Gregarious Posted February 25, 2014 Report Share Posted February 25, 2014 I do plan on doing the request. Tonight when I get home. I will probably start by fixing the boxes for you. I agree that the magcbox is very clean and fast, but I personally wish to edit the boxes to my own need so I like them coded as I displayed. I think the epoch box should actually stay like that because you typically want a lot of all building supplies when you get it and if a user wants a small box of them, they can add that themselves very easily. This way is fine for boxes that would most likely not be changed (similar to the all weapons crate), but for something that would be edited like the admin box requires easily editable code for users with little knowledge on the subject. What is your idea on the subject? Should the boxes be changed to use the simple easy edit, or just the ones that would normally be edited? Link to comment Share on other sites More sharing options...
Skyway Posted February 25, 2014 Report Share Posted February 25, 2014 Is it possible to implement spectate to player inventory option ? Link to comment Share on other sites More sharing options...
Gregarious Posted February 25, 2014 Report Share Posted February 25, 2014 Is it possible to implement spectate to player inventory option ? I believe it's possible, but you could also simply look at their inventory in the database. select inventory from character_data where playeruid = 111111111; Link to comment Share on other sites More sharing options...
Jkrohn1 Posted February 25, 2014 Report Share Posted February 25, 2014 Any chance of a backpack box? Including Large gunbags? Link to comment Share on other sites More sharing options...
cletus Posted February 26, 2014 Report Share Posted February 26, 2014 Your admin tools are superb, thanks! The temp vehicles disappearing fix works, i had the same lines for sarge and missions to prevent them from despawning. i have a crazy idea, i use core_time.fsm script to speed up time in game. is it possible to include an option to change the time in game? maybe time for middle of the day, and time for middle of the night? Link to comment Share on other sites More sharing options...
Gregarious Posted February 26, 2014 Report Share Posted February 26, 2014 Any chance of a backpack box? Including Large gunbags? Your admin tools are superb, thanks! The temp vehicles disappearing fix works, i had the same lines for sarge and missions to prevent them from despawning. i have a crazy idea, i use core_time.fsm script to speed up time in game. is it possible to include an option to change the time in game? maybe time for middle of the day, and time for middle of the night? I love both of these ideas. I'll see what I can come up with. Link to comment Share on other sites More sharing options...
Syrical Posted February 26, 2014 Report Share Posted February 26, 2014 Is it possible to make certain crates such as the one that spawns everything and the money one only available for admins to see and acces ? Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 26, 2014 Report Share Posted February 26, 2014 Ok guys i APOLOGIzE for posting this here i really should make a new thread but i am getting an error on login "Script Lights/lightfunctions.sqf" I have looked through each bloody file and can not find where it is being called, if anyone knows or could help that would be GREAT! Thanks and sorry Link to comment Share on other sites More sharing options...
stirrific Posted February 26, 2014 Report Share Posted February 26, 2014 Ok guys i APOLOGIzE for posting this here i really should make a new thread but i am getting an error on login "Script Lights/lightfunctions.sqf" I have looked through each bloody file and can not find where it is being called, if anyone knows or could help that would be GREAT! Thanks and sorry This is located in the init.sqf file there a topic here with fixes Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 26, 2014 Report Share Posted February 26, 2014 This is located in the init.sqf file there a topic here with fixes Thank You! Link to comment Share on other sites More sharing options...
NoxSicarius Posted February 26, 2014 Author Report Share Posted February 26, 2014 Is it possible to make certain crates such as the one that spawns everything and the money one only available for admins to see and acces ? I do believe this is possible (similar to how the backpack Tag Friendly script works). I am not exactly sure as to how to do that at the current moment though. As to making it not visible to others, I do not know if that is possible. Simply making it inaccessible should suffice. Link to comment Share on other sites More sharing options...
Jkrohn1 Posted February 26, 2014 Report Share Posted February 26, 2014 Haven't had a chance to test a server side version yet will test it on the weekend and comment here if successful Link to comment Share on other sites More sharing options...
Nemiuk Posted February 26, 2014 Report Share Posted February 26, 2014 Very nice set of tools. I have been using my Blue Phoenix tools from my old server up until now, and i am still going through and testing everything but seems to be ok from what i have tried so far. Regards Link to comment Share on other sites More sharing options...
fireplace Posted February 26, 2014 Report Share Posted February 26, 2014 Is there anyway to make the ESP show built stuff like walls etc? Would be easier to clean up stuff if maintain is turned off Link to comment Share on other sites More sharing options...
LawlessYT Posted February 26, 2014 Report Share Posted February 26, 2014 Hello, i tryed to install admin tools, but it's doesn't work, here is my RPT file : ===================================================================== == E:\steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe == "E:\steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe" -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;ca;@DayZ_Epoch1042;2380\@bliss -port=3085 -profiles=2380 -config=2380\server-LEQkF.cfg -cfg=2380\arma2.cfg -name=cfgdayzDEFAULT -world=Chernarus -cpuCount=2 -exThreads=1 -noSound ===================================================================== Exe timestamp: 2014/01/24 19:01:40 Current time: 2014/02/26 17:27:54 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ 17:32:12 Server error: Player without identity (T2S)LawlessYT (id 714295272) 17:32:31 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 17:32:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 17:32:49 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]" 17:32:49 "DayZ Epoch: MPframework inited" 17:32:49 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:49 Error position: "155792454", "83722054" > 17:32:49 Error Missing ; 17:32:49 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:49 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:49 Error position: "155792454", "83722054" > 17:32:49 Error Missing ; 17:32:49 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:49 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:49 Error position: "155792454", "83722054" > 17:32:49 Error Missing ; 17:32:49 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:49 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:49 Error position: "155792454", "83722054" > 17:32:49 Error Missing ; 17:32:49 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:49 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:49 Error position: "155792454", "83722054" > 17:32:49 Error Missing ; 17:32:49 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:33:31 "Res3tting B!S effects..." 17:33:31 "HIVE: Starting" 17:33:31 "HIVE: trying to get objects" 17:33:32 "HIVE: found 313 objects" 17:33:32 "HIVE: Commence Object Streaming..." 17:33:32 "HIVE: got 0 Epoch Objects and 313 Vehicles" 17:33:36 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 17:33:36 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 17:33:37 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 17:33:37 UH1Y_DZE: ObsGun - unknown animation source ObsGun 17:33:47 Cannot create non-ai vehicle An22017, 17:33:48 "HIVE: Vehicle Spawn limit reached!" 17:33:48 "HIVE: Spawning # of Debris: 100" 17:33:48 "HIVE: Spawning # of Ammo Boxes: 3" 17:33:48 "HIVE: Spawning # of Veins: 50" 17:33:48 "Total Number of spawn locations 5" 17:33:52 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 17:33:59 "EPOCH EVENTS INIT" 17:34:36 "Res3tting B!S effects..." 17:34:40 "TIME SYNC: Local Time set to [2013,8,3,8,34]" 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:35:35 [DZMS]: Starting DayZ Mission System. 17:35:35 [DZMS]: Relations not found! Using DZMS Relations. 17:35:35 [DZMS]: Currently Running Version: RC1.1 17:35:35 [DZMS]: Mission and Extended Configuration Loaded! 17:35:35 [DZMS]: chernarus Detected. Map Specific Settings Adjusted! 17:35:35 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 17:35:35 [DZMS]: loading execVM sqf scripts. 17:35:35 [DZMS]: loading compiled functions. 17:35:35 [DZMS]: loading all other functions. 17:35:35 [DZMS]: Mission Functions Script Loaded! 17:35:35 [DZMS]: Major Mission Clock Starting! 17:35:35 [DZMS]: Minor Mission Clock Starting! 17:35:35 [DZMS]: Mission Marker Loop for JIPs Starting! Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 26, 2014 Report Share Posted February 26, 2014 Hello, i tryed to install admin tools, but it's doesn't work, here is my RPT file : ===================================================================== == E:\steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe == "E:\steam\steamapps\common\arma 2 operation arrowhead\Expansion\beta\arma2oaserver.exe" -mod=EXPANSION\beta;EXPANSION\beta\Expansion;EXPANSION;ca;@DayZ_Epoch1042;2380\@bliss -port=3085 -profiles=2380 -config=2380\server-LEQkF.cfg -cfg=2380\arma2.cfg -name=cfgdayzDEFAULT -world=Chernarus -cpuCount=2 -exThreads=1 -noSound ===================================================================== Exe timestamp: 2014/01/24 19:01:40 Current time: 2014/02/26 17:27:54 Version 1.62.103718 Item STR_EPOCH_BULK_DESC_MP5SD listed twice Item STR_ACTIONS_BUILD listed twice Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Cannot delete class CA_DebriefingInfo, it is referenced somewhere (used as a base class probably). Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ Obsolete class Animations defined in bin\config.bin/RscCompass/ Obsolete class Animations defined in bin\config.bin/RscWatch/ 17:32:12 Server error: Player without identity (T2S)LawlessYT (id 714295272) 17:32:31 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 17:32:31 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 17:32:31 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 17:32:31 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 17:32:47 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 17:32:49 "DayZ Epoch: PRELOAD Functions\init [[:0 (FunctionsManager)],any]" 17:32:49 "DayZ Epoch: MPframework inited" 17:32:49 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:49 Error position: "155792454", "83722054" > 17:32:49 Error Missing ; 17:32:49 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:49 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:49 Error position: "155792454", "83722054" > 17:32:49 Error Missing ; 17:32:49 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:49 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:49 Error position: "155792454", "83722054" > 17:32:49 Error Missing ; 17:32:49 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:49 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:49 Error position: "155792454", "83722054" > 17:32:49 Error Missing ; 17:32:49 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:49 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:49 Error position: "155792454", "83722054" > 17:32:49 Error Missing ; 17:32:49 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:32:50 Error in expression < [] execVM "R3F_ARTY_AND_LOG\init.sqf" AdminList = [ "155792454", "83722054" > 17:32:50 Error position: "155792454", "83722054" > 17:32:50 Error Missing ; 17:32:50 File mpmissions\__cur_mp.chernarus\init.sqf, line 118 17:33:31 "Res3tting B!S effects..." 17:33:31 "HIVE: Starting" 17:33:31 "HIVE: trying to get objects" 17:33:32 "HIVE: found 313 objects" 17:33:32 "HIVE: Commence Object Streaming..." 17:33:32 "HIVE: got 0 Epoch Objects and 313 Vehicles" 17:33:36 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 17:33:36 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 17:33:37 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 17:33:37 UH1Y_DZE: ObsGun - unknown animation source ObsGun 17:33:47 Cannot create non-ai vehicle An22017, 17:33:48 "HIVE: Vehicle Spawn limit reached!" 17:33:48 "HIVE: Spawning # of Debris: 100" 17:33:48 "HIVE: Spawning # of Ammo Boxes: 3" 17:33:48 "HIVE: Spawning # of Veins: 50" 17:33:48 "Total Number of spawn locations 5" 17:33:52 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 17:33:59 "EPOCH EVENTS INIT" 17:34:36 "Res3tting B!S effects..." 17:34:40 "TIME SYNC: Local Time set to [2013,8,3,8,34]" 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:34:55 Error: Bone leftshoulder doesn't exist in some skeleton 17:34:55 Error: Bone rightshoulder doesn't exist in some skeleton 17:35:35 [DZMS]: Starting DayZ Mission System. 17:35:35 [DZMS]: Relations not found! Using DZMS Relations. 17:35:35 [DZMS]: Currently Running Version: RC1.1 17:35:35 [DZMS]: Mission and Extended Configuration Loaded! 17:35:35 [DZMS]: chernarus Detected. Map Specific Settings Adjusted! 17:35:35 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 17:35:35 [DZMS]: loading execVM sqf scripts. 17:35:35 [DZMS]: loading compiled functions. 17:35:35 [DZMS]: loading all other functions. 17:35:35 [DZMS]: Mission Functions Script Loaded! 17:35:35 [DZMS]: Major Mission Clock Starting! 17:35:35 [DZMS]: Minor Mission Clock Starting! 17:35:35 [DZMS]: Mission Marker Loop for JIPs Starting! So, what i have to do ^^' ? Yeah mate not to sound like a dick but if you actually read your logs you will see that it has nothing to do with the admin tools but in fact to do with your Towing i believe. <3 Link to comment Share on other sites More sharing options...
LawlessYT Posted February 26, 2014 Report Share Posted February 26, 2014 ^^' this is an addons error or just a code error ? ( the end of my init.sqf ) : #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" if (!isDedicated) then { [] ExecVM "custom_monitor.sqf"; [] execvm 'AGN\agn_SafeZoneCommander.sqf'; [] execVM "service_point\service_point.sqf"; }; [] execVM "R3F_ARTY_AND_LOG\init.sqf" // Epoch Admin Tools AdminList = [ "155792454", //(T2S)LawlessYT "83722054" //MrWolvArK ]; ModList = [ "999999999", //Admin In-Game Name "999999999" //Admin In-Game Name ]; [] execVM "admintools\Activate.sqf"; Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 26, 2014 Report Share Posted February 26, 2014 ^^' this is an addons error or just a code error ? ( the end of my init.sqf ) : #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" if (!isDedicated) then { [] ExecVM "custom_monitor.sqf"; [] execvm 'AGN\agn_SafeZoneCommander.sqf'; [] execVM "service_point\service_point.sqf"; }; [] execVM "R3F_ARTY_AND_LOG\init.sqf" // Epoch Admin Tools AdminList = [ "155792454", //(T2S)LawlessYT "83722054" //MrWolvArK ]; ModList = [ "999999999", //Admin In-Game Name "999999999" //Admin In-Game Name ]; [] execVM "admintools\Activate.sqf"; I'm no coding expert, but i think you need to remove the " }; " after the service point.sqf :D Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 26, 2014 Report Share Posted February 26, 2014 #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" if (!isDedicated) then { [] ExecVM "custom_monitor.sqf"; [] execvm 'AGN\agn_SafeZoneCommander.sqf'; [] execVM "service_point\service_point.sqf"; [] execVM "R3F_ARTY_AND_LOG\init.sqf" // Epoch Admin Tools AdminList = [ "155792454", //(T2S)LawlessYT "83722054" //MrWolvArK ]; ModList = [ "999999999", //Admin In-Game Name "999999999" //Admin In-Game Name ]; [] execVM "admintools\Activate.sqf"; Try this? Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 26, 2014 Report Share Posted February 26, 2014 Wait Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 26, 2014 Report Share Posted February 26, 2014 My bad #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" if (!isDedicated) then { [] ExecVM "custom_monitor.sqf"; [] execvm 'AGN\agn_SafeZoneCommander.sqf'; [] execVM "service_point\service_point.sqf"; [] execVM "R3F_ARTY_AND_LOG\init.sqf" }; // Epoch Admin Tools AdminList = [ "155792454", //(T2S)LawlessYT "83722054" //MrWolvArK ]; ModList = [ "999999999", //Admin In-Game Name "999999999" //Admin In-Game Name ]; [] execVM "admintools\Activate.sqf"; This Sorry Link to comment Share on other sites More sharing options...
Gregarious Posted February 26, 2014 Report Share Posted February 26, 2014 The RPT tells you what's wrong. Error Missing ; You're missing a ; at the end of this line: [] execVM "R3F_ARTY_AND_LOG\init.sqf" Link to comment Share on other sites More sharing options...
Pro_Speedy Posted February 26, 2014 Report Share Posted February 26, 2014 The RPT tells you what's wrong. Error Missing ; You're missing a ; at the end of this line: [] execVM "R3F_ARTY_AND_LOG\init.sqf" Was i completely wrong then Greg hahahahahahahaha Link to comment Share on other sites More sharing options...
LawlessYT Posted February 26, 2014 Report Share Posted February 26, 2014 Thanks Greg, i am not very good at coding, thanks again ^^ Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted February 26, 2014 Report Share Posted February 26, 2014 Just a silly request here, but any chance of adding the ability to make a player, or all players, dance? Link to comment Share on other sites More sharing options...
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now