BufordTJustice Posted May 13, 2018 Report Share Posted May 13, 2018 I checked and somehow I had a really out of date string table...not sure how that happened but the new one is showing dialog so thank you very much @salival! Link to comment Share on other sites More sharing options...
EnsmiNZ Posted May 14, 2018 Report Share Posted May 14, 2018 I have an issue, as soon as I lock a safe all the coins that were deposited disappear Link to comment Share on other sites More sharing options...
salival Posted May 14, 2018 Author Report Share Posted May 14, 2018 30 minutes ago, EnsmiNZ said: I have an issue, as soon as I lock a safe all the coins that were deposited disappear Hello, Please in future provide as much detail as you can, rpt logs (client and server) and your hiveext.log otherwise I'm just guessing. At a guess I would say this variable is incorrect: https://github.com/oiad/ZSC/blob/master/dayz_code/init/variables.sqf#L9 Link to comment Share on other sites More sharing options...
EnsmiNZ Posted May 14, 2018 Report Share Posted May 14, 2018 That wasn't the issue Sorry, the RPT log doesn't give me any info apart from the fact that I'm unlocking and locking a safe, I've never used the hiveext log before so I don't know what I'm looking for and don't know about a Client rpt log. I don't have much experience with hosting a server and I'm renting the server from SurvivalServers.com 19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" 19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" 19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" But I'll post my whole RPT here Spoiler Version 1.63.131129 Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/ Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 19:42:18 Initializing Steam server - Game Port: 4302, Steam Query Port: 4303 19:42:19 Connected to Steam servers 19:43:57 Server error: Player without identity Ensmi (id 1136233575) 19:43:57 Server error: Player without identity Ensmi (id 1136233575) 19:43:57 Server error: Player without identity Ensmi (id 1136233575) 19:43:57 Server error: Player without identity Ensmi (id 1136233575) 19:43:57 Server error: Player without identity Ensmi (id 1136233575) 19:43:58 Server error: Player without identity Ensmi (id 1136233575) 19:43:58 Server error: Player without identity Ensmi (id 1136233575) 19:43:58 Server error: Player without identity Ensmi (id 1136233575) 19:43:58 Server error: Player without identity Ensmi (id 1136233575) 19:44:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 19:44:05 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView 19:44:06 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire 19:44:07 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry 19:44:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 19:44:16 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 19:44:16 "MPframework inited" 19:44:16 "dayz_preloadFinished reset" 19:44:39 "Loading custom server compiles" 19:44:41 "Admin Tools: config.sqf loaded" 19:44:41 "Admin Tools: variables.sqf loaded" 19:44:42 "HIVE: Starting" 19:44:43 ["TIME SYNC: Local Time set to:",[2012,8,2,10,44],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,44]] 19:44:43 "HIVE: trying to get objects" 19:44:43 "HIVE: found 501 objects" 19:44:43 "HIVE: Request sent" 19:44:44 "HIVE: Streamed 501 objects" 19:44:44 "Res3tting B!S effects..." 19:44:45 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 19:44:45 "SERVER FPS: 31 PLAYERS: 1" 19:45:08 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 501 objects in 25.411 seconds (unscheduled)" 19:45:08 "Total Number of spawn locations 6" 19:45:46 "CLEANUP: INITIALIZING Vehicle SCRIPT" 19:45:46 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN" 19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN" 19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN" 19:45:47 "EPOCH EVENTS INIT" 19:45:47 Server: Object 3:6 not found (message 94) 19:45:47 "Admin Tools: Activate.sqf loaded" 19:45:47 Server: Object 3:7 not found (message 99) 19:45:47 Server: Object 3:10 not found (message 91) 19:45:47 Server: Object 3:9 not found (message 99) 19:45:47 Server: Object 3:8 not found (message 91) 19:45:47 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGIN PUBLISHING, Location airfield [050053]" 19:45:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6547.23,9449.59,0] with 5 items." 19:45:48 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,45]] 19:45:48 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [9612.83,11562,0] with 7 items." 19:45:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6849.53,8910.02,0] with 4 items." 19:45:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4986.87,10803.6,0] with 4 items." 19:45:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4771.42,10124.8,0] with 6 items." 19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [1747.6,7839.31,0] with 5 items." 19:45:53 "INFO - Player: Ensmi(UID:76561198039515093/CID:26) Status: CLIENT LOADED & PLAYING" 19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7583.64,7783.63,0] with 3 items." 19:45:57 "HIVE: Spawning # of Vehicles: 1" 19:45:58 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "133261010286263"" 19:45:58 "HIVE: Spawning # of Debris: 250" 19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" 19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" 19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" Link to comment Share on other sites More sharing options...
salival Posted May 14, 2018 Author Report Share Posted May 14, 2018 8 minutes ago, EnsmiNZ said: That wasn't the issue Sorry, the RPT log doesn't give me any info apart from the fact that I'm unlocking and locking a safe, I've never used the hiveext log before so I don't know what I'm looking for and don't know about a Client rpt log. I don't have much experience with hosting a server and I'm renting the server from SurvivalServers.com 19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" 19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" 19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" But I'll post my whole RPT here Reveal hidden contents Version 1.63.131129 Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/ Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 19:42:18 Initializing Steam server - Game Port: 4302, Steam Query Port: 4303 19:42:19 Connected to Steam servers 19:43:57 Server error: Player without identity Ensmi (id 1136233575) 19:43:57 Server error: Player without identity Ensmi (id 1136233575) 19:43:57 Server error: Player without identity Ensmi (id 1136233575) 19:43:57 Server error: Player without identity Ensmi (id 1136233575) 19:43:57 Server error: Player without identity Ensmi (id 1136233575) 19:43:58 Server error: Player without identity Ensmi (id 1136233575) 19:43:58 Server error: Player without identity Ensmi (id 1136233575) 19:43:58 Server error: Player without identity Ensmi (id 1136233575) 19:43:58 Server error: Player without identity Ensmi (id 1136233575) 19:44:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 19:44:05 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView 19:44:06 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire 19:44:07 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry 19:44:07 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 19:44:07 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 19:44:07 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 19:44:16 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 19:44:16 "MPframework inited" 19:44:16 "dayz_preloadFinished reset" 19:44:39 "Loading custom server compiles" 19:44:41 "Admin Tools: config.sqf loaded" 19:44:41 "Admin Tools: variables.sqf loaded" 19:44:42 "HIVE: Starting" 19:44:43 ["TIME SYNC: Local Time set to:",[2012,8,2,10,44],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,44]] 19:44:43 "HIVE: trying to get objects" 19:44:43 "HIVE: found 501 objects" 19:44:43 "HIVE: Request sent" 19:44:44 "HIVE: Streamed 501 objects" 19:44:44 "Res3tting B!S effects..." 19:44:45 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 19:44:45 "SERVER FPS: 31 PLAYERS: 1" 19:45:08 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 501 objects in 25.411 seconds (unscheduled)" 19:45:08 "Total Number of spawn locations 6" 19:45:46 "CLEANUP: INITIALIZING Vehicle SCRIPT" 19:45:46 "CRASHSPAWNER: Starting crash site spawner. Frequency: 25±20 min. Spawn chance: 0.75" 19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN" 19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN" 19:45:46 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGGING IN" 19:45:47 "EPOCH EVENTS INIT" 19:45:47 Server: Object 3:6 not found (message 94) 19:45:47 "Admin Tools: Activate.sqf loaded" 19:45:47 Server: Object 3:7 not found (message 99) 19:45:47 Server: Object 3:10 not found (message 91) 19:45:47 Server: Object 3:9 not found (message 99) 19:45:47 Server: Object 3:8 not found (message 91) 19:45:47 "INFO - Player: PID#3(Ensmi)(UID:76561198039515093/CID:26) Status: LOGIN PUBLISHING, Location airfield [050053]" 19:45:47 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6547.23,9449.59,0] with 5 items." 19:45:48 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,10,45],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,5,13,10,45]] 19:45:48 "CRASHSPAWNER: Spawning crash site (CrashSite_UN) at [9612.83,11562,0] with 7 items." 19:45:49 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [6849.53,8910.02,0] with 4 items." 19:45:50 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4986.87,10803.6,0] with 4 items." 19:45:51 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [4771.42,10124.8,0] with 6 items." 19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [1747.6,7839.31,0] with 5 items." 19:45:53 "INFO - Player: Ensmi(UID:76561198039515093/CID:26) Status: CLIENT LOADED & PLAYING" 19:45:53 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7583.64,7783.63,0] with 3 items." 19:45:57 "HIVE: Spawning # of Vehicles: 1" 19:45:58 "PUBLISH: Created Offroad_DSHKM_Gue_DZE with ID "133261010286263"" 19:45:58 "HIVE: Spawning # of Debris: 250" 19:46:07 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 19:46:47 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" 19:46:57 "Ensmi (76561198039515093) LOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" 19:47:00 "Ensmi (76561198039515093) UNLOCKED Safe with code: 9062 @064070 [6463.39,8335.43,0.052]" Survival servers fuck with a lot of my mods and break them. I'd say that's part of your issue Tell them I said hi. Link to comment Share on other sites More sharing options...
EnsmiNZ Posted May 14, 2018 Report Share Posted May 14, 2018 So you can't help? I haven't paid them to install any mods, I'm installing all the mods myself so they won't help me if I ask them for help Link to comment Share on other sites More sharing options...
salival Posted May 14, 2018 Author Report Share Posted May 14, 2018 Problem sorted. Link to comment Share on other sites More sharing options...
Geisterobst Posted June 3, 2018 Report Share Posted June 3, 2018 Hi all, at first: sry for my bad english. I've run an Epoch Napf Server, actualy with ESSv3 and ZSC-Script. All works fine but the Server spam my Server-RPT with the following messages: Spoiler 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> I hope someone can help Link to comment Share on other sites More sharing options...
salival Posted June 3, 2018 Author Report Share Posted June 3, 2018 6 hours ago, Geisterobst said: Hi all, at first: sry for my bad english. I've run an Epoch Napf Server, actualy with ESSv3 and ZSC-Script. All works fine but the Server spam my Server-RPT with the following messages: Hide contents 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error position: <DZE_MoneyStorageClasses}) then { _object> 17:27:58 Error Undefined variable in expression: dze_moneystorageclasses 17:27:58 File z\addons\dayz_server\system\server_monitor.sqf, line 223 17:27:58 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> I hope someone can help You must be using an older installation of something, that variable that is undefined (dze_moneystorageclasses) is in configVariables: https://github.com/EpochModTeam/DayZ-Epoch/blob/c3cbca144eeb81b6c14036928c2d743c0439ef7e/SQF/dayz_code/configVariables.sqf#L79 Link to comment Share on other sites More sharing options...
Geisterobst Posted June 4, 2018 Report Share Posted June 4, 2018 Now, I've downloaded fresh Epoch Client & Serverfiles, ESSv3 and ZSC and Infistar. All Installed but the same error messages Spoiler ... 10:09:16 Error in expression <te = 1000; DZE_MoneyStorageClasses = DZE_LockableStorage; ZSC_defaultStorage> 10:09:16 Error position: <DZE_LockableStorage; ZSC_defaultStorage> 10:09:16 Error Undefined variable in expression: dze_lockablestorage 10:09:16 File mpmissions\DayZ_Epoch_2.Napf\dayz_code\init\variables.sqf, line 12 10:09:17 "infiSTAR.de - Waiting for BIS_fnc_init..." 10:09:17 "Epoch detected" 10:09:17 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!" 10:09:17 Warning Message: Script low_admins.sqf not found 10:09:17 Warning Message: Script normal_admins.sqf not found 10:09:17 Warning Message: Script super_admins.sqf not found 10:09:17 Warning Message: Script blacklist.sqf not found 10:09:17 "infiSTAR.de - iproductVersion: xx-xx-xxxx-!WIP! | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_2" 10:09:17 "infiSTAR.de - _fnc_RandomGen: { _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a']; _gen = _abc select (random ((count _abc)-1)); _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4']; for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));}; _gen }" 10:09:17 "infiSTAR.de - _simple: w5e5t217f7c115c818x" 10:09:17 "infiSTAR.de - _dialogIds: z424x838f4r3c2r5h3t8202" 10:09:17 "infiSTAR.de - _badtxts: j6j8u7a5w31627j5y4z" 10:09:17 "infiSTAR.de - _randvar1: w415c4d5f641o5t3w4w8k" 10:09:17 "infiSTAR.de - _randvar2: e7g1u1u4k8e3e5f8w6f3l7k" 10:09:17 "infiSTAR.de - _randvar0: x4v8a2f5u7k3t9c7d5n" 10:09:17 "infiSTAR.de - _randvar3: v3g8m6h2c8j118j6q2w" 10:09:17 "infiSTAR.de - _randvar4: r4h8r336t5z4u8l2h3x3z" 10:09:17 "infiSTAR.de - _randvar5: e0u6l4b2c0c7z7v427w5j8j" 10:09:17 "infiSTAR.de - _randvar6: w6x0j2n7d0n4v834w0q4h7f" 10:09:17 "infiSTAR.de - _randvar8: m6r1u4n7f415m4i8i9q" 10:09:17 "infiSTAR.de - _randvar9: v1t3d6f3q4y7k5u7b3k7g" 10:09:17 "infiSTAR.de - _randvar11: k3w8w3e4s4q5k1z6x130n3z" 10:09:17 "infiSTAR.de - _randvar12: l8p8d7k8b8f5a3k8u2i531n" 10:09:17 "infiSTAR.de - _randvar13: h612t4s2g2k8t5v8o5o7d0e" 10:09:17 "infiSTAR.de - _randvar19: v8z9o412j4u010g8l8z" 10:09:17 "infiSTAR.de - _randvar20: b8g7l9v214j1q5v5p4x1u31" 10:09:17 "infiSTAR.de - _randvar27: n2t7g5o2g3e3k313e5k2d3i" 10:09:17 "infiSTAR.de - _randvar26: i2k3b7e8r1x7z4u0k6q3j1g" 10:09:17 "infiSTAR.de - _randvar25: r4f6e3d5l7k335e9e5y24" 10:09:17 "infiSTAR.de - _randvar31: c7o4b1o51241o3l7y8y" 10:09:17 "infiSTAR.de - _randvar33: n3l1t337v6n2m2y3v7p" 10:09:17 "infiSTAR.de - _randvar34: v4i4m914h4e2v1r0r1x43" 10:09:17 "infiSTAR.de - _randvar35: e8n2k7m1l8y5j5x7e5f3g" 10:09:17 "infiSTAR.de - _randvar36: x5h734c5t6t7b933n5l3c4b" 10:09:17 "infiSTAR.de - _randvar37: x9y9o6y0e8i9x6g1n42" 10:09:17 "infiSTAR.de - _randvar39: m8j5z3d4s1g1b2c7j0s11" 10:09:17 "infiSTAR.de - _clickOnMapTimer: r7j6l7u3r93438d5s4h" 10:09:17 "infiSTAR.de - _clickOnMapCaught: d2o1l7u0b3i5f8x1u4f2i" 10:09:17 "infiSTAR.de - _fnc_handlerandvar10: m4j6m7g5v1j4n7o8z6l4g1u" 10:09:17 "infiSTAR.de - _remark: m229m710h0p3o4q82644x2p" 10:09:17 "infiSTAR.de - _AHpos: b0y3i422c220n1y8j3v" 10:09:17 "infiSTAR.de - _loadedcheckpos: r5t423v0x1b824k0r2r815h" 10:09:17 "infiSTAR.de - _loadedchecktime: s4t8h7y9y123x2p7m8w3v4x2z" 10:09:17 "infiSTAR.de - _MenuChecksRunningx: q3t2h5f4m3r2r5r4c5v8e4h" 10:09:17 "infiSTAR.de - _oneachframe: l2c9y7n1t3d9h335n833r2a0d" 10:09:17 "infiSTAR.de - _anotherloop: w6k6l9c1v833g7f5c1k4v9n8d" 10:09:17 "infiSTAR.de - _clientoncetwo: q4x7m834t1r649m4r7u0j" 10:09:17 "infiSTAR.de - _lastUnlock: f8p3p5l8z533i3x1e3n2f" 10:09:17 "infiSTAR.de - _AdminReqCheck: d1412635p5l1q620v2d6w0k1i" 10:09:17 "infiSTAR.de - _antidupeCheckVar: u415c6k4o4a7w5o6x5b" 10:09:17 "infiSTAR.de - _antiantihack1_rndvar: d5d3z2t6o3j4l2e7x5h41" 10:09:17 "infiSTAR.de - _antiantihack2_rndvar: n6j0k4b2p5g3r3i2o5w8u31" 10:09:17 "infiSTAR.de - _antidupePVResVar: q3m2x7l2z9q7q8j3j1h" 10:09:17 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_w8o11512o0l7j5u5q7g0422" 10:09:17 "infiSTAR.de - _randvar10: PVAHR_0_w0d5r9k329y0l7e6f9z5s0z5o" 10:09:17 "infiSTAR.de - AntiHack LOADED!" 10:09:17 "infiSTAR.de - CREATING AdminMenu" 10:09:17 "infiSTAR.de - AdminMenu LOADED!" 10:09:17 "infiSTAR.de - ADDING PublicVariableEventHandlers" 10:09:17 "infiSTAR.de - AntiHack FULLY LOADED" 10:09:27 BIKE: loading version 2.8.2 ... 10:09:27 BIKE: adding bike to safe vehicle list... 10:09:29 "HIVE: Starting" 10:09:29 ["TIME SYNC: Local Time set to:",[2012,8,2,13,9],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,6,4,13,9]] 10:09:29 "HIVE: trying to get objects" 10:09:29 "HIVE: found 379 objects" 10:09:29 "HIVE: Request sent" 10:09:29 "HIVE: Streamed 379 objects" 10:09:29 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error Undefined variable in expression: dze_moneystorageclasses 10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:29 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error Undefined variable in expression: dze_moneystorageclasses 10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:29 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error Undefined variable in expression: dze_moneystorageclasses 10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:29 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error Undefined variable in expression: dze_moneystorageclasses 10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> ... 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salival Posted June 4, 2018 Author Report Share Posted June 4, 2018 2 minutes ago, Geisterobst said: Now, I've downloaded fresh Epoch Client & Serverfiles, ESSv3 and ZSC and Infistar. All Installed but the same error messages Hide contents ... 10:09:16 Error in expression <te = 1000; DZE_MoneyStorageClasses = DZE_LockableStorage; ZSC_defaultStorage> 10:09:16 Error position: <DZE_LockableStorage; ZSC_defaultStorage> 10:09:16 Error Undefined variable in expression: dze_lockablestorage 10:09:16 File mpmissions\DayZ_Epoch_2.Napf\dayz_code\init\variables.sqf, line 12 10:09:17 "infiSTAR.de - Waiting for BIS_fnc_init..." 10:09:17 "Epoch detected" 10:09:17 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!" 10:09:17 Warning Message: Script low_admins.sqf not found 10:09:17 Warning Message: Script normal_admins.sqf not found 10:09:17 Warning Message: Script super_admins.sqf not found 10:09:17 Warning Message: Script blacklist.sqf not found 10:09:17 "infiSTAR.de - iproductVersion: xx-xx-xxxx-!WIP! | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Napf | dayz_instance: 24 | missionName: DayZ_Epoch_2" 10:09:17 "infiSTAR.de - _fnc_RandomGen: { _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a']; _gen = _abc select (random ((count _abc)-1)); _arr = ['a','b','c','d','e','f','g','h','i','j','k','l','m','n','o','p','q','r','s','t','u','v','w','x','y','z','1','2','3','4']; for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));}; _gen }" 10:09:17 "infiSTAR.de - _simple: w5e5t217f7c115c818x" 10:09:17 "infiSTAR.de - _dialogIds: z424x838f4r3c2r5h3t8202" 10:09:17 "infiSTAR.de - _badtxts: j6j8u7a5w31627j5y4z" 10:09:17 "infiSTAR.de - _randvar1: w415c4d5f641o5t3w4w8k" 10:09:17 "infiSTAR.de - _randvar2: e7g1u1u4k8e3e5f8w6f3l7k" 10:09:17 "infiSTAR.de - _randvar0: x4v8a2f5u7k3t9c7d5n" 10:09:17 "infiSTAR.de - _randvar3: v3g8m6h2c8j118j6q2w" 10:09:17 "infiSTAR.de - _randvar4: r4h8r336t5z4u8l2h3x3z" 10:09:17 "infiSTAR.de - _randvar5: e0u6l4b2c0c7z7v427w5j8j" 10:09:17 "infiSTAR.de - _randvar6: w6x0j2n7d0n4v834w0q4h7f" 10:09:17 "infiSTAR.de - _randvar8: m6r1u4n7f415m4i8i9q" 10:09:17 "infiSTAR.de - _randvar9: v1t3d6f3q4y7k5u7b3k7g" 10:09:17 "infiSTAR.de - _randvar11: k3w8w3e4s4q5k1z6x130n3z" 10:09:17 "infiSTAR.de - _randvar12: l8p8d7k8b8f5a3k8u2i531n" 10:09:17 "infiSTAR.de - _randvar13: h612t4s2g2k8t5v8o5o7d0e" 10:09:17 "infiSTAR.de - _randvar19: v8z9o412j4u010g8l8z" 10:09:17 "infiSTAR.de - _randvar20: b8g7l9v214j1q5v5p4x1u31" 10:09:17 "infiSTAR.de - _randvar27: n2t7g5o2g3e3k313e5k2d3i" 10:09:17 "infiSTAR.de - _randvar26: i2k3b7e8r1x7z4u0k6q3j1g" 10:09:17 "infiSTAR.de - _randvar25: r4f6e3d5l7k335e9e5y24" 10:09:17 "infiSTAR.de - _randvar31: c7o4b1o51241o3l7y8y" 10:09:17 "infiSTAR.de - _randvar33: n3l1t337v6n2m2y3v7p" 10:09:17 "infiSTAR.de - _randvar34: v4i4m914h4e2v1r0r1x43" 10:09:17 "infiSTAR.de - _randvar35: e8n2k7m1l8y5j5x7e5f3g" 10:09:17 "infiSTAR.de - _randvar36: x5h734c5t6t7b933n5l3c4b" 10:09:17 "infiSTAR.de - _randvar37: x9y9o6y0e8i9x6g1n42" 10:09:17 "infiSTAR.de - _randvar39: m8j5z3d4s1g1b2c7j0s11" 10:09:17 "infiSTAR.de - _clickOnMapTimer: r7j6l7u3r93438d5s4h" 10:09:17 "infiSTAR.de - _clickOnMapCaught: d2o1l7u0b3i5f8x1u4f2i" 10:09:17 "infiSTAR.de - _fnc_handlerandvar10: m4j6m7g5v1j4n7o8z6l4g1u" 10:09:17 "infiSTAR.de - _remark: m229m710h0p3o4q82644x2p" 10:09:17 "infiSTAR.de - _AHpos: b0y3i422c220n1y8j3v" 10:09:17 "infiSTAR.de - _loadedcheckpos: r5t423v0x1b824k0r2r815h" 10:09:17 "infiSTAR.de - _loadedchecktime: s4t8h7y9y123x2p7m8w3v4x2z" 10:09:17 "infiSTAR.de - _MenuChecksRunningx: q3t2h5f4m3r2r5r4c5v8e4h" 10:09:17 "infiSTAR.de - _oneachframe: l2c9y7n1t3d9h335n833r2a0d" 10:09:17 "infiSTAR.de - _anotherloop: w6k6l9c1v833g7f5c1k4v9n8d" 10:09:17 "infiSTAR.de - _clientoncetwo: q4x7m834t1r649m4r7u0j" 10:09:17 "infiSTAR.de - _lastUnlock: f8p3p5l8z533i3x1e3n2f" 10:09:17 "infiSTAR.de - _AdminReqCheck: d1412635p5l1q620v2d6w0k1i" 10:09:17 "infiSTAR.de - _antidupeCheckVar: u415c6k4o4a7w5o6x5b" 10:09:17 "infiSTAR.de - _antiantihack1_rndvar: d5d3z2t6o3j4l2e7x5h41" 10:09:17 "infiSTAR.de - _antiantihack2_rndvar: n6j0k4b2p5g3r3i2o5w8u31" 10:09:17 "infiSTAR.de - _antidupePVResVar: q3m2x7l2z9q7q8j3j1h" 10:09:17 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_w8o11512o0l7j5u5q7g0422" 10:09:17 "infiSTAR.de - _randvar10: PVAHR_0_w0d5r9k329y0l7e6f9z5s0z5o" 10:09:17 "infiSTAR.de - AntiHack LOADED!" 10:09:17 "infiSTAR.de - CREATING AdminMenu" 10:09:17 "infiSTAR.de - AdminMenu LOADED!" 10:09:17 "infiSTAR.de - ADDING PublicVariableEventHandlers" 10:09:17 "infiSTAR.de - AntiHack FULLY LOADED" 10:09:27 BIKE: loading version 2.8.2 ... 10:09:27 BIKE: adding bike to safe vehicle list... 10:09:29 "HIVE: Starting" 10:09:29 ["TIME SYNC: Local Time set to:",[2012,8,2,13,9],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,6,4,13,9]] 10:09:29 "HIVE: trying to get objects" 10:09:29 "HIVE: found 379 objects" 10:09:29 "HIVE: Request sent" 10:09:29 "HIVE: Streamed 379 objects" 10:09:29 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error Undefined variable in expression: dze_moneystorageclasses 10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:29 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error Undefined variable in expression: dze_moneystorageclasses 10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:29 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error Undefined variable in expression: dze_moneystorageclasses 10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:29 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:29 Error Undefined variable in expression: dze_moneystorageclasses 10:09:29 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error position: <DZE_MoneyStorageClasses}) then { _object> 10:09:30 Error Undefined variable in expression: dze_moneystorageclasses 10:09:30 File z\addons\dayz_server\system\server_monitor.sqf, line 223 10:09:30 Error in expression <rue]; if (Z_SingleCurrency && {_type in DZE_MoneyStorageClasses}) then { _object> ... There is something very seriously wrong with your install. I will PM you my email address, please send me your dayz_server.pbo and your mission PBO. Link to comment Share on other sites More sharing options...
victorks Posted July 20, 2018 Report Share Posted July 20, 2018 how to put a vehicle to be bought only for 1 ruby and not for the coin? Link to comment Share on other sites More sharing options...
salival Posted July 20, 2018 Author Report Share Posted July 20, 2018 5 hours ago, victorks said: how to put a vehicle to be bought only for 1 ruby and not for the coin? You can't. That's why you're using the coins mod.. Mat43 1 Link to comment Share on other sites More sharing options...
victorks Posted August 5, 2018 Report Share Posted August 5, 2018 hello! Is there any way to put custom vehicles to sell like this?/ Link to comment Share on other sites More sharing options...
Mat43 Posted August 16, 2018 Report Share Posted August 16, 2018 Hey guys. Ive got a bit of a weird issue. I got this installed and it seemed to be working fine. However if I restart the server, Coins dont seem to load at all. As in the whole mod. I dont get the hud, seems to be random when it works. I have triple checked the install instructions and left all settings vanilla. Ive got a bit of my RPT here. is someone able to run their eyes over it and see if they notice anything please? https://pastebin.com/338BCXez Edit: so the coins load if I relog. So after the server starts I have to log in twice! Cheers Link to comment Share on other sites More sharing options...
salival Posted August 17, 2018 Author Report Share Posted August 17, 2018 20 hours ago, Mat43 said: Hey guys. Ive got a bit of a weird issue. I got this installed and it seemed to be working fine. However if I restart the server, Coins dont seem to load at all. As in the whole mod. I dont get the hud, seems to be random when it works. I have triple checked the install instructions and left all settings vanilla. Ive got a bit of my RPT here. is someone able to run their eyes over it and see if they notice anything please? https://pastebin.com/338BCXez Edit: so the coins load if I relog. So after the server starts I have to log in twice! Cheers Your infistar is breaking it, it's a bug in the current infistar version. Please post on the infistar discord or on their forum, it has been reported to them about 394587394587394758984759274359243758972364598723645987236459872364598726345987623497234752387456728364923647264234723427649726457624563475274389742723872834672836923472645923497234972347234724723482368234972327483527483274836742836972487234987268723469743658 times yet they still have not fixed it Link to comment Share on other sites More sharing options...
Mat43 Posted August 17, 2018 Report Share Posted August 17, 2018 1 hour ago, salival said: Your infistar is breaking it, it's a bug in the current infistar version. Please post on the infistar discord or on their forum, it has been reported to them about 394587394587394758984759274359243758972364598723645987236459872364598726345987623497234752387456728364923647264234723427649726457624563475274389742723872834672836923472645923497234972347234724723482368234972327483527483274836742836972487234987268723469743658 times yet they still have not fixed it Thanks for the response man i will post over there. Got me nervous tho hope I can fix it what a pisstake though. We already had an infistar license for exilemod and arma2 from a few years back, but couldn’t use them as they had “expired”. He told use we had to rebuy, so we fork out again and this is what u get. Link to comment Share on other sites More sharing options...
nsane Posted August 22, 2018 Report Share Posted August 22, 2018 If you're having trouble with text showing up, make sure your code is calling the right entries in the string table, mine was calling: STR_ZSC_* when it should have been calling: STR_CL_ZSC_* Link to comment Share on other sites More sharing options...
sjd6795 Posted October 2, 2018 Report Share Posted October 2, 2018 Are the traders all located in a different area? Some of the traders don't work anymore the only two that seem to be working are the car and medical sellers in stary, other then that there is no scroll menu on none of the other ones. I'm not getting a single error in any of the logs, and everything else seems to be working fine. Can someone also explain a bit about what the global banking option is I haven't seen any other way to bank besides the bank NPC. Also the hero trader is missing unless they got relocated with ZSC files. SOLVED: My issue was none of the trader names matched up I had to manually add all of the traders from epoch 1.0.6.2 into the server_traders.sqf file provided. The old file located below actually match up to the correct names, however the trader data does not match up to 1.0.6.2 epoch. so essentially I had to use these lines from the current files but the trader names from the old files. [["Ammunition",478],["Clothes",575],["Helicopter Armed",493],["Military Armed",562],["Trucks Armed",479],["Weapons",477],["Money",700]], [] https://github.com/EpochSC/SingleCurrencyStorage/blob/master/DayZ_Epoch_11.Chernarus/server_traders_cherno_17.sqf Link to comment Share on other sites More sharing options...
Sandbird Posted October 26, 2018 Report Share Posted October 26, 2018 How do you convert the gold bars to coins ? Silly me...the CfgServerTrader.hpp was not loaded Link to comment Share on other sites More sharing options...
oldmangamer Posted December 21, 2018 Report Share Posted December 21, 2018 HI I am running Naph overpoch and trying to get the bank tellers to work .all other functions of mod are ok . check wallet .store money in safes and traders . work fine . The teller banking window appears when i stand in front of the AI . My problem is when I add money to the box and select deposit no money goes from my coin amount and none transfers to the bank coin symbol at side of screen . I have compared the files to another server i support . this one is a Naph Epoch that functions correctly and can see no difference in the relavent files Link to comment Share on other sites More sharing options...
salival Posted December 21, 2018 Author Report Share Posted December 21, 2018 5 hours ago, oldmangamer said: HI I am running Naph overpoch and trying to get the bank tellers to work .all other functions of mod are ok . check wallet .store money in safes and traders . work fine . The teller banking window appears when i stand in front of the AI . My problem is when I add money to the box and select deposit no money goes from my coin amount and none transfers to the bank coin symbol at side of screen . I have compared the files to another server i support . this one is a Naph Epoch that functions correctly and can see no difference in the relavent files Hello, There should be no issues at all, are you able to please provide your client/server RPT? either on pastebin or similar Link to comment Share on other sites More sharing options...
oldmangamer Posted December 22, 2018 Report Share Posted December 22, 2018 Ok here is RPT server launch and me join then attempt to bank then sell compass i Can see no errors in this that relate to banking ===================================================================== == C:\xxgames\stevep1\11884\arma2oaserver.exe == "C:\xxgames\stevep1\11884\arma2oaserver.exe" -cpuCount=4 -name=DayZ "-profiles=instance_3_Overpoch_Napf" "-cfg=instance_3_Overpoch_Napf\basic.cfg" "-config=instance_3_Overpoch_Napf\config.cfg" "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server" -ip=185.251.226.126 -port=2500 -autoinit ===================================================================== Exe timestamp: 2018/02/13 22:43:30 Current time: 2018/12/22 10:03:02 Version 1.63.131129 Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\' File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}' Unsupported language English in stringtable Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German> <English>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English> <Italian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian> <Spanish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish> <French>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French> <Czech>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech> <Russian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian> <Polish>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish> <Hungarian>From world.guns.ru: <' Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian> </Key> <Key ID="STR_VIL_AKS74UB_BS1_SHORT"> <German>Compact assault rifle with silenced grenade launcher<' Item STR_VIL_DN_BS1 listed twice Item STR_AUTHOR_VILAS listed twice Item STR_VIL_EASTERN listed twice Item STR_VIL_WEAPONS listed twice Item str_dss_10rnd_vss listed twice Item str_dss_20rnd_vss listed twice Item str_dn_20rnd_9x39_sp5_vss listed twice Item str_dn_ak_107_gl_pso listed twice Item str_dn_ak_107_kobra listed twice Item str_dn_M40A3 listed twice Item str_dn_rpk_74 listed twice Item str_ep1_dn_fn_fal listed twice Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/ Updating base class ->Default, by z\addons\anzio\config.bin/CfgWeapons/Rifle/ Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/ Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/ Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/ Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/ Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/ Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/ Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/ Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/ Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/ Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/ Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/ Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/ Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/ Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/ Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/ Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/ Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/ Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/ Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/ Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/ Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/ Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/ Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/ Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 10:03:08 Initializing Steam server - Game Port: 2500, Steam Query Port: 2501 10:03:10 Connected to Steam servers 10:05:32 Server error: Player without identity Mr Bean (id 2088605396) 10:05:32 Server error: Player without identity Mr Bean (id 2088605396) 10:05:32 Server error: Player without identity Mr Bean (id 2088605396) 10:05:32 Server error: Player without identity Mr Bean (id 2088605396) 10:05:32 Server error: Player without identity Mr Bean (id 2088605396) 10:05:32 Server error: Player without identity Mr Bean (id 2088605396) 10:05:32 Server error: Player without identity Mr Bean (id 2088605396) 10:05:33 Server error: Player without identity Mr Bean (id 2088605396) 10:05:33 Server error: Player without identity Mr Bean (id 2088605396) 10:05:33 Server error: Player without identity Mr Bean (id 2088605396) 10:05:33 Server error: Player without identity Mr Bean (id 2088605396) 10:05:33 Server error: Player without identity Mr Bean (id 2088605396) 10:05:33 Server error: Player without identity Mr Bean (id 2088605396) 10:05:33 Server error: Player without identity Mr Bean (id 2088605396) 10:05:33 Server error: Player without identity Mr Bean (id 2088605396) 10:05:33 Server error: Player without identity Mr Bean (id 2088605396) 10:05:33 Server error: Player without identity Mr Bean (id 2088605396) 10:05:40 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry 10:05:42 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire 10:05:47 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 10:05:48 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView 10:05:51 ca\misc\houpacka.p3d: house, config class missing 10:05:51 ca\misc\houpacka.p3d: house, config class missing 10:05:52 ca\misc\houpacka.p3d: house, config class missing 10:05:56 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 10:05:56 "MPframework inited" 10:05:57 "dayz_preloadFinished reset" 10:06:06 "Loading custom server compiles" 10:06:06 BIKE: loading version 2.8.2 ... 10:06:06 BIKE: adding bike to safe vehicle list... 10:06:08 "Admin Tools: config.sqf loaded" 10:06:08 "Admin Tools: variables.sqf loaded" 10:06:08 "z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 10:06:08 "HIVE: Starting" 10:06:08 "SERVER FPS: 13 PLAYERS: 1" 10:06:08 ["TIME SYNC: Local Time set to:",[2012,8,2,11,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,12,22,11,6]] 10:06:08 "HIVE: trying to get objects" 10:06:09 "HIVE: found 3640 objects" 10:06:09 "HIVE: Request sent" 10:06:09 "HIVE: Streamed 3640 objects" 10:06:09 "Res3tting B!S effects..." 10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r1' for 'door_r1' 10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_r2' for 'door_r2' 10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l1' for 'door_l1' 10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_door_l2' for 'door_l2' 10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_kapota' for 'kapota' 10:06:11 car_American_Law_Enforcement: Invalid parent bone 'osa_kufr' for 'kufr' 10:06:12 : Invalid parent bone 'osa_door_r1' for 'door_r1' 10:06:12 : Invalid parent bone 'osa_door_r2' for 'door_r2' 10:06:12 : Invalid parent bone 'osa_door_l1' for 'door_l1' 10:06:12 : Invalid parent bone 'osa_door_l2' for 'door_l2' 10:06:12 : Invalid parent bone 'osa_kapota' for 'kapota' 10:06:12 : Invalid parent bone 'osa_kufr' for 'kufr' 10:06:12 No owner 10:06:14 No owner 10:06:14 : Invalid parent bone 'osa_door_r1' for 'door_r1' 10:06:14 : Invalid parent bone 'osa_door_r2' for 'door_r2' 10:06:14 : Invalid parent bone 'osa_door_l1' for 'door_l1' 10:06:14 : Invalid parent bone 'osa_door_l2' for 'door_l2' 10:06:14 : Invalid parent bone 'osa_kapota' for 'kapota' 10:06:14 : Invalid parent bone 'osa_kufr' for 'kufr' 10:06:14 No owner 10:06:15 No owner 10:06:16 No owner 10:06:18 No owner 10:06:24 No owner 10:06:25 350z_green: ABSwitch - unknown animation source ABSwitch 10:06:25 : Invalid parent bone 'osa_door_r1' for 'door_r1' 10:06:25 : Invalid parent bone 'osa_door_r2' for 'door_r2' 10:06:25 : Invalid parent bone 'osa_door_l1' for 'door_l1' 10:06:25 : Invalid parent bone 'osa_door_l2' for 'door_l2' 10:06:25 : Invalid parent bone 'osa_kapota' for 'kapota' 10:06:25 : Invalid parent bone 'osa_kufr' for 'kufr' 10:06:25 350z_white: ABSwitch - unknown animation source ABSwitch 10:06:25 "HIVE: BENCHMARK - Server_monitor.sqf finished streaming 3640 objects in 17.129 seconds (unscheduled)" 10:06:25 "Total Number of spawn locations 11" 10:06:26 "[DZAI] Initializing DZAI version 2.2.1 Release Build 20141208 using base path z\addons\dayz_server\DZAI." 10:06:26 "CLEANUP: INITIALIZING Vehicle SCRIPT" 10:06:26 "[DZAI] Reading DZAI configuration file." 10:06:26 "[DZAI] DZAI configuration file loaded." 10:06:26 "[DZAI] Compiling DZAI functions." 10:06:26 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,11,6],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,12,22,11,6]] 10:06:26 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 10:06:26 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 10:06:26 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 10:06:26 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 10:06:27 "[DZAI] DZAI functions compiled." 10:06:27 "[DZAI] Napf classnames loaded." 10:06:27 "[DZAI] DZAI settings: Debug Level: 0. DebugMarkers: false. WorldName: napf. ModName: (Ver: dayz epoch 1.0.6.2). DZAI_dynamicWeaponList: true. VerifyTables: true." 10:06:27 "[DZAI] AI spawn settings: Static: true. Dynamic: false. Random: false. Air: true. Land: true." 10:06:27 "[DZAI] AI settings: DZAI_findKiller: true. DZAI_useHealthSystem: true. DZAI_weaponNoise: true. DZAI_zombieEnemy: true." 10:06:27 "[DZAI] DZAI loading completed in 1.651 seconds." 10:06:28 ca\misc\houpacka.p3d: house, config class missing 10:06:30 ca\misc\houpacka.p3d: house, config class missing 10:06:32 ca\misc\houpacka.p3d: house, config class missing 10:06:32 ca\misc\houpacka.p3d: house, config class missing 10:06:34 ca\misc3\wf\wf_depot.p3d: house, config class missing 10:06:34 ca\misc3\wf\wf_depot.p3d: house, config class missing 10:06:34 ca\misc3\wf\wf_depot.p3d: house, config class missing 10:06:36 ca\misc\houpacka.p3d: house, config class missing 10:06:36 ca\misc\houpacka.p3d: house, config class missing 10:06:37 ca\misc\houpacka.p3d: house, config class missing 10:06:37 ca\misc\houpacka.p3d: house, config class missing 10:06:38 ca\misc\houpacka.p3d: house, config class missing 10:06:38 ca\misc\houpacka.p3d: house, config class missing 10:06:40 ca\misc\houpacka.p3d: house, config class missing 10:06:41 ca\structures\house\housev\housev_2l_dam_ruins.p3d: house, config class missing 10:06:41 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [9131.79,16437.1,0] with 5 items." 10:06:42 "EPOCH EVENTS INIT" 10:06:42 "Admin Tools: Activate.sqf loaded" 10:06:42 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [14664.5,8993.53,0] with 8 items." 10:06:42 "[DZAI] Verified 92 unique classnames in 0.514008 seconds." 10:06:42 "Napf spawn areas loaded." 10:06:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [4227.08,10873.2,0] with 5 items." 10:06:43 "Napf static spawn configuration loaded." 10:06:43 "DEBUG: Spawning a care package (Misc_cargo_cont_net1) at [7355,2983.87,0] with 3 items." 10:06:43 "WAI: AI Config File Loaded" 10:06:44 "WAI: Overpoch Config File Loaded" 10:06:44 "WAI: Initializing missions" 10:06:44 "WAI: blacklist Loaded" 10:06:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net3) at [14523.5,4447.76,0] with 7 items." 10:06:44 No owner 10:06:44 "DEBUG: Spawning a care package (Misc_cargo_cont_net2) at [7789.72,13957.1,0] with 8 items." 10:06:45 No owner 10:06:46 No owner 10:06:46 No owner 10:06:47 "HIVE: Vehicle Spawn limit reached!" 10:06:47 "HIVE: Spawning # of Debris: 2" 10:06:47 "HIVE: Spawning # of Ammo Boxes: 3" 10:06:47 "HIVE: Spawning # of Veins: 50" 10:06:47 Server: Object 3:9 not found (message 72) 10:06:49 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 2 Debris, 3 SupplyCrates and 50 MineVeins in 21.281 seconds (scheduled)" 10:06:51 "INFO - Player: PID#3(Mr Bean)(UID:76561197996938179/CID:1) Status: LOGGING IN" 10:06:51 No owner 10:06:51 "INFO - Player: PID#3(Mr Bean)(UID:76561197996938179/CID:1) Status: LOGIN PUBLISHING, Location Lenzburg [082049]" 10:06:52 "INFO - Player: Mr Bean(UID:76561197996938179/CID:1) Status: CLIENT LOADED & PLAYING" 10:07:10 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end 10:07:26 No owner 10:07:31 No owner 10:07:31 No owner 10:07:43 [DZMS]: Starting DayZ Mission System. 10:07:43 [DZMS]: DZAI Found! Using DZAI's Relations! 10:07:43 [DZMS]: WickedAI Found! Using WickedAI's Relations! 10:07:43 [DZMS]: Multiple Relations Detected! Unwanted AI Behaviour May Occur! 10:07:43 [DZMS]: If Issues Arise, Decide on a Single AI System! (DayZAI, SargeAI, or WickedAI) 10:07:43 [DZMS]: Currently Running Version: 1.2 10:07:43 [DZMS]: Mission and Extended Configuration Loaded! 10:07:43 [DZMS]: napf Detected. Map Specific Settings Adjusted! 10:07:43 [DZMS]: DayZ Epoch Detected! Some Scripts Adjusted! 10:07:43 [DZMS]: Loading ExecVM Functions. 10:07:43 [DZMS]: Loading Compiled Functions. 10:07:43 [DZMS]: Loading All Other Functions. 10:07:43 [DZMS]: Mission Functions Script Loaded! 10:07:43 [DZMS]: Major Mission Clock Starting! 10:07:43 [DZMS]: Minor Mission Clock Starting! 10:07:43 [DZMS]: Mission Marker Loop for JIPs Starting! 10:07:51 No owner 10:07:51 No owner 10:08:31 No owner 10:08:31 No owner 10:08:51 No owner 10:08:51 No owner 10:09:11 No owner 10:09:18 [DZMS]: Running Minor Mission SM2. 10:09:19 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 4 units in mission. 10:09:22 No owner 10:09:22 No owner 10:09:22 No owner 10:09:22 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 8 units in mission. 10:09:25 No owner 10:09:25 No owner 10:09:25 No owner 10:09:25 No owner 10:09:25 No owner 10:09:25 No owner 10:09:25 No owner 10:09:25 No owner 10:09:25 No owner 10:09:25 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 12 units in mission. 10:09:28 No owner 10:09:28 No owner 10:09:28 No owner 10:09:28 [DZMS]: (DZMSUnitsMinor) 4 AI Spawned, 16 units in mission. 10:09:31 [DZMS]: (DZMSUnitsMinor) Waiting for 1/16 Units or Less to be Alive and a Player to be Near the Objective. 10:10:30 "WAI: [Mission:[MainHero] Farmer]: Starting... [9531.42,16254.2,0]" Link to comment Share on other sites More sharing options...
Ryan12312 Posted December 22, 2018 Report Share Posted December 22, 2018 On 2/19/2017 at 2:49 AM, salival said: Hi, This is my modified version of Zupas single currency framework. This drops into an Epoch 1.0.6.1+ server and just "works". Credits to Zupa for his amazing work, There's quite a few fixes mentioned in his original release thread in this version to make it more secure. GitHub link with install instructions: https://github.com/oiad/ZSC Tested as working on a blank Epoch 1.0.6.1+ and OverWatch 0.25 server. Designed to minimize duping/glitching of bank related saving with nearby players (checkWallet etc). Lots of code snippets taken from the original Zupa release thread to stop multiple people checking wallet/depositing into the same safe etc. Supports multiple configuration types, Safes/lockboxes only, vehicles only, safes/lockboxes AND vehicles. Supports any map, currently only has server_traders files for Chernarus (default), napf and tavi. To install global banking: https://github.com/oiad/ZSC#changing-to-global-banking Install: This install basically assumes you have NO custom variables.sqf or compiles.sqf or fn_selfActions.sqf, I would recommend diffmerging where possible. This has all the config traders set up for epoch 1.0.6 items and OverWatch guns/items. You will need to install the specific version you want to use, See install notes further down. i have fully installed this onto the server and everything works, great work! however the check coins only works for admins do you know why that is? Link to comment Share on other sites More sharing options...
ReDBaroN Posted December 23, 2018 Report Share Posted December 23, 2018 "s_player_checkWallet" Did you do that step in the install instructions? You need to add it to the allowed actions array in infiSTAR /* ALLOWED Actions "_dayzActions" are only used if you have "_CSA = true;" */ _dayzActions = Link to comment Share on other sites More sharing options...
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