Jump to content
salival

ZSC for Epoch 1.0.6+ (And OverWatch 0.25)

Recommended Posts

30 minutes ago, EnsmiNZ said:

I have an issue, as soon as I lock a safe all the coins that were deposited disappear

Hello,

Please in future provide as much detail as you can, rpt logs (client and server)  and your hiveext.log otherwise I'm just guessing.

At a guess I would say this variable is incorrect: https://github.com/oiad/ZSC/blob/master/dayz_code/init/variables.sqf#L9

Share this post


Link to post
Share on other sites

That wasn't the issue

Sorry, the RPT log doesn't give me any info apart from the fact that I'm unlocking and locking a safe, I've never used the hiveext log before so I don't know what I'm looking for and don't know about a Client rpt log. I don't have much experience with hosting a server and I'm renting the server from SurvivalServers.com

19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"

But I'll post my whole RPT here

Spoiler
Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
19:42:18 Initializing Steam server - Game Port: 4302, Steam Query Port: 4303
19:42:19 Connected to Steam servers
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:44:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
19:44:05 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
19:44:06 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
19:44:07 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
19:44:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
19:44:16 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
19:44:16 "MPframework inited"
19:44:16 "dayz_preloadFinished reset"
19:44:39 "Loading custom server compiles"
19:44:41 "Admin Tools: config.sqf loaded"
19:44:41 "Admin Tools: variables.sqf loaded"
19:44:42 "HIVE: Starting"
19:44:43 ["TIME SYNC: Local Time set to:",[2012,8,2,10,44],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,44]]
19:44:43 "HIVE: trying to get objects"
19:44:43 "HIVE: found 501 objects"
19:44:43 "HIVE: Request sent"
19:44:44 "HIVE: Streamed 501 objects"
19:44:44 "Res3tting B!S effects..."
19:44:45 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
19:44:45 "SERVER FPS: 31  PLAYERS: 1"
19:45:08 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 501 objects in 25.411 seconds (unscheduled)"
19:45:08 "Total Number of spawn locations 6"
19:45:46 "CLEANUP: INITIALIZING Vehicle SCRIPT"
19:45:46 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:47 "EPOCH EVENTS INIT"
19:45:47 Server: Object 3:6 not found (message 94)
19:45:47 "Admin Tools: Activate.sqf loaded"
19:45:47 Server: Object 3:7 not found (message 99)
19:45:47 Server: Object 3:10 not found (message 91)
19:45:47 Server: Object 3:9 not found (message 99)
19:45:47 Server: Object 3:8 not found (message 91)
19:45:47 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGIN PUBLISHING, Location airfield [050053]"
19:45:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6547.23,9449.59,0] with 5 items."
19:45:48 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,45]]
19:45:48 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [9612.83,11562,0] with 7 items."
19:45:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6849.53,8910.02,0] with 4 items."
19:45:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4986.87,10803.6,0] with 4 items."
19:45:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4771.42,10124.8,0] with 6 items."
19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [1747.6,7839.31,0] with 5 items."
19:45:53 "INFO - Player: Ensmi(UID:76561198039515093/CID:26) Status: CLIENT LOADED & PLAYING"
19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7583.64,7783.63,0] with 3 items."
19:45:57 "HIVE: Spawning # of Vehicles: 1"
19:45:58 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "133261010286263""
19:45:58 "HIVE: Spawning # of Debris: 250"
19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"

 

Share this post


Link to post
Share on other sites
8 minutes ago, EnsmiNZ said:

That wasn't the issue

Sorry, the RPT log doesn't give me any info apart from the fact that I'm unlocking and locking a safe, I've never used the hiveext log before so I don't know what I'm looking for and don't know about a Client rpt log. I don't have much experience with hosting a server and I'm renting the server from SurvivalServers.com

19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"

But I'll post my whole RPT here

  Reveal hidden contents

Version 1.63.131129
Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
Unsupported language English in stringtable
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
		<English>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
		<Italian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
		<Spanish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
		<French>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
		<Czech>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
		<Russian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
		<Polish>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
		<Hungarian>From world.guns.ru: &lt'
Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
    </Key>
    <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
      <German>Compact assault rifle with silenced grenade launcher&lt'
Item STR_VIL_DN_BS1 listed twice
Item STR_AUTHOR_VILAS listed twice
Item STR_VIL_EASTERN listed twice
Item STR_VIL_WEAPONS listed twice
Item str_dss_10rnd_vss listed twice
Item str_dss_20rnd_vss listed twice
Item str_dn_20rnd_9x39_sp5_vss listed twice
Item str_dn_ak_107_gl_pso listed twice
Item str_dn_ak_107_kobra listed twice
Item str_dn_M40A3 listed twice
Item str_dn_rpk_74 listed twice
Item str_ep1_dn_fn_fal listed twice
Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/
Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/
Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/
Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/
Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
19:42:18 Initializing Steam server - Game Port: 4302, Steam Query Port: 4303
19:42:19 Connected to Steam servers
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:57 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:43:58 Server error: Player without identity Ensmi (id 1136233575)
19:44:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
19:44:05 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView
19:44:06 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire
19:44:07 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry
19:44:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
19:44:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
19:44:16 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
19:44:16 "MPframework inited"
19:44:16 "dayz_preloadFinished reset"
19:44:39 "Loading custom server compiles"
19:44:41 "Admin Tools: config.sqf loaded"
19:44:41 "Admin Tools: variables.sqf loaded"
19:44:42 "HIVE: Starting"
19:44:43 ["TIME SYNC: Local Time set to:",[2012,8,2,10,44],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,44]]
19:44:43 "HIVE: trying to get objects"
19:44:43 "HIVE: found 501 objects"
19:44:43 "HIVE: Request sent"
19:44:44 "HIVE: Streamed 501 objects"
19:44:44 "Res3tting B!S effects..."
19:44:45 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..."
19:44:45 "SERVER FPS: 31  PLAYERS: 1"
19:45:08 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 501 objects in 25.411 seconds (unscheduled)"
19:45:08 "Total Number of spawn locations 6"
19:45:46 "CLEANUP: INITIALIZING Vehicle SCRIPT"
19:45:46 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN"
19:45:47 "EPOCH EVENTS INIT"
19:45:47 Server: Object 3:6 not found (message 94)
19:45:47 "Admin Tools: Activate.sqf loaded"
19:45:47 Server: Object 3:7 not found (message 99)
19:45:47 Server: Object 3:10 not found (message 91)
19:45:47 Server: Object 3:9 not found (message 99)
19:45:47 Server: Object 3:8 not found (message 91)
19:45:47 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGIN PUBLISHING, Location airfield [050053]"
19:45:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6547.23,9449.59,0] with 5 items."
19:45:48 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,45]]
19:45:48 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [9612.83,11562,0] with 7 items."
19:45:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6849.53,8910.02,0] with 4 items."
19:45:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4986.87,10803.6,0] with 4 items."
19:45:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4771.42,10124.8,0] with 6 items."
19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [1747.6,7839.31,0] with 5 items."
19:45:53 "INFO - Player: Ensmi(UID:76561198039515093/CID:26) Status: CLIENT LOADED & PLAYING"
19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7583.64,7783.63,0] with 3 items."
19:45:57 "HIVE: Spawning # of Vehicles: 1"
19:45:58 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "133261010286263""
19:45:58 "HIVE: Spawning # of Debris: 250"
19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"
19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]"

 

Survival servers fuck with a lot of my mods and break them. I'd say that's part of your issue

Tell them I said hi.

Share this post


Link to post
Share on other sites

So you can't help?
I haven't paid them to install any mods, I'm installing all the mods myself so they won't help me if I ask them for help

Share this post


Link to post
Share on other sites

Hi all,

at first: sry for my bad english.

I've run an Epoch Napf Server, actualy with ESSv3 and ZSC-Script. All works fine but the Server spam my Server-RPT with the following messages:

Spoiler

17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>

I hope someone can help

Share this post


Link to post
Share on other sites
6 hours ago, Geisterobst said:

Hi all,

at first: sry for my bad english.

I've run an Epoch Napf Server, actualy with ESSv3 and ZSC-Script. All works fine but the Server spam my Server-RPT with the following messages:

  Hide contents

17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error position: <DZE_MoneyStorageClasses}) then {
_object>
17:27:58   Error Undefined variable in expression: dze_moneystorageclasses
17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223
17:27:58 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>

I hope someone can help

You must be using an older installation of something, that variable that is undefined (dze_moneystorageclasses) is in configVariables: https://github.com/EpochModTeam/DayZ-Epoch/blob/c3cbca144eeb81b6c14036928c2d743c0439ef7e/SQF/dayz_code/configVariables.sqf#L79

Share this post


Link to post
Share on other sites

Now, I've downloaded fresh Epoch Client & Serverfiles, ESSv3 and ZSC and Infistar. All Installed but the same error messages

Spoiler

...

10:09:16 Error in expression <te = 1000;

 

DZE_MoneyStorageClasses = DZE_LockableStorage;
ZSC_defaultStorage>
10:09:16   Error position: <DZE_LockableStorage;
ZSC_defaultStorage>
10:09:16   Error Undefined variable in expression: dze_lockablestorage
10:09:16 File mpmissions\DayZ_Epoch_2.Napf\dayz_code\init\variables.sqf, line 12
10:09:17 "infiSTAR.de - Waiting for BIS_fnc_init..."
10:09:17 "Epoch detected"
10:09:17 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
10:09:17 Warning Message: Script low_admins.sqf not found
10:09:17 Warning Message: Script normal_admins.sqf not found
10:09:17 Warning Message: Script super_admins.sqf not found
10:09:17 Warning Message: Script blacklist.sqf not found
10:09:17 "infiSTAR.de - iproductVersion: xx-xx-xxxx-!WIP! | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_2"
10:09:17 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
10:09:17 "infiSTAR.de - _simple: w5e5t217f7c115c818x"
10:09:17 "infiSTAR.de - _dialogIds: z424x838f4r3c2r5h3t8202"
10:09:17 "infiSTAR.de - _badtxts: j6j8u7a5w31627j5y4z"
10:09:17 "infiSTAR.de - _randvar1: w415c4d5f641o5t3w4w8k"
10:09:17 "infiSTAR.de - _randvar2: e7g1u1u4k8e3e5f8w6f3l7k"
10:09:17 "infiSTAR.de - _randvar0: x4v8a2f5u7k3t9c7d5n"
10:09:17 "infiSTAR.de - _randvar3: v3g8m6h2c8j118j6q2w"
10:09:17 "infiSTAR.de - _randvar4: r4h8r336t5z4u8l2h3x3z"
10:09:17 "infiSTAR.de - _randvar5: e0u6l4b2c0c7z7v427w5j8j"
10:09:17 "infiSTAR.de - _randvar6: w6x0j2n7d0n4v834w0q4h7f"
10:09:17 "infiSTAR.de - _randvar8: m6r1u4n7f415m4i8i9q"
10:09:17 "infiSTAR.de - _randvar9: v1t3d6f3q4y7k5u7b3k7g"
10:09:17 "infiSTAR.de - _randvar11: k3w8w3e4s4q5k1z6x130n3z"
10:09:17 "infiSTAR.de - _randvar12: l8p8d7k8b8f5a3k8u2i531n"
10:09:17 "infiSTAR.de - _randvar13: h612t4s2g2k8t5v8o5o7d0e"
10:09:17 "infiSTAR.de - _randvar19: v8z9o412j4u010g8l8z"
10:09:17 "infiSTAR.de - _randvar20: b8g7l9v214j1q5v5p4x1u31"
10:09:17 "infiSTAR.de - _randvar27: n2t7g5o2g3e3k313e5k2d3i"
10:09:17 "infiSTAR.de - _randvar26: i2k3b7e8r1x7z4u0k6q3j1g"
10:09:17 "infiSTAR.de - _randvar25: r4f6e3d5l7k335e9e5y24"
10:09:17 "infiSTAR.de - _randvar31: c7o4b1o51241o3l7y8y"
10:09:17 "infiSTAR.de - _randvar33: n3l1t337v6n2m2y3v7p"
10:09:17 "infiSTAR.de - _randvar34: v4i4m914h4e2v1r0r1x43"
10:09:17 "infiSTAR.de - _randvar35: e8n2k7m1l8y5j5x7e5f3g"
10:09:17 "infiSTAR.de - _randvar36: x5h734c5t6t7b933n5l3c4b"
10:09:17 "infiSTAR.de - _randvar37: x9y9o6y0e8i9x6g1n42"
10:09:17 "infiSTAR.de - _randvar39: m8j5z3d4s1g1b2c7j0s11"
10:09:17 "infiSTAR.de - _clickOnMapTimer: r7j6l7u3r93438d5s4h"
10:09:17 "infiSTAR.de - _clickOnMapCaught: d2o1l7u0b3i5f8x1u4f2i"
10:09:17 "infiSTAR.de - _fnc_handlerandvar10: m4j6m7g5v1j4n7o8z6l4g1u"
10:09:17 "infiSTAR.de - _remark: m229m710h0p3o4q82644x2p"
10:09:17 "infiSTAR.de - _AHpos: b0y3i422c220n1y8j3v"
10:09:17 "infiSTAR.de - _loadedcheckpos: r5t423v0x1b824k0r2r815h"
10:09:17 "infiSTAR.de - _loadedchecktime: s4t8h7y9y123x2p7m8w3v4x2z"
10:09:17 "infiSTAR.de - _MenuChecksRunningx: q3t2h5f4m3r2r5r4c5v8e4h"
10:09:17 "infiSTAR.de - _oneachframe: l2c9y7n1t3d9h335n833r2a0d"
10:09:17 "infiSTAR.de - _anotherloop: w6k6l9c1v833g7f5c1k4v9n8d"
10:09:17 "infiSTAR.de - _clientoncetwo: q4x7m834t1r649m4r7u0j"
10:09:17 "infiSTAR.de - _lastUnlock: f8p3p5l8z533i3x1e3n2f"
10:09:17 "infiSTAR.de - _AdminReqCheck: d1412635p5l1q620v2d6w0k1i"
10:09:17 "infiSTAR.de - _antidupeCheckVar: u415c6k4o4a7w5o6x5b"
10:09:17 "infiSTAR.de - _antiantihack1_rndvar: d5d3z2t6o3j4l2e7x5h41"
10:09:17 "infiSTAR.de - _antiantihack2_rndvar: n6j0k4b2p5g3r3i2o5w8u31"
10:09:17 "infiSTAR.de - _antidupePVResVar: q3m2x7l2z9q7q8j3j1h"
10:09:17 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_w8o11512o0l7j5u5q7g0422"
10:09:17 "infiSTAR.de - _randvar10: PVAHR_0_w0d5r9k329y0l7e6f9z5s0z5o"
10:09:17 "infiSTAR.de - AntiHack LOADED!"
10:09:17 "infiSTAR.de - CREATING AdminMenu"
10:09:17 "infiSTAR.de - AdminMenu LOADED!"
10:09:17 "infiSTAR.de - ADDING PublicVariableEventHandlers"
10:09:17 "infiSTAR.de - AntiHack FULLY LOADED"
10:09:27 BIKE: loading version 2.8.2 ...
10:09:27 BIKE: adding bike to safe vehicle list...
10:09:29 "HIVE: Starting"
10:09:29 ["TIME SYNC: Local Time set to:",[2012,8,2,13,9],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,6,4,13,9]]
10:09:29 "HIVE: trying to get objects"
10:09:29 "HIVE: found 379 objects"
10:09:29 "HIVE: Request sent"
10:09:29 "HIVE: Streamed 379 objects"
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>

...

 

Share this post


Link to post
Share on other sites
2 minutes ago, Geisterobst said:

Now, I've downloaded fresh Epoch Client & Serverfiles, ESSv3 and ZSC and Infistar. All Installed but the same error messages

  Hide contents

...

10:09:16 Error in expression <te = 1000;

 

DZE_MoneyStorageClasses = DZE_LockableStorage;
ZSC_defaultStorage>
10:09:16   Error position: <DZE_LockableStorage;
ZSC_defaultStorage>
10:09:16   Error Undefined variable in expression: dze_lockablestorage
10:09:16 File mpmissions\DayZ_Epoch_2.Napf\dayz_code\init\variables.sqf, line 12
10:09:17 "infiSTAR.de - Waiting for BIS_fnc_init..."
10:09:17 "Epoch detected"
10:09:17 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
10:09:17 Warning Message: Script low_admins.sqf not found
10:09:17 Warning Message: Script normal_admins.sqf not found
10:09:17 Warning Message: Script super_admins.sqf not found
10:09:17 Warning Message: Script blacklist.sqf not found
10:09:17 "infiSTAR.de - iproductVersion: xx-xx-xxxx-!WIP! | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_2"
10:09:17 "infiSTAR.de - _fnc_RandomGen: {
_abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
_gen = _abc select (random ((count _abc)-1));
_arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4'];
for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
_gen
}"
10:09:17 "infiSTAR.de - _simple: w5e5t217f7c115c818x"
10:09:17 "infiSTAR.de - _dialogIds: z424x838f4r3c2r5h3t8202"
10:09:17 "infiSTAR.de - _badtxts: j6j8u7a5w31627j5y4z"
10:09:17 "infiSTAR.de - _randvar1: w415c4d5f641o5t3w4w8k"
10:09:17 "infiSTAR.de - _randvar2: e7g1u1u4k8e3e5f8w6f3l7k"
10:09:17 "infiSTAR.de - _randvar0: x4v8a2f5u7k3t9c7d5n"
10:09:17 "infiSTAR.de - _randvar3: v3g8m6h2c8j118j6q2w"
10:09:17 "infiSTAR.de - _randvar4: r4h8r336t5z4u8l2h3x3z"
10:09:17 "infiSTAR.de - _randvar5: e0u6l4b2c0c7z7v427w5j8j"
10:09:17 "infiSTAR.de - _randvar6: w6x0j2n7d0n4v834w0q4h7f"
10:09:17 "infiSTAR.de - _randvar8: m6r1u4n7f415m4i8i9q"
10:09:17 "infiSTAR.de - _randvar9: v1t3d6f3q4y7k5u7b3k7g"
10:09:17 "infiSTAR.de - _randvar11: k3w8w3e4s4q5k1z6x130n3z"
10:09:17 "infiSTAR.de - _randvar12: l8p8d7k8b8f5a3k8u2i531n"
10:09:17 "infiSTAR.de - _randvar13: h612t4s2g2k8t5v8o5o7d0e"
10:09:17 "infiSTAR.de - _randvar19: v8z9o412j4u010g8l8z"
10:09:17 "infiSTAR.de - _randvar20: b8g7l9v214j1q5v5p4x1u31"
10:09:17 "infiSTAR.de - _randvar27: n2t7g5o2g3e3k313e5k2d3i"
10:09:17 "infiSTAR.de - _randvar26: i2k3b7e8r1x7z4u0k6q3j1g"
10:09:17 "infiSTAR.de - _randvar25: r4f6e3d5l7k335e9e5y24"
10:09:17 "infiSTAR.de - _randvar31: c7o4b1o51241o3l7y8y"
10:09:17 "infiSTAR.de - _randvar33: n3l1t337v6n2m2y3v7p"
10:09:17 "infiSTAR.de - _randvar34: v4i4m914h4e2v1r0r1x43"
10:09:17 "infiSTAR.de - _randvar35: e8n2k7m1l8y5j5x7e5f3g"
10:09:17 "infiSTAR.de - _randvar36: x5h734c5t6t7b933n5l3c4b"
10:09:17 "infiSTAR.de - _randvar37: x9y9o6y0e8i9x6g1n42"
10:09:17 "infiSTAR.de - _randvar39: m8j5z3d4s1g1b2c7j0s11"
10:09:17 "infiSTAR.de - _clickOnMapTimer: r7j6l7u3r93438d5s4h"
10:09:17 "infiSTAR.de - _clickOnMapCaught: d2o1l7u0b3i5f8x1u4f2i"
10:09:17 "infiSTAR.de - _fnc_handlerandvar10: m4j6m7g5v1j4n7o8z6l4g1u"
10:09:17 "infiSTAR.de - _remark: m229m710h0p3o4q82644x2p"
10:09:17 "infiSTAR.de - _AHpos: b0y3i422c220n1y8j3v"
10:09:17 "infiSTAR.de - _loadedcheckpos: r5t423v0x1b824k0r2r815h"
10:09:17 "infiSTAR.de - _loadedchecktime: s4t8h7y9y123x2p7m8w3v4x2z"
10:09:17 "infiSTAR.de - _MenuChecksRunningx: q3t2h5f4m3r2r5r4c5v8e4h"
10:09:17 "infiSTAR.de - _oneachframe: l2c9y7n1t3d9h335n833r2a0d"
10:09:17 "infiSTAR.de - _anotherloop: w6k6l9c1v833g7f5c1k4v9n8d"
10:09:17 "infiSTAR.de - _clientoncetwo: q4x7m834t1r649m4r7u0j"
10:09:17 "infiSTAR.de - _lastUnlock: f8p3p5l8z533i3x1e3n2f"
10:09:17 "infiSTAR.de - _AdminReqCheck: d1412635p5l1q620v2d6w0k1i"
10:09:17 "infiSTAR.de - _antidupeCheckVar: u415c6k4o4a7w5o6x5b"
10:09:17 "infiSTAR.de - _antiantihack1_rndvar: d5d3z2t6o3j4l2e7x5h41"
10:09:17 "infiSTAR.de - _antiantihack2_rndvar: n6j0k4b2p5g3r3i2o5w8u31"
10:09:17 "infiSTAR.de - _antidupePVResVar: q3m2x7l2z9q7q8j3j1h"
10:09:17 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_w8o11512o0l7j5u5q7g0422"
10:09:17 "infiSTAR.de - _randvar10: PVAHR_0_w0d5r9k329y0l7e6f9z5s0z5o"
10:09:17 "infiSTAR.de - AntiHack LOADED!"
10:09:17 "infiSTAR.de - CREATING AdminMenu"
10:09:17 "infiSTAR.de - AdminMenu LOADED!"
10:09:17 "infiSTAR.de - ADDING PublicVariableEventHandlers"
10:09:17 "infiSTAR.de - AntiHack FULLY LOADED"
10:09:27 BIKE: loading version 2.8.2 ...
10:09:27 BIKE: adding bike to safe vehicle list...
10:09:29 "HIVE: Starting"
10:09:29 ["TIME SYNC: Local Time set to:",[2012,8,2,13,9],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,6,4,13,9]]
10:09:29 "HIVE: trying to get objects"
10:09:29 "HIVE: found 379 objects"
10:09:29 "HIVE: Request sent"
10:09:29 "HIVE: Streamed 379 objects"
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:29 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:29   Error Undefined variable in expression: dze_moneystorageclasses
10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error position: <DZE_MoneyStorageClasses}) then {
_object>
10:09:30   Error Undefined variable in expression: dze_moneystorageclasses
10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223
10:09:30 Error in expression <rue];
if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then {
_object>

...

 

There is something very seriously wrong with your install.

I will PM you my email address, please send me your dayz_server.pbo and your mission PBO.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Similar Content

    • By WinterLuka
      Winter Gaming is a gaming community, that was created in early 2018. We're currently running DayZ Epoch 1.0.6.2 server.
      Winter Gaming is a project created with passion – for players from players.
      On our server, the rules are equal for all players – no Pay2Win, no benefits for donating.
       
      Server IP: 164.132.201.34:2302
      Discord: discord.me/wintereu
      Website: http://www.wintergaming.eu
      Forum: http://www.wintergaming.eu/forums
       
      Server Configuration:
      Building Maintain - 10 Days Abandoned Vehicle Unlock - 7 Days Abandoned Safes/Lockboxes Unlock - 10 Days Building Limit – 350 Objects Max Base Height - 50m  
      Features:
      Plot Management Door Management Snap and Vector Building Coin System Running Zombies Ai Missions Ai Convoys High FPS Custom Loot Custom Locations Custom Traders Hidden Trader Selling Rare Items Toggle Grass/Environmental Sounds Deploy Bike/Motorcycle/Mozzie Walk Amongst The Dead Harvestable Hemp Tow/Lift Repair/Rearm – Service Points Bury Bodies Take Clothes Locate Vehicle Paychecks every 30 minutes Spawn Selection Abandoned Safe Mission Indestructible Metal/Cinder Bases Blow up door and more!  
      I hope to see You on the server!
    • By Tricks
      We are back! Ranked 7th overall in 2014! Classic DayZ Epoch PvP Server!! No stupid start bonus, no heavy military. Just classic Epoch gameplay with new updates!

       
      - Top of the Line Hardware - Overclocked 8700k servers with SSDs. Super high FPS!!

      - XP System & XP Trader - Acquire handy Perks, Skills, and Permits with our XP system!

      - Custom Traders - Totally custom traders unique to this server!

      - Military Bases - High Loot areas perfect for gearing up.

      - Custom Map Content - Aircraft Carriers, Secret Military Bases, New Towns, and more!

      - All The Major Mods - All the major mods like Coin System, Heli Evac, Hide from Zeds, and many more.

      - Lots of AI Missions - Challenging AI missions color-coded by difficulty.

      - Custom AI Missions for Groups - Static missions with super high difficulty and major loot rewards!

      - Realistic Loot Spawns - You wont find high-powered weapons while hunting for loot, realistic loot spawns.

      - No Heavy Weapons, Tanks, Attack Choppers, Jets - Just the classic Epoch vehicles with a few new additions!

      - Lots of Vehicles - Lots of vehicles scattered around the map. Some are ready to go, others need to be fixed first!

      - Base Building - Fully modular base building system with unique build items and crafting recipes.

      - Full Day/Night Cycle - Realistic day and night cycle, no stupid 24 hours daylight!!

      - Full Weather System - Rain, thunderstorms and snow in the winter!!

      - Destructible Base/Garage Doors - Base raiding without losing your whole base! Just the doors are destructible.

      - Abandoned Safes/Lockboxes - Abandoned bases will have their safes unlocked for you to raid!!

      - Fresh Server, All The Best Base Locations Still Available! - No more wipes, server is done and all progress will be saved.

      - Regular Updates/Suggestions Considered - Pass along ideas to the admin staff. We consider all changes.

      - Admin Events - Events with High Loot and great times! See pic below.

      - Active Admin Staff - Find us on Discord anytime or by email!





      Connect to us on DayZ Launcher or directly:

      [SHG]ClassicEpoch|XPSystem|CustomTraders|CustomAImissions|Coins|FPS++

      144.217.62.76:2302

      Discord: http://xn--discrd-zxa.com/join.php?v=OXHD95

      Email: [email protected]

      Website: Under construction


    • By Joseph Thompson
      Hello all,
      My name is Joseph. I am looking for active members on Arma 2-Overpoch to join a Team. You must have some knowledge in playing the game and  you must have a working mic (No Echo).
      We will be playing on a server that has recently started up but has big hopes for its self. The staff/Admins are really helpful and have helped to create other servers in the past.
      We will be working together as a team to attend and capture missions also Helping with base building ECT. How you play is entirely up to you if you (this meaning if you want to be a bandit or a hero)
      You must be over the ages of 16 and have a strong sense of humor.
      ------------------------------------------------------------------------------------------------------------------------------------------------
      Please ensure you have one of the following programs:
      ------------------------------------------------------------------------------------------------------------------------------------------------
      Team-speak
      Skype
      Discord
      ------------------------------------------------------------------------------------------------------------------------------------------------
      Please fill in this form if you are interested in joining us.
      ------------------------------------------------------------------------------------------------------------------------------------------------
      Age-
      Name
      SteamName-
      SkypeName-
      DiscordName-
      Playtime-
      And last one: Are you from the UK?-
      ------------------------------------------------------------------------------------------------------------------------------------------------
      If you would like to contact me
      Discord: Joseph_Richards#3973
       
       
    • By Cyrus
      I know of some questions in the forums regarding custom loot crates with available missions systems. I have managed to create a custom loot crate thanks to @DAmNRelentless help, that randomizes items and weapons from user customizable arrays and integrate this with the mission system. This for the time being works for DZAI on Epoch 1.0.6.2. 
      Following is my custom lootcrate.sqf , all the classnames used is from the official epoch 1.0.6.2 github repo with thanks to @salival found >here<
      From here I have added the following script to my custom DZAI spawns found in \z\addons\dayz_server\DZAI\init\world_spawn_configs\custom_spawns\cust_spawns_panthera2.sqf. Obviously you will use the sqf appropriate to your map etc.
      ["staticspawn",10,2,true] call DZAI_spawn_units; if {DZAI_spawn_units && DZAI_despawnWait == true} then { execVM "\z\addons\dayz_server\custom\lootcrate.sqf"; }; This method might need some tweaking and someone else might have a more effective way of doing this, but for me this works perfectly. Fully tested with random loot spawns after new AI group spawned.
  • Advertisement
  • Advertisement
  • Supporters
  • Advertisement
  • Discord

×