NoxSicarius Posted March 8, 2014 Author Report Share Posted March 8, 2014 Admin List is fine for me, i don't really mind. Still lag with enhanced ESP though I think the lag is caused by how the code puts the icons on the map. If I find a different way on how to draw on the icons I will change it, but other than that I don't know how to better enhance that part of the tool. I have one idea I am working on still, but it may or may not help. Link to comment Share on other sites More sharing options...
stirrific Posted March 8, 2014 Report Share Posted March 8, 2014 I dont mind the code being in the init file or on it own either way it a great tool. Link to comment Share on other sites More sharing options...
Capt-O Posted March 8, 2014 Report Share Posted March 8, 2014 I like that its not on the init.sqf file. Enhanced ESP still says "ON" in the Hint box when you turn it off. It does turn off actually in the map but the hint still says "ON". Love the "Teleport to Player" For the displaying of codes in the Epoch menu, can you make a display list for the number codes for the color code. IE ("1") = ("BLACK") Example When display code of lock box it says "10104" which is "GREEN04". Same goes for Keys also. Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 8, 2014 Author Report Share Posted March 8, 2014 I like that its not on the init.sqf file. Enhanced ESP still says "ON" in the Hint box when you turn it off. It does turn off actually in the map but the hint still says "ON". Love the "Teleport to Player" For the displaying of codes in the Epoch menu, can you make a display list for the number codes for the color code. IE ("1") = ("BLACK") Example When display code of lock box it says "10104" which is "GREEN04". Same goes for Keys also. Link to comment Share on other sites More sharing options...
Capt-O Posted March 8, 2014 Report Share Posted March 8, 2014 Oh man. I forgot about that part. I will have to get that fixed up. As for the code display I will work on that soon. I have a good idea on how to do it. Here is the ItemKey.hpp file https://raw.github.c...em/ItemKeys.hpp Don't know if that will help you out or not Link to comment Share on other sites More sharing options...
Capt-O Posted March 8, 2014 Report Share Posted March 8, 2014 NoxSicarius Since you added the Teleport to Player option and I added in my own options for Teleport to Stary and Bash and Klen. I made my own menu for teleport to help clean up the admin menu Don't know if this something you might want to look at because the admin menu is getting kinda long. Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 9, 2014 Author Report Share Posted March 9, 2014 NoxSicarius Since you added the Teleport to Player option and I added in my own options for Teleport to Stary and Bash and Klen. I made my own menu for teleport to help clean up the admin menu Don't know if this something you might want to look at because the admin menu is getting kinda long. I would like to see what you have done. I have actually begun work on condensing the menu, but if your way will work better I could switch over to it. Link to comment Share on other sites More sharing options...
Capt-O Posted March 9, 2014 Report Share Posted March 9, 2014 How do I do that on Github ? Is that a pull request and edit it ? i've never done editing in github just looking. Thanks Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 9, 2014 Author Report Share Posted March 9, 2014 How do I do that on Github ? Is that a pull request and edit it ? i've never done editing in github just looking. Thanks Just showing me what you did on a pastebin link may be easier for you though. If it is really good then I would ask for the pull request to be done so I can push it into the tool. I have a pretty good way to condense the menu so far. Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 9, 2014 Author Report Share Posted March 9, 2014 For those who don't know how to do a pull request: you can fork the tool repo: https://help.github.com/articles/fork-a-repo Make your changes and then create a pull request:https://help.github.com/articles/creating-a-pull-request Link to comment Share on other sites More sharing options...
Capt-O Posted March 9, 2014 Report Share Posted March 9, 2014 Here is the AdminToolsMain.sqf http://pastebin.com/KkFMenMe Then i moved Malteleport.sqf, Malteleport1.sqf,Spectate.sqf,TptoMe.sqf,TptoPlayer,sqf to folder admintools/teleport i created 3 files for the teleport to the cities. I'm not that great at programming so i didn't know how else to condense it down to one file. TptoStary.sqf,TptoBash.sqf,TptoKlen.sqf Link to comment Share on other sites More sharing options...
Zatox Posted March 9, 2014 Report Share Posted March 9, 2014 I have followed this install guide EXACTLY and when I try to join my server it says wait for host, even 10+ minutes after starting up again. I have Dayz.st as a host for my Epoch server if that has anything to do with it. I've tried installing it multiple times also, each time the same problem. Nobody is able to join because they are stuck at the Waiting for host screen with a black screen. Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 9, 2014 Author Report Share Posted March 9, 2014 I have followed this install guide EXACTLY and when I try to join my server it says wait for host, even 10+ minutes after starting up again. I have Dayz.st as a host for my Epoch server if that has anything to do with it. I've tried installing it multiple times also, each time the same problem. Nobody is able to join because they are stuck at the Waiting for host screen with a black screen. I believe your host uses a different antihack. When you put the antihack exception in don't copy it exactly. Copy the exception block and replace the []exec antihack part with the antihack that your host uses. That should fix your problem. Link to comment Share on other sites More sharing options...
Zatox Posted March 9, 2014 Report Share Posted March 9, 2014 I believe your host uses a different antihack. When you put the antihack exception in don't copy it exactly. Copy the exception block and replace the []exec antihack part with the antihack that your host uses. That should fix your problem. I assume you mean this [] execVM "\z\addons\dayz_code\system\antihack.sqf"; part I have to edit? Sorry, I've only had my server for a week around and I'm pretty new to this stuff. I'm not sure what antihack my host uses and how/what to change to that code. :/ Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 9, 2014 Author Report Share Posted March 9, 2014 Here is the AdminToolsMain.sqf http://pastebin.com/KkFMenMe Then i moved Malteleport.sqf, Malteleport1.sqf,Spectate.sqf,TptoMe.sqf,TptoPlayer,sqf to folder admintools/teleport i created 3 files for the teleport to the cities. I'm not that great at programming so i didn't know how else to condense it down to one file. TptoStary.sqf,TptoBash.sqf,TptoKlen.sqf Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 9, 2014 Author Report Share Posted March 9, 2014 I assume you mean this [] execVM "\z\addons\dayz_code\system\antihack.sqf"; part I have to edit? Sorry, I've only had my server for a week around and I'm pretty new to this stuff. I'm not sure what antihack my host uses and how/what to change to that code. :/ Link to comment Share on other sites More sharing options...
Capt-O Posted March 9, 2014 Report Share Posted March 9, 2014 I actually like this. I think it could be very useful in the tool. Follow the steps I listed on how to do a pull request and I will have Gregarious take a look and decide to push it in or not. I think he will as it is a pretty good edit. I suggest using git for windows if you are on a normal computer. Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 9, 2014 Author Report Share Posted March 9, 2014 I have forked it and commited it to mine if you want to look at it. I think thats how it works right lol ????? damn forks and commits and pushes and pulls, after this i don't know which way go which way lol. Edit: Also this might also be a good guide also http://guides.github.com/ Link to comment Share on other sites More sharing options...
Cinjun Posted March 9, 2014 Report Share Posted March 9, 2014 NoxSicarius Since you added the Teleport to Player option and I added in my own options for Teleport to Stary and Bash and Klen. I made my own menu for teleport to help clean up the admin menu Don't know if this something you might want to look at because the admin menu is getting kinda long. Capt-O 1 Link to comment Share on other sites More sharing options...
Capt-O Posted March 9, 2014 Report Share Posted March 9, 2014 Should probably remove spectate player from teleport menu. It is located in two menus if left like that. Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 9, 2014 Author Report Share Posted March 9, 2014 I did that on purpose, that way if you were in admin you could spectate real quick and if you were in teleport you could check on spectate before you teleported. But up to you for release, for me that's the way i have it. Thanks ! Link to comment Share on other sites More sharing options...
Capt-O Posted March 9, 2014 Report Share Posted March 9, 2014 I was thinking of a way to pass a variable from the menu to a sqf to decide which city you went to but I couldn't figure it out. I know its gotta be in a if statement with the worldspaces in a array but to pass it from the menu to the file i was just lost. That would help keep the mission file smaller since you wouldn't need 3 files. Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 9, 2014 Author Report Share Posted March 9, 2014 I was thinking of a way to pass a variable from the menu to a sqf to decide which city you went to but I couldn't figure it out. I know its gotta be in a if statement with the worldspaces in a array but to pass it from the menu to the file i was just lost. That would help keep the mission file smaller since you wouldn't need 3 files. Link to comment Share on other sites More sharing options...
Capt-O Posted March 9, 2014 Report Share Posted March 9, 2014 You do it by using a global variable. Ok well i understand the global variable but i meant in the admintoolsmain.sqf ["Teleport To Stary", [], "", -5, [["expression", format[_EXECscript7, "TptoCities.sqf"]]], "1", "1"], how do you pass the global variable to the "TPtoCities.sqf" So you can have one file with an array of cities you can add to it. Then depending on the menu option you select that will pass a globalvariable of "1" it will go to "TPtoCities.sqf" and select "1=Stary" Or am i thinking of this all wrong ? Link to comment Share on other sites More sharing options...
Gregarious Posted March 9, 2014 Report Share Posted March 9, 2014 If the Teleport to City function isn't hard-coded, I could see this as an awesome addition. Especially since a lot of servers don't use Chernarus, and thus wouldn't have any use for Stary, Bash, and Klen. Link to comment Share on other sites More sharing options...
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