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There will be an error in your trader prices. Missing something small like a commar.

 

Although that could have been my problem, is was not. For some reason, I had commented out the part where it defines 

BIS_fnc_numberDigits 	= compile preprocessFileLineNumbers "custom\numberDigits.sqf";

BIS_fnc_numberText 	= compile preprocessFileLineNumbers "custom\numberText.sqf"; 

and that caused it to not display the numbers as text (duh).

 

A lot of players on my server are complaining that they get the option to give money to Zombies/Traders, Is there a way to stop this?

 

Yeah, this is fixable by adding the parameters 

and !_isZombie and !(_traderTypee in serverTraders)

to line 624 (or that's it for me anyway), it's around the part where it says "Give money".

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Show us your fn_selfActons.sqf

 

Also, anything on the RPT log? Doubt it, but worth a look.

I got nothing in the RPT log. 

 

scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
	ADD ACTIONS FOR SELF
	- Function
	- [] call fnc_usec_selfActions;
************************************************************/
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];

if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.

_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);

_onLadder =		(getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);

_nearLight = 	nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
	if (_nearLight distance player < 4) then {
		_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
	};
};

//Grab Flare
if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
	if (s_player_grabflare < 0) then {
		_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
		s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
		s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
	};
} else {
	player removeAction s_player_grabflare;
	player removeAction s_player_removeflare;
	s_player_grabflare = -1;
	s_player_removeflare = -1;
};

if (DZE_HeliLift) then {
	_hasAttached = _vehicle getVariable["hasAttached",false];
	if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) < 30) and (speed _vehicle < 5) and (typeName _hasAttached == "OBJECT")) then {
		if (s_player_heli_detach < 0) then {
			dayz_myLiftVehicle = _vehicle;
			s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
		};
	} else {
		dayz_myLiftVehicle removeAction s_player_heli_detach;
		s_player_heli_detach = -1;
	};
};

if(DZE_HaloJump) then {
	if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 400)) then {
		if (s_halo_action < 0) then {
			DZE_myHaloVehicle = _vehicle;
			s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
		};
	} else {
		DZE_myHaloVehicle removeAction s_halo_action;
		s_halo_action = -1;
	};
};

if (!DZE_ForceNameTagsOff) then {
	if (s_player_showname < 0 and !_isPZombie) then {
		if (DZE_ForceNameTags) then {
			s_player_showname = 1;
			player setVariable["DZE_display_name",true,true];
		} else {
			s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
			s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
		};
	};
};

if(_isPZombie) then {
	if (s_player_callzombies < 0) then {
		s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
	};
	if (DZE_PZATTACK) then {
		call pz_attack;
		DZE_PZATTACK = false;
	};
	if (s_player_pzombiesvision < 0) then {
		s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
	};
	if (!isNull cursorTarget and (player distance cursorTarget < 3)) then {	//Has some kind of target
		_isAnimal = cursorTarget isKindOf "Animal";
		_isZombie = cursorTarget isKindOf "zZombie_base";
		_isHarvested = cursorTarget getVariable["meatHarvested",false];
		_isMan = cursorTarget isKindOf "Man";
		// Pzombie Gut human corpse or animal
		if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested) then {
			if (s_player_pzombiesfeed < 0) then {
				s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
			};
		} else {
			player removeAction s_player_pzombiesfeed;
			s_player_pzombiesfeed = -1;
		};
	} else {
		player removeAction s_player_pzombiesfeed;
		s_player_pzombiesfeed = -1;
	};
};

// Increase distance only if AIR OR SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir or _isShip) then {
	_allowedDistance = 8;
};

if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then {	//Has some kind of target

	// set cursortarget to variable
	_cursorTarget = cursorTarget;

	// get typeof cursortarget once
	_typeOfCursorTarget = typeOf _cursorTarget;

	// hintsilent _typeOfCursorTarget;

	_isVehicle = _cursorTarget isKindOf "AllVehicles";
	_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
	_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
	
	// get items and magazines only once
	_magazinesPlayer = magazines player;

	//boiled Water
	_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
	_hastinitem = false;
	{
		if (_x in _magazinesPlayer) then {
			_hastinitem = true;
		};
	} forEach boil_tin_cans;
	_hasFuelE = 	"ItemJerrycanEmpty" in _magazinesPlayer;
	_hasFuelBarrelE = 	"ItemFuelBarrelEmpty" in _magazinesPlayer;
	_hasHotwireKit = 	"ItemHotwireKit" in _magazinesPlayer;

	_itemsPlayer = items player;
	
	_temp_keys = [];
	_temp_keys_names = [];
	// find available keys
	_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
	{
		if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
			_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
			_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
			_temp_keys_names set [_ownerKeyId,_ownerKeyName];
			_temp_keys set [count _temp_keys,str(_ownerKeyId)];
		};
	} forEach _itemsPlayer;

	_hasKnife = 	"ItemKnife" in _itemsPlayer;
	_hasToolbox = 	"ItemToolbox" in _itemsPlayer;

	_isMan = _cursorTarget isKindOf "Man";
	_traderType = _typeOfCursorTarget;
	_ownerID = _cursorTarget getVariable ["CharacterID","0"];
	_isAnimal = _cursorTarget isKindOf "Animal";
	_isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
	_isZombie = _cursorTarget isKindOf "zZombie_base";
	_isDestructable = _cursorTarget isKindOf "BuiltItems";
	_isWreck = _typeOfCursorTarget in DZE_isWreck;
	_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
	_isModular = _cursorTarget isKindOf "ModularItems";
	
	_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];


	_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
	_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];

	_isTent = _cursorTarget isKindOf "TentStorage";
	
	_isAlive = alive _cursorTarget;
	
	_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
	
	_rawmeat = meatraw;
	_hasRawMeat = false;
	{
		if (_x in _magazinesPlayer) then {
			_hasRawMeat = true;
		};
	} count _rawmeat; 
	
	_isFuel = false;
	if (_hasFuelE or _hasFuelBarrelE) then {
		{
			if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
		} forEach dayz_fuelsources;
	};

	// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
	
	// logic vars
	_player_flipveh = false;
	_player_deleteBuild = false;
	_player_lockUnlock_crtl = false;

	 if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
		 if (s_player_maintain_area < 0) then {
		  	s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
		 	s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
		 };
	 } else {
    		player removeAction s_player_maintain_area;
    		s_player_maintain_area = -1;
    		player removeAction s_player_maintain_area_preview;
    		s_player_maintain_area_preview = -1;
	 };

	// CURSOR TARGET ALIVE
	if(_isAlive) then {
		
		//Allow player to delete objects
		if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
			if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
				_player_deleteBuild = true;
			};
		};
		
		//Allow owners to delete modulars
                if(_isModular && (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };
                };
	
		//Allow owners to delete modular doors without locks
				if(_isModularDoor && (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };		
				};	
		// CURSOR TARGET VEHICLE
		if(_isVehicle) then {
			
			//flip vehicle small vehicles by your self && all other vehicles with help nearby
			if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
				_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
				if(_isVehicletype || (_playersNear >= 2)) then {
					_player_flipveh = true;	
				};
			};


			if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
				_player_lockUnlock_crtl = true;
			};

		};
	
	};

	if(_player_deleteBuild) then {
		if (s_player_deleteBuild < 0) then {
			s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
		};
	} else {
		player removeAction s_player_deleteBuild;
		s_player_deleteBuild = -1;
	};
	
	if (DZE_HeliLift) then {
		_liftHeli = objNull;
		_found = false;
	
		_allowTow = false;
		if ((count (crew _cursorTarget)) == 0) then {
			{
				if(!_allowTow) then {
					_allowTow = _cursorTarget isKindOf _x;
				};
			} count DZE_HeliAllowToTow;
		};

		//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];

		if (_allowTow) then {
			_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
			{
				if(!_found) then {
					_posL = [_x] call FNC_getPos;

					_posC = [_cursorTarget] call FNC_getPos;
					_height = (_posL select 2) - (_posC select 2);
					_hasAttached = _x getVariable["hasAttached",false];
					if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
						if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
							_liftHeli = _x;
							_found = true;
						};
					};
				};
			} count _liftHelis;
		};

		//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];

		_attached = _cursorTarget getVariable["attached",false];
		if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
			if (s_player_heli_lift < 0) then {
				s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
			};
		} else {
			player removeAction s_player_heli_lift;
			s_player_heli_lift = -1;
		};
	};
	
	// Allow Owner to lock and unlock vehicle  
	if(_player_lockUnlock_crtl) then {
		if (s_player_lockUnlock_crtl < 0) then {
			_hasKey = _ownerID in _temp_keys;
			_oldOwner = (_ownerID == dayz_playerUID);
			if(locked _cursorTarget) then {
				if(_hasKey || _oldOwner) then {
					_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
					s_player_lockUnlock_crtl = 1;
				} else {
					if(_hasHotwireKit) then {
						_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
					} else {
						_Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
					};
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
					s_player_lockUnlock_crtl = 1;
				};
			} else {
				if(_hasKey || _oldOwner) then {
					_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
					s_player_lockunlock set [count s_player_lockunlock,_lock];
					s_player_lockUnlock_crtl = 1;
				};
			};
		};
		 
	} else {
		{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
		s_player_lockUnlock_crtl = -1;
	};

	if(DZE_AllowForceSave) then {
		//Allow player to force save
		if((_isVehicle || _isTent) && !_isMan) then {
			if (s_player_forceSave < 0) then {
				s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
			};
		} else {
			player removeAction s_player_forceSave;
			s_player_forceSave = -1;
		};
	};

	
	
	If(DZE_AllowCargoCheck) then {
		if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
			if (s_player_checkGear < 0) then {
				s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
			};
		} else {
			player removeAction s_player_checkGear;
			s_player_checkGear = -1;
		};
	};
	
	
	//flip vehicle small vehicles by your self and all other vehicles with help nearby
	if(_player_flipveh) then {
		if (s_player_flipveh  < 0) then {
			s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];		
		};
	} else {
		player removeAction s_player_flipveh;
		s_player_flipveh = -1;
	}; 
	
	//Allow player to fill jerrycan
	if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
		if (s_player_fillfuel < 0) then {
			s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
		};
	} else {
		player removeAction s_player_fillfuel;
		s_player_fillfuel = -1;
	};
	
	// logic vars for addactions
	_player_butcher = false;
	_player_studybody = false;
	_player_SurrenderedGear = false;

	
	// CURSOR TARGET NOT ALIVE
	if (!_isAlive) then {

		// Gut animal/zed
		if((_isAnimal || _isZombie) && _hasKnife) then {
			_isHarvested = _cursorTarget getVariable["meatHarvested",false];
			if (!_isHarvested) then {
				_player_butcher = true;
			};
		};

		// Study body
		if (_isMan && !_isZombie && !_isAnimal) then {
			_player_studybody = true;
		}
	} else {
		// unit alive

		// gear access on surrendered player
		if(_isMan && !_isZombie && !_isAnimal) then {
			_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
			if (_isSurrendered) then {
				_player_SurrenderedGear = true;
			};
		};
	};


	// Human Gut animal or zombie
	if (_player_butcher) then {
		if (s_player_butcher < 0) then {
			if(_isZombie) then {
				s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
			} else {
				s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
			};
		};
	} else {
		player removeAction s_player_butcher;
		s_player_butcher = -1;
	};

	// Study Body
	if (_player_studybody) then {
		if (s_player_studybody < 0) then {
		// --------ZUPA - Check Wallet --------
			s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "gold\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
		// ---- ZUPA END ---
		};
	} else {
		player removeAction s_player_studybody;
		s_player_studybody = -1;
	};
	
	// Remove Clothes Script
/* 	if (_player_studybody) then {
	if (s_player_clothes < 0) then {
			s_player_clothes = player addAction [("<t color=""#FF0000"">" + ("Take Clothes") + "</t>"), "Mods\RemClothes\removeclothes.sqf",cursorTarget, 1, false, true, "",""];
		};
	} else {
		player removeAction s_player_clothes;
		s_player_clothes = -1;
	}; */

	// logic vars
	_player_cook = false;
	_player_boil = false;

	// CURSOR TARGET IS FIRE
	if (inflamed _cursorTarget) then {
		
		//Fireplace Actions check
		if (_hasRawMeat) then {
			_player_cook = true;	
		};
		
		// Boil water
		if (_hasbottleitem && _hastinitem) then {
			_player_boil = true;
		};
	};

	if (_player_SurrenderedGear) then {
		if (s_player_SurrenderedGear < 0) then {
			s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
		};
	} else {
		player removeAction s_player_SurrenderedGear;
		s_player_SurrenderedGear = -1;
	};

	//Fireplace Actions check
	if (_player_cook) then {
		if (s_player_cook < 0) then {
			s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
		};
	} else {
		player removeAction s_player_cook;
		s_player_cook = -1;
	};
	
	// Boil water
	if (_player_boil) then {
		if (s_player_boil < 0) then {
			s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
		};
	} else {
		player removeAction s_player_boil;
		s_player_boil = -1;
	};
	
	if(_cursorTarget == dayz_hasFire) then {
		if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
			s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_fireout;
		s_player_fireout = -1;
	};
	
	//Packing my tent
	if(_isTent && (player distance _cursorTarget < 3)) then {
		if (_ownerID == dayz_characterID) then {
			if (s_player_packtent < 0) then {
				s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
			};
		} else {
			if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
				if (s_player_packtent < 0) then {
					s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
				};
			};
		};
	} else {
		player removeAction s_player_packtent;
		s_player_packtent = -1;
	};

	//Allow owner to unlock vault
	if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
		if (s_player_unlockvault < 0) then {
			if(_typeOfCursorTarget in DZE_LockedStorage) then {
				if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
				} else {
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
				};
				s_player_unlockvault = 1;
			} else {
				if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
					_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
					s_player_unlockvault = 1;
				};
			};
		};
	} else {
		{player removeAction _x} count s_player_combi;s_player_combi = [];
		s_player_unlockvault = -1;
	};
	
	//banking
	
	if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then {
		if (s_bank_dialog < 0) then {
				s_bank_dialog = player addAction ["Access Bank", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];	
		};
	} else {
     	player removeAction s_bank_dialog;
		s_bank_dialog = -1;
	};
	
	// banking atm
	
	if(_typeOfCursorTarget in DZE_ATM  and (player distance _cursorTarget < 3)) then {		
		if (s_bank_dialog2 < 0) then {
			s_bank_dialog2 = player addAction ["Bank ATM", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
		};			
	} else {		
		player removeAction s_bank_dialog2;
		s_bank_dialog2 = -1;
	};
	
	//Allow owner to pack vault
	if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {

		if (s_player_lockvault < 0) then {
			if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
				s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
			};
		};
		if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
			s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_packvault;
		s_player_packvault = -1;
		player removeAction s_player_lockvault;
		s_player_lockvault = -1;
	};

	

    //Player Deaths
	if(_typeOfCursorTarget == "Info_Board_EP1") then {
		if (s_player_information < 0) then {
			s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
		};
	} else {
		player removeAction s_player_information;
		s_player_information = -1;
	};
	
	//Give Money
	if (_isMan and _isAlive and !_isPZombie and !_isAnimal and !(_traderType in serverTraders)) then {
		if (s_givemoney_dialog < 0) then {
			s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
		};
	} else {
		player removeAction s_givemoney_dialog;
		s_givemoney_dialog = -1;
	};
	
	//Fuel Pump
	if(_typeOfCursorTarget in dayz_fuelpumparray) then {	
		if (s_player_fuelauto < 0) then {
			
			// check if Generator_DZ is running within 30 meters
			_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
			_findNearestGen = [];
			{
				if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
					_findNearestGen set [(count _findNearestGen),_x];
				};
			} count _findNearestGens;
			_IsNearRunningGen = count (_findNearestGen);
			
			// show that pump needs power if no generator nearby.
			if(_IsNearRunningGen > 0) then {
				s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
			} else {
				s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
			};
		};
	} else {
		player removeAction s_player_fuelauto;
		s_player_fuelauto = -1;
	};

	//Fuel Pump on truck
	if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {		
		if (s_player_fuelauto2 < 0) then {
			// show that fuel truck pump needs power.
			if(isEngineOn _cursorTarget) then {
				s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
			} else {
				s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
			};
		};
	} else {
		player removeAction s_player_fuelauto2;
		s_player_fuelauto2 = -1;
	};

	// inplace upgrade tool
	if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
		if ((s_player_lastTarget select 0) != _cursorTarget) then {
			if (s_player_upgrade_build > 0) then {
				player removeAction s_player_upgrade_build;
				s_player_upgrade_build = -1;
			};
		};
		if (s_player_upgrade_build < 0) then {
			// s_player_lastTarget = _cursorTarget;
			s_player_lastTarget set [0,_cursorTarget];
			s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
		};
	} else {
		player removeAction s_player_upgrade_build;
		s_player_upgrade_build = -1;
	};
	
	// downgrade system
	if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
		if ((s_player_lastTarget select 1) != _cursorTarget) then {
			if (s_player_downgrade_build > 0) then {	
				player removeAction s_player_downgrade_build;
				s_player_downgrade_build = -1;
			};
		};

		if (s_player_downgrade_build < 0) then {
			s_player_lastTarget set [1,_cursorTarget];
			s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
		};
	} else {
		player removeAction s_player_downgrade_build;
		s_player_downgrade_build = -1;
	};

	// inplace maintenance tool
	if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
		if ((s_player_lastTarget select 2) != _cursorTarget) then {
			if (s_player_maint_build > 0) then {	
				player removeAction s_player_maint_build;
				s_player_maint_build = -1;
			};
		};

		if (s_player_maint_build < 0) then {
			s_player_lastTarget set [2,_cursorTarget];
			s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
		};
	} else {
		player removeAction s_player_maint_build;
		s_player_maint_build = -1;
	};


	//Start Generator
	if(_cursorTarget isKindOf "Generator_DZ") then {
		if (s_player_fillgen < 0) then {
			
			// check if not running 
			if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
				s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];				
			} else {
			// check if not filled and player has jerry.
				if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
					s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
				} else {
					if("ItemJerrycan" in _magazinesPlayer) then {
						s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
					};
				};
			};
		};
	} else {
		player removeAction s_player_fillgen;
		s_player_fillgen = -1;
	};

	//Towing with tow truck
	/*
	if(_typeOfCursorTarget == "TOW_DZE") then {
		if (s_player_towing < 0) then {
			if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
			} else {
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
			};
		};
	} else {
		player removeAction s_player_towing;
		s_player_towing = -1;
	};
	*/
	

    //Sleep
	if(_isTent && _ownerID == dayz_characterID) then {
		if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
			s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_sleep;
		s_player_sleep = -1;
	};
	
	//Repairing Vehicles
	if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
		if (s_player_repair_crtl < 0) then {
			dayz_myCursorTarget = _cursorTarget;
			_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
			_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
			s_player_repairActions set [count s_player_repairActions,_menu];
			s_player_repairActions set [count s_player_repairActions,_menu1];
			s_player_repair_crtl = 1;
		} else {
			{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
			s_player_repair_crtl = -1;
		};
	};

	// All Traders
	if (_isMan && !_isPZombie && _traderType in serverTraders) then {
		
		if (s_player_parts_crtl < 0) then {

			// get humanity
			_humanity = player getVariable ["humanity",0];
			_traderMenu = call compile format["menu_%1;",_traderType];

			// diag_log ("TRADER = " + str(_traderMenu));
			
			_low_high = "low";
			_humanity_logic = false;
			if((_traderMenu select 2) == "friendly") then {
				_humanity_logic = (_humanity < -5000000);
			};
			if((_traderMenu select 2) == "hostile") then {
				_low_high = "high";
				_humanity_logic = (_humanity > -5000);
			};
			if((_traderMenu select 2) == "hero") then {
				_humanity_logic = (_humanity < 5000);
			};
			if(_humanity_logic) then {
				_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
				s_player_parts set [count s_player_parts,_cancel];
			} else {
				
				// Static Menu
				{
					//diag_log format["DEBUG TRADER: %1", _x];
					_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
					s_player_parts set [count s_player_parts,_buy];
				
				} count (_traderMenu select 1);
				// Database menu
				_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
				s_player_parts set [count s_player_parts,_buy];

			};
			s_player_parts_crtl = 1;
			
		};
	} else {
		{player removeAction _x} count s_player_parts;s_player_parts = [];
		s_player_parts_crtl = -1;
	};

	
	if(dayz_tameDogs) then {
		
		//Dog
		if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
			if (s_player_tamedog < 0) then {
				s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
			};
		} else {
			player removeAction s_player_tamedog;
			s_player_tamedog = -1;
		};
		if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
			_dogHandle = player getVariable ["dogID", 0];
			if (s_player_feeddog < 0 && _hasRawMeat) then {
				s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
			};
			if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
				s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
			};
			if (s_player_staydog < 0) then {
				_lieDown = _dogHandle getFSMVariable "_actionLieDown";
				if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
				s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
			};
			if (s_player_trackdog < 0) then {
				s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
			};
			if (s_player_barkdog < 0) then {
				s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
			};
			if (s_player_warndog < 0) then {
				_warn = _dogHandle getFSMVariable "_watchDog";
				if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
				s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];		
			};
			if (s_player_followdog < 0) then {
				s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
			};
		} else {
			player removeAction s_player_feeddog;
			s_player_feeddog = -1;
			player removeAction s_player_waterdog;
			s_player_waterdog = -1;
			player removeAction s_player_staydog;
			s_player_staydog = -1;
			player removeAction s_player_trackdog;
			s_player_trackdog = -1;
			player removeAction s_player_barkdog;
			s_player_barkdog = -1;
			player removeAction s_player_warndog;
			s_player_warndog = -1;
			player removeAction s_player_followdog;
			s_player_followdog = -1;
		};
	};

} else {
	//Engineering
	{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
	s_player_repair_crtl = -1;

	{player removeAction _x} count s_player_combi;s_player_combi = [];
		
	dayz_myCursorTarget = objNull;
	s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];

	{player removeAction _x} count s_player_parts;s_player_parts = [];
	s_player_parts_crtl = -1;

	{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
	s_player_lockUnlock_crtl = -1;

	player removeAction s_player_checkGear;
	s_player_checkGear = -1;

	player removeAction s_player_SurrenderedGear;
	s_player_SurrenderedGear = -1;

	//Others
	player removeAction s_player_forceSave;
	s_player_forceSave = -1;
	player removeAction s_player_flipveh;
	s_player_flipveh = -1;
	player removeAction s_player_sleep;
	s_player_sleep = -1;
	player removeAction s_player_deleteBuild;
	s_player_deleteBuild = -1;
	player removeAction s_player_butcher;
	s_player_butcher = -1;
	player removeAction s_player_cook;
	s_player_cook = -1;
	player removeAction s_player_boil;
	s_player_boil = -1;
	player removeAction s_player_fireout;
	s_player_fireout = -1;
	player removeAction s_player_packtent;
	s_player_packtent = -1;
	player removeAction s_player_fillfuel;
	s_player_fillfuel = -1;
	player removeAction s_player_studybody;
	s_player_studybody = -1;
//	player removeAction s_player_clothes;
//	s_player_clothes = -1;
	//Dog
	player removeAction s_player_tamedog;
	s_player_tamedog = -1;
	player removeAction s_player_feeddog;
	s_player_feeddog = -1;
	player removeAction s_player_waterdog;
	s_player_waterdog = -1;
	player removeAction s_player_staydog;
	s_player_staydog = -1;
	player removeAction s_player_trackdog;
	s_player_trackdog = -1;
	player removeAction s_player_barkdog;
	s_player_barkdog = -1;
	player removeAction s_player_warndog;
	s_player_warndog = -1;
	player removeAction s_player_followdog;
	s_player_followdog = -1;
    
    // vault
	player removeAction s_player_unlockvault;
	s_player_unlockvault = -1;
	player removeAction s_player_packvault;
	s_player_packvault = -1;
	player removeAction s_player_lockvault;
	s_player_lockvault = -1;

	player removeAction s_player_information;
	s_player_information = -1;
	player removeAction s_player_fillgen;
	s_player_fillgen = -1;
	player removeAction s_player_upgrade_build;
	s_player_upgrade_build = -1;
	player removeAction s_player_maint_build;
	s_player_maint_build = -1;
	player removeAction s_player_downgrade_build;
	s_player_downgrade_build = -1;
	player removeAction s_player_towing;
	s_player_towing = -1;
	player removeAction s_player_fuelauto;
	s_player_fuelauto = -1;
	player removeAction s_player_fuelauto2;
	s_player_fuelauto2 = -1;
	
			// Zupa - SC - reset.
	player removeAction s_givemoney_dialog;
	s_givemoney_dialog = -1;
	player removeAction s_bank_dialog;
	s_bank_dialog = -1;
	player removeAction s_bank_dialog2;
	s_bank_dialog2 = -1;
	player removeAction s_player_packOBJ;
	s_player_packOBJ = -1;
};

//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
	_dog = _dogHandle getFSMVariable "_dog";
	_ownerID = "0";
	if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
	if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
		if (s_player_movedog < 0) then {
			s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
		};
		if (s_player_speeddog < 0) then {
			_text = (localize "str_epoch_player_249");
			_speed = 0;
			if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
			s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
		};
		if (s_player_calldog < 0) then {
			s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
		};
	};
} else {
	player removeAction s_player_movedog;		
	s_player_movedog =		-1;
	player removeAction s_player_speeddog;
	s_player_speeddog =		-1;
	player removeAction s_player_calldog;
	s_player_calldog = 		-1;
};
 

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I got nothing in the RPT log. 

 

scriptName "Functions\misc\fn_selfActions.sqf";
/***********************************************************
	ADD ACTIONS FOR SELF
	- Function
	- [] call fnc_usec_selfActions;
************************************************************/
private ["_isWreckBuilding","_temp_keys","_magazinesPlayer","_isPZombie","_vehicle","_inVehicle","_hasFuelE","_hasRawMeat","_hasKnife","_hasToolbox","_onLadder","_nearLight","_canPickLight","_canDo","_text","_isHarvested","_isVehicle","_isVehicletype","_isMan","_traderType","_ownerID","_isAnimal","_isDog","_isZombie","_isDestructable","_isTent","_isFuel","_isAlive","_Unlock","_lock","_buy","_dogHandle","_lieDown","_warn","_hastinitem","_allowedDistance","_menu","_menu1","_humanity_logic","_low_high","_cancel","_metals_trader","_traderMenu","_isWreck","_isRemovable","_isDisallowRepair","_rawmeat","_humanity","_speed","_dog","_hasbottleitem","_isAir","_isShip","_playersNear","_findNearestGens","_findNearestGen","_IsNearRunningGen","_cursorTarget","_isnewstorage","_itemsPlayer","_ownerKeyId","_typeOfCursorTarget","_hasKey","_oldOwner","_combi","_key_colors","_player_deleteBuild","_player_flipveh","_player_lockUnlock_crtl","_player_butcher","_player_studybody","_player_cook","_player_boil","_hasFuelBarrelE","_hasHotwireKit","_player_SurrenderedGear","_isSurrendered","_isModular","_ownerKeyName","_temp_keys_names","_hasAttached","_allowTow","_liftHeli","_found","_posL","_posC","_height","_liftHelis","_attached"];

if (DZE_ActionInProgress) exitWith {}; // Do not allow if any script is running.

_vehicle = vehicle player;
_isPZombie = player isKindOf "PZombie_VB";
_inVehicle = (_vehicle != player);

_onLadder =		(getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1;
_canDo = (!r_drag_sqf and !r_player_unconscious and !_onLadder);

_nearLight = 	nearestObject [player,"LitObject"];
_canPickLight = false;
if (!isNull _nearLight) then {
	if (_nearLight distance player < 4) then {
		_canPickLight = isNull (_nearLight getVariable ["owner",objNull]);
	};
};

//Grab Flare
if (_canPickLight and !dayz_hasLight and !_isPZombie) then {
	if (s_player_grabflare < 0) then {
		_text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName");
		s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true, "", ""];
		s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true, "", ""];
	};
} else {
	player removeAction s_player_grabflare;
	player removeAction s_player_removeflare;
	s_player_grabflare = -1;
	s_player_removeflare = -1;
};

if (DZE_HeliLift) then {
	_hasAttached = _vehicle getVariable["hasAttached",false];
	if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) < 30) and (speed _vehicle < 5) and (typeName _hasAttached == "OBJECT")) then {
		if (s_player_heli_detach < 0) then {
			dayz_myLiftVehicle = _vehicle;
			s_player_heli_detach = dayz_myLiftVehicle addAction ["Detach Vehicle","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true,"",""];
		};
	} else {
		dayz_myLiftVehicle removeAction s_player_heli_detach;
		s_player_heli_detach = -1;
	};
};

if(DZE_HaloJump) then {
	if(_inVehicle and (_vehicle isKindOf "Air") and ((getPos _vehicle select 2) > 400)) then {
		if (s_halo_action < 0) then {
			DZE_myHaloVehicle = _vehicle;
			s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true,"",""];
		};
	} else {
		DZE_myHaloVehicle removeAction s_halo_action;
		s_halo_action = -1;
	};
};

if (!DZE_ForceNameTagsOff) then {
	if (s_player_showname < 0 and !_isPZombie) then {
		if (DZE_ForceNameTags) then {
			s_player_showname = 1;
			player setVariable["DZE_display_name",true,true];
		} else {
			s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false, "",""];
			s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false, "",""];
		};
	};
};

if(_isPZombie) then {
	if (s_player_callzombies < 0) then {
		s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\call_zombies.sqf",player, 5, true, false, "",""];
	};
	if (DZE_PZATTACK) then {
		call pz_attack;
		DZE_PZATTACK = false;
	};
	if (s_player_pzombiesvision < 0) then {
		s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"];
	};
	if (!isNull cursorTarget and (player distance cursorTarget < 3)) then {	//Has some kind of target
		_isAnimal = cursorTarget isKindOf "Animal";
		_isZombie = cursorTarget isKindOf "zZombie_base";
		_isHarvested = cursorTarget getVariable["meatHarvested",false];
		_isMan = cursorTarget isKindOf "Man";
		// Pzombie Gut human corpse or animal
		if (!alive cursorTarget and (_isAnimal or _isMan) and !_isZombie and !_isHarvested) then {
			if (s_player_pzombiesfeed < 0) then {
				s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",cursorTarget, 3, true, false, "",""];
			};
		} else {
			player removeAction s_player_pzombiesfeed;
			s_player_pzombiesfeed = -1;
		};
	} else {
		player removeAction s_player_pzombiesfeed;
		s_player_pzombiesfeed = -1;
	};
};

// Increase distance only if AIR OR SHIP
_allowedDistance = 4;
_isAir = cursorTarget isKindOf "Air";
_isShip = cursorTarget isKindOf "Ship";
if(_isAir or _isShip) then {
	_allowedDistance = 8;
};

if (!isNull cursorTarget and !_inVehicle and !_isPZombie and (player distance cursorTarget < _allowedDistance) and _canDo) then {	//Has some kind of target

	// set cursortarget to variable
	_cursorTarget = cursorTarget;

	// get typeof cursortarget once
	_typeOfCursorTarget = typeOf _cursorTarget;

	// hintsilent _typeOfCursorTarget;

	_isVehicle = _cursorTarget isKindOf "AllVehicles";
	_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"];
	_isnewstorage = _typeOfCursorTarget in DZE_isNewStorage;
	
	// get items and magazines only once
	_magazinesPlayer = magazines player;

	//boiled Water
	_hasbottleitem = "ItemWaterbottle" in _magazinesPlayer;
	_hastinitem = false;
	{
		if (_x in _magazinesPlayer) then {
			_hastinitem = true;
		};
	} forEach boil_tin_cans;
	_hasFuelE = 	"ItemJerrycanEmpty" in _magazinesPlayer;
	_hasFuelBarrelE = 	"ItemFuelBarrelEmpty" in _magazinesPlayer;
	_hasHotwireKit = 	"ItemHotwireKit" in _magazinesPlayer;

	_itemsPlayer = items player;
	
	_temp_keys = [];
	_temp_keys_names = [];
	// find available keys
	_key_colors = ["ItemKeyYellow","ItemKeyBlue","ItemKeyRed","ItemKeyGreen","ItemKeyBlack"];
	{
		if (configName(inheritsFrom(configFile >> "CfgWeapons" >> _x)) in _key_colors) then {
			_ownerKeyId = getNumber(configFile >> "CfgWeapons" >> _x >> "keyid");
			_ownerKeyName = getText(configFile >> "CfgWeapons" >> _x >> "displayName");
			_temp_keys_names set [_ownerKeyId,_ownerKeyName];
			_temp_keys set [count _temp_keys,str(_ownerKeyId)];
		};
	} forEach _itemsPlayer;

	_hasKnife = 	"ItemKnife" in _itemsPlayer;
	_hasToolbox = 	"ItemToolbox" in _itemsPlayer;

	_isMan = _cursorTarget isKindOf "Man";
	_traderType = _typeOfCursorTarget;
	_ownerID = _cursorTarget getVariable ["CharacterID","0"];
	_isAnimal = _cursorTarget isKindOf "Animal";
	_isDog =  (_cursorTarget isKindOf "DZ_Pastor" || _cursorTarget isKindOf "DZ_Fin");
	_isZombie = _cursorTarget isKindOf "zZombie_base";
	_isDestructable = _cursorTarget isKindOf "BuiltItems";
	_isWreck = _typeOfCursorTarget in DZE_isWreck;
	_isWreckBuilding = _typeOfCursorTarget in DZE_isWreckBuilding;
	_isModular = _cursorTarget isKindOf "ModularItems";
	
	_isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"];


	_isRemovable = _typeOfCursorTarget in DZE_isRemovable;
	_isDisallowRepair = _typeOfCursorTarget in ["M240Nest_DZ"];

	_isTent = _cursorTarget isKindOf "TentStorage";
	
	_isAlive = alive _cursorTarget;
	
	_text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName");
	
	_rawmeat = meatraw;
	_hasRawMeat = false;
	{
		if (_x in _magazinesPlayer) then {
			_hasRawMeat = true;
		};
	} count _rawmeat; 
	
	_isFuel = false;
	if (_hasFuelE or _hasFuelBarrelE) then {
		{
			if(_cursorTarget isKindOf _x) exitWith {_isFuel = true;};
		} forEach dayz_fuelsources;
	};

	// diag_log ("OWNERID = " + _ownerID + " CHARID = " + dayz_characterID + " " + str(_ownerID == dayz_characterID));
	
	// logic vars
	_player_flipveh = false;
	_player_deleteBuild = false;
	_player_lockUnlock_crtl = false;

	 if (_canDo && (speed player <= 1) && (_cursorTarget isKindOf "Plastic_Pole_EP1_DZ")) then {
		 if (s_player_maintain_area < 0) then {
		  	s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false];
		 	s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false];
		 };
	 } else {
    		player removeAction s_player_maintain_area;
    		s_player_maintain_area = -1;
    		player removeAction s_player_maintain_area_preview;
    		s_player_maintain_area_preview = -1;
	 };

	// CURSOR TARGET ALIVE
	if(_isAlive) then {
		
		//Allow player to delete objects
		if(_isDestructable || _isWreck || _isRemovable || _isWreckBuilding) then {
			if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
				_player_deleteBuild = true;
			};
		};
		
		//Allow owners to delete modulars
                if(_isModular && (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };
                };
	
		//Allow owners to delete modular doors without locks
				if(_isModularDoor && (dayz_characterID == _ownerID)) then {
                        if(_hasToolbox && "ItemCrowbar" in _itemsPlayer) then {
                                _player_deleteBuild = true;
                        };		
				};	
		// CURSOR TARGET VEHICLE
		if(_isVehicle) then {
			
			//flip vehicle small vehicles by your self && all other vehicles with help nearby
			if (!(canmove _cursorTarget) && (player distance _cursorTarget >= 2) && (count (crew _cursorTarget))== 0 && ((vectorUp _cursorTarget) select 2) < 0.5) then {
				_playersNear = {isPlayer _x} count (player nearEntities ["CAManBase", 6]);
				if(_isVehicletype || (_playersNear >= 2)) then {
					_player_flipveh = true;	
				};
			};


			if(!_isMan && _ownerID != "0" && !(_cursorTarget isKindOf "Bicycle")) then {
				_player_lockUnlock_crtl = true;
			};

		};
	
	};

	if(_player_deleteBuild) then {
		if (s_player_deleteBuild < 0) then {
			s_player_deleteBuild = player addAction [format[localize "str_actions_delete",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
		};
	} else {
		player removeAction s_player_deleteBuild;
		s_player_deleteBuild = -1;
	};
	
	if (DZE_HeliLift) then {
		_liftHeli = objNull;
		_found = false;
	
		_allowTow = false;
		if ((count (crew _cursorTarget)) == 0) then {
			{
				if(!_allowTow) then {
					_allowTow = _cursorTarget isKindOf _x;
				};
			} count DZE_HeliAllowToTow;
		};

		//diag_log format["CREW: %1 ALLOW: %2",(count (crew _cursorTarget)),_allowTow];

		if (_allowTow) then {
			_liftHelis = nearestObjects [player, DZE_HeliAllowTowFrom, 15];
			{
				if(!_found) then {
					_posL = [_x] call FNC_getPos;

					_posC = [_cursorTarget] call FNC_getPos;
					_height = (_posL select 2) - (_posC select 2);
					_hasAttached = _x getVariable["hasAttached",false];
					if(_height < 15 && _height > 5 && (typeName _hasAttached != "OBJECT")) then {
						if(((abs((_posL select 0) - (_posC select 0))) < 10) && ((abs((_posL select 1) - (_posC select 1))) < 10)) then {
							_liftHeli = _x;
							_found = true;
						};
					};
				};
			} count _liftHelis;
		};

		//diag_log format["HELI: %1 TARGET: %2",_found,_cursorTarget];

		_attached = _cursorTarget getVariable["attached",false];
		if(_found && _allowTow && _canDo && !locked _cursorTarget && !_isPZombie && (typeName _attached != "OBJECT")) then {
			if (s_player_heli_lift < 0) then {
				s_player_heli_lift = player addAction ["Attach to Heli", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true, "",""];
			};
		} else {
			player removeAction s_player_heli_lift;
			s_player_heli_lift = -1;
		};
	};
	
	// Allow Owner to lock and unlock vehicle  
	if(_player_lockUnlock_crtl) then {
		if (s_player_lockUnlock_crtl < 0) then {
			_hasKey = _ownerID in _temp_keys;
			_oldOwner = (_ownerID == dayz_playerUID);
			if(locked _cursorTarget) then {
				if(_hasKey || _oldOwner) then {
					_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (parseNumber _ownerID))], 2, true, true, "", ""];
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
					s_player_lockUnlock_crtl = 1;
				} else {
					if(_hasHotwireKit) then {
						_Unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true, "", ""];
					} else {
						_Unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, true, true, "", ""];
					};
					s_player_lockunlock set [count s_player_lockunlock,_Unlock];
					s_player_lockUnlock_crtl = 1;
				};
			} else {
				if(_hasKey || _oldOwner) then {
					_lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true, "", ""];
					s_player_lockunlock set [count s_player_lockunlock,_lock];
					s_player_lockUnlock_crtl = 1;
				};
			};
		};
		 
	} else {
		{player removeAction _x} forEach s_player_lockunlock;s_player_lockunlock = [];
		s_player_lockUnlock_crtl = -1;
	};

	if(DZE_AllowForceSave) then {
		//Allow player to force save
		if((_isVehicle || _isTent) && !_isMan) then {
			if (s_player_forceSave < 0) then {
				s_player_forceSave = player addAction [format[localize "str_actions_save",_text], "\z\addons\dayz_code\actions\forcesave.sqf",_cursorTarget, 1, true, true, "", ""];
			};
		} else {
			player removeAction s_player_forceSave;
			s_player_forceSave = -1;
		};
	};

	
	
	If(DZE_AllowCargoCheck) then {
		if((_isVehicle || _isTent || _isnewstorage) && _isAlive && !_isMan && !locked _cursorTarget) then {
			if (s_player_checkGear < 0) then {
				s_player_checkGear = player addAction [localize "STR_EPOCH_PLAYER_CARGO", "\z\addons\dayz_code\actions\cargocheck.sqf",_cursorTarget, 1, true, true, "", ""];
			};
		} else {
			player removeAction s_player_checkGear;
			s_player_checkGear = -1;
		};
	};
	
	
	//flip vehicle small vehicles by your self and all other vehicles with help nearby
	if(_player_flipveh) then {
		if (s_player_flipveh  < 0) then {
			s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true, "", ""];		
		};
	} else {
		player removeAction s_player_flipveh;
		s_player_flipveh = -1;
	}; 
	
	//Allow player to fill jerrycan
	if((_hasFuelE || _hasFuelBarrelE) && _isFuel) then {
		if (s_player_fillfuel < 0) then {
			s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",[], 1, false, true, "", ""];
		};
	} else {
		player removeAction s_player_fillfuel;
		s_player_fillfuel = -1;
	};
	
	// logic vars for addactions
	_player_butcher = false;
	_player_studybody = false;
	_player_SurrenderedGear = false;

	
	// CURSOR TARGET NOT ALIVE
	if (!_isAlive) then {

		// Gut animal/zed
		if((_isAnimal || _isZombie) && _hasKnife) then {
			_isHarvested = _cursorTarget getVariable["meatHarvested",false];
			if (!_isHarvested) then {
				_player_butcher = true;
			};
		};

		// Study body
		if (_isMan && !_isZombie && !_isAnimal) then {
			_player_studybody = true;
		}
	} else {
		// unit alive

		// gear access on surrendered player
		if(_isMan && !_isZombie && !_isAnimal) then {
			_isSurrendered = _cursorTarget getVariable ["DZE_Surrendered",false];
			if (_isSurrendered) then {
				_player_SurrenderedGear = true;
			};
		};
	};


	// Human Gut animal or zombie
	if (_player_butcher) then {
		if (s_player_butcher < 0) then {
			if(_isZombie) then {
				s_player_butcher = player addAction [localize "STR_EPOCH_ACTIONS_GUTZOM", "\z\addons\dayz_code\actions\gather_zparts.sqf",_cursorTarget, 0, true, true, "", ""];
			} else {
				s_player_butcher = player addAction [localize "str_actions_self_04", "\z\addons\dayz_code\actions\gather_meat.sqf",_cursorTarget, 3, true, true, "", ""];
			};
		};
	} else {
		player removeAction s_player_butcher;
		s_player_butcher = -1;
	};

	// Study Body
	if (_player_studybody) then {
		if (s_player_studybody < 0) then {
		// --------ZUPA - Check Wallet --------
			s_player_studybody = player addAction [("<t color=""#FF0000"">"+("Check Wallet") + "</t>"), "gold\check_wallet.sqf",_cursorTarget, 0, false, true, "",""];
		// ---- ZUPA END ---
		};
	} else {
		player removeAction s_player_studybody;
		s_player_studybody = -1;
	};
	
	// Remove Clothes Script
/* 	if (_player_studybody) then {
	if (s_player_clothes < 0) then {
			s_player_clothes = player addAction [("<t color=""#FF0000"">" + ("Take Clothes") + "</t>"), "Mods\RemClothes\removeclothes.sqf",cursorTarget, 1, false, true, "",""];
		};
	} else {
		player removeAction s_player_clothes;
		s_player_clothes = -1;
	}; */

	// logic vars
	_player_cook = false;
	_player_boil = false;

	// CURSOR TARGET IS FIRE
	if (inflamed _cursorTarget) then {
		
		//Fireplace Actions check
		if (_hasRawMeat) then {
			_player_cook = true;	
		};
		
		// Boil water
		if (_hasbottleitem && _hastinitem) then {
			_player_boil = true;
		};
	};

	if (_player_SurrenderedGear) then {
		if (s_player_SurrenderedGear < 0) then {
			s_player_SurrenderedGear = player addAction [localize "STR_EPOCH_ACTIONS_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true, "", ""];
		};
	} else {
		player removeAction s_player_SurrenderedGear;
		s_player_SurrenderedGear = -1;
	};

	//Fireplace Actions check
	if (_player_cook) then {
		if (s_player_cook < 0) then {
			s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true, "", ""];
		};
	} else {
		player removeAction s_player_cook;
		s_player_cook = -1;
	};
	
	// Boil water
	if (_player_boil) then {
		if (s_player_boil < 0) then {
			s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true, "", ""];
		};
	} else {
		player removeAction s_player_boil;
		s_player_boil = -1;
	};
	
	if(_cursorTarget == dayz_hasFire) then {
		if ((s_player_fireout < 0) && !(inflamed _cursorTarget) && (player distance _cursorTarget < 3)) then {
			s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_fireout;
		s_player_fireout = -1;
	};
	
	//Packing my tent
	if(_isTent && (player distance _cursorTarget < 3)) then {
		if (_ownerID == dayz_characterID) then {
			if (s_player_packtent < 0) then {
				s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true, "",""];
			};
		} else {
			if(("ItemJerrycan" in _magazinesPlayer) and ("ItemMatchbox_DZE" in weapons player)) then {
				if (s_player_packtent < 0) then {
					s_player_packtent = player addAction [localize "STR_EPOCH_ACTIONS_DESTROYTENT", "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, true, true, "", ""];
				};
			};
		};
	} else {
		player removeAction s_player_packtent;
		s_player_packtent = -1;
	};

	//Allow owner to unlock vault
	if((_typeOfCursorTarget in DZE_LockableStorage) && _ownerID != "0" && (player distance _cursorTarget < 3)) then {
		if (s_player_unlockvault < 0) then {
			if(_typeOfCursorTarget in DZE_LockedStorage) then {
				if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
				} else {
					_combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
				};
				s_player_unlockvault = 1;
			} else {
				if(_ownerID != dayz_combination && _ownerID != dayz_playerUID) then {
					_combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true, "",""];
					s_player_combi set [count s_player_combi,_combi];
					s_player_unlockvault = 1;
				};
			};
		};
	} else {
		{player removeAction _x} count s_player_combi;s_player_combi = [];
		s_player_unlockvault = -1;
	};
	
	//banking
	
	if(_typeOfCursorTarget in DZE_UnLockedStorage and (player distance _cursorTarget < 3)) then {
		if (s_bank_dialog < 0) then {
				s_bank_dialog = player addAction ["Access Bank", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];	
		};
	} else {
     	player removeAction s_bank_dialog;
		s_bank_dialog = -1;
	};
	
	// banking atm
	
	if(_typeOfCursorTarget in DZE_ATM  and (player distance _cursorTarget < 3)) then {		
		if (s_bank_dialog2 < 0) then {
			s_bank_dialog2 = player addAction ["Bank ATM", "gold\bank_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
		};			
	} else {		
		player removeAction s_bank_dialog2;
		s_bank_dialog2 = -1;
	};
	
	//Allow owner to pack vault
	if(_typeOfCursorTarget in DZE_UnLockedStorage && _ownerID != "0" && (player distance _cursorTarget < 3)) then {

		if (s_player_lockvault < 0) then {
			if(_ownerID == dayz_combination || _ownerID == dayz_playerUID) then {
				s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true, "",""];
			};
		};
		if (s_player_packvault < 0 && (_ownerID == dayz_combination || _ownerID == dayz_playerUID)) then {
			s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_packvault;
		s_player_packvault = -1;
		player removeAction s_player_lockvault;
		s_player_lockvault = -1;
	};

	

    //Player Deaths
	if(_typeOfCursorTarget == "Info_Board_EP1") then {
		if (s_player_information < 0) then {
			s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true, "",""];
		};
	} else {
		player removeAction s_player_information;
		s_player_information = -1;
	};
	
	//Give Money
	if (_isMan and _isAlive and !_isPZombie and !_isAnimal and !(_traderType in serverTraders)) then {
		if (s_givemoney_dialog < 0) then {
			s_givemoney_dialog = player addAction [format["Give Money to %1", (name _cursorTarget)], "gold\give_player_dialog.sqf",_cursorTarget, 3, true, true, "", ""];
		};
	} else {
		player removeAction s_givemoney_dialog;
		s_givemoney_dialog = -1;
	};
	
	//Fuel Pump
	if(_typeOfCursorTarget in dayz_fuelpumparray) then {	
		if (s_player_fuelauto < 0) then {
			
			// check if Generator_DZ is running within 30 meters
			_findNearestGens = nearestObjects [player, ["Generator_DZ"], 30];
			_findNearestGen = [];
			{
				if (alive _x && (_x getVariable ["GeneratorRunning", false])) then {
					_findNearestGen set [(count _findNearestGen),_x];
				};
			} count _findNearestGens;
			_IsNearRunningGen = count (_findNearestGen);
			
			// show that pump needs power if no generator nearby.
			if(_IsNearRunningGen > 0) then {
				s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true, "",""];
			} else {
				s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
			};
		};
	} else {
		player removeAction s_player_fuelauto;
		s_player_fuelauto = -1;
	};

	//Fuel Pump on truck
	if(_typeOfCursorTarget in DZE_fueltruckarray && alive _cursorTarget) then {		
		if (s_player_fuelauto2 < 0) then {
			// show that fuel truck pump needs power.
			if(isEngineOn _cursorTarget) then {
				s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true, "",""];
			} else {
				s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true, "",""];
			};
		};
	} else {
		player removeAction s_player_fuelauto2;
		s_player_fuelauto2 = -1;
	};

	// inplace upgrade tool
	if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then {
		if ((s_player_lastTarget select 0) != _cursorTarget) then {
			if (s_player_upgrade_build > 0) then {
				player removeAction s_player_upgrade_build;
				s_player_upgrade_build = -1;
			};
		};
		if (s_player_upgrade_build < 0) then {
			// s_player_lastTarget = _cursorTarget;
			s_player_lastTarget set [0,_cursorTarget];
			s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true, "",""];
		};
	} else {
		player removeAction s_player_upgrade_build;
		s_player_upgrade_build = -1;
	};
	
	// downgrade system
	if((_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base") && (DZE_Lock_Door == _ownerID)) then {
		if ((s_player_lastTarget select 1) != _cursorTarget) then {
			if (s_player_downgrade_build > 0) then {	
				player removeAction s_player_downgrade_build;
				s_player_downgrade_build = -1;
			};
		};

		if (s_player_downgrade_build < 0) then {
			s_player_lastTarget set [1,_cursorTarget];
			s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true, "",""];
		};
	} else {
		player removeAction s_player_downgrade_build;
		s_player_downgrade_build = -1;
	};

	// inplace maintenance tool
	if((_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ") && (damage _cursorTarget >= DZE_DamageBeforeMaint)) then {
		if ((s_player_lastTarget select 2) != _cursorTarget) then {
			if (s_player_maint_build > 0) then {	
				player removeAction s_player_maint_build;
				s_player_maint_build = -1;
			};
		};

		if (s_player_maint_build < 0) then {
			s_player_lastTarget set [2,_cursorTarget];
			s_player_maint_build = player addAction [format[localize "STR_EPOCH_ACTIONS_MAINTAIN",_text], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true, "",""];
		};
	} else {
		player removeAction s_player_maint_build;
		s_player_maint_build = -1;
	};


	//Start Generator
	if(_cursorTarget isKindOf "Generator_DZ") then {
		if (s_player_fillgen < 0) then {
			
			// check if not running 
			if((_cursorTarget getVariable ["GeneratorRunning", false])) then {
				s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true, "",""];				
			} else {
			// check if not filled and player has jerry.
				if((_cursorTarget getVariable ["GeneratorFilled", false])) then {
					s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
				} else {
					if("ItemJerrycan" in _magazinesPlayer) then {
						s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true, "",""];
					};
				};
			};
		};
	} else {
		player removeAction s_player_fillgen;
		s_player_fillgen = -1;
	};

	//Towing with tow truck
	/*
	if(_typeOfCursorTarget == "TOW_DZE") then {
		if (s_player_towing < 0) then {
			if(!(_cursorTarget getVariable ["DZEinTow", false])) then {
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
			} else {
				s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true, "",""];				
			};
		};
	} else {
		player removeAction s_player_towing;
		s_player_towing = -1;
	};
	*/
	

    //Sleep
	if(_isTent && _ownerID == dayz_characterID) then {
		if ((s_player_sleep < 0) && (player distance _cursorTarget < 3)) then {
			s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true, "",""];
		};
	} else {
		player removeAction s_player_sleep;
		s_player_sleep = -1;
	};
	
	//Repairing Vehicles
	if ((dayz_myCursorTarget != _cursorTarget) && _isVehicle && !_isMan && _hasToolbox && (damage _cursorTarget < 1) && !_isDisallowRepair) then {
		if (s_player_repair_crtl < 0) then {
			dayz_myCursorTarget = _cursorTarget;
			_menu = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_REPAIRV", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
			_menu1 = dayz_myCursorTarget addAction [localize "STR_EPOCH_PLAYER_SALVAGEV", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false, "",""];
			s_player_repairActions set [count s_player_repairActions,_menu];
			s_player_repairActions set [count s_player_repairActions,_menu1];
			s_player_repair_crtl = 1;
		} else {
			{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
			s_player_repair_crtl = -1;
		};
	};

	// All Traders
	if (_isMan && !_isPZombie && _traderType in serverTraders) then {
		
		if (s_player_parts_crtl < 0) then {

			// get humanity
			_humanity = player getVariable ["humanity",0];
			_traderMenu = call compile format["menu_%1;",_traderType];

			// diag_log ("TRADER = " + str(_traderMenu));
			
			_low_high = "low";
			_humanity_logic = false;
			if((_traderMenu select 2) == "friendly") then {
				_humanity_logic = (_humanity < -5000000);
			};
			if((_traderMenu select 2) == "hostile") then {
				_low_high = "high";
				_humanity_logic = (_humanity > -5000);
			};
			if((_traderMenu select 2) == "hero") then {
				_humanity_logic = (_humanity < 5000);
			};
			if(_humanity_logic) then {
				_cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false, "",""];
				s_player_parts set [count s_player_parts,_cancel];
			} else {
				
				// Static Menu
				{
					//diag_log format["DEBUG TRADER: %1", _x];
					_buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true, "",""];
					s_player_parts set [count s_player_parts,_buy];
				
				} count (_traderMenu select 1);
				// Database menu
				_buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false, "",""];
				s_player_parts set [count s_player_parts,_buy];

			};
			s_player_parts_crtl = 1;
			
		};
	} else {
		{player removeAction _x} count s_player_parts;s_player_parts = [];
		s_player_parts_crtl = -1;
	};

	
	if(dayz_tameDogs) then {
		
		//Dog
		if (_isDog && _isAlive && (_hasRawMeat) && _ownerID == "0" && player getVariable ["dogID", 0] == 0) then {
			if (s_player_tamedog < 0) then {
				s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\tame_dog.sqf", _cursorTarget, 1, false, true, "", ""];
			};
		} else {
			player removeAction s_player_tamedog;
			s_player_tamedog = -1;
		};
		if (_isDog && _ownerID == dayz_characterID && _isAlive) then {
			_dogHandle = player getVariable ["dogID", 0];
			if (s_player_feeddog < 0 && _hasRawMeat) then {
				s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true,"",""];
			};
			if (s_player_waterdog < 0 && "ItemWaterbottle" in _magazinesPlayer) then {
				s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true,"",""];
			};
			if (s_player_staydog < 0) then {
				_lieDown = _dogHandle getFSMVariable "_actionLieDown";
				if (_lieDown) then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; };
				s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true,"",""];
			};
			if (s_player_trackdog < 0) then {
				s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true,"",""];
			};
			if (s_player_barkdog < 0) then {
				s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true,"",""];
			};
			if (s_player_warndog < 0) then {
				_warn = _dogHandle getFSMVariable "_watchDog";
				if (_warn) then { _text = (localize "str_epoch_player_247"); _warn = false; } else { _text = (localize "str_epoch_player_248"); _warn = true; };
				s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true,"",""];		
			};
			if (s_player_followdog < 0) then {
				s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true,"",""];
			};
		} else {
			player removeAction s_player_feeddog;
			s_player_feeddog = -1;
			player removeAction s_player_waterdog;
			s_player_waterdog = -1;
			player removeAction s_player_staydog;
			s_player_staydog = -1;
			player removeAction s_player_trackdog;
			s_player_trackdog = -1;
			player removeAction s_player_barkdog;
			s_player_barkdog = -1;
			player removeAction s_player_warndog;
			s_player_warndog = -1;
			player removeAction s_player_followdog;
			s_player_followdog = -1;
		};
	};

} else {
	//Engineering
	{dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = [];
	s_player_repair_crtl = -1;

	{player removeAction _x} count s_player_combi;s_player_combi = [];
		
	dayz_myCursorTarget = objNull;
	s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull];

	{player removeAction _x} count s_player_parts;s_player_parts = [];
	s_player_parts_crtl = -1;

	{player removeAction _x} count s_player_lockunlock;s_player_lockunlock = [];
	s_player_lockUnlock_crtl = -1;

	player removeAction s_player_checkGear;
	s_player_checkGear = -1;

	player removeAction s_player_SurrenderedGear;
	s_player_SurrenderedGear = -1;

	//Others
	player removeAction s_player_forceSave;
	s_player_forceSave = -1;
	player removeAction s_player_flipveh;
	s_player_flipveh = -1;
	player removeAction s_player_sleep;
	s_player_sleep = -1;
	player removeAction s_player_deleteBuild;
	s_player_deleteBuild = -1;
	player removeAction s_player_butcher;
	s_player_butcher = -1;
	player removeAction s_player_cook;
	s_player_cook = -1;
	player removeAction s_player_boil;
	s_player_boil = -1;
	player removeAction s_player_fireout;
	s_player_fireout = -1;
	player removeAction s_player_packtent;
	s_player_packtent = -1;
	player removeAction s_player_fillfuel;
	s_player_fillfuel = -1;
	player removeAction s_player_studybody;
	s_player_studybody = -1;
//	player removeAction s_player_clothes;
//	s_player_clothes = -1;
	//Dog
	player removeAction s_player_tamedog;
	s_player_tamedog = -1;
	player removeAction s_player_feeddog;
	s_player_feeddog = -1;
	player removeAction s_player_waterdog;
	s_player_waterdog = -1;
	player removeAction s_player_staydog;
	s_player_staydog = -1;
	player removeAction s_player_trackdog;
	s_player_trackdog = -1;
	player removeAction s_player_barkdog;
	s_player_barkdog = -1;
	player removeAction s_player_warndog;
	s_player_warndog = -1;
	player removeAction s_player_followdog;
	s_player_followdog = -1;
    
    // vault
	player removeAction s_player_unlockvault;
	s_player_unlockvault = -1;
	player removeAction s_player_packvault;
	s_player_packvault = -1;
	player removeAction s_player_lockvault;
	s_player_lockvault = -1;

	player removeAction s_player_information;
	s_player_information = -1;
	player removeAction s_player_fillgen;
	s_player_fillgen = -1;
	player removeAction s_player_upgrade_build;
	s_player_upgrade_build = -1;
	player removeAction s_player_maint_build;
	s_player_maint_build = -1;
	player removeAction s_player_downgrade_build;
	s_player_downgrade_build = -1;
	player removeAction s_player_towing;
	s_player_towing = -1;
	player removeAction s_player_fuelauto;
	s_player_fuelauto = -1;
	player removeAction s_player_fuelauto2;
	s_player_fuelauto2 = -1;
	
			// Zupa - SC - reset.
	player removeAction s_givemoney_dialog;
	s_givemoney_dialog = -1;
	player removeAction s_bank_dialog;
	s_bank_dialog = -1;
	player removeAction s_bank_dialog2;
	s_bank_dialog2 = -1;
	player removeAction s_player_packOBJ;
	s_player_packOBJ = -1;
};

//Dog actions on player self
_dogHandle = player getVariable ["dogID", 0];
if (_dogHandle > 0) then {
	_dog = _dogHandle getFSMVariable "_dog";
	_ownerID = "0";
	if (!isNull cursorTarget) then { _ownerID = cursorTarget getVariable ["CharacterID","0"]; };
	if (_canDo && !_inVehicle && alive _dog && _ownerID != dayz_characterID) then {
		if (s_player_movedog < 0) then {
			s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID", 0], 1, false, true, "", ""];
		};
		if (s_player_speeddog < 0) then {
			_text = (localize "str_epoch_player_249");
			_speed = 0;
			if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = (localize "str_epoch_player_250"); };
			s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID", 0],_speed], 0, false, true, "", ""];
		};
		if (s_player_calldog < 0) then {
			s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID", 0], true], 2, false, true, "", ""];
		};
	};
} else {
	player removeAction s_player_movedog;		
	s_player_movedog =		-1;
	player removeAction s_player_speeddog;
	s_player_speeddog =		-1;
	player removeAction s_player_calldog;
	s_player_calldog = 		-1;
};
 

 

It could seem like you don't have _isPZombie and _trader_type not configured properly. Try checking your variables.sqf.

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I can't for the life of me figure out why I can cahnge clothing...player_wearClothes = compile preprocessFileLineNumbers "custom\player_wearClothes.sqf"; is in my compiles.. pointing to player_wearClothes in my "custom" folder... can someone please help? My log is not showing any errors...here are my Compiles and self_actions any help would be greatly appreciated! Banking is working fine.. buying and selling.. can deposit and withdraw.. I even made it so unlocked vaults can be used to bank...

 

https://www.dropbox.com/s/40wlkjpzdrqh02w/compiles.sqf?dl=0

https://www.dropbox.com/s/jfl0btluun5qh6n/fn_selfActions.sqf?dl=0

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So our Database defaults to table names:

Character_DATA

Player_DATA

 

While the mod seems to want them all lower case.

How do I go about matching these up?

Renaming the tables to lower case breaks being able to login at all so I'm guessing I need to point the mod to the Character_DATA etc tables instead.

I tried updating the sqf files like Trade_Vehicle etc to Character_DATA but this isn't doing the job.

I can buy stuff, but selling crashes the server so does banking.

 

Please help :(

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This may be more of a question to infiSTAR himself, but as it pertains to the banking system, I figured I'd post it here.
 
I bought a full copy of infiSTAR's Anti-Hack to replace my licensed one from my hosting company.  I installed it, and started the server up, but was hung at Requesting Authentication and given the following error in my RPT:
 
20:05:26 Error in expression <472656];
};
 
_vehicle_230504 = objNull;
i>
20:05:26   Error position: <i>
20:05:26   Error Undefined variable in expression: i
20:05:26 File z\addons\dayz_server\bankzones\banks.sqf, line 1717

 

Line 1717 in banks.sqf contains the following:

 

if (true) then
{
  _this = createVehicle ["SignM_UN_Base_EP1", [8670.2432, 6504.4307, 0.081176758], [], 0, "CAN_COLLIDE"];
  _vehicle_230504 = _this;
  _this setDir -245.16052;
  _this setPos [8670.2432, 6504.4307, 0.081176758];
};
 
 
Any help would be wonderful!  Also, sorry about not putting <code> tags in, I am not sure how.
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  • 2 weeks later...

I just added I believe 999 hive:1.1. Then I noticed there is a much needed soul update. server wouldn't load  it was just stuck at creating character

so I undid it (backups) 

now when I change clothes I loose my bank money until I log out and back in.

at this point im not sure what player_wearClothes.sqf  version im running. if thats even the file I need to change to fix this issue.

I saw this was an issue somewhere but It wasnt an issue I had and now I chant find the posted fix....

  •  
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Trying to get this to work. NO LUCK IN 7 HOURS.

I do have access to the DLL's but when i change them i get this: 

Exception code: C0000005 ACCESS_VIOLATION at 7742ADAF
Allocator: C:\sspanel\gameservers\arma2\328\dll\tbb4malloc_bi.dll
graphics:  No
resolution:  160x120x32
Addons:
  CARoads2Dam in ca\roads2\dam\, CAData_ParticleEffects in Ca\data\particleeffects\
  CA_CommunityConfigurationProject_E_Gameplay_AddedMissingFlaresToChoppers in ca\communityconfigurationproject_e\gameplay_addedmissingflarestochoppers\
  CAMP_Armory_Misc in ca\mp_armory\misc\, CAWeapons_E_RPG18 in ca\weapons_e\rpg18\
  CAStructures_E_HouseA_A_Office01 in ca\structures_e\housea\a_office01\
  fal_trafficsigns in ca\fal_trafficsigns\, BB_Mercenary in bb_mercs_desert\
  Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\
  CAStructures_E_Ind_IndPipes in ca\structures_e\ind\ind_pipes\
  Farm_WTower in ca\buildings2\farm_wtower\, CASounds_Missions in ca\soundmissions\
  CASounds in ca\sounds\, pond_test in ca\structures\pond\
  CAAir2_Pchela1T in ca\air2\pchela1t\, CAAir2_F35B in ca\air2\f35b\
  CA_CommunityConfigurationProject_E_Gameplay_EnabledTurnOutForTanks in ca\communityconfigurationproject_e\gameplay_enabledturnoutfortanks\
  CAMusic in ca\music\, USSOF_US_Navy_SEALs in ussof_us_navy_seals\
  MBG_Buildings_2 in mbg_buildings_2\, dayz_sfx in dayz_sfx\
  CAStructuresHouse_Church_05R in ca\structures\house\church_05r\
  CAAir_PMC in ca\air_pmc\
  CA_Missions_GarbageCollector in ca\modules\garbage_collector\
  gsc_units_stalker_patch in gsc_stalker\
  CA_CommunityConfigurationProject_E_Gameplay_RemovedVintorezLightFlashOnFiring in ca\communityconfigurationproject_e\gameplay_removedvintorezlightflashonfiring\
  dayz_equip in dayz_equip\, CAWheeled_E_M1030 in ca\wheeled_e\m1030\
  Arma2_Ka52 in ca\air2\ka52\, MBG_Buildings_3 in mbg_buildings_3\
  CA_Modules_Marta in ca\modules\marta\, CAMisc_fix_Ch2 in ca\misc_fix\ch2\
  CAFonts in ca\uifonts\, CAWeapons_Saiga12K in ca\weapons\saiga12k\
  CAWeapons_M1014 in ca\weapons\m1014\, CAWheeled3_TT650 in ca\wheeled3\tt650\
  CA_CommunityConfigurationProject_E_Gameplay_FixedFoldingChair in ca\communityconfigurationproject_e\gameplay_fixedfoldingchair\
  CA_HighCommand in ca\modules\hc\, CAWeapons_E_PK in ca\weapons_e\pk\
  CABuildings2 in ca\buildings2\
  Misc_PowerStation in ca\buildings2\misc_powerstation\
  CA_Dubbing_E in ca\dubbing_e\, Takistan in ca\takistan\
  CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\
  CAWheeled2_BTR90 in ca\wheeled2\btr90\, CA_Missions_BAF in ca\missions_baf\
  CAWeapons_PMC_XM8 in ca\weapons_pmc\xm8\, arma1_sf_port_patch in arma1_sf_port\
  CAWeapons_E_KORD in ca\weapons_e\kord\, CARoads2Bridge in ca\roads2\bridge\
  pook_H13 in pook_h13\, CAWheeled_E_HMMWV in ca\wheeled_e\hmmwv\
  nissan_350z in nissan_350z\, CA_Editor in ca\editor\
  CA_Dubbing_Counterattack in ca\dubbing\counterattack\
  CAWeapons_E_Colt1911 in ca\weapons_e\colt1911\
  CAWheeled_W_BAF in ca\wheeled_w_baf\, CAWheeled_E_V3S in ca\wheeled_e\v3s\
  CA_CommunityConfigurationProject_E_AI_MadeAINotEngageVodnikWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagevodnikwithrifles\
  CAStructures_E_Wall in ca\structures_e\wall\, DDOPP_taserPack in ddopp_taserpack\
  CAStructures_E_HouseA_A_Minaret in ca\structures_e\housea\a_minaret\
  CAStructures_E_Misc_Misc_Water in ca\structures_e\misc\misc_water\
  CA_CommunityConfigurationProject_E_AI_DisabledATLauncherUseAgainstInfantry in ca\communityconfigurationproject_e\ai_disabledatlauncheruseagainstinfantry\
  CAStructures_E_HouseA_a_stationhouse in ca\structures_e\housea\a_stationhouse\
  CAWheeled_E_SUV in ca\wheeled_e\suv\, CATracked in ca\tracked\
  CA_Modules_PMC in ca\modules_pmc\, CAWeapons_PMC in ca\weapons_pmc\
  CALanguage_missions in ca\languagemissions\, CAAir2_C130J in ca\air2\c130j\
  CATracked_E_us_m270mlrs in ca\tracked_e\us_m270mlrs\
  CALanguage_missions_e in ca\languagemissions_e\
  CACharacters_E_Head in ca\characters_e\heads\
  CAStructures_Nav_pier in ca\structures\nav_pier\
  CAWeapons_ZU23 in ca\weapons\zu23\, CATracked_E in ca\tracked_e\
  Warfare2_E in ca\warfare2_e\
  CA_MPA_Scenarios in ca\mp_armory\armory_mp_scenarios\
  CA_CommunityConfigurationProject_E_Editor_AdditionalGroups in ca\communityconfigurationproject_e\editor_additionalgroups\
  Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\
  CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\
  CAWeapons in ca\weapons\, CA_PMC in ca\ca_pmc\, ASC_EU_Lights in asc\asc_eu_lights\
  CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\
  CA_CommunityConfigurationProject_E_Gameplay_FixedMissileSmoke in ca\communityconfigurationproject_e\gameplay_fixedmissilesmoke\
  CAWheeled_E in ca\wheeled_e\, A_Crane_02 in ca\buildings2\a_crane_02\
  CA_Anims_Wmn in ca\anims\characters\config\wmn\
  CAStructuresInd_Quarry in ca\structures\ind_quarry\
  CAWeapons_AK in ca\weapons\ak\
  CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\
  CA_Dubbing_PMC in ca\dubbing_pmc\, CAVideo2_PMC in ca\video2_pmc\, CA_E in ca\ca_e\
  CA_Missions_E_SecOps in ca\missions_e\som\, USEC_LHA in usec_lha\
  CA_CommunityConfigurationProject_E_Visual_FixedPickupAndOffroadDriverHUD in ca\communityconfigurationproject_e\visual_fixedpickupandoffroaddriverhud\
  CAWeapons_E_Igla in ca\weapons_e\igla\, CA_Animals_E in ca\animals_e\
  CATracked_E_M1_Abrams in ca\tracked_e\m1_abrams\, Warfare2 in ca\warfare2\
  CAMisc_fix_A2FREE in ca\misc_fix\a2free\
  CABuildingParts_Signs in ca\buildings2\buildingparts\signs\
  CAMisc_fix_air in ca\misc_fix\air\
  CA_CommunityConfigurationProject_E_AI_MadeAINotEngageSCUDWithRifles in ca\communityconfigurationproject_e\ai_madeainotengagescudwithrifles\
  CARocks_E in ca\rocks_e\, CAWeapons_E_TOW in ca\weapons_e\tow\
  CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToHQVehicles in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstohqvehicles\
  CAAnimals in ca\animals\, CAStructuresHouse in ca\structures\house\
  CA_CommunityConfigurationProject_E_Gameplay_ReducedGrenadeDeflection in ca\communityconfigurationproject_e\gameplay_reducedgrenadedeflection\
  dayz_code in z\addons\dayz_code\, CAAir_E in ca\air_e\
  CA_CommunityConfigurationProject_E_Gameplay_AddedMissingSmokeLaunchersToVodnikBPPU in ca\communityconfigurationproject_e\gameplay_addedmissingsmokelauncherstovodnikbppu\
  CATracked_E_ZSU in ca\tracked_e\zsu\, CATracked_E_T34 in ca\tracked_e\t34\
  CA_CommunityConfigurationProject_E_Sound_FixedMH60SDammageSound in ca\communityconfigurationproject_e\sound_fixedmh60sdammagesound\
  CAWater2_Fregata in ca\water2\fregata\, CAWater2 in ca\water2\
  CACharacters_BAF_Head in ca\characters_d_baf\heads\
  CA_Dubbing_Baf in ca\dubbing_baf\
  CAStructures_PMC_FuelStation in ca\structures_pmc\ind\fuelstation\
  CAWeapons_E_ZU23 in ca\weapons_e\zu23\
  CA_CommunityConfigurationProject_E_Gameplay_FixedTooHighGetOutTrucks in ca\communityconfigurationproject_e\gameplay_fixedtoohighgetouttrucks\
  CAWeapons_E_M252_81mm_Mortar in ca\weapons_e\m252_81mm_mortar\
  CAWeapons_E_FIM92_static in ca\weapons_e\fim92_static\
  CA_CommunityConfigurationProject_E_Editor_AddedLargeWeaponVariants in ca\communityconfigurationproject_e\editor_addedlargeweaponvariants\
  CAStructures_Rail in ca\structures\rail\
  CAWeapons_PMC_AS50 in ca\weapons_pmc\as50\, CA_L39 in ca\l39\
  CA_CommunityConfigurationProject_E in ca\communityconfigurationproject_e\
  CA_CommunityConfigurationProject_Gameplay_AddedSteppedOpticsToMi24 in ca\communityconfigurationproject_e\gameplay_addedsteppedopticstomi24\
  CAWeapons_E_AK in ca\weapons_e\ak\, GLT_BH_Wreck in glt_bh_wreck\
  CAStructures_E_Ind_Ind_Shed in ca\structures_e\ind\ind_shed\
  CAWeapons_E_M9 in ca\weapons_e\m9_beretta\, VILAS_RW_Forces_CO in vilas_aks_cfg\
  Monaro in holdenmonaro\, CAAir2_MV22 in ca\air2\mv22\
  CAWheeled_E_LADA in ca\wheeled_e\lada\
  CAStructuresHouse_HouseV2 in ca\structures\house\housev2\
  Warfare2Vehicles in ca\warfare2vehicles\, CAWater2_seafox in ca\water2\seafox\
  CAWheeled2_LADA in ca\wheeled2\lada\, MAP_EU in map_eu\
  CAWheeled_E_Pickup in ca\wheeled_e\datsun_armed\
  CAWeapons_E_Javelin in ca\weapons_e\javelin\
  CA_CommunityConfigurationProject_E_Gameplay_LWTSCameraForTUSKLoader in ca\communityconfigurationproject_e\gameplay_lwtscamerafortuskloader\
  CA_CommunityConfigurationProject_E_AI_ImprovedAIDispersionCoefForCoaxMGs in ca\communityconfigurationproject_e\ai_improvedaidispersioncoefforcoaxmgs\
  CAMP_Armory_Misc_Entrance_Gate in ca\mp_armory\misc\entrance_gate\
  CA_CommunityConfigurationProject_E_Gameplay_CorrectedInfantryMovementSpeed in ca\communityconfigurationproject_e\gameplay_correctedinfantrymovementspeed\
  RH_m14 in rh_m14_cfg\, CA_Animals2_Rabbit in ca\animals2\rabbit\
  gms_k98 in gms_k98\, CA_Modules_Coin in ca\modules\coin\
  CA_Modules_Alice2 in ca\modules_e\alice2\
  CA_Missions_FirstAidSystem in ca\modules\fa\, sauerland in ca\sauerland\
  CAAir_E_UH1H_EP1 in ca\air_e\uh1h\, CAStructures_Nav in ca\structures\nav\
  CATracked_W_BAF in ca\tracked_w_baf\, Shed_small in ca\buildings2\shed_small\
  CAStructures_E_Misc_Misc_Interier in ca\structures_e\misc\misc_interier\
  CA_CommunityConfigurationProject_E_Editor_MadeAllBackpacksAvailableEmpty in ca\communityconfigurationproject_e\editor_madeallbackpacksavailableempty\
  Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\
  CA_CommunityConfigurationProject_E_Gameplay_GetInOutAnimationsforM1A2Loader in ca\communityconfigurationproject_e\gameplay_getinoutanimationsform1a2loader\
  CATracked_E_T55 in ca\tracked_e\t55\, CATracked_E_T72 in ca\tracked_e\t72\
  CABuildings in ca\buildings\, CAStructures_PMC_Misc in ca\structures_pmc\misc\
  CAWheeled_E_UAZ in ca\wheeled_e\uaz\
  CAStructures_E_Misc_Misc_Garbage in ca\structures_e\misc\misc_garbage\
  CA_CommunityConfigurationProject_E_Editor_NoBlackAreaOutsideMap in ca\communityconfigurationproject_e\editor_noblackareaoutsidemap\
  CAMP_Armory_Misc_Sign_Armex in ca\mp_armory\misc\sign_armex\
  CAPlants in ca\plants\, CAWheeled_E_Old_bike in ca\wheeled_e\old_bike\
  fal_tierpark in ca\fal_tierpark\, CAAir_E_UH60M in ca\air_e\uh60m\
  CA_Modules_E_Jukebox in ca\modules_e\jukebox\
  CA_Anims_E_Wmn in ca\anims_e\config\wmn\
  CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\
  CAStructures_PMC_Buildings_Ruin_Cowshed in ca\structures_pmc\buildings\ruins\farm_cowshed\
  CAWeapons_E_G36 in ca\weapons_e\g36\
  CA_CommunityConfigurationProject_E_Gameplay_CorrectedMetisViewModes in ca\communityconfigurationproject_e\gameplay_correctedmetisviewmodes\
  CA_Modules_Silvie in ca\modules\silvie\
  CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\
  CA_CommunityConfigurationProject_E_AI_ImprovedT90ATMissileUse in ca\communityconfigurationproject_e\ai_improvedt90atmissileuse\
  CAStructuresHouse_HouseBT in ca\structures\house\housebt\
  CAStructures_Castle in ca\structures\castle\, CAWeapons2_SMAW in ca\weapons2\smaw\
  CAWeapons2 in ca\weapons2\, CA_Animals2_WildBoar in ca\animals2\wildboar\
  CAMP_Armory_Misc_Plasticpole in ca\mp_armory\misc\plasticpole\
  CATracked_E_BMP2 in ca\tracked_e\bmp\
  CA_E_ParticleEffects in ca\ca_e\data\particleeffects\
  CAWeapons_E_Stinger in ca\weapons_e\stinger\
  CAWheeled3_M1030 in ca\wheeled3\m1030\, CA_Sounds_Baf in ca\sounds_baf\
  Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\, CSJ_GyroAC in csj_gyroac\
  KPFSWaySigns in kpfs_waysigns\, RH_de_cfg in rh_de_cfg\
  CA_CommunityConfigurationProject_E_Editor_SetMissingMusicTrackDuration in ca\communityconfigurationproject_e\editor_setmissingmusictrackduration\
  CAStructures_E_Ind_Ind_FuelStation in ca\structures_e\ind\ind_fuelstation\
  CA_Anims in ca\anims\, CAweapons_E_m107 in ca\weapons_e\m107\
  smk_anims_lite in smk_anims_lite\, HALO_Test in ca\air2\halo\
  CA_CommunityConfigurationProject_E_Gameplay_FixedPickupGunnerOpticsView in ca\communityconfigurationproject_e\gameplay_fixedpickupgunneropticsview\
  CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\
  CA_Missions_PMC in ca\missions_pmc\, CAWeapons_PMC_AA_12 in ca\weapons_pmc\aa_12\
  CAStructures_E_Ind_Ind_Garage01 in ca\structures_e\ind\ind_garage01\
  CA_Modules_ZoRA in ca\modules\zora\, CAData in Ca\, CASigns_E in ca\signs_e\
  CA_Animals2_Dogs in ca\animals2\dogs\, CAWeapons_E_D30 in ca\weapons_e\d30\
  CA_CommunityConfigurationProject_E_Editor_AddedInvisibleZoneProtection in ca\communityconfigurationproject_e\editor_addedinvisiblezoneprotection\
  CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\, Utes in ca\utes\
  CAWater in ca\water\, CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\
  CAWheeled in ca\wheeled\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\
  CA_AIR_E_Su25 in ca\air_e\su25\
  CA_CommunityConfigurationProject_E_Sound_FixedAliceEmptydoor in ca\communityconfigurationproject_e\sound_fixedaliceemptydoor\
  CAWeapons_E_GrenadeLauncher in ca\weapons_e\grenadelauncher\
  CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\
  CATracked2_AAV in ca\tracked2\aav\
  CAWeapons_E_LeeEnfield in ca\weapons_e\leeenfield\
  CAAir_E_AH64D in ca\air_e\ah64\, CYBP_Camels in cybp\cybp_camels\
  CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\
  CA_SoundsMissions_E in ca\soundmissions_e\, Ind_Tank in ca\buildings2\ind_tank\
  CA_Anims_Sdr in ca\anims\characters\config\sdr\
  CAStructures_E_HouseA_A_CityGate1 in ca\structures_e\housea\a_citygate1\
  CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\
  CAWeapons2_RPG18 in ca\weapons2\rpg18\, CAWheeled2_VWGolf in ca\wheeled2\vwgolf\
  CA_CommunityConfigurationProject_E_AI_FixedSidewinderLaucherRangeProbabilities in ca\communityconfigurationproject_e\ai_fixedsidewinderlaucherrangeprobabilities\
  DZ_DebriefingRemoved in z\addons\dayz_code\
  HouseRuins in ca\buildings2\houseruins\, CACharacters_BAF in ca\characters_d_baf\
  CAStructures_PMC_Buildings_GeneralStore_PMC in ca\structures_pmc\buildings\generalstore\
  CAStructures_PMC_Misc_Shed in ca\structures_pmc\misc\shed\
  CAWheeled_D_BAF in ca\wheeled_d_baf\
  dayz_communityassets in z\addons\dayz_communityassets\
  CA_CommunityConfigurationProject_E_Gameplay_FixedAT1Model in ca\communityconfigurationproject_e\gameplay_fixedat1model\
  Barn_Metal in ca\buildings2\barn_metal\
  CATracked_E_M2A2_Bradley in ca\tracked_e\m2a2_bradley\
  CA_CommunityConfigurationProject_E_Gameplay_FasterStepOver in ca\communityconfigurationproject_e\gameplay_fasterstepover\
  SBH_PARANOIA in sbh_paranoia\data\
  CA_CommunityConfigurationProject_E_AI_ImprovedTunguskaAAMissileUse in ca\communityconfigurationproject_e\ai_improvedtunguskaaamissileuse\
  CA_CommunityConfigurationProject_E_Gameplay_FixedTransportCapabilitiesShipsAndBoats in ca\communityconfigurationproject_e\gameplay_fixedtransportcapabilitiesshipsandboats\
  FHQ_Remington_RSASS in fhq_remington\rsass\
  CA_CommunityConfigurationProject_E_Gameplay_AddedThermalViewToA2AirVehicles in ca\communityconfigurationproject_e\gameplay_addedthermalviewtoa2airvehicles\
  CA_Modules_E_Weather in ca\modules_e\weather\
  CA_CommunityConfigurationProject_E_Editor_MadeOldTractorAvailable in ca\communityconfigurationproject_e\editor_madeoldtractoravailable\
  CA_CommunityConfigurationProject_E_Gameplay_WorkingFreelookWhenTurnedOut in ca\communityconfigurationproject_e\gameplay_workingfreelookwhenturnedout\
  CAStructuresHouse_HouseV in ca\structures\house\housev\
  CA_Missions_BAF_Templates_SecOps in ca\missions_baf\templates\secopsbaf.west\
  zargabad in ca\zargabad\, CA_Modules_E_OO in ca\modules_e\oo\
  CA_Dubbing in ca\dubbing\
  CA_CommunityConfigurationProject_E_Gameplay_EnabledAlwaysLockingForCRV7_PG in ca\communityconfigurationproject_e\gameplay_enabledalwayslockingforcrv7_pg\
  st_collision in st_collision\, CAWeapons_E_RPG7 in ca\weapons_e\rpg7\
  aif_arma1buildings in aif_napfobjects\aif_arma1buildings\
  CA_CommunityConfigurationProject_E_Visual_FixedPylonPositionsAH64 in ca\communityconfigurationproject_e\visual_fixedpylonpositionsah64\
  CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\
  CAWheeled_PMC in ca\wheeled_pmc\, CA_Missions_SecOps in ca\missions\som\
  gdtmod_grass in gdtmod_grass\
  CA_CommunityConfigurationProject_E_Gameplay_CorrectedDriverViewInBTR60 in ca\communityconfigurationproject_e\gameplay_correcteddriverviewinbtr60\
  CAWeapons_E_Mk19_MiniTriPod in ca\weapons_e\mk19_minitripod\
  CA_CommunityConfigurationProject_E_Gameplay_AddedShortLockDelayForNLAW in ca\communityconfigurationproject_e\gameplay_addedshortlockdelayfornlaw\
  CAWeapons_Kord in ca\weapons\kord\, CA_Missions2_PMC in ca\missions2_pmc\
  CA_Anims_Char in ca\anims\characters\config\
  CA_CommunityConfigurationProject_E_Editor_AdditionalMarkerColors in ca\communityconfigurationproject_e\editor_additionalmarkercolors\
  CA_CommunityConfigurationProject_E_Gameplay_Actua

This happens when the servers "CLEANUP: *****" starts. And i have tried every single DLL i could get my hands on. About 10 different HiveExt's and alot more. + When i could spawn i get stuck in authentication, seems like a prob on playerSetup.sqf but i cant figure it out. Heres the playersetup.

And the error for playerSetup in my rpt:

  3:10:22 Error in expression <		_primary select 1;
 _stats =		_primary select 2;
 _state =		_primary select 3;
 _>
  3:10:22   Error position: <select 2;
 _ state =		_primary select 3;
 _>
 3:10:22   Error Zero divisor
 3:10:22 File z\addons\dayz_server\compile\server_playerSetup.sqf, line 58
 3:10:22 "PUBLISH: Created GAZ_Vodnik_MedEvac with ID "128869563940100""
 3:10:22 "PUBLISH: Created GLT_M300_ST with ID "105856217290154""
 3:10:22 "PUBLISH: Created Volha_2_TK_CIV_EP1 with ID "10601123332026""
 3:10:23 "PUBLISH: Created Volha_1_TK_CIV_EP1 with ID "6981523798093""
 3:10:23 "PUBLISH: Created AH6X_DZ with ID "68157748050168""
 3:10:23 "PUBLISH: Created datsun1_civil_3_open with ID "697812592305""
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:16:49 Server error: Player without identity Spodermayt (id 643069309)
 3:19:07 "WAI: AI Config File Loaded"
 3:19:08 "WAI: AI Monitor Started"
 3:19:08 "WAI: Initialising missions"
 3:19:14 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
 3:19:15 No speaker given for Benjamin Martinez
 3:20:27 "get: STRING (76561198149597859), sent: STRING (76561198149597859)"
 3:20:27 "DISCONNECT: Spodermayt (76561198149597859) Object: B 1-1-A:1 (Spodermayt) REMOTE, _characterID: 0 at loc [20387,-5039.4,145.094]"
 3:20:27 "ERROR: Cannot Sync Character Spodermayt as no characterID"
 3:20:27 Client: Remote object 2:7 not found
 3:20:27 Client: Remote object 2:8 not found
 3:20:27 Client: Remote object 2:9 not found
 3:20:27 Warning: Cleanup player - person 2:0 not found
 3:22:00 "get: STRING (76561198149597859), sent: STRING (76561198149597859)"
 3:22:00 "DISCONNECT: Spodermayt (76561198149597859) Object: B 1-1-A:1 (Spodermayt) REMOTE, _characterID: 0 at loc [20387,-5039.4,146.187]"
 3:22:00 "ERROR: Cannot Sync Character Spodermayt as no characterID"
 3:22:00 Client: Remote object 2:1229 not found
 3:22:00 Client: Remote object 2:1230 not found
 3:22:00 Client: Remote object 2:1231 not found
 3:22:00 Warning: Cleanup player - person 2:1228 not found
 3:22:37 Warning: Cleanup player - person 2:1228 not found
 3:22:39 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
=======================================================
-------------------------------------------------------
Exception code: C0000005 ACCESS_VIOLATION at 7742ADAF
Allocator: C:\sspanel\gameservers\arma2\328\dll\tbb4malloc_bi.dll
graphics:  No
*And so on*

This is sooooo annoying. Im trying to run this on Overpoch cherno, but Epoch doesn't work either. Does someone have the DLL files for overpoch? And y the hell doesn't playerSetup work? Its the one included. And i tested with 3 others, a modded one, my own and no luck on anything. Halp

 

*Doesn't have anything to do with the database*

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@fap check your variables.sqf and fn_selfactions.sqf

@spodermayt I would suggest testing this on a home server from scratch. With a fresh database and everything. The server cleanup isnt the problem as thats just removing your player after disconecting which is normal.

Asked my server provider to reinstall the whole server, so i got a new one now. Worked on first try with the same pbo's. So it was the server :) thanks for trying to explain anyways :P

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I'm about to pull my hair out with this Soul coins. No errors, all files are calling each other currently as almost everything is working. Ingame I sell a Nissan for 7500 I go to the bank and drop 3k inside I relog and I have nothing! Now if I done the math right I should have some coins on me but if they never went in on the database why was I able to even put money in the bank

 

http://s1356.photobucket.com/user/shane528/media/ArmA2OA2014-10-0113-20-55-892_zps94db25eb.png.html

http://s1356.photobucket.com/user/shane528/media/Capture1_zps99075e03.png.html

http://s1356.photobucket.com/user/shane528/media/Capture2_zpse20fc804.png.html

 

 

Mite be completely irrelevant but why does this look like it shouldn't be there? I mean if its CashMoney with Souls version shouldn't that say something different? its in the trade_metals file

_cid =	player getVariable ["CharacterID","0"];
_headShotsZupa = player getVariable ["headShots",0];
_key = format["CHILD:999:UPDATE `character_data` SET `HeadshotsZ` = %1 WHERE `CharacterID` = %2:[0]:",_headShotsZupa,_cid];
_result = _key call server_hiveReadWrite;
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Mite be completely irrelevant but why does this look like it shouldn't be there? I mean if its CashMoney with Souls version shouldn't that say something different? its in the trade_metals file

_cid =	player getVariable ["CharacterID","0"];
_headShotsZupa = player getVariable ["headShots",0];
_key = format["CHILD:999:UPDATE `character_data` SET `HeadshotsZ` = %1 WHERE `CharacterID` = %2:[0]:",_headShotsZupa,_cid];
_result = _key call server_hiveReadWrite;

 

If you're using Soul's DLL you shouldn't have that code there at all. So yeah, you're right, it shouldn't be there. This is a code from version 1.1. Seems like you've skipped some files when updating.

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If you're using Soul's DLL you shouldn't have that code there at all. So yeah, you're right, it shouldn't be there. This is a code from version 1.1. Seems like you've skipped some files when updating.

Ah damn I got it working but it wasn't to do with that bit of code lol. I forgot to add the files from the server/compiles sorry. Not sure what to think about that though if its not suppose to be in there I mean its still in his files here: 

 

Now I just gotta figure out this "Need scalar more any" message.

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Ah damn I got it working but it wasn't to do with that bit of code lol. I forgot to add the files from the server/compiles sorry. Not sure what to think about that though if its not suppose to be in there I mean its still in his files here: 

 

Good thing you found that. I'll let him know.

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Ref to nonnetwork object 32b310c0# 955136: pook_h13_transport.p3d

Occurs when I added Zupa's single currency, basically spams the rpt with every vehicle in the game. Server fails to start shows the player as a bird in the background. 

 

Any ideas?

 

Fixed that issue now getting:

 

server_hiveReadWriteLar>

12:55:34 Error Undefined variable in expression: _resultarray
12:55:34 File z\addons\dayz_server\init\server_functions.sqf, line 170
12:55:34 Error in expression <ey call server_hiveReadWrite;
if (count _primary > 0) then {
if ((_primary selec>
12:55:34 Error position: <_primary > 0) then {
if ((_primary selec>
12:55:34 Error Undefined variable in expression: _primary
12:55:34 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 41
12:55:34 Error in expression <ray = call compile format ["%1",_data];
_resultArray
};
 
server_hiveReadWriteLar>
12:55:34 Error position: <_resultArray
};
 
server_hiveReadWriteLar>
12:55:34 Error Undefined variable in expression: _resultarray
12:55:34 File z\addons\dayz_server\init\server_functions.sqf, line 170
12:55:34 Error in expression <ey call server_hiveReadWrite;
if (count _primary > 0) then {
if ((_primary selec>
12:55:34 Error position: <_primary > 0) then {
if ((_primary selec>
12:55:34 Error Undefined variable in expression: _primary
12:55:34 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 41
12:55:34 Error in expression <Player _playerObj) exitWith {
 
};
 
if ((_primary select 0) == "ERROR") exitWith >
12:55:34 Error position: <_primary select 0) == "ERROR") exitWith >
12:55:34 Error Undefined variable in expression: _primary
12:55:34 File z\addons\dayz_server\compile\server_playerLogin.sqf, line 53

 
Fixed. 
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Issue where when players buy something for over a million and the relog shortly or straight afterwards there miney is then 0 or a minus amount some players reported that it can revert back the money you had before you purchased also.

 

Any fix?

 

 

Bump on this it's kind of major?

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