Thug Posted July 10, 2017 Report Share Posted July 10, 2017 [SOLVED] Would like to run the old 1.0.5.1 flyby.sqf on my servers. Don't know what I need to make it work with 1.0.6.1 Also, does anyone have any of the old events working and willing to share? Here is the link to the script https://pastebin.com/eRk5phkc If anyone is willing to help, I will buy you a beer in game Heck I will buy you a case. lol EDITED 4 PM EST 7/10/2017 Can someone tell me where the supply_drop and crash_spawner is located. I went to dayz_server\modules and the only thing in the scripts was this; // Using vanilla care packages now. // The 1.0.5.1 version was outdated and needs a full rewrite. These files have to be somewhere, just need a little help with finding them. Link to comment Share on other sites More sharing options...
0 juandayz Posted July 10, 2017 Report Share Posted July 10, 2017 Just now, Thug said: Would like to run the old 1.0.5.1 flyby.sqf on my servers. Don't know what I need to make it work with 1.0.6.1 Also, does anyone have any of the old events working and willing to share? Here is the link to the script https://pastebin.com/eRk5phkc If anyone is willing to help, I will buy you a beer in game Heck I will buy you a case. lol EDITED 4 PM EST 7/10/2017 Can someone tell me where the supply_drop and crash_spawner is located. I went to dayz_server\modules and the only thing in the scripts was this; // Using vanilla care packages now. // The 1.0.5.1 version was outdated and needs a full rewrite. These files have to be somewhere, just need a little help with finding them. Spoiler private["_model","_startpos","_endpos","_rand_player"]; //_model = "AN2_DZ"; _model = ["A10","AH64D_EP1","AV8B","C130J_US_EP1","F35B","Ka137_MG_PMC","Ka52","L39_TK_EP1","MQ9PredatorB_US_EP1","MV22","Mi24_D","Su25_CDF", "Su25_TK_EP1","pook_H13_gunship"] call BIS_fnc_selectRandom; _startpos = [ [1000.0,2.0], [3500.0,2.0], [5000.0,2.0], [7500.0,2.0], [9712.0,663.067], [12304.0,1175.07], [14736.0,2500.0], [16240.0,5000.0], [16240.0,7500.0], [16240.0,10000.0] ] call BIS_fnc_selectRandom; _rand_player = playableUnits call BIS_fnc_selectRandom; if (isNil "EPOCH_EVENT_RUNNING") then { EPOCH_EVENT_RUNNING = false; }; if (EPOCH_EVENT_RUNNING) exitWith { diag_log("Event already running"); }; EPOCH_EVENT_RUNNING = true; if((isPlayer _rand_player) && (alive _rand_player)) then { _rand_num = ceil(random 5); _playerpos = [_rand_player] call FNC_GetPos; _number = 0; for "_i" from 1 to _rand_num do { _number = (_number + 1); [_number,_model,_startpos,_playerpos] spawn { private["_aircraft","_aigroup","_pilot","_wp1","_wp2","_cor_y","_cor_x"]; _number = _this select 0; _model = _this select 1; _startpos = _this select 2; _playerpos = _this select 3; _endpos = [0,16000,200]; call { if(_number == 1) exitWith { _cor_y = 0; _cor_x = 0; }; if(_number == 2) exitWith { _cor_y = -60; _cor_x = -60; }; if(_number == 3) exitWith { _cor_y = -60; _cor_x = 60; }; if(_number == 4) exitWith { _cor_y = -120; _cor_x = -120; }; if(_number == 5) exitWith { _cor_y = -120; _cor_x = 120; }; }; _aircraft = createVehicle [_model,[((_startpos select 0) + _cor_y),((_startpos select 1) + _cor_x),200],[],0,"FLY"]; _aircraft engineOn true; _aircraft flyInHeight 200; _aircraft addEventHandler ["GetOut",{(_this select 0) setFuel 0;(_this select 0) setDamage 1;}]; _aircraft addEventHandler ["handleDamage", {false}]; dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_aircraft]; _aigroup = creategroup civilian; _pilot = _aigroup createUnit ["SurvivorW2_DZ",[_aircraft] call FNC_GetPos,[],0,"FORM"]; _pilot setCombatMode "BLUE"; _pilot moveindriver _aircraft; _pilot assignAsDriver _aircraft; _wp1 = _aigroup addWaypoint [[((_playerpos select 0) + _cor_y),((_playerpos select 1) + _cor_x),200],0]; _wp1 setWaypointType "MOVE"; _wp1 setWaypointBehaviour "CARELESS"; _wp2 = _aigroup addWaypoint [[(_endpos select 0),(_endpos select 1),200],0]; _wp2 setWaypointType "MOVE"; _wp2 setWaypointBehaviour "CARELESS"; waitUntil { (_aircraft distance _endpos < 500) }; deleteVehicle _aircraft; deleteGroup _aigroup; deleteVehicle _pilot; }; }; EPOCH_EVENT_RUNNING = false; }; Thug and gernika 2 Link to comment Share on other sites More sharing options...
0 Thug Posted July 11, 2017 Author Report Share Posted July 11, 2017 @juandayz Thank you, worked great juandayz 1 Link to comment Share on other sites More sharing options...
0 gernika Posted July 12, 2017 Report Share Posted July 12, 2017 works for me too.. tnks bro! Link to comment Share on other sites More sharing options...
0 Thug Posted July 12, 2017 Author Report Share Posted July 12, 2017 I also started adding in other planes. So far "A10","Su25_CDF","AN2_DZ" working great gernika 1 Link to comment Share on other sites More sharing options...
0 juandayz Posted July 12, 2017 Report Share Posted July 12, 2017 Just now, Thug said: I also started adding in other planes. So far "A10","Su25_CDF","AN2_DZ" working great Yup u can add any kind of flying veh since the line about obj monitor was added. dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_aircraft]; This prevent the veh sched destroy your veh cuz is not signed . I say flying veh cuz cannot imagine landveh in this script. Explain it before cleandirella comes to say me you can add anykind of veh. Thug and gernika 2 Link to comment Share on other sites More sharing options...
Question
Thug
[SOLVED]
Would like to run the old 1.0.5.1 flyby.sqf on my servers. Don't know what I need to make it work with 1.0.6.1
Also, does anyone have any of the old events working and willing to share?
Here is the link to the script
https://pastebin.com/eRk5phkc
If anyone is willing to help, I will buy you a beer in game Heck I will buy you a case. lol
EDITED 4 PM EST 7/10/2017
Can someone tell me where the supply_drop and crash_spawner is located. I went to dayz_server\modules and the only thing in the scripts was this;
// Using vanilla care packages now.
// The 1.0.5.1 version was outdated and needs a full rewrite.
These files have to be somewhere, just need a little help with finding them.
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