3l3m3nt Posted March 28, 2014 Report Share Posted March 28, 2014 whit dzms is there a way to do like a red zone where ai wll spawn there upon server start/ restart and stay there untill all killed or next server restart ? Link to comment Share on other sites More sharing options...
Schmeeto Posted April 10, 2014 Report Share Posted April 10, 2014 great scrip but i am getting so much grief from players getting shot...they skill levels dont seem to work Link to comment Share on other sites More sharing options...
MrNiall Posted April 18, 2014 Report Share Posted April 18, 2014 Hello Tried this out on my Dayz.st Epoch server and something strange happened with the additions to DZMS, No A.i spawns at missions sites just the buildings and boxes full of gear. All the epoch gear is present chainsaws etc but its no fun without a.i to take it from maybe I installed it wrong? Any help would be appreciated Link to comment Share on other sites More sharing options...
maxpayne25 Posted April 18, 2014 Report Share Posted April 18, 2014 Hello Tried this out on my Dayz.st Epoch server and something strange happened with the additions to DZMS, No A.i spawns at missions sites just the buildings and boxes full of gear. All the epoch gear is present chainsaws etc but its no fun without a.i to take it from maybe I installed it wrong? Any help would be appreciated A recent update to DZMS has broke this addition that Ripsaw put together. Unless he updates it, it doesn't work for now. Link to comment Share on other sites More sharing options...
Snakeeyes Posted April 26, 2014 Report Share Posted April 26, 2014 Hi I am new to this adding scripts to My Epoch Napf server,the ols server i had i had the Host manage it all for me at a cost so decided to go with another.My friend puts his own scripts into his server so he told me how to put them on mine.I have done everything to the letter have put in DZMS and WAI precisely how my friend did,he runs Panthera, cant get it to work at all could you give me any pointers as to why this is. Link to comment Share on other sites More sharing options...
Alikard24 Posted May 29, 2014 Report Share Posted May 29, 2014 Any news if it will be updated so that the AI spawn with the missions? Link to comment Share on other sites More sharing options...
RamAthorn Posted August 6, 2014 Report Share Posted August 6, 2014 Hope they get this going again really like this ai Missions. Overpoch NAPF Link to comment Share on other sites More sharing options...
Chunk. No Captain Chunk. Posted August 15, 2014 Report Share Posted August 15, 2014 Will this ever be updated? Link to comment Share on other sites More sharing options...
Gamers Crowd Posted August 16, 2014 Report Share Posted August 16, 2014 I have it working, however, no loot spawns in the boxes.I'm wondering if it has something to do with my infiStar? Link to comment Share on other sites More sharing options...
RipSaw Posted August 19, 2014 Author Report Share Posted August 19, 2014 Hey guys, I will be working on a new server tommorow, and I will use either DZMS or the new ZFM-Mission system, if I do decide to go with DZMS I will update this and post here. @SU, make sure the amount of items in your box doesnt exceed your maxitemcount for the box in infistar and make sure it doesnt contain any of the banned weapons/items If its not either of those things its probably a minor mess-up in one of your files. (I had these a lot) RamAthorn 1 Link to comment Share on other sites More sharing options...
RipSaw Posted August 19, 2014 Author Report Share Posted August 19, 2014 Decided to go with DZMS, Ill start working on it tommorow. Link to comment Share on other sites More sharing options...
Gamers Crowd Posted August 20, 2014 Report Share Posted August 20, 2014 Decided to go with DZMS, Ill start working on it tommorow. ok got the loot working. Thanks so much. No AI though :-) Hopefully you make them difficult for the amount of loot that's in. :D Waiting for it! Can I get the AI working for the existing stuff at least? Link to comment Share on other sites More sharing options...
RipSaw Posted August 21, 2014 Author Report Share Posted August 21, 2014 AI should be working... Yes there was a lot of loot, the new version will have less loot and hard AI. The new server box just finished setting up, going to sleep now and then im going to tinker around with the mission system. Link to comment Share on other sites More sharing options...
Gamers Crowd Posted August 21, 2014 Report Share Posted August 21, 2014 AI should be working... Yes there was a lot of loot, the new version will have less loot and hard AI. The new server box just finished setting up, going to sleep now and then im going to tinker around with the mission system. I'm not getting any spawning. Just the loot, tents, boxes, vehicles. Link to comment Share on other sites More sharing options...
Gamers Crowd Posted August 21, 2014 Report Share Posted August 21, 2014 8:39:09 [DZMS]: Running Major Mission SM6. 8:39:12 Error in expression <52,(_coords select 1) - 6.8799, 0],6,1] ExecVM DZMSAISpawn; sleep 5; [[(_coords > 8:39:12 Error position: <ExecVM DZMSAISpawn; sleep 5; [[(_coords > 8:39:12 Error execvm: Type code, expected String 8:39:12 File z\addons\dayz_server\DZMS\Missions\Major\SM6.sqf, line 52 8:39:12 Warning Message: No entry 'bin\config.bin/CfgMagazines.ItemWoodFloorSuarter'. 8:39:12 Warning Message: No entry '.picture'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.scope'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: Error: creating magazine ItemWoodFloorSuarter with scope=private 8:39:12 Warning Message: No entry '.displayName'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.displayNameShort'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.nameSound'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.Library'. 8:39:12 Warning Message: No entry '.libTextDesc'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.type'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.count'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.maxLeadSpeed'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.initSpeed'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.reloadAction'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.modelSpecial'. 8:39:12 Warning Message: '/' is not a value 8:39:12 Warning Message: No entry '.ammo'. 8:39:12 Warning Message: '/' is not a value 8:43:33 "TIME SYNC: Local Time set to [2013,8,3,8,43]" Link to comment Share on other sites More sharing options...
RipSaw Posted August 21, 2014 Author Report Share Posted August 21, 2014 There seems to be an error with your SM6 mission, and I dont think "WoodFloorSuarter" Is a proper classname. Link to comment Share on other sites More sharing options...
Gamers Crowd Posted August 22, 2014 Report Share Posted August 22, 2014 I didn't edit anything. It's the ones I've downloaded from here Link to comment Share on other sites More sharing options...
RipSaw Posted August 22, 2014 Author Report Share Posted August 22, 2014 From my thread? These are outdated. Link to comment Share on other sites More sharing options...
Gamers Crowd Posted August 22, 2014 Report Share Posted August 22, 2014 ahhhh ok. I'll wait for the updated ones Link to comment Share on other sites More sharing options...
RipSaw Posted August 22, 2014 Author Report Share Posted August 22, 2014 I have installed WAI 2.0.4 on my server, so i sadly wont be updating this, maybe later in my spare time, but probably not. Link to comment Share on other sites More sharing options...
insertcoins Posted August 22, 2014 Report Share Posted August 22, 2014 I have installed WAI 2.0.4 on my server, so i sadly wont be updating this, maybe later in my spare time, but probably not. laaaame :p How is WAI 2.0.4 compared to DZMS? Link to comment Share on other sites More sharing options...
RipSaw Posted August 22, 2014 Author Report Share Posted August 22, 2014 In my opinion the AI in WAI is stronger, I am however not a fan of the non-random loot boxes in WAI at the moment, so I've decided im going to switch to DZMS tommorow, seeing as the launch of my server went smoother than expected, which means I'll have some spare time, I'll hit you up on steam when you get online tommmorow Insert, maybe we can share some ideas. Overall Pro's for WAI 2.0.4: - Stronger AI - Static Machine guns by default - Optional tank traps/minefiels around missions to prevent people from running the AI over - More missions Pro's for DZMS: - Easier to randomize/customize - Optional RPG's for the AI - Easier to develop custom missions - Easier to make more in-depth missions Tommorow Im going to make an Overpoch version for DZMS, and after that Im going to start working on trying to find a way to make DZMS use WAI's AI and probably add some M2's to the missions :) Link to comment Share on other sites More sharing options...
Gamers Crowd Posted August 23, 2014 Report Share Posted August 23, 2014 In my opinion the AI in WAI is stronger, I am however not a fan of the non-random loot boxes in WAI at the moment, so I've decided im going to switch to DZMS tommorow, seeing as the launch of my server went smoother than expected, which means I'll have some spare time, I'll hit you up on steam when you get online tommmorow Insert, maybe we can share some ideas. Overall Pro's for WAI 2.0.4: - Stronger AI - Static Machine guns by default - Optional tank traps/minefiels around missions to prevent people from running the AI over - More missions Pro's for DZMS: - Easier to randomize/customize - Optional RPG's for the AI - Easier to develop custom missions - Easier to make more in-depth missions Tommorow Im going to make an Overpoch version for DZMS, and after that Im going to start working on trying to find a way to make DZMS use WAI's AI and probably add some M2's to the missions :) Yes! OVERPOCH VERSION!!!!!!! AWESOME! :D Link to comment Share on other sites More sharing options...
RipSaw Posted August 23, 2014 Author Report Share Posted August 23, 2014 All good to go, doing some final testing :) Link to comment Share on other sites More sharing options...
Gamers Crowd Posted August 23, 2014 Report Share Posted August 23, 2014 All good to go, doing some final testing :) I'M READY! :D Link to comment Share on other sites More sharing options...
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