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DZMS Epoch Additions


RipSaw

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You can configure WickedAI to do vehicle patrols, but they dont have vehicle patrols at missions.

Just going off of what I read.

I have yet to try WAI.

 

I love your system Vamp!

I just feel its kinda the same as most others with the AI just standing around.

I just wish there was more to it such as vehicle patrols.. or the AI actually move around and patrol the area they are guarding.

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Just going off of what I read.

I have yet to try WAI.

 

I love your system Vamp!

I just feel its kinda the same as most others with the AI just standing around.

I just wish there was more to it such as vehicle patrols.. or the AI actually move around and patrol the area they are guarding.

 

Future features, just need to get the current bugs worked out to do it one step at a time

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waitUntil {DZMSMinDone};
DZMSMinDone = nil;
};>
20:12:05   Error position: <DZMSMinDone};
DZMSMinDone = nil;
};>
20:12:05   Error Undefined variable in expression: dzmsmindone
20:12:05 File z\addons\dayz_server\DZMS\Scripts\DZMSMinTimer.sqf, line 42
20:12:05 Error in expression <or Mission %1.",_varName];
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In its current state I personally prefer WAI, however, I think DZMS has lots of potential and will most likely be better than WAI once its in a further stage of development.

I'm slightly confused by this. I always thought DZMS was a mission system, and WAI is an AI system (like DZAI or Sarge).

 

I've been using DZAI for a long time now for my static AI bases, and from what  understand, DZMS uses Epochs built in AI (addunit).

 

Or am I missing something obvious here...?

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I'm slightly confused by this. I always thought DZMS was a mission system, and WAI is an AI system (like DZAI or Sarge).

 

I've been using DZAI for a long time now for my static AI bases, and from what  understand, DZMS uses Epochs built in AI (addunit).

 

Or am I missing something obvious here.

 

WAI is both a mission system and AI system.

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Hello ^^ i tried to put your DZMS addition but it's doesn't work, missions spawn, marker too but not AI ... and when i try to secure the crash for example, nothing happen

 

here is my RPT file 

=====================================================================

== E:\steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe

== "E:\steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe" -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;ca;@DayZ_Epoch1042;2380\@bliss -port=3085 -profiles=2380 -config=2380\server-am7rL.cfg -cfg=2380\arma2.cfg -name=cfgdayzDEFAULT -world=Chernarus -cpuCount=2 -exThreads=1 -noSound

=====================================================================

Exe timestamp: 2014/01/24 19:01:40

Current time: 2014/02/27 13:44:20

Version 1.62.103718

Item STR_EPOCH_BULK_DESC_MP5SD listed twice

Item STR_ACTIONS_BUILD listed twice

Item STR_EQUIP_NAME_41 listed twice

Item STR_EQUIP_DESC_41 listed twice

Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/

Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/

Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/

Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/

Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/

Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/

Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/

Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/

Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/

Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/

Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/

Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/

Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/

Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/

Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/

Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/

Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/

Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/

Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).

Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably).

Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/

Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/

Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/

Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/

Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/

Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/

Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/

Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/

Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/

Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/

Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/

Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/

Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/

Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/

Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/

Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/

Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/

Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/

Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/

Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/

Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/

Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/

Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/

Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/

Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/

Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/

Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/

Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/

Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/

Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/

Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/

Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/

Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/

Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/

Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/

Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/

Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/

Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/

Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/

Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/

Obsolete class Animations defined in bin\config.bin/RscCompass/

Obsolete class Animations defined in bin\config.bin/RscWatch/

13:45:35 Server error: Player without identity (T2S)LawlessYT (id 1393148459)

13:47:00 Strange convex component288 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component289 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component290 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component291 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component292 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component293 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component294 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component295 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component296 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component297 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component298 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component299 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component300 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component301 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component302 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component303 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component304 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component305 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component306 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component307 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component308 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component309 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component310 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component311 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component312 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component313 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component314 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component315 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component316 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component317 in warehouse\models\warehouse.p3d:geometry

13:47:00 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire

13:47:00 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView

13:47:00 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView

13:47:09 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl

13:47:11 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]"

13:47:11 "DayZ Epoch: MPframework inited"

13:47:51 "Res3tting B!S effects..."

13:47:52 "HIVE: Starting"

13:47:52 "HIVE: trying to get objects"

13:47:52 "HIVE: found 316 objects"

13:47:52 "HIVE: Commence Object Streaming..."

13:47:52 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852

13:47:54 "HIVE: got 0 Epoch Objects and 316 Vehicles"

13:47:56 "Res3tting B!S effects..."

13:48:02 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret

13:48:02 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun

13:48:06 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret

13:48:06 UH1Y_DZE: ObsGun - unknown animation source ObsGun

13:48:15 Cannot create non-ai vehicle An22017,

13:48:18 "HIVE: Vehicle Spawn limit reached!"

13:48:18 "HIVE: Spawning # of Debris: 100"

13:48:18 "HIVE: Spawning # of Ammo Boxes: 3"

13:48:18 "HIVE: Spawning # of Veins: 50"

13:48:18 "Total Number of spawn locations 5"

13:48:18 "EPOCH EVENTS INIT"

13:48:19 "DEBUG VEIN: on road [9266.43,8955.37]"

13:48:20 "DEBUG VEIN: on road [12685.6,12635.7]"

13:48:21 "DEBUG: Too many at [2819.16,5274.26]"

13:48:21 "DEBUG VEIN: Too many objects at [6748.8,6101.73]"

13:48:22 "DEBUG VEIN: Too many objects at [5164.67,9113.7]"

13:48:23 "TIME SYNC: Local Time set to [2013,8,3,16,48]"

13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 17)

13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPercMrunSnonWnonDfr.InterpolateTo: Bad move

13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: item count not multiple of 2 (is 9)

13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDl.InterpolateTo: Bad move

13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: item count not multiple of 2 (is 9)

13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDb.InterpolateTo: Bad move

13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: item count not multiple of 2 (is 9)

13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDbr.InterpolateTo: Bad move

13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: item count not multiple of 2 (is 11)

13:48:33 bin\config.bin/CfgMovesZombie/States/AmovPpneMrunSnonWnonDfr.InterpolateTo: Bad move

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medicEnd

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic0

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic1

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic2

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic3

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic3

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic4

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic5

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic4

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDnon_medic5

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0S

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic0

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic1

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.ConnectTo: Bad move AinvPknlMstpSnonWnonDr_medic2

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDnon_medic0S

13:48:33 bin\config.bin/CfgMovesZombie/States/AinvPknlMstpSnonWnonDnon_medic.InterpolateTo: Bad move AinvPknlMstpSnonWnonDr_medic0S

13:49:22 [DZMS]: Starting DayZ Mission System.

13:49:22 [DZMS]: Relations not found! Using DZMS Relations.

13:49:22 [DZMS]: Currently Running Version: RC1.1

13:49:22 [DZMS]: Mission and Extended Configuration Loaded!

13:49:22 [DZMS]: chernarus Detected. Map Specific Settings Adjusted!

13:49:22 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted!

13:49:22 [DZMS]: loading execVM sqf scripts.

13:49:22 [DZMS]: loading compiled functions.

13:49:22 [DZMS]: loading all other functions.

13:49:22 [DZMS]: Mission Functions Script Loaded!

13:49:22 [DZMS]: Major Mission Clock Starting!

13:49:22 [DZMS]: Minor Mission Clock Starting!

13:49:22 [DZMS]: Mission Marker Loop for JIPs Starting!

13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton

13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton

13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton

13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton

13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton

13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton

13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton

13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton

13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton

13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton

13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton

13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton

13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton

13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton

13:50:52 Error: Bone leftshoulder doesn't exist in some skeleton

13:50:52 Error: Bone rightshoulder doesn't exist in some skeleton

13:51:43 "CLEANUP: INITIALIZING CLEANUP SCRIPT"

13:56:43 "TIME SYNC: Local Time set to [2013,8,3,16,56]"

13:57:36 [DZMS]: Running Minor Mission SM3.

13:57:38 Error in expression <) - 20, (_coords select 1) - 15,0],6,0] ExecVM DZMSAISpawn;

sleep 3;

[[(_coords >

13:57:38 Error position: sleep 3;

[[(_coords >

13:57:38 Error execvm: Type code, expected String

13:57:38 File z\addons\dayz_server\DZMS\Missions\Minor\SM3.sqf, line 44

13:57:48 Server: Object 3:102 not found (message 91)

13:57:48 Server: Object 3:101 not found (message 99)

13:57:48 Server: Object 3:104 not found (message 91)

13:59:46 [DZMS]: Running Major Mission SM2.

13:59:53 Error in expression sleep 5;

[_coords,6,1] ExecVM DZMSAISpawn;

sleep 5;

[_coords,6,>

13:59:53 Error position: sleep 5;

[_coords,6,>

13:59:53 Error execvm: Type code, expected String

13:59:53 File z\addons\dayz_server\DZMS\Missions\Major\SM2.sqf, line 52

14:00:04 "RUNNING EVENT: crash_spawner on [2014,2,27,17,0]"

14:01:01 "get: STRING (155792454), sent: STRING (155792454)"

14:01:01 "DISCONNECT: (T2S)LawlessYT (155792454) Object: B 1-1-B:1 ((T2S)LawlessYT) REMOTE, _characterID: 33 at loc [7857.4,8540.3,0.00183105]"

14:01:01 Client: Remote object 3:6 not found

14:01:43 "TIME SYNC: Local Time set to [2013,8,3,17,1]"

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  • 2 weeks later...

I got this to work with the newest update. Just had to change a few things. I do have a problem though. The DZMSBoxSetup function puts WAYYY too many items in the crates. Going to figure this out tonight.

 

I can give the fixed files to RipSaw if he wants to add them to the dropbox.

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  • 2 weeks later...

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