use Nox's epoch admin tools 1.9.1. Don't try to unlock safes using the unlock option for vehicles. Although it unlocks the safe it wipes the coins from the safe. Regards, Woot TNT 1 Link to comment Share on other sites More sharing options...
Nozza Posted January 27, 2015 Report Share Posted January 27, 2015 Hi Zupa, would like to say first off thanks for all the great work you do. I have quite a selection of your scripts already added. Secondly would love to know if i can get my hands on that debug monitor that is displayed in this post. ta Gazz Link to comment Share on other sites More sharing options...
TNT Posted January 27, 2015 Report Share Posted January 27, 2015 On 1/26/2015 at 7:43 PM, Wootywoop said: HI guys and gals, Just added this lovely script to my server and found that AxeCops service point script and Matt-d-rats towing script have stopped working. :( I attempted a merge of Zupa's fn_selfactions with my own (knowing there are alterations) during the installation and i think that's where the problem is. I'm going to try a slight roll back on one of the elements of the script (the check wallet part) and see if that's what's causing the problem. Nope not that. I've replaced the service point script with a modification of Axe cops script and it seems to be working... If anyone knows what might be causing this plz let me know :) FYI For those that use Nox's epoch admin tools 1.9.1. Don't try to unlock safes using the unlock option for vehicles. Although it unlocks the safe it wipes the coins from the safe. Regards, Woot thanks for the heads up on the safe clearing of coins , i just recently changed from infistar to nox tools , do u know if this appys to all objects? like cars? heres axes script converted to coins by Zupa https://github.com/EpochSC/ServicePointSC Link to comment Share on other sites More sharing options...
Wootywoop Posted January 27, 2015 Report Share Posted January 27, 2015 On 1/27/2015 at 5:53 AM, TNT said: thanks for the heads up on the safe clearing of coins , i just recently changed from infistar to nox tools , do u know if this appys to all objects? like cars? heres axes script converted to coins by Zupa https://github.com/EpochSC/ServicePointSC Just what I was looking for! :D thx for that TNT. During my brief testing on a spawned in URAL_CDF and HMMWV_M2 I found that unlocking using the admin tools doesn't seem to wipe the currency on those vehicles. Link to comment Share on other sites More sharing options...
Wootywoop Posted January 27, 2015 Report Share Posted January 27, 2015 Hmm that single currency conversion for Axes service points doesn't seem to work properly (unless i mucked something up)... It pops up with the service point nearby message but clicking on refuel/rearm etc does nothing. Going to go over the files and see if i can see anything obvious. i mucked something up - forgot to tell the script that it was in custom\service_point\... rather than just in service_point... derp :rolleyes: thx again TNT :) Link to comment Share on other sites More sharing options...
Smallpox Posted January 27, 2015 Report Share Posted January 27, 2015 Hi! Where does the coins stored in safes get saved in the database? Why is it gone when the server restarts? Link to comment Share on other sites More sharing options...
herculys Posted January 30, 2015 Report Share Posted January 30, 2015 did a fresh install and getting same error than other guys "DayZ Epoch: PRELOAD Functions\init [[L 1-1-A:1 REMOTE],any]" "DayZ Epoch: MPframework inited" Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208 "DEBUG: loadscreen guard started." "Admin Tools: AdminList.sqf loaded" Error in expression <='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText]; _vitals> Error position: <Money] call BIS_fnc_numberText]; _vitals> Error Undefined variable in expression: money File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 8 Error in expression <='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText]; _vitals> Error position: <Money] call BIS_fnc_numberText]; _vitals> Error Undefined variable in expression: money File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 8 Error in expression <='right' image='ZSC\gui\Money.paa'/>", [Money] call BIS_fnc_numberText]; _vitals> Error position: <Money] call BIS_fnc_numberText]; _vitals> Error Undefined variable in expression: money File mpmissions\__CUR_MP.Chernarus\ZSC\compiles\playerHud.sqf, line 8 "Res3tting B!S effects..." "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." "PLAYER RESULT: true" "PLOGIN: Login loop completed!" Link to comment Share on other sites More sharing options...
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