Jump to content
Sign in to follow this  
Charlatan

Ghost of Chernarus Map Pack finally finished !

Recommended Posts

Heya,

 

I just wanted to announce here that my map-pack project "Ghost of Chernarus" is no longer WIP., the planned maps are finally finished.

There is still another part that will be made, a large A.I. Stronghold to be exact, but its not directly part of that Map Pack.

 

Since I am only mapping here, I'm searching people well-versed in the setup of custom AI guards and/or database-compatible vehicles.

 

 

Here's the links:

 

Map-Pack Overview and Screenshots: http://www.charlatan.at/DayZ/GOC.pdf

 

The Map-Pack: http://www.charlatan.at/DayZ/GOC.rar

 

The old WIP Topic:

 

 

Feel free to send me a P.M. if you are interested and can:

 

=> Set up proper NPC enemies both stationary and patrolling

 

or

 

=> Know how to add editor-placed vehicles to the database so they don't explode

Share this post


Link to post
Share on other sites

Cannot get the script to work on my server, followed everything to a "T" and now the server mission files are bigger but they do not render into my server any help would be greatly appreciated would love to implement this into my server!

Share this post


Link to post
Share on other sites

Cannot get the script to work on my server, followed everything to a "T" and now the server mission files are bigger but they do not render into my server any help would be greatly appreciated would love to implement this into my server!

Install in your dayz_server.pbo not your mission file.  read this: 

Share this post


Link to post
Share on other sites

Phenomenal work!  Puts to shame the map editor work I've done :-P  Question for you:  How did you rotate/tilt the objects in the map editor?  I'm referring to things like wooden pallets tilted at 45-degree angles to form ramps, like those on the hangar roof in the Boneyard (and other places), and the vehicle wrecks tilted at different angles.  I know how to use Shift and Alt to change x/y/z axis, but how do you *tilt* objects??  Please tell me you didn't have to manually change the lines of code in the mission file(!)

Share this post


Link to post
Share on other sites

I'm thinking there's a mod editor that allows you to do that, thought I saw something like that but was too lazy to get into it. =P

Yeah, this is pretty well done.  Good job.

Share this post


Link to post
Share on other sites

Phenomenal work!  Puts to shame the map editor work I've done :-P  Question for you:  How did you rotate/tilt the objects in the map editor?  I'm referring to things like wooden pallets tilted at 45-degree angles to form ramps, like those on the hangar roof in the Boneyard (and other places), and the vehicle wrecks tilted at different angles.  I know how to use Shift and Alt to change x/y/z axis, but how do you *tilt* objects??  Please tell me you didn't have to manually change the lines of code in the mission file(!)

 

I'd like to know too !

Share this post


Link to post
Share on other sites

I have a problem where it seems like the edits are duplicated on top of one another. I installed it as the instructions stated but in-game all the doors need to be opened several times (as there are several copies of the doors) and the FPS drops pretty steep.

 

Nevermind, custom compiles was causing server_init to be called twice. Fixed!

Share this post


Link to post
Share on other sites

 

Hah, yeah, kinda silly of me but I thought the "Custom Bases" section is there to show in-game creations.

 

When i add all of this to my server I just get Waiting for Host when starting up the game, Any ideas?

Willing to pay someone to sort it out for me :)

 

Add me on skype

 

Jmole93

 

That is pretty common to appear occasionally ! After the first start I usually get Waiting for Host for ~30s longer than usual.

 

Phenomenal work!  Puts to shame the map editor work I've done :-P  Question for you:  How did you rotate/tilt the objects in the map editor?  I'm referring to things like wooden pallets tilted at 45-degree angles to form ramps, like those on the hangar roof in the Boneyard (and other places), and the vehicle wrecks tilted at different angles.  I know how to use Shift and Alt to change x/y/z axis, but how do you *tilt* objects??  Please tell me you didn't have to manually change the lines of code in the mission file(!)

 

I'd like to know too !

 

In editor's normal controls you can only rotate an object around the Z Axis. To rotate the objects like I did, you have to apply rotation in the form of Vector Data. This can be done with   this setVectorDirAndUp[[x,y,z],[x,y,z]];

 

PS: Yes the trial & error + exact placement related to this in the Arma2 Editor was a real pain. Some maps are littered with unusually rotated objects.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
Sign in to follow this  

  • Similar Content

    • By don2k7
      Hello thought I would share some of the cherno additions i have made, some of these when they were made, were designed to give the map a bit more of the standalone feel
      1.) Checkpoints. see screen shots for locations.
      checkpoint north of factory east coast, centre of electro town, main road between elector and cherno, main road between cherno and balota airfield.
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104403_1_zpsmbnhw8dl.jpg
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104354_1_zpsy4wffhvd.jpg
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104617_1_zpst76fsi6m.jpg
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104454_1_zpsmaojsdnt.jpg
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104624_1_zpsjoiqnuwx.jpg
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104617_1_zpst76fsi6m.jpg
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104709_1_zpsmw4unygi.jpg
      2.) North Klamenka military base, on main road between Klamenka and Pavolo
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104814_1_zpskfimheva.jpg
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719104807_1_zpshkmtliih.jpg
      3.) FOB west. 
      class Item21
              {
                  position[]={1177.399,195.34067,7586.7783};
                  name="FOB West";
                  text="FOB West";
                  type="mil_dot";
                  colorName="ColorRed";
              };
      postion incase you want to add a marker for this.
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719110347_1_zpsbsc98afn.jpg
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719110402_1_zpsdkqtqhjl.jpg
      4.) Klen Castle, on Klen hilltop
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719110151_1_zpsbrxrvgdz.jpg
      5.) JunkYard.
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719105916_1_zpsedkmmk1a.jpg
      https://i61.photobucket.com/albums/h51/leoa1981/epoch additions/20190719105909_1_zps84egwkib.jpg
       
      Download: https://github.com/Don2k7/epoch-map-additions
       
      for a guide on how to add these check this forum post.
      https://epochmod.com/forum/topic/45135-tutorial-how-to-make-custom-map-content-1062/
       
    • By WinterLuka
      Winter Gaming is a gaming community, that was created in early 2018. We're currently running DayZ Epoch 1.0.6.2 server.
      Winter Gaming is a project created with passion – for players from players.
      On our server, the rules are equal for all players – no Pay2Win, no benefits for donating.
       
      Server IP: 164.132.203.240:2302
      Discord: https://discordapp.com/invite/ECBVKGA
      Website: http://www.wintergaming.eu
      Forum: http://www.wintergaming.eu/forums
       
      Server Configuration:
      Building Maintain - 10 Days Abandoned Vehicle Unlock - 7 Days Abandoned Safes/Lockboxes Unlock - 10 Days Building Limit – 250 Objects Max Base Height - 30m  
      Features:
      High FPS XP System (with awesome Perks and Trader) JSRS Compatible Wear Zombie Skin Plot Management Door Management Snap and Vector Building 20k Starting Money Coin System Running Zombies Ai Missions Ai Convoys Custom Loot Custom Locations Custom Traders Hidden Trader Selling Rare Items Toggle Grass/Environmental Sounds Deploy Bike/Motorcycle/Mozzie Walk Amongst The Dead Harvestable Hemp Tow/Lift Repair/Rearm – Service Points Bury Bodies Take Clothes Locate Vehicle Paychecks every 30 minutes Spawn Selection Abandoned Safe Mission Indestructible Metal/Cinder Bases Blow up door and more!  
      I hope to see You on the server!
    • By heiko33
      Downlod        
      https://ln.sync.com/dl/043e1b3c0/wkrywtzv-idjkp722-wzfqg9g6-53b7xfyj
       
       
       
    • By Harkness
      Happy to announce the launch of our new custom server. 
      DayZ Epoch Chernarus 
      To connect search for "v666" in your DayZ Launcher
      Server Modes/Mods/Addons
      Romero Style Zombies
      Snow & Cold Weather Effects (temp+breath)
      Custom Intro Radio Broadcast
      Spawn Location Options
      Safe Trader Areas
      Roaming/Driving/Flying AI Excursions
      AI Mission System
      Random Events
      Auto Re-fuel at any Gas Station
      Day/Night Cycle w/6 Hourly Reboots
      ++Many more to come! Want something added? Request it here
      Don't forget to register here for your own custom load-out and access to our community forums
       
      Note:
      This server is both PVP and PVE. We dont believe in giving players rules but cheating in any way will result in lifetime ban from whole community.
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...