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[Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25)


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weird issue that has just sprung up tonight with 0 server changes since everything was working.

 

I can no longer store coins in safes as it bugs out. I can put coins into safes and it takes my money, But once the server restarts the coins are no longer in the safe 

 

I get this error sometimes when putting coins in a safe. I am not sure if it is related or not

 

2:01:08 Object id 91a15705 (1797) not found in slot 42,141

2:01:08 Link cannot be resolved

2:01:16 No owner

2:01:20 Object id 91a15705 (1797) not found in slot 42,141

2:01:20 Link cannot be resolved

2:01:20 Object id 91a15705 (1797) not found in slot 42,141

2:01:20 Link cannot be resolved

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Hello. I am having an issue with the bank icon and banking in general. i put

dayz_code\compiles\player_humanityMorph.sqf
dayz_code\configs\zscATMdialogs.hpp
dayz_code\scripts\zsc\images\bank.paa
dayz_code\scripts\zsc\atmDialog.sqf
dayz_code\scripts\zsc\playerHud.sqf
dayz_code\scripts\zsc\zscATMInit.sqf

 where it supposed to and i triple checked i installed the mod right but for some reason it isnt working for me. I have a bank trader that im testing it on and i used a billboard for testing and still no luck. I have the coins working though. I checked my client rpt and server rpt but it doesnt show any errors. If i could get help with this it would be awesome thank you

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  On 4/14/2017 at 9:04 PM, Steven1230 said:

Greetings, quick question for anyone. When changing clothing in game the coins go back to 0 and players lose them. Is there a quick fix for this or does the old way of fixing this still apply?

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Verify that you have the player_humanityMorph.sqf file in the correct directory and that you completed step 2 in the install instructions.

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@masta]k9[playa

  Quote

 

Hi,

I have coins working, problem is when players die the bank is back to zero but if they re log the bank is back to however much they had before they died. and if they add money when its at zero they have lost all the money they had before.

 

Thanks for any help :D

 

Expand  

Hi,

What changes have you made if any? I have never seen that before, any client or server RPT errors? 

To find this logfile:

C:\users\<YOUR WINDOWS USERNAME>\AppData\Local\Arma 2 OA\ArmA2OA.RPT

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BIKE: loading version 2.8.2 ...
CLICK ACTIONS: loading...
BIKE: waiting for login...
"WARNING: Clearing annoying benches from Chernarus"
Error in expression <vorWdesert_DZ",["30Rnd_556x45_Stanag",2,ItemBloodbag],["M4A1","ItemCompass"],"DZ>
  Error position: <ItemBloodbag],["M4A1","ItemCompass"],"DZ>
  Error Undefined variable in expression: itembloodbag
File mpmissions\__CUR_MP.Chernarus\spawn\config.sqf, line 18
"Service Points: loading config..."
["Sent to server: PVDZ_plr_Login1",["76561198073034659",B 1-1-A:1 (daddy x)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (daddy x),"dayzSetDate",[B 1-1-A:1 (daddy x)]]]
"PLAYER RESULT: true"
[987.777,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
[987.818,"onPreloadStarted"]
Error in expression <s_bank_dialog = -1;
player removeAction s_bank_dialog1;
s_bank_dialog1 = -1;
pla>
  Error position: <s_bank_dialog1;
s_bank_dialog1 = -1;
pla>
  Error Undefined variable in expression: s_bank_dialog1
File mpmissions\__CUR_MP.Chernarus\DZE_Hotfix_1.0.6.1A\compile\fn_selfActions.sqf, line 1196
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
[988.616,"onPreloadFinished"]
["Sent to server: PVDZ_plr_Login2",["65",B 1-1-C:1 (daddy x),"76561198073034659",9,[]]]
["Date & time received:",[2012,8,2,14,14]]
["Local date on this client:",[2012,8,2,14,14]]
"infiSTAR.de - randvar26 created (1024.93)"
"Sent to server PVDZ_plr_LoginRecord: [76561198073034659, 65, 0, daddy x]"
[]
"infiSTAR.de - randvar1 started (1025.03)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (1025.18)"
"infiSTAR.de - 21-Mar-2017 20-53-14-v1438 - Successfully Loaded on Client ID3484 (1025.18)"
"infiSTAR.de - randvar1 created randvar27 (1025.18)"
"DZE_Hotfix_1.0.6.1A: dayz_groupSystem patched"
Ref to nonnetwork object 3def0080# 1056744: man_bandit.p3d

 

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  On 4/16/2017 at 11:40 PM, masta]k9[playa said:

BIKE: loading version 2.8.2 ...
CLICK ACTIONS: loading...
BIKE: waiting for login...
"WARNING: Clearing annoying benches from Chernarus"
Error in expression <vorWdesert_DZ",["30Rnd_556x45_Stanag",2,ItemBloodbag],["M4A1","ItemCompass"],"DZ>
  Error position: <ItemBloodbag],["M4A1","ItemCompass"],"DZ>
  Error Undefined variable in expression: itembloodbag
File mpmissions\__CUR_MP.Chernarus\spawn\config.sqf, line 18
"Service Points: loading config..."
["Sent to server: PVDZ_plr_Login1",["76561198073034659",B 1-1-A:1 (daddy x)]]
["Sent to server: PVDZ_send",[B 1-1-A:1 (daddy x),"dayzSetDate",[B 1-1-A:1 (daddy x)]]]
"PLAYER RESULT: true"
[987.777,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"]
[987.818,"onPreloadStarted"]
Error in expression <s_bank_dialog = -1;
player removeAction s_bank_dialog1;
s_bank_dialog1 = -1;
pla>
  Error position: <s_bank_dialog1;
s_bank_dialog1 = -1;
pla>
  Error Undefined variable in expression: s_bank_dialog1
File mpmissions\__CUR_MP.Chernarus\DZE_Hotfix_1.0.6.1A\compile\fn_selfActions.sqf, line 1196
"z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!"
[988.616,"onPreloadFinished"]
["Sent to server: PVDZ_plr_Login2",["65",B 1-1-C:1 (daddy x),"76561198073034659",9,[]]]
["Date & time received:",[2012,8,2,14,14]]
["Local date on this client:",[2012,8,2,14,14]]
"infiSTAR.de - randvar26 created (1024.93)"
"Sent to server PVDZ_plr_LoginRecord: [76561198073034659, 65, 0, daddy x]"
[]
"infiSTAR.de - randvar1 started (1025.03)"
"player_forceSave called from fsm"
"infiSTAR.de - randvar1 created randvar27a (1025.18)"
"infiSTAR.de - 21-Mar-2017 20-53-14-v1438 - Successfully Loaded on Client ID3484 (1025.18)"
"infiSTAR.de - randvar1 created randvar27 (1025.18)"
"DZE_Hotfix_1.0.6.1A: dayz_groupSystem patched"
Ref to nonnetwork object 3def0080# 1056744: man_bandit.p3d

 

Expand  
  • You have an error in your spawn config, In: spawn\config.sqf line 18, you have an item listed as ItemBloodBag but it should be "ItemBloodBag" so it's trying to evaluate it as a variable instead of text.
  • You need to make sure you merge/overwrite your dayz_code\init\variables.sqf with the one provided from global banking zsc: https://github.com/oiad/ZSC/blob/master/global_banking/dayz_code/init/variables.sqf#L117 you are missing this line here to initialize this variable.
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@salival I still can't wrap my head around this issue. It's not just me either, Everyone i know using coins is having this issue,

 

Coins won't save in safes / lockboxes / vehicles. You can put your coins in but, After server restarts, there will be nothing in them anymore. Money saves in banks perfectly fine though. 

 

No RPT Errors or anything. Perhaps you can point me in the direction of something to check? 

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  On 4/20/2017 at 10:23 AM, OMGitzSteveo said:

@salival I still can't wrap my head around this issue. It's not just me either, Everyone i know using coins is having this issue,

 

Coins won't save in safes / lockboxes / vehicles. You can put your coins in but, After server restarts, there will be nothing in them anymore. Money saves in banks perfectly fine though. 

 

No RPT Errors or anything. Perhaps you can point me in the direction of something to check? 

Expand  

I have replied to your email address.

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  On 4/20/2017 at 10:23 AM, OMGitzSteveo said:

@salival I still can't wrap my head around this issue. It's not just me either, Everyone i know using coins is having this issue,

 

Coins won't save in safes / lockboxes / vehicles. You can put your coins in but, After server restarts, there will be nothing in them anymore. Money saves in banks perfectly fine though. 

 

No RPT Errors or anything. Perhaps you can point me in the direction of something to check? 

Expand  

I never had that issue. Lockboxes and safes held money fine. Never tried vehicles so can't  comment on that one. 

Sounds like a database/hive issue to me

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  On 3/28/2017 at 7:20 PM, salival said:
Expand  

I do not have a "5 createDialog" in my battleye/scripts.txt to modify. I tried putting it in at line 12 but didn't work. I have a banker at traders, and safes store coins just fine... just no dialog from the banker. I'm hoping  this is my only issue, as I've been struggling with this for a while.  

 

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  On 4/22/2017 at 3:31 PM, BZerK0r said:

I do not have a "5 createDialog" in my battleye/scripts.txt to modify. I tried putting it in at line 12 but didn't work. I have a banker at traders, and safes store coins just fine... just no dialog from the banker. I'm hoping  this is my only issue, as I've been struggling with this for a while.  

 

Expand  

If you have no createDialog line then don't worry about it.

I have updated the install instructions https://github.com/oiad/ZSC#changing-to-global-banking at step 8 which I think references your problem.

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  On 4/20/2017 at 10:23 AM, OMGitzSteveo said:

@salival I still can't wrap my head around this issue. It's not just me either, Everyone i know using coins is having this issue,

 

Coins won't save in safes / lockboxes / vehicles. You can put your coins in but, After server restarts, there will be nothing in them anymore. Money saves in banks perfectly fine though. 

 

No RPT Errors or anything. Perhaps you can point me in the direction of something to check? 

Expand  

@OMGitzSteveoI finally had a chance to look at your files.

You need to update ZSC and global banking, you are running mixed versions.

ZSC now uses a special way to update coins in objects (vehicles, safes etc) since I was running into issues with coins updating, you are running a version that doesn't support this

Your banking version is also out of date, I have since removed the near player check because it is annoying and un needed.

To fix your version: Download this from the github repo: https://github.com/oiad/ZSC/archive/master.zip

Extract all the files from scripts\ZSC and overwrite your files in your scripts\ZSC then do the same for global banking.

With these changes on my test server with your files coins save/update as they should.

Your dance script is also broken. To fix edit your dayz_code\init\variables.sqf and find this line:

    s_bank_dialog2 = -1;

Add below:

	s_player_dance = -1;

So it looks like this:

	s_bank_dialog2 = -1;
	s_player_dance = -1;

 

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  On 4/22/2017 at 10:59 PM, salival said:

@OMGitzSteveoI finally had a chance to look at your files.

You need to update ZSC and global banking, you are running mixed versions.

ZSC now uses a special way to update coins in objects (vehicles, safes etc) since I was running into issues with coins updating, you are running a version that doesn't support this

Your banking version is also out of date, I have since removed the near player check because it is annoying and un needed.

To fix your version: Download this from the github repo: https://github.com/oiad/ZSC/archive/master.zip

Extract all the files from scripts\ZSC and overwrite your files in your scripts\ZSC then do the same for global banking.

With these changes on my test server with your files coins save/update as they should.

Your dance script is also broken. To fix edit your dayz_code\init\variables.sqf and find this line:

    s_bank_dialog2 = -1;

Add below:

	s_player_dance = -1;

So it looks like this:

	s_bank_dialog2 = -1;
	s_player_dance = -1;

 

Expand  
 

Thanks man. I'll give this a try tomorrow. What issue did you find with the dance? Works perfectly on all 5 of my servers 

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I have installed this script on 5 servers now. They all work. Today after installing on Panthera, which is the 5th server. I noticed on my client side RPT the following:

CLIENT SIDE
Error in expression <s_bank_dialog = -1;
player removeAction s_bank_dialog1;
s_bank_dialog1 = -1;
pla>
  Error position: <s_bank_dialog1;
s_bank_dialog1 = -1;
pla>
  Error Undefined variable in expression: s_bank_dialog1
File mpmissions\__CUR_MP.Panthera2\dayz_code\compile\fn_selfActions.sqf, line 1220

The script is working fine btw.   I looked at my fn_selfActions and cant see whats wrong

Here is my fn_selfActions.sqf

  Reveal hidden contents

 

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