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Found 26 results

  1. This is the changed DZMS to have n Major Missions and m Minor Missions: 1) To configure the number of Major and Minor Missions, open the file DZMSConfig.sqf. 2) Inside it change the value of the variables: DONN_DZMS_Maj_n = 3; DONN_DZMS_Min_n = 3; Where the first is the number of Major Missions and the second is the number of Minor Missions. 3) When using static positions, make sure the number of positions is equal or greater than the total number of missions (Major Missions + Minor Missions). 4) Other changes: Bots only spawn when players get at a minimum distance of 700 meters from the mission. Download link: https://www.dropbox.com/s/ty6o1swda11gmnb/Multi%20Mission%20DZMS.7z?dl=0
  2. Download the files for DZMS Overpoch 1.0.6.2 Here: https://github.com/worldwidesorrow/DZMS-DayZMissionSystem-Overpoch This is an update to the DayZ Mission System by Vampire that was updated for DayZ Epoch 1.0.6.1 by ebayShopper: https://github.com/ebayShopper/DZMS-DayZMissionSystem This includes adding a few missions from EMS 0.3 by Fuchs: Updates: 1. Added a variable in DZMSConfig.sqf to enable the AI to have money in their wallets if ZSC is installed. //If you have ZSC installed then you can set this to true to place money in ai wallets. DZMSAICheckWallet = false; 2. Added the Overwatch weapons to the AI and Crate configs. 3. Expanded the selection of gear and vehicles available to the missions, AI config, and crate spawns. 4. Created additional crate spawning options. 5. Changed "UH60Wreck_DZ" to "UH60_ARMY_Wreck_burned_DZ" in minor mission SM4 because of "Cannot create non-ai vehicle UH60Wreck_DZ" error. 6. Converted the format of a few EMS 0.3 missions and added them to the mission spawning arrays. 7. There is an issue with the new small ammo boxes and medical crates which is not resolved. Here is a list of all of the Major and Minor missions with a few notes. Demo Video
  3. Grahame

    A3E DZMS

    ARMA3 DayZ Mission System (DZMS) This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation. The DayZ Mission System is a very good, lightweight and modular mission system. Credits There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch: Download Download from GitHub at: https://github.com/morgoth0/A3E-DZMS Installation Instructions If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server. The source files, including the three config files are located in the DZMS folder on GitHub Coming soon All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
  4. DZMS is a logic and useability rewrite of the DayZChernarus Mission System. DZMS should be considered as an "updated" DayZChernarus Mission System. Why Use DZMS instead of DayZChernarus MS? DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added! Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More! The Current Version is v1.2 Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects (Note: I have given The Fuchs permission to use DZMS as the base for EMS.)
  5. - What is VEMF? - VEMF is the Spiritual Successor to DZMS. VEMF Stands for Vampire's Epoch Mission Framework. VEMF is going to be a mission system designed specifically for Arma 3: Epoch. - How is VEMF different from DZMS? - VEMF is being designed to be a Mission Framework. VEMF will be more modular than DZMS allowing anyone to easily create an "Addon" for it. VEMF will not be a "fetch the box" mission system, it will be much much broader; A-B, Multiple Ending, Vehicle Convoys, Vehicle Capture, Manhunts, Investigation/Exploration, and more! VEMF will run entirely on the server side, in a server-side PBO. - When Will it be Done? - VEMF is still a work in progress. The current version is WIP. - Example Videos - - Github - https://github.com/SMVampire/VEMF
  6. Hi! How to add napf map dzms mission System?
  7. Before I get into this... THANK ZUPA FOR THE SCRIPT! DZMS Ai with Gold Coins Script / Addon Onto the tutorial! Open up: DZMSAISpawn.sqf which is located in: Server.pbo > DZMS > Scripts Once you've opened up DZMSAISpawn.sqf, search for this: //Add the behaviour _unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; _unit setCombatMode "YELLOW"; _unit setBehaviour "COMBAT"; Below the last line add this: //Zupa Currency _unit setVariable["headShots",20,true]; So it will look like this: //Add the behaviour _unit enableAI "TARGET"; _unit enableAI "AUTOTARGET"; _unit enableAI "MOVE"; _unit enableAI "ANIM"; _unit enableAI "FSM"; _unit setCombatMode "YELLOW"; _unit setBehaviour "COMBAT"; //Zupa Currency _unit setVariable["headShots",20,true]; Once you have done this repack and upload! Your done! Configuration Value If you want to change the value of the money spawning on each AI,change the value: _unit setVariable["headShots",20,true]; to _unit setVariable["headShots",WHATEVER YOU WANT,true]; Souls HIVE If you are using Souls HIVE, then instead of: _unit setVariable["headShots",20,true]; Change to: _unit setVariable["CashMoney",5000,true]; Variable Value If you want the AI to spawn variable values then add this: _cash = round(random 20) * 1000; // number between 0 and 20 000 Above this: _unit setVariable["headShots",20,true]; But change the line above to _unit setVariable["headShots",_cash,true]; This will spawn money on the AI between 0 and 20,000 Gold Coins on each AI Special thanks to: MCPimpin - Original Poster Zupa - Single Currency and AI Addon Soul - Custom Hive for Single Currency TheVampire - DZMS Links: I take no credit, just informing people! See it working at: 206.221.176.66:2602
  8. With permission of TheVampire I'm releasing a modification of his DZMS. All credits go to TheVampire. Further thanks to Smitty Jagerman and NigeyS for coordinate contributions. DZMSHotSpots basically is a copy of DZMS, configured to run a permanent treasure hunting mission, incidently creating PvP-HotSpots as well as roadblock ambushes. Download: https://dl.dropboxusercontent.com/u/90098571/DZMSHotSpots/DZMSHotSpots.rar Major Missions: A crate is hidden on the map. Possible locations are marked but players have to search for the correct one. Markers are circles with a question mark in their center. The crate is somewhere in this circle, but not in the center. The map markers will create hotspots for your players to converge and have PvP, typically in a close quarter environment. Each mission starts with a different set of possible locations, thus making lurking at likely positions infeasible. There is always a major mission running. As soon as a mission is finished, a new set of possible locations will be marked on the map and a new crate will be placed. Minor Missions: Roadblocks are created, these are not marked on the map. Some AI are manning the ambush. In the missions "RBFort","RBSandBags","RBTankTraps", a small crate is placed within a static scenery. "RBVehicleArmed" features an armed vehicle as prize. Installation & Configuration: Miscellaneous: Edit 2014-08-27: Screenshots Edit 2014-09-05: Info about new minor missions (roadblocks) added above. Screenshots: Edit 2014-09-06: changes to map markers and minor mission intervall, see post below. Edit 2014-09-08: Debug mode expanded: Edit 2014-09-13: optional DZAI damage handler enabled. With permission from Face now the sophisticated DZAI damage handler can be used for DZMSHotspot AI! See post 31 and the installation instructions above for details. Edit 2014-10-10: info about Takistan and Mirislavl coordinate contributions added. Edit 2016-12-16: replaced dropbox links
  9. I am wanting to edit what spawns in the mission crates for DZMS and WAI, Im just wondering if anyone has some already modified configs i could look at for ideas.
  10. In my server,I only install the epoch mod and DZMS mod. But no missions were started or showed on map after I entered the game. Is it necessary to start a mission by the server admin manually?Or it will start automatically, so I need be patient? Please help, thanks.
  11. Hey, These are my additions to Vampire's DZMS, specifically for Epoch First of all, install DZMS the normal way. Now download the following files: Major Missions: https://www.dropbox.com/s/gq62gji8t5q90jl/Major.rar Minor Missions: https://www.dropbox.com/s/0qbikof7eb75ftk/Minor.rar DZMSWeaponCrateList.sqf: https://www.dropbox.com/s/eehb0971wgdism0/DZMSWeaponCrateList.sqf DZMSBox.sqf: https://www.dropbox.com/s/j8m5k73f6a417kt/DZMSBox.sqf Overwrite the default DZMS files with these. Features: - Nearly ALL weapons in ArmA - Random vehicle arrays - Armed Vehicles - More weapon classes - More types of loot crates - Missions using all of the above! Please leave any bugs/suggestions/feedback here :)
  12. Hello, I installed DZMS on my server and it was working fine missions where popping up no problem. Next i installed WAI and that worked fine but i noticed that the DZMS missions were no longer popping up. I also installed DZAI 3rd and the roaming AI are working. In the install directions for DZMS it told me to put this [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; in my server_monitor.sqf at the bottom of the WAI and DZAI lines like this [] call compile preprocessFileLineNumbers "\z\addons\dayz_server\DZAI\init\dzai_initserver.sqf"; [] ExecVM "\z\addons\dayz_server\WAI\init.sqf"; [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; allowConnection = true; anyone have any idea why DZMS would stop working after WAI was installed? Are they not compatible Thanks Alec [note:] sorry if this is the wrong place for this.
  13. hey guys, so me and my friend wanna add 50 .cal to DZMS. I tried to spawn in the machine gun as a building(vehicle) in missions, and they do spawn in, but seems like the AIs don't use it. Is there a way to spawn it with an AI using it or can't do this on DZMS? This is what I add in each mission sql: i add in "_gunner" in private private ["_missName","_coords","_base1","_base2","_base3","_base4","_base5","_base6","_base7","_base8","_base9","_base10","_base11","_base12","_base13","_base14","_base15","_base16","_base17","_veh1","_vehicle","_crate","_gunner"]; then i add in spawn in gunner as a building before spawn in AI units //gunner _gunner=createVehicle ["M2StaticMG",[(_coords select 0) - 7.5078, (_coords select 1) + 7.2578,0],[], 0, "CAN_COLLIDE"]; Once again, the machine gun do spawn in, and player can use it, but the AI don't use it
  14. Hi, I have a script that I got somewhere in this forum that allows me to define an AI helicopter patrol by setting waypoints to define their path. So I have a squad of three that go around both Tavi islands before starting all over again. This was before I started playing around with DZMS, DZAI, and WickedAI. I I haven't nearly learned enough about them yet but was looking for some assistance to shorten my learning curve. Things I what to be able to do... If they spot a player, have the helis land and let out some soldiers to hunt them down, improve their aggressiveness, and also let them spot players on foot. I'm told that AI in air vehicles cannot spot players on foot but I recall playing on an Origins server a long time ago where they would also spot people on foot as well as in vehicles. So is it possible? I believe I also saw some missions (I think in WAI) that had helis land and deploy troops so it seems that it would be possible to do that as long as the AI can spot players. If I could create roving heli patrols defined by a set of way points in any of the current systems (DZMS, DZAI, WAI), I'd make the switch but most seem to just define a patrol area based on a center point and radius. So can any of this be done? Thanks, Bob
  15. I'm changing the loot/weapons on AI in DZAI from epoch weapons to overwatch, if anyone can post their files of their DZAI for an overpoch server I would appreciate it. Tried looking for a public one but couldn't find one. Cheers
  16. I have no RPT errors on this matter, and both AI systems are leaving the AI on the map after the missions time out. Loot disappears, and static guns, but walking AI stay behind. I have replaced all the files for both systems, and I am hoping for some suggestions/ thanks. williamv
  17. Hi, I noticed on the dzms missions that players are dying from ai in one shot, even though they still may have above 0 blood. I was wondering if there was a way to fix this and how to do so. Thanks!
  18. I use DZMS along side of WAI in my chernarus overpoch server with no errors but on taviana i get this error on every major mission finish. But everything mission wise is fine, all items and ai spawn/despawn properly as well as displayed messages. waitUntil {DZMSMajDone}; DZMSMajDone = nil; };> 0:58:38 Error position: <DZMSMajDone}; DZMSMajDone = nil; };> 0:58:38 Error Undefined variable in expression: dzmsmajdone 0:58:38 File z\addons\dayz_server\DZMS\Scripts\DZMSMajTimer.sqf, line 42 0:58:38 Error in expression <or Mission %1.",_varName]; any ideas or fixes?
  19. Hey guys, I need a working script for 1.0.5.1 that will remove AI from safezones. I am using "InfiSTAR's safezone script", "WAI" and "DZMS". Anyone have a link to a working and tested script? Thanks!
  20. Alright I've hit a wall and hopefully someone can help me out. I'm adding the C130 (EM1.sqf) mission in and my goal is to make this particular mission much harder but with better loot in the boxes. I have created another DZMSBox.sqf (DZMSC130Box.sqf) and DZMSWeaponCrateLoot.sqf (DZMSC130WeaponCrate.sqf) with the intention of calling the new "boxes". I have added the new calls to the init and Functions hoping this would load the new files. I'm either missing something or this is not possible... All of the crates are still filling up with the default loot. Someone please advise. I will paste the configured .SQFs below: DZMSInit: http://pastebin.com/gNiQhTBQ DZMSFunctions: http://pastebin.com/qXv57w09 DZMSBox: http://pastebin.com/q2QER1J6 DZMSC130Crate: http://pastebin.com/AzjzQL63 EM1 Mission: http://pastebin.com/HPZNgGkt
  21. Hello guys, having some trouble with my server. My arma2oaserver.RPT has grown up to nearly 1. GB within 1 night server on time. Its allways the Error: 16:57:57 Error Not defined variable: dzmsmindone 16:57:57 File z\addons\dayz_server\EMS\Scripts\DZMSMinTimer.sqf, line 36 16:57:57 Error in expression <or Mission %1.",_varName]; . How can i fix it ?
  22. Hi All, Having an odd issue with a couple of missions that are spawning fine but the Ai sometimes seem to have no weapons ? Vehicles spawn and patrol round as do the Ai but the Ai seem to just run about with no weapons at all Don't see any errors If anyone has an idea what I can check for that would be great Mission this seems to happen on is as below (standard SM5 with a couple of changes to vehicles to make it a little easier for players) /* Hummer Wreck by lazyink (Full credit for code to TheSzerdi & TAW_Tonic) Updated to new format by Vampire */ private ["_missName","_coords","_crash","_crate"]; //Name of the Mission _missName = "Bandit Humvee Crash"; //DZMSFindPos loops BIS_fnc_findSafePos until it gets a valid result _coords = call DZMSFindPos; [nil,nil,rTitleText,"A Humvee has crashed! Check your map for the location!", "PLAIN",10] call RE; //DZMSAddMinMarker is a simple script that adds a marker to the location [_coords,_missName] ExecVM DZMSAddMinMarker; //Add the scenery _crash = createVehicle ["HMMWVwreck",_coords,[], 0, "CAN_COLLIDE"]; //DZMSProtectObj prevents it from disappearing [_crash] call DZMSProtectObj; //Add and fill the crate _crate = createVehicle ["RULaunchersBox",[(_coords select 0) - 14, _coords select 1,0],[], 0, "CAN_COLLIDE"]; [_crate,"weapons"] ExecVM DZMSBoxSetup; [_crate] call DZMSProtectObj; //DZMSAISpawn spawns AI to the mission. //Usage: [_coords, count, skillLevel] [_coords,3,1,"DZMSUnitsMinor"] call DZMSAISpawn; sleep 1; [_coords,3,1,"DZMSUnitsMinor"] call DZMSAISpawn; //////////////AI Vehicles//////////// y=floor(random 9); //0-7 if (y == 0) then { [[(_coords select 0)+ 65, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"Offroad_DSHKM_Gue_DZE",1] spawn vehicle_patrol; }; if (y == 1) then { [[(_coords select 0)+ 55, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"GAZ_Vodnik",1] spawn vehicle_patrol; }; if (y == 2) then { [[(_coords select 0)+ 45, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"ArmoredSUV_PMC",1] spawn vehicle_patrol; }; if (y == 3) then { [[(_coords select 0)+ 35, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"BAF_Jackal2_L2A1_D",1] spawn vehicle_patrol; }; if (y == 4) then { [[(_coords select 0)+ 70, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"BTR40_MG_TK_INS_EP1",1] spawn vehicle_patrol; }; if (y == 5) then { [[(_coords select 0)+ 30, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"UAZ_MG_TK_EP1",1] spawn vehicle_patrol; }; if (y == 6) then { [[(_coords select 0)+ 60, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"HMMWV_TOW_DES_EP1",1] spawn vehicle_patrol; }; if (y == 7) then { [[(_coords select 0)+ 50, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"HMMWV_Armored",1] spawn vehicle_patrol; }; if (y == 8) then { [[(_coords select 0)+ 40, _coords select 1, 0],[(_coords select 0)+ 40, _coords select 1, 0],50,2,"SUV_Camo",1] spawn vehicle_patrol; }; //////////////AI Vehicles//////////// w=floor(random 9); //0-7 if (w == 0) then { [[(_coords select 0)+ 65, _coords select 1, 0],[(_coords select 0)+ 30, _coords select 1, 0],50,2,"Offroad_DSHKM_Gue_DZE",1] spawn vehicle_patrol; }; if (w == 1) then { [[(_coords select 0)+ 55, _coords select 1, 0],[(_coords select 0)+ 35, _coords select 1, 0],50,2,"GAZ_Vodnik",1] spawn vehicle_patrol; }; if (w == 2) then { [[(_coords select 0)+ 45, _coords select 1, 0],[(_coords select 0)+ 45, _coords select 1, 0],50,2,"ArmoredSUV_PMC",1] spawn vehicle_patrol; }; if (w == 3) then { [[(_coords select 0)+ 35, _coords select 1, 0],[(_coords select 0)+ 50, _coords select 1, 0],50,2,"BAF_Jackal2_L2A1_D",1] spawn vehicle_patrol; }; if (w == 4) then { [[(_coords select 0)+ 70, _coords select 1, 0],[(_coords select 0)+ 55, _coords select 1, 0],50,2,"BTR40_MG_TK_INS_EP1",1] spawn vehicle_patrol; }; if (w == 5) then { [[(_coords select 0)+ 30, _coords select 1, 0],[(_coords select 0)+ 60, _coords select 1, 0],50,2,"UAZ_MG_TK_EP1",1] spawn vehicle_patrol; }; if (w == 6) then { [[(_coords select 0)+ 60, _coords select 1, 0],[(_coords select 0)+ 25, _coords select 1, 0],50,2,"HMMWV_TOW_DES_EP1",1] spawn vehicle_patrol; }; if (w == 7) then { [[(_coords select 0)+ 50, _coords select 1, 0],[(_coords select 0)+ 50, _coords select 1, 0],50,2,"HMMWV_Armored",1] spawn vehicle_patrol; }; if (w == 8) then { [[(_coords select 0)+ 40, _coords select 1, 0],[(_coords select 0)+ 55, _coords select 1, 0],50,2,"SUV_Camo",1] spawn vehicle_patrol; }; sleep 1; //Wait until the player is within 30 meters and also meets the kill req [_coords,"DZMSUnitsMinor"] call DZMSWaitMissionComp; //Let everyone know the mission is over [nil,nil,rTitleText,"The crash site has been secured by survivors!", "PLAIN",6] call RE; diag_log format["[DZMS]: Minor SM5 Humvee Crash Mission has Ended."]; deleteMarker "DZMSMinMarker"; deleteMarker "DZMSMinDot"; //Let the timer know the mission is over DZMSMinDone = true;
  23. Hey guys! I tried to add weapons to my server, and i using DZMS, but everytime i add a weapon, the server wont work. i checked the log file, the only thing it showed was, that it could not find my server_monitor.sqf. even tho i didnt move it- Please help me! :D
  24. I am getting some errors about my DZMSbox.sqf and it happens LOADS of times in the RPT log starting on like 1878. Im sure this is one of the main causes of why my server has some bad FPS at the moment. Can you help me find the error? Attached the box.sqf and my RPT log. Thanks! ERROR 23:52:28 Error Missing { 23:52:28 File z\addons\dayz_server\DZMS\Scripts\DZMSBox.sqf, line 115 23:52:28 Error in expression <ate addWeaponCargoGlobal [_item, 1]; The code looks all fine to me. Thanks for all the help! KCR DZMSbox.txt arma2oaserver.txt DZMSWeaponCrateList.txt
  25. When I install this script, nothing on my server works. [] ExecVM "\z\addons\dayz_server\DZMS\DZMSInit.sqf"; Is the line you are meant to add to your server.pbo. I've followed the install instructions perfectly but nothing is working once I put that line in and repack it, any help? ERRORS I AM RECEIVING ONCE ADDING THE LINE TO MY SERVER.PBO ABOVE THE ALLOW CONNECTION LINE: 10:47:24 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found 10:47:24 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\dynamic_vehicle.sqf not found 10:47:24 Warning Message: Script z\addons\dayz_server\missions\DayZ_Epoch_11.Chernarus\mission.sqf not found 10:47:24 "Res3tting B!S effects..." 10:47:24 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found I would prefer to have a system that spawns crates of loot instead of AI, i'm guessing thats configurable in the DZMS files but I would prefer to not touch them and get a crate spawning script instead. ~Chiki
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