GhostTown Posted February 20, 2014 Report Share Posted February 20, 2014 You can configure WickedAI to do vehicle patrols, but they dont have vehicle patrols at missions. Just going off of what I read. I have yet to try WAI. I love your system Vamp! I just feel its kinda the same as most others with the AI just standing around. I just wish there was more to it such as vehicle patrols.. or the AI actually move around and patrol the area they are guarding. Link to comment Share on other sites More sharing options...
TheVampire Posted February 20, 2014 Report Share Posted February 20, 2014 Just going off of what I read. I have yet to try WAI. I love your system Vamp! I just feel its kinda the same as most others with the AI just standing around. I just wish there was more to it such as vehicle patrols.. or the AI actually move around and patrol the area they are guarding. Future features, just need to get the current bugs worked out to do it one step at a time Link to comment Share on other sites More sharing options...
GhostTown Posted February 20, 2014 Report Share Posted February 20, 2014 Your my hero Vamp! What kind of cookies should I make you? :) Link to comment Share on other sites More sharing options...
RipSaw Posted February 20, 2014 Author Report Share Posted February 20, 2014 WAI has one mission that has a patrolling humvee at it. Some missions also call in a helicopter that paradrops in more soldier for support. Link to comment Share on other sites More sharing options...
Anthraxx Posted February 20, 2014 Report Share Posted February 20, 2014 Updated and works fine with the new SM2 file. Too bad you are switching to WAI again!, I'll keep this one! Link to comment Share on other sites More sharing options...
RipSaw Posted February 20, 2014 Author Report Share Posted February 20, 2014 I'll still be working with vampire to improve DZMS, its just that my server is running WAI at the moment, so this particular addition (which now works) won't need tons of support. I'll still be around for questions though. Link to comment Share on other sites More sharing options...
GhostTown Posted February 20, 2014 Report Share Posted February 20, 2014 What do you honestly prefer? DZMS or WAI? Link to comment Share on other sites More sharing options...
RipSaw Posted February 20, 2014 Author Report Share Posted February 20, 2014 In its current state I personally prefer WAI, however, I think DZMS has lots of potential and will most likely be better than WAI once its in a further stage of development. Link to comment Share on other sites More sharing options...
Skyway Posted February 25, 2014 Report Share Posted February 25, 2014 waitUntil {DZMSMinDone}; DZMSMinDone = nil; };> 20:12:05 Error position: <DZMSMinDone}; DZMSMinDone = nil; };> 20:12:05 Error Undefined variable in expression: dzmsmindone 20:12:05 File z\addons\dayz_server\DZMS\Scripts\DZMSMinTimer.sqf, line 42 20:12:05 Error in expression <or Mission %1.",_varName]; Link to comment Share on other sites More sharing options...
RipSaw Posted February 25, 2014 Author Report Share Posted February 25, 2014 Try downloading the latest DZMSMinTimer.sqf from Vampire's Github, since I didnt change anything to that file. Link to comment Share on other sites More sharing options...
Kroenen Posted February 25, 2014 Report Share Posted February 25, 2014 In its current state I personally prefer WAI, however, I think DZMS has lots of potential and will most likely be better than WAI once its in a further stage of development. I'm slightly confused by this. I always thought DZMS was a mission system, and WAI is an AI system (like DZAI or Sarge). I've been using DZAI for a long time now for my static AI bases, and from what understand, DZMS uses Epochs built in AI (addunit). Or am I missing something obvious here...? Link to comment Share on other sites More sharing options...
WEB11 Posted February 25, 2014 Report Share Posted February 25, 2014 I'm slightly confused by this. I always thought DZMS was a mission system, and WAI is an AI system (like DZAI or Sarge). I've been using DZAI for a long time now for my static AI bases, and from what understand, DZMS uses Epochs built in AI (addunit). Or am I missing something obvious here. WAI is both a mission system and AI system. RipSaw 1 Link to comment Share on other sites More sharing options...
LawlessYT Posted February 27, 2014 Report Share Posted February 27, 2014 Hello ^^ i tried to put your DZMS addition but it's doesn't work, missions spawn, marker too but not AI ... and when i try to secure the crash for example, nothing happen here is my RPT file ===================================================================== == E:\steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe == "E:\steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe" -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;ca;@DayZ_Epoch1042;2380\@bliss -port=3085 -profiles=2380 -config=2380\server-am7rL.cfg -cfg=2380\arma2.cfg -name=cfgdayzDEFAULT -world=Chernarus -cpuCount=2 -exThreads=1 -noSound ===================================================================== Exe timestamp: 2014/01/24 19:01:40 Current time: 2014/02/27 13:44:20 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ 13:45:35 Server error: Player without identity (T2S)LawlessYT (id 1393148459) 13:47:00 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 13:47:00 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 13:47:00 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 13:47:00 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 13:47:09 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 13:47:11 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]" 13:47:11 "DayZ Epoch: MPframework inited" 13:47:51 "Res3tting B!S effects..." 13:47:52 "HIVE: Starting" 13:47:52 "HIVE: trying to get objects" 13:47:52 "HIVE: found 316 objects" 13:47:52 "HIVE: Commence Object Streaming..." 13:47:52 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 13:47:54 "HIVE: got 0 Epoch Objects and 316 Vehicles" 13:47:56 "Res3tting B!S effects..." 13:48:02 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 13:48:02 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 13:48:06 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 13:48:06 UH1Y_DZE: ObsGun - unknown animation source ObsGun 13:48:15 Cannot create non-ai vehicle An22017, 13:48:18 "HIVE: Vehicle Spawn limit reached!" 13:48:18 "HIVE: Spawning # of Debris: 100" 13:48:18 "HIVE: Spawning # of Ammo Boxes: 3" 13:48:18 "HIVE: Spawning # of Veins: 50" 13:48:18 "Total Number of spawn locations 5" 13:48:18 "EPOCH EVENTS INIT" 13:48:19 "DEBUG VEIN: on road [9266.43,8955.37]" 13:48:20 "DEBUG VEIN: on road [12685.6,12635.7]" 13:48:21 "DEBUG: Too many at [2819.16,5274.26]" 13:48:21 "DEBUG VEIN: Too many objects at [6748.8,6101.73]" 13:48:22 "DEBUG VEIN: Too many objects at [5164.67,9113.7]" 13:48:23 "TIME SYNC: Local Time set to [2013,8,3,16,48]" 13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17) 13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move 13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9) 13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move 13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9) 13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move 13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9) 13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move 13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11) 13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S 13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S 13:49:22 [DZMS]: Starting DayZ Mission System. 13:49:22 [DZMS]: Relations not found! Using DZMS Relations. 13:49:22 [DZMS]: Currently Running Version: RC1.1 13:49:22 [DZMS]: Mission and Extended Configuration Loaded! 13:49:22 [DZMS]: chernarus Detected. Map Specific Settings Adjusted! 13:49:22 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 13:49:22 [DZMS]: loading execVM sqf scripts. 13:49:22 [DZMS]: loading compiled functions. 13:49:22 [DZMS]: loading all other functions. 13:49:22 [DZMS]: Mission Functions Script Loaded! 13:49:22 [DZMS]: Major Mission Clock Starting! 13:49:22 [DZMS]: Minor Mission Clock Starting! 13:49:22 [DZMS]: Mission Marker Loop for JIPs Starting! 13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton 13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton 13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton 13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton 13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton 13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton 13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton 13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton 13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton 13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton 13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton 13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton 13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton 13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton 13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton 13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton 13:51:43 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 13:56:43 "TIME SYNC: Local Time set to [2013,8,3,16,56]" 13:57:36 [DZMS]: Running Minor Mission SM3. 13:57:38 Error in expression <) - 20, (_coords select 1) - 15,0],6,0] ExecVM DZMSAISpawn; sleep 3; [[(_coords > 13:57:38 Error position: sleep 3; [[(_coords > 13:57:38 Error execvm: Type code, expected String 13:57:38 File z\addons\dayz_server\DZMS\Missions\Minor\SM3.sqf, line 44 13:57:48 Server: Object 3:102 not found (message 91) 13:57:48 Server: Object 3:101 not found (message 99) 13:57:48 Server: Object 3:104 not found (message 91) 13:59:46 [DZMS]: Running Major Mission SM2. 13:59:53 Error in expression sleep 5; [_coords,6,1] ExecVM DZMSAISpawn; sleep 5; [_coords,6,> 13:59:53 Error position: sleep 5; [_coords,6,> 13:59:53 Error execvm: Type code, expected String 13:59:53 File z\addons\dayz_server\DZMS\Missions\Major\SM2.sqf, line 52 14:00:04 "RUNNING EVENT: crash_spawner on [2014,2,27,17,0]" 14:01:01 "get: STRING (155792454), sent: STRING (155792454)" 14:01:01 "DISCONNECT: (T2S)LawlessYT (155792454) Object: B 1-1-B:1 ((T2S)LawlessYT) REMOTE, _characterID: 33 at loc [7857.4,8540.3,0.00183105]" 14:01:01 Client: Remote object 3:6 not found 14:01:43 "TIME SYNC: Local Time set to [2013,8,3,17,1]" Link to comment Share on other sites More sharing options...
maxpayne25 Posted February 27, 2014 Report Share Posted February 27, 2014 The same thing. No AI's, too much loot. Box with 51 oz gold on it and stuff like this. Link to comment Share on other sites More sharing options...
LawlessYT Posted February 27, 2014 Report Share Posted February 27, 2014 for me, the stuff seems legit, not to much but no AI's too I am not very good to code or read a code, so, i don't understand the error --' Link to comment Share on other sites More sharing options...
TheVampire Posted February 27, 2014 Report Share Posted February 27, 2014 A recent update to DZMS has broke this addition that Ripsaw put together. Unless he updates it, it doesn't work for now. Link to comment Share on other sites More sharing options...
LawlessYT Posted February 27, 2014 Report Share Posted February 27, 2014 ok, thanks ^^ Link to comment Share on other sites More sharing options...
RipSaw Posted February 27, 2014 Author Report Share Posted February 27, 2014 I won't be updating this addition for a while... Busy with exams. Link to comment Share on other sites More sharing options...
LawlessYT Posted February 27, 2014 Report Share Posted February 27, 2014 so, have you got an idea to customize at least the loots ? Link to comment Share on other sites More sharing options...
RipSaw Posted February 27, 2014 Author Report Share Posted February 27, 2014 Add/remove weapons from the lists in DZMSWeaponlist.sqf and change the items in DZMSbox.sqf. All this addon did was make it more specific. Link to comment Share on other sites More sharing options...
LawlessYT Posted February 27, 2014 Report Share Posted February 27, 2014 i can put some gold in box randomly ( like between 1oz & 20oz for example ) ? Link to comment Share on other sites More sharing options...
RipSaw Posted February 27, 2014 Author Report Share Posted February 27, 2014 Yes, just add the money part from the money crate to the crates you want. Link to comment Share on other sites More sharing options...
LawlessYT Posted February 27, 2014 Report Share Posted February 27, 2014 cool, thanks ^^ Link to comment Share on other sites More sharing options...
A Pollo Posted March 9, 2014 Report Share Posted March 9, 2014 I got this to work with the newest update. Just had to change a few things. I do have a problem though. The DZMSBoxSetup function puts WAYYY too many items in the crates. Going to figure this out tonight. I can give the fixed files to RipSaw if he wants to add them to the dropbox. Friendly 1 Link to comment Share on other sites More sharing options...
RipSaw Posted March 21, 2014 Author Report Share Posted March 21, 2014 Yeah if you PM them to me I'll add them. The loot was already crazy in my version. It had something to do with the values in DZMSbox. Link to comment Share on other sites More sharing options...
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