SilverWind252 Posted May 1, 2014 Report Share Posted May 1, 2014 It only works for you as the admin, not everyone. I know, Its what I meant, Still never worked :/ Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 1, 2014 Author Report Share Posted May 1, 2014 I know, Its what I meant, Still never worked :/ Did you follow the proper update procedure when you updated to the release with the new option? It seems like something didn't add correctly. I just tested it for me and it worked. Link to comment Share on other sites More sharing options...
SilverWind252 Posted May 1, 2014 Report Share Posted May 1, 2014 Did you follow the proper update procedure when you updated to the release with the new option? It seems like something didn't add correctly. I just tested it for me and it worked. Mmhm, Unpacked 1.7 Removed my current AdminList.sqf to desktop Deleted old "AdminTools" Folder Put the new one in place Overwritten new Adminmenu.sqf with the old one Link to comment Share on other sites More sharing options...
Mrthuglink Posted May 1, 2014 Report Share Posted May 1, 2014 Did you follow the proper update procedure when you updated to the release with the new option?It seems like something didn't add correctly. I just tested it for me and it worked.I Had a friend install the tools for me, (He's done it before)And I also suffer from Admin building only working 50%, The sped up building is nice, but the no plotpole bit doesn't work for me either Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 1, 2014 Author Report Share Posted May 1, 2014 Mmhm, Unpacked 1.7 Removed my current AdminList.sqf to desktop Deleted old "AdminTools" Folder Put the new one in place Overwritten new Adminmenu.sqf with the old one I Had a friend install the tools for me, (He's done it before) And I also suffer from Admin building only working 50%, The sped up building is nice, but the no plotpole bit doesn't work for me either Post your FastBuild.sqf files found in the tools/adminmode folder Link to comment Share on other sites More sharing options...
SilverWind252 Posted May 1, 2014 Report Share Posted May 1, 2014 Post your FastBuild.sqf files found in the tools/adminmode folder Couldn't upload the file apparently // This file should not be modified adminFastBuild = _this select 0; if(adminFastBuild) then { DZE_StaticConstructionCount = 1; } else { DZE_StaticConstructionCount = 0; }; Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 1, 2014 Author Report Share Posted May 1, 2014 Couldn't upload the file apparently Update. That was BEFORE I added the plot pole. Apparently my standard 1.7 didn't have the plot pole thing. 1.8 full release will, so just grab the main branch. I added it in there already. There are also new features in the test branch if you want to grab that one instead. Link to comment Share on other sites More sharing options...
SilverWind252 Posted May 1, 2014 Report Share Posted May 1, 2014 Update. That was BEFORE I added the plot pole. Apparently my standard 1.7 didn't have the plot pole thing. 1.8 full release will, so just grab the main branch. I added it in there already. There are also new features in the test branch if you want to grab that one instead. Thanks, Also. Another problem has shown, The Graphical Vehicle Menu does not show up anymore, Its not like last time where it spat an error in my face, It says "List is ready" but never shows up. I'll install 1.8 first though. Link to comment Share on other sites More sharing options...
SilverWind252 Posted May 1, 2014 Report Share Posted May 1, 2014 Yep, Fixed the Plot pole issue, Not the Vehicle Menu though :/ Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 1, 2014 Author Report Share Posted May 1, 2014 Yep, Fixed the Plot pole issue, Not the Vehicle Menu though :/ Check your description.ext and make sure it has the admintools line at the bottom. Link to comment Share on other sites More sharing options...
bFe Posted May 1, 2014 Report Share Posted May 1, 2014 A menu where you could spawn in AI(singular or groups) would be cool, and possibly one with buildings/items like you see on various missions. Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 1, 2014 Author Report Share Posted May 1, 2014 A menu where you could spawn in AI(singular or groups) would be cool, and possibly one with buildings/items like you see on various missions. I will be doing a building spawn for my personal tools, you want that in the release? Like you can spawn in an arena and delete it after? I don't know if I should do AI. The problem is there are so many AI mods out there I can't just support one. I could use the built in AI, but most people hate that. I might play with it some. If you are referring to an event spawn, that is something people will have to do themselves. I have that for my personal tools, but because there are many mission systems out there it would pose the same problem as AI. Link to comment Share on other sites More sharing options...
bFe Posted May 1, 2014 Report Share Posted May 1, 2014 I will be doing a building spawn for my personal tools, you want that in the release? Like you can spawn in an arena and delete it after? I don't know if I should do AI. The problem is there are so many AI mods out there I can't just support one. I could use the built in AI, but most people hate that. I might play with it some. If you are referring to an event spawn, that is something people will have to do themselves. I have that for my personal tools, but because there are many mission systems out there it would pose the same problem as AI. The building part would be cool. Spawning in buildings etc for events would be useful. If you decide to play with the AI it would be nice to see the code, maybe I can configure it to work with the mission mod I'm using..I dont remember what its called at the moment. Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 Hi i have a stupid question, is admin mod auto start or is there a key to toggle on and off if so what key, if not and should auto on min does not i have followed instructions and tutorial 5 times now also before the 5th i deleted and rebuild server again then after getting server working i did this install for the 5th time and still no auto. pretty please help me Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 Hi i have a stupid question, is admin mod auto start or is there a key to toggle on and off if so what key, if not and should auto on min does not i have followed instructions and tutorial 5 times now also before the 5th i deleted and rebuild server again then after getting server working i did this install for the 5th time and still no auto. pretty please help me Any error messages in rpt? Show me the adminlist.sqf Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 // Epoch Admin Tools //Replace 111111111 with your ID. AdminList = [ "6533760", // <aaron> "999999999" // <Admin In-Game Name> ]; ModList = [ "999999999", // <Moderator In-Game Name> "999999999" // <Moderator In-Game Name> ]; tempList = []; //DO NOT MODIFY THIS VARIABLE Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 wow lol Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 And the errors? Link to comment Share on other sites More sharing options...
Noobzilla Posted May 2, 2014 Report Share Posted May 2, 2014 temp vehicles despawn after like 30 seconds and kill those inside, but perm vehicles work flawlessly? Did I do something wrong? everything else works flawlessly Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 temp vehicles despawn after like 30 seconds and kill those inside, but perm vehicles work flawlessly? Did I do something wrong? everything else works flawlessly Redo the server pbo edits. Make sure to properly repackage the pbo. Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 i brought up arma2oaserver only file listed as a RPT file, and opened it alot in there so i ctrl + f "error" nothing came up as found Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 i brought up arma2oaserver only file listed as a RPT file, and opened it alot in there so i ctrl + f "error" nothing came up as found Paste the entire file's contents into pastebin.com, submit the file, send me the url. Link to comment Share on other sites More sharing options...
SilverWind252 Posted May 2, 2014 Report Share Posted May 2, 2014 I really like the sound of the building tools and the AI spawner. I myself use WAI (Wicked AI mission system) If you were able to release the AI tool but do a brief explanation to get it to work with your AI system would be fantastic. Also. If you had a tool for teleporting player to player. (I.E None admin to none admin) And the ability to teleport a none admin to q location. XD And how about an inventory editor? (I know its alot. I'm spilling ALL my ideas out) Link to comment Share on other sites More sharing options...
NoxSicarius Posted May 2, 2014 Author Report Share Posted May 2, 2014 I really like the sound of the building tools and the AI spawner. I myself use WAI (Wicked AI mission system) If you were able to release the AI tool but do a brief explanation to get it to work with your AI system would be fantastic. Also. If you had a tool for teleporting player to player. (I.E None admin to none admin) And the ability to teleport a none admin to q location. XD And how about an inventory editor? (I know its alot. I'm spilling ALL my ideas out) An in game inventory editor is possible, but will require the coding of an entire interface system. I would be a pretty big project on its own. I may try that after the normal features are done though. The teleport player to player thing was kind of dropped when last proposed because it can be accomplished with current features. If a lot of people want this, I will still add it though. The AI one most likely won't be as easy as "use this line for this AI" it would be more like use this file for this AI, so I would need like 10 files. I am considering trying this with the built in AI so there is no conflict. I can add in a teleport location file. It will be customize only though. This means you will have to set it up if you want to use it. I don't want to put default locations because not everyone uses the same map. Link to comment Share on other sites More sharing options...
jerichoassassin Posted May 2, 2014 Report Share Posted May 2, 2014 says the file exceed the limit only 500 kb can be submitted file is 1322kb Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now