salival Posted April 7, 2017 Author Report Share Posted April 7, 2017 I just pushed this change to the repo: https://github.com/oiad/ZSC/commit/1e6f8c3853a04fc99801d2e92557286f6d81f47d I found .43 was the better choice, .40 covers the earplugs icon (Push F1) Thug 1 Link to comment Share on other sites More sharing options...
OMGitzSteveo Posted April 9, 2017 Report Share Posted April 9, 2017 weird issue that has just sprung up tonight with 0 server changes since everything was working. I can no longer store coins in safes as it bugs out. I can put coins into safes and it takes my money, But once the server restarts the coins are no longer in the safe I get this error sometimes when putting coins in a safe. I am not sure if it is related or not 2:01:08 Object id 91a15705 (1797) not found in slot 42,141 2:01:08 Link cannot be resolved 2:01:16 No owner 2:01:20 Object id 91a15705 (1797) not found in slot 42,141 2:01:20 Link cannot be resolved 2:01:20 Object id 91a15705 (1797) not found in slot 42,141 2:01:20 Link cannot be resolved Steven1230 1 Link to comment Share on other sites More sharing options...
nova Posted April 10, 2017 Report Share Posted April 10, 2017 Hello. I am having an issue with the bank icon and banking in general. i put dayz_code\compiles\player_humanityMorph.sqf dayz_code\configs\zscATMdialogs.hpp dayz_code\scripts\zsc\images\bank.paa dayz_code\scripts\zsc\atmDialog.sqf dayz_code\scripts\zsc\playerHud.sqf dayz_code\scripts\zsc\zscATMInit.sqf where it supposed to and i triple checked i installed the mod right but for some reason it isnt working for me. I have a bank trader that im testing it on and i used a billboard for testing and still no luck. I have the coins working though. I checked my client rpt and server rpt but it doesnt show any errors. If i could get help with this it would be awesome thank you Link to comment Share on other sites More sharing options...
Steven1230 Posted April 14, 2017 Report Share Posted April 14, 2017 Greetings, quick question for anyone. When changing clothing in game the coins go back to 0 and players lose them. Is there a quick fix for this or does the old way of fixing this still apply? Link to comment Share on other sites More sharing options...
JasonTM Posted April 14, 2017 Report Share Posted April 14, 2017 @salival could you edit step 6 in the global banking install instructions. The scripts folder should be at the root of the mission PBO, not in the dayz_code folder. I think that is why @nova is having a problem. Link to comment Share on other sites More sharing options...
JasonTM Posted April 14, 2017 Report Share Posted April 14, 2017 26 minutes ago, Steven1230 said: Greetings, quick question for anyone. When changing clothing in game the coins go back to 0 and players lose them. Is there a quick fix for this or does the old way of fixing this still apply? Verify that you have the player_humanityMorph.sqf file in the correct directory and that you completed step 2 in the install instructions. Link to comment Share on other sites More sharing options...
salival Posted April 14, 2017 Author Report Share Posted April 14, 2017 @Steven1230I guess you are using global banking? If so you need to make sure you have this line in your compiles.sqf: https://github.com/oiad/ZSC/blob/master/global_banking/dayz_code/init/compiles.sqf#L9 @JasonTM: Fixed, good catch JasonTM 1 Link to comment Share on other sites More sharing options...
salival Posted April 16, 2017 Author Report Share Posted April 16, 2017 @masta]k9[playa Quote Hi, I have coins working, problem is when players die the bank is back to zero but if they re log the bank is back to however much they had before they died. and if they add money when its at zero they have lost all the money they had before. Thanks for any help :D Hi, What changes have you made if any? I have never seen that before, any client or server RPT errors? To find this logfile: C:\users\<YOUR WINDOWS USERNAME>\AppData\Local\Arma 2 OA\ArmA2OA.RPT Link to comment Share on other sites More sharing options...
masta]k9[playa Posted April 16, 2017 Report Share Posted April 16, 2017 BIKE: loading version 2.8.2 ... CLICK ACTIONS: loading... BIKE: waiting for login... "WARNING: Clearing annoying benches from Chernarus" Error in expression <vorWdesert_DZ",["30Rnd_556x45_Stanag",2,ItemBloodbag],["M4A1","ItemCompass"],"DZ> Error position: <ItemBloodbag],["M4A1","ItemCompass"],"DZ> Error Undefined variable in expression: itembloodbag File mpmissions\__CUR_MP.Chernarus\spawn\config.sqf, line 18 "Service Points: loading config..." ["Sent to server: PVDZ_plr_Login1",["76561198073034659",B 1-1-A:1 (daddy x)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (daddy x),"dayzSetDate",[B 1-1-A:1 (daddy x)]]] "PLAYER RESULT: true" [987.777,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] [987.818,"onPreloadStarted"] Error in expression <s_bank_dialog = -1; player removeAction s_bank_dialog1; s_bank_dialog1 = -1; pla> Error position: <s_bank_dialog1; s_bank_dialog1 = -1; pla> Error Undefined variable in expression: s_bank_dialog1 File mpmissions\__CUR_MP.Chernarus\DZE_Hotfix_1.0.6.1A\compile\fn_selfActions.sqf, line 1196 "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" [988.616,"onPreloadFinished"] ["Sent to server: PVDZ_plr_Login2",["65",B 1-1-C:1 (daddy x),"76561198073034659",9,[]]] ["Date & time received:",[2012,8,2,14,14]] ["Local date on this client:",[2012,8,2,14,14]] "infiSTAR.de - randvar26 created (1024.93)" "Sent to server PVDZ_plr_LoginRecord: [76561198073034659, 65, 0, daddy x]" [] "infiSTAR.de - randvar1 started (1025.03)" "player_forceSave called from fsm" "infiSTAR.de - randvar1 created randvar27a (1025.18)" "infiSTAR.de - 21-Mar-2017 20-53-14-v1438 - Successfully Loaded on Client ID3484 (1025.18)" "infiSTAR.de - randvar1 created randvar27 (1025.18)" "DZE_Hotfix_1.0.6.1A: dayz_groupSystem patched" Ref to nonnetwork object 3def0080# 1056744: man_bandit.p3d Link to comment Share on other sites More sharing options...
salival Posted April 16, 2017 Author Report Share Posted April 16, 2017 1 minute ago, masta]k9[playa said: BIKE: loading version 2.8.2 ... CLICK ACTIONS: loading... BIKE: waiting for login... "WARNING: Clearing annoying benches from Chernarus" Error in expression <vorWdesert_DZ",["30Rnd_556x45_Stanag",2,ItemBloodbag],["M4A1","ItemCompass"],"DZ> Error position: <ItemBloodbag],["M4A1","ItemCompass"],"DZ> Error Undefined variable in expression: itembloodbag File mpmissions\__CUR_MP.Chernarus\spawn\config.sqf, line 18 "Service Points: loading config..." ["Sent to server: PVDZ_plr_Login1",["76561198073034659",B 1-1-A:1 (daddy x)]] ["Sent to server: PVDZ_send",[B 1-1-A:1 (daddy x),"dayzSetDate",[B 1-1-A:1 (daddy x)]]] "PLAYER RESULT: true" [987.777,"z\addons\dayz_code\system\scheduler\sched_init.sqf","Scheduler started"] [987.818,"onPreloadStarted"] Error in expression <s_bank_dialog = -1; player removeAction s_bank_dialog1; s_bank_dialog1 = -1; pla> Error position: <s_bank_dialog1; s_bank_dialog1 = -1; pla> Error Undefined variable in expression: s_bank_dialog1 File mpmissions\__CUR_MP.Chernarus\DZE_Hotfix_1.0.6.1A\compile\fn_selfActions.sqf, line 1196 "z\addons\dayz_code\system\antihack.sqf: Plants libs tests done!" [988.616,"onPreloadFinished"] ["Sent to server: PVDZ_plr_Login2",["65",B 1-1-C:1 (daddy x),"76561198073034659",9,[]]] ["Date & time received:",[2012,8,2,14,14]] ["Local date on this client:",[2012,8,2,14,14]] "infiSTAR.de - randvar26 created (1024.93)" "Sent to server PVDZ_plr_LoginRecord: [76561198073034659, 65, 0, daddy x]" [] "infiSTAR.de - randvar1 started (1025.03)" "player_forceSave called from fsm" "infiSTAR.de - randvar1 created randvar27a (1025.18)" "infiSTAR.de - 21-Mar-2017 20-53-14-v1438 - Successfully Loaded on Client ID3484 (1025.18)" "infiSTAR.de - randvar1 created randvar27 (1025.18)" "DZE_Hotfix_1.0.6.1A: dayz_groupSystem patched" Ref to nonnetwork object 3def0080# 1056744: man_bandit.p3d You have an error in your spawn config, In: spawn\config.sqf line 18, you have an item listed as ItemBloodBag but it should be "ItemBloodBag" so it's trying to evaluate it as a variable instead of text. You need to make sure you merge/overwrite your dayz_code\init\variables.sqf with the one provided from global banking zsc: https://github.com/oiad/ZSC/blob/master/global_banking/dayz_code/init/variables.sqf#L117 you are missing this line here to initialize this variable. Link to comment Share on other sites More sharing options...
masta]k9[playa Posted April 17, 2017 Report Share Posted April 17, 2017 Fixed the errors. Did i forget to say I have custom load outs? So now the only load out that keeps his bank after death is the survivor. the rest get zero unless they re-log. Looking at the config for spawn right now maybe something stupid Link to comment Share on other sites More sharing options...
salival Posted April 17, 2017 Author Report Share Posted April 17, 2017 I will pm you my email address, send me your mission PBO and ill take a look. Link to comment Share on other sites More sharing options...
OMGitzSteveo Posted April 20, 2017 Report Share Posted April 20, 2017 @salival I still can't wrap my head around this issue. It's not just me either, Everyone i know using coins is having this issue, Coins won't save in safes / lockboxes / vehicles. You can put your coins in but, After server restarts, there will be nothing in them anymore. Money saves in banks perfectly fine though. No RPT Errors or anything. Perhaps you can point me in the direction of something to check? Link to comment Share on other sites More sharing options...
salival Posted April 20, 2017 Author Report Share Posted April 20, 2017 13 minutes ago, OMGitzSteveo said: @salival I still can't wrap my head around this issue. It's not just me either, Everyone i know using coins is having this issue, Coins won't save in safes / lockboxes / vehicles. You can put your coins in but, After server restarts, there will be nothing in them anymore. Money saves in banks perfectly fine though. No RPT Errors or anything. Perhaps you can point me in the direction of something to check? I have replied to your email address. Link to comment Share on other sites More sharing options...
lwbuk Posted April 20, 2017 Report Share Posted April 20, 2017 5 hours ago, OMGitzSteveo said: @salival I still can't wrap my head around this issue. It's not just me either, Everyone i know using coins is having this issue, Coins won't save in safes / lockboxes / vehicles. You can put your coins in but, After server restarts, there will be nothing in them anymore. Money saves in banks perfectly fine though. No RPT Errors or anything. Perhaps you can point me in the direction of something to check? I never had that issue. Lockboxes and safes held money fine. Never tried vehicles so can't comment on that one. Sounds like a database/hive issue to me salival 1 Link to comment Share on other sites More sharing options...
BZerK0r Posted April 22, 2017 Report Share Posted April 22, 2017 On 3/28/2017 at 3:20 PM, salival said: https://github.com/oiad/ZSC#battleye-filter-install I do not have a "5 createDialog" in my battleye/scripts.txt to modify. I tried putting it in at line 12 but didn't work. I have a banker at traders, and safes store coins just fine... just no dialog from the banker. I'm hoping this is my only issue, as I've been struggling with this for a while. Link to comment Share on other sites More sharing options...
salival Posted April 22, 2017 Author Report Share Posted April 22, 2017 6 hours ago, BZerK0r said: I do not have a "5 createDialog" in my battleye/scripts.txt to modify. I tried putting it in at line 12 but didn't work. I have a banker at traders, and safes store coins just fine... just no dialog from the banker. I'm hoping this is my only issue, as I've been struggling with this for a while. If you have no createDialog line then don't worry about it. I have updated the install instructions https://github.com/oiad/ZSC#changing-to-global-banking at step 8 which I think references your problem. Link to comment Share on other sites More sharing options...
salival Posted April 22, 2017 Author Report Share Posted April 22, 2017 On 4/20/2017 at 10:23 PM, OMGitzSteveo said: @salival I still can't wrap my head around this issue. It's not just me either, Everyone i know using coins is having this issue, Coins won't save in safes / lockboxes / vehicles. You can put your coins in but, After server restarts, there will be nothing in them anymore. Money saves in banks perfectly fine though. No RPT Errors or anything. Perhaps you can point me in the direction of something to check? @OMGitzSteveoI finally had a chance to look at your files. You need to update ZSC and global banking, you are running mixed versions. ZSC now uses a special way to update coins in objects (vehicles, safes etc) since I was running into issues with coins updating, you are running a version that doesn't support this Your banking version is also out of date, I have since removed the near player check because it is annoying and un needed. To fix your version: Download this from the github repo: https://github.com/oiad/ZSC/archive/master.zip Extract all the files from scripts\ZSC and overwrite your files in your scripts\ZSC then do the same for global banking. With these changes on my test server with your files coins save/update as they should. Your dance script is also broken. To fix edit your dayz_code\init\variables.sqf and find this line: s_bank_dialog2 = -1; Add below: s_player_dance = -1; So it looks like this: s_bank_dialog2 = -1; s_player_dance = -1; Link to comment Share on other sites More sharing options...
OMGitzSteveo Posted April 24, 2017 Report Share Posted April 24, 2017 On 22/04/2017 at 11:59 PM, salival said: @OMGitzSteveoI finally had a chance to look at your files. You need to update ZSC and global banking, you are running mixed versions. ZSC now uses a special way to update coins in objects (vehicles, safes etc) since I was running into issues with coins updating, you are running a version that doesn't support this Your banking version is also out of date, I have since removed the near player check because it is annoying and un needed. To fix your version: Download this from the github repo: https://github.com/oiad/ZSC/archive/master.zip Extract all the files from scripts\ZSC and overwrite your files in your scripts\ZSC then do the same for global banking. With these changes on my test server with your files coins save/update as they should. Your dance script is also broken. To fix edit your dayz_code\init\variables.sqf and find this line: s_bank_dialog2 = -1; Add below: s_player_dance = -1; So it looks like this: s_bank_dialog2 = -1; s_player_dance = -1; Thanks man. I'll give this a try tomorrow. What issue did you find with the dance? Works perfectly on all 5 of my servers Link to comment Share on other sites More sharing options...
BZerK0r Posted April 24, 2017 Report Share Posted April 24, 2017 On 4/22/2017 at 5:50 PM, salival said: If you have no createDialog line then don't worry about it. I have updated the install instructions https://github.com/oiad/ZSC#changing-to-global-banking at step 8 which I think references your problem. Unfortunately it does not... my _CSA = false; . Link to comment Share on other sites More sharing options...
salival Posted April 24, 2017 Author Report Share Posted April 24, 2017 6 minutes ago, BZerK0r said: Unfortunately it does not... my _CSA = false; . I have emailed your private email address attached to this account BZerK0r 1 Link to comment Share on other sites More sharing options...
Thug Posted April 24, 2017 Report Share Posted April 24, 2017 I have installed this script on 5 servers now. They all work. Today after installing on Panthera, which is the 5th server. I noticed on my client side RPT the following: CLIENT SIDEError in expression <s_bank_dialog = -1; player removeAction s_bank_dialog1; s_bank_dialog1 = -1; pla> Error position: <s_bank_dialog1; s_bank_dialog1 = -1; pla> Error Undefined variable in expression: s_bank_dialog1 File mpmissions\__CUR_MP.Panthera2\dayz_code\compile\fn_selfActions.sqf, line 1220 The script is working fine btw. I looked at my fn_selfActions and cant see whats wrong Here is my fn_selfActions.sqf Spoiler scriptName "Functions\misc\fn_selfActions.sqf"; /*********************************************************** ADD ACTIONS FOR SELF - Function - [] call fnc_usec_selfActions; ************************************************************/ private ["_canPickLight","_text","_unlock","_lock","_totalKeys","_temp_keys","_temp_keys_names","_restrict", "_hasKey","_oldOwner","_hasAttached","_isZombie","_isHarvested","_isMan","_isFuel","_hasRawMeat","_hastinitem","_player_deleteBuild", "_player_lockUnlock_crtl","_displayName","_hasIgnitors","_menu","_menu1","_allowTow","_liftHeli","_found","_posL","_posC","_height","_attached", "_combi","_findNearestGen","_humanity_logic","_low_high","_cancel","_buy","_buyV","_humanity","_traderMenu","_warn","_typeOfCursorTarget", "_isVehicle","_isBicycle","_isDestructable","_isGenerator","_ownerID","_isVehicletype","_hasBarrel","_hasFuel20","_hasFuel5","_hasEmptyFuelCan", "_itemsPlayer","_hasToolbox","_hasbottleitem","_isAlive","_isPlant","_istypeTent","_upgradeItems","_isDisallowRefuel","_isDog", "_isModular","_isModularDoor","_isHouse","_isGate","_isFence","_isLockableGate","_isUnlocked","_isOpen","_isClosed","_ownerArray","_ownerBuildLock", "_ownerPID","_speed","_dog","_vehicle","_inVehicle","_cursorTarget","_primaryWeapon","_currentWeapon","_magazinesPlayer","_onLadder","_canDo", "_nearLight","_vehicleOwnerID","_hasHotwireKit","_isPZombie","_dogHandle","_allowedDistance","_id","_upgrade","_weaponsPlayer","_hasCrowbar", "_allowed","_hasAccess","_uid"]; _vehicle = vehicle player; _inVehicle = (_vehicle != player); _cursorTarget = cursorTarget; _primaryWeapon = primaryWeapon player; _currentWeapon = currentWeapon player; _magazinesPlayer = magazines player; _onLadder = (getNumber (configFile >> "CfgMovesMaleSdr" >> "States" >> (animationState player) >> "onLadder")) == 1; _canDo = (!r_drag_sqf && !r_player_unconscious && !_onLadder); //_canDrink = count nearestObjects [getPosATL player, ["Land_pumpa","Land_water_tank"], 2] > 0; _uid = getPlayerUID player; _nearLight = nearestObject [player,"LitObject"]; _canPickLight = false; _vehicleOwnerID = _vehicle getVariable ["CharacterID","0"]; _hasHotwireKit = "ItemHotwireKit" in _magazinesPlayer; _isPZombie = player isKindOf "PZombie_VB"; _dogHandle = player getVariable ["dogID",0]; if (!isNull _nearLight) then { if (_nearLight distance player < 4) then { _canPickLight = isNull (_nearLight getVariable ["owner",objNull]); }; }; //Grab Flare if (_canPickLight && !dayz_hasLight && !_isPZombie) then { if (s_player_grabflare < 0) then { _text = getText (configFile >> "CfgAmmo" >> (typeOf _nearLight) >> "displayName"); s_player_grabflare = player addAction [format[localize "str_actions_medical_15",_text], "\z\addons\dayz_code\actions\flare_pickup.sqf",_nearLight, 1, false, true]; s_player_removeflare = player addAction [format[localize "str_actions_medical_17",_text], "\z\addons\dayz_code\actions\flare_remove.sqf",_nearLight, 1, false, true]; }; } else { player removeAction s_player_grabflare; player removeAction s_player_removeflare; s_player_grabflare = -1; s_player_removeflare = -1; }; if (s_player_equip_carry < 0) then { if (dayz_onBack != "" && { !_inVehicle && { !_onLadder && { !r_player_unconscious } } }) then { dz_plr_carryActionItem = dayz_onBack; _text = getText (configFile >> "CfgWeapons" >> dz_plr_carryActionItem >> "displayName"); s_player_equip_carry = player addAction [ format [localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true]; }; } else { if (dayz_onBack != dz_plr_carryActionItem || { _inVehicle || { _onLadder || { r_player_unconscious } } } ) then { player removeAction s_player_equip_carry; s_player_equip_carry = -1; }; }; /*if (dayz_onBack != "" /*&& !dayz_onBackActive && !_inVehicle && !_onLadder && !r_player_unconscious) then { if (s_player_equip_carry < 0) then { _text = getText (configFile >> "CfgWeapons" >> dayz_onBack >> "displayName"); s_player_equip_carry = player addAction [format[localize "STR_ACTIONS_WEAPON", _text], "\z\addons\dayz_code\actions\player_switchWeapon_action.sqf", nil, 0.5, false, true]; }; } else { player removeAction s_player_equip_carry; s_player_equip_carry = -1; };*/ //fishing if ((_currentWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {!_inVehicle} && {!dayz_isSwimming}) then { if (s_player_fishing < 0) then { s_player_fishing = player addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",player, 0.5, false, true]; }; } else { player removeAction s_player_fishing; s_player_fishing = -1; }; if ((_primaryWeapon in Dayz_fishingItems) && {!dayz_fishingInprogress} && {_inVehicle && (driver _vehicle != player)}) then { if (s_player_fishing_veh < 0) then { s_player_fishing_veh = _vehicle addAction [localize "STR_ACTION_CAST", "\z\addons\dayz_code\actions\player_goFishing.sqf",_vehicle, 0.5, false, true]; }; } else { _vehicle removeAction s_player_fishing_veh; s_player_fishing_veh = -1; }; /* //Allows drinking from hands at ponds and ambient wells, but may negatively impact performance if (_canDo && !_inVehicle && !dayz_isSwimming && ((call fn_nearWaterHole) select 0)) then { if (s_player_Drinkfromhands < 0) then { s_player_Drinkfromhands = player addAction [localize "STR_ACTIONS_DRINK2", "\z\addons\dayz_code\actions\water_fill.sqf","hands", 0.5, false, true]; }; } else { if (s_player_Drinkfromhands >= 0) then { player removeAction s_player_Drinkfromhands; s_player_Drinkfromhands = -1; }; }; */ if (_inVehicle) then { DZE_myVehicle = _vehicle; if (_vehicleOwnerID != "0" && _canDo) then { if (s_player_lockUnlockInside_ctrl < 0) then { _totalKeys = call epoch_tempKeys; _temp_keys = _totalKeys select 0; _temp_keys_names = _totalKeys select 1; _hasKey = _vehicleOwnerID in _temp_keys; _oldOwner = (_vehicleOwnerID == _uid); _text = getText (configFile >> "CfgVehicles" >> (typeOf DZE_myVehicle) >> "displayName"); if (locked DZE_myVehicle) then { if (_hasKey || _oldOwner) then { _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[DZE_myVehicle,(_temp_keys_names select (_temp_keys find _vehicleOwnerID))], 2, false, true]; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock]; s_player_lockUnlockInside_ctrl = 1; } else { if (_hasHotwireKit) then { _unlock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",DZE_myVehicle, 2, true, true]; } else { _unlock = DZE_myVehicle addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",DZE_myVehicle, 2, true, true]; }; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_unlock]; s_player_lockUnlockInside_ctrl = 1; }; } else { if (_hasKey || _oldOwner) then { _lock = DZE_myVehicle addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",DZE_myVehicle, 1, false, true]; s_player_lockUnlockInside set [count s_player_lockUnlockInside,_lock]; s_player_lockUnlockInside_ctrl = 1; }; }; }; } else { {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = -1; }; } else { {DZE_myVehicle removeAction _x} count s_player_lockUnlockInside;s_player_lockUnlockInside = []; s_player_lockUnlockInside_ctrl = -1; }; if (DZE_HeliLift) then { _hasAttached = _vehicle getVariable["hasAttached",false]; if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) < 30} && {speed _vehicle < 5} && {typeName _hasAttached == "OBJECT"}) then { if (s_player_heli_detach < 0) then { dayz_myLiftVehicle = _vehicle; s_player_heli_detach = dayz_myLiftVehicle addAction [localize "STR_EPOCH_ACTIONS_DETACHVEHICLE","\z\addons\dayz_code\actions\player_heliDetach.sqf",[dayz_myLiftVehicle,_hasAttached],2,false,true]; }; } else { dayz_myLiftVehicle removeAction s_player_heli_detach; s_player_heli_detach = -1; }; }; if (DZE_HaloJump) then { if (_inVehicle && {_vehicle isKindOf "Air"} && {(([_vehicle] call FNC_getPos) select 2) > 400}) then { if (s_halo_action < 0) then { DZE_myHaloVehicle = _vehicle; s_halo_action = DZE_myHaloVehicle addAction [localize "STR_EPOCH_ACTIONS_HALO","\z\addons\dayz_code\actions\halo_jump.sqf",[],2,false,true]; }; } else { DZE_myHaloVehicle removeAction s_halo_action; s_halo_action = -1; }; }; if (DZE_NameTags > 0) then { if (s_player_showname < 0 && !_isPZombie) then { if (DZE_NameTags < 2) then { s_player_showname = 1; player setVariable["DZE_display_name",true,true]; } else { s_player_showname = player addAction [localize "STR_EPOCH_ACTIONS_NAMEYES", "\z\addons\dayz_code\actions\display_name.sqf",true, 0, true, false]; s_player_showname1 = player addAction [localize "STR_EPOCH_ACTIONS_NAMENO", "\z\addons\dayz_code\actions\display_name.sqf",false, 0, true, false]; }; }; }; if (_isPZombie) then { if (s_player_attack < 0) then { s_player_attack = player addAction [localize "STR_EPOCH_ACTIONS_ATTACK", "\z\addons\dayz_code\actions\pzombie\pz_attack.sqf", _cursorTarget, 6, false, true]; }; if (s_player_callzombies < 0) then { s_player_callzombies = player addAction [localize "STR_EPOCH_ACTIONS_RAISEHORDE", "\z\addons\dayz_code\actions\pzombie\call_zombies.sqf",player, 5, true, false]; }; if (s_player_pzombiesvision < 0) then { s_player_pzombiesvision = player addAction [localize "STR_EPOCH_ACTIONS_NIGHTVIS", "\z\addons\dayz_code\actions\pzombie\pz_vision.sqf", [], 4, false, true, "nightVision", "_this == _target"]; }; if (!isNull _cursorTarget && (player distance _cursorTarget < 3)) then { _isZombie = _cursorTarget isKindOf "zZombie_base"; _isHarvested = _cursorTarget getVariable["meatHarvested",false]; _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies if (!alive _cursorTarget && _isMan && !_isZombie && !_isHarvested) then { if (s_player_pzombiesfeed < 0) then { s_player_pzombiesfeed = player addAction [localize "STR_EPOCH_ACTIONS_FEED", "\z\addons\dayz_code\actions\pzombie\pz_feed.sqf",_cursorTarget, 3, true, false]; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; } else { player removeAction s_player_pzombiesfeed; s_player_pzombiesfeed = -1; }; }; // Increase distance only if AIR or SHIP _allowedDistance = if ((_cursorTarget isKindOf "Air") or (_cursorTarget isKindOf "Ship")) then {8} else {4}; if (!isNull _cursorTarget && !_inVehicle && !_isPZombie && (player distance _cursorTarget < _allowedDistance) && _canDo) then { //Has some kind of target _typeOfCursorTarget = typeOf _cursorTarget; _isVehicle = _cursorTarget isKindOf "AllVehicles"; _isBicycle = _cursorTarget isKindOf "Bicycle"; _isMan = _cursorTarget isKindOf "Man"; //includes animals and zombies _isDestructable = _cursorTarget isKindOf "BuiltItems"; _isGenerator = _typeOfCursorTarget == "Generator_DZ"; //_isVehicletype = _typeOfCursorTarget in ["ATV_US_EP1","ATV_CZ_EP1"]; //Checked in player_flipvehicle _isFuel = false; _hasBarrel = "ItemFuelBarrel" in _magazinesPlayer; _hasFuel20 = "ItemJerrycan" in _magazinesPlayer; _hasFuel5 = "ItemFuelcan" in _magazinesPlayer; _hasEmptyFuelCan = (("ItemJerrycanEmpty" in _magazinesPlayer) || ("ItemFuelcanEmpty" in _magazinesPlayer) || ("ItemFuelBarrelEmpty" in _magazinesPlayer)); _itemsPlayer = items player; _weaponsPlayer = weapons player; _hasCrowbar = "ItemCrowbar" in _itemsPlayer or "MeleeCrowbar" in _weaponsPlayer or dayz_onBack == "MeleeCrowbar"; _hasToolbox = "ItemToolbox" in _itemsPlayer; _hasbottleitem = (("ItemWaterBottle" in _magazinesPlayer) || {"ItemWaterBottleInfected" in _magazinesPlayer} || {"ItemWaterBottleSafe" in _magazinesPlayer} || {"ItemWaterBottleBoiled" in _magazinesPlayer}); _isAlive = alive _cursorTarget; _text = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); _isPlant = _typeOfCursorTarget in Dayz_plants; _istypeTent = (_cursorTarget isKindOf "TentStorage_base") or (_cursorTarget isKindOf "IC_Tent"); _upgradeItems = ["TentStorage","TentStorage0","TentStorage1","TentStorage2","TentStorage3","StashSmall","StashSmall1","StashSmall2","StashSmall3","StashSmall4","StashMedium","StashMedium1","StashMedium2","StashMedium3","DomeTentStorage","DomeTentStorage0","DomeTentStorage1","DomeTentStorage2","DomeTentStorage3","DesertTentStorage","DesertTentStorage0","DesertTentStorage1","DesertTentStorage2","DesertTentStorage3"]; _characterID = _cursorTarget getVariable ["CharacterID","0"]; if (DZE_permanentPlot) then { _id = _uid; _ownerID = _cursorTarget getVariable ["ownerPUID","0"]; } else { _id = dayz_characterID; _ownerID = _characterID; }; _isDisallowRefuel = _typeOfCursorTarget in ["M240Nest_DZ","MMT_Civ","MMT_USMC","Old_bike_TK_CIV_EP1","Old_bike_TK_INS_EP1"]; _isDog = (_cursorTarget isKindOf "Pastor" || _cursorTarget isKindOf "Fin"); _isModular = _cursorTarget isKindOf "ModularItems"; _isModularDoor = _typeOfCursorTarget in ["Land_DZE_WoodDoor","Land_DZE_LargeWoodDoor","Land_DZE_GarageWoodDoor","CinderWallDoor_DZ","CinderWallDoorSmall_DZ"]; _player_deleteBuild = false; _player_lockUnlock_crtl = false; //fuel tanks if (_hasEmptyFuelCan) then { { if (_cursorTarget isKindOf _x) exitWith {_isFuel = true;}; } count dayz_fuelsources; }; //remove gathered plant if empty if (_isPlant) then { _cursorTarget call player_gather; }; //flip vehicle if (_isVehicle && {!_isMan} && {!(canMove _cursorTarget)} && {_isAlive} && {player distance _cursorTarget >= 2} && {(count (crew _cursorTarget))== 0} && {((vectorUp _cursorTarget) select 2) < 0.5}) then { if (s_player_flipveh < 0) then { s_player_flipveh = player addAction [format[localize "str_actions_flipveh",_text], "\z\addons\dayz_code\actions\player_flipvehicle.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_flipveh; s_player_flipveh = -1; }; //Allow player to fill Fuel can if (_hasEmptyFuelCan && {_isFuel} && {!a_player_jerryfilling} && {_isAlive}) then { if (s_player_fillfuel < 0) then { s_player_fillfuel = player addAction [localize "str_actions_self_10", "\z\addons\dayz_code\actions\jerry_fill.sqf",_cursorTarget, 1, false, true]; }; } else { player removeAction s_player_fillfuel; s_player_fillfuel = -1; }; if (damage _cursorTarget < 1) then { //Allow player to fill vehicle 210L if (_hasBarrel && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then { if (s_player_fillfuel210 < 0) then { s_player_fillfuel210 = player addAction [format[localize "str_actions_medical_10",_text,"210"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelBarrel",_cursorTarget], 0, true, true, "", "'ItemFuelBarrel' in magazines player"]; }; } else { player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; }; //Allow player to fill vehicle 20L if (_hasFuel20 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then { if (s_player_fillfuel20 < 0) then { s_player_fillfuel20 = player addAction [format[localize "str_actions_medical_10",_text,"20"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemJerrycan",_cursorTarget], 0, true, true, "", "'ItemJerrycan' in magazines player"]; }; } else { player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; }; //Allow player to fill vehicle 5L if (_hasFuel5 && {!_isMan} && {_isVehicle} && {fuel _cursorTarget < 1} && {!a_player_jerryfilling} && {!_isDisallowRefuel}) then { if (s_player_fillfuel5 < 0) then { s_player_fillfuel5 = player addAction [format[localize "str_actions_medical_10",_text,"5"], "\z\addons\dayz_code\actions\refuel.sqf",["ItemFuelcan",_cursorTarget], 0, true, true, "", "'ItemFuelcan' in magazines player"]; }; } else { player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; }; /* Vanilla generator is currently not functional. Vanilla generator refuel actions removed for now. Epoch generator fill action is below. */ //Allow player to siphon vehicles if (_hasEmptyFuelCan && {!_isMan} && {_isVehicle} && {!_isBicycle} && {!a_player_jerryfilling} && {fuel _cursorTarget > 0}) then { if (s_player_siphonfuel < 0) then { s_player_siphonfuel = player addAction [format[localize "str_siphon_start"], "\z\addons\dayz_code\actions\siphonFuel.sqf",_cursorTarget, 0, true, true]; }; } else { player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; }; } else { player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; }; //Fireplace Actions check if ((_cursorTarget call isInflamed) or (inflamed _cursorTarget)) then { _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; //_hastinitem = {_x in boil_tin_cans} count _magazinesPlayer > 0; _hasunboiledwater = {_x in ["ItemWaterBottleInfected","ItemWaterBottle","ItemWaterBottleSafe","ItemWaterbottle1oz","ItemWaterbottle2oz","ItemWaterbottle3oz","ItemWaterbottle4oz","ItemWaterbottle5oz","ItemWaterbottle6oz","ItemWaterbottle7oz","ItemWaterbottle8oz","ItemWaterbottle9oz"]} count _magazinesPlayer > 0; //Cook Meat if (_hasRawMeat && !a_player_cooking) then { if (s_player_cook < 0) then { s_player_cook = player addAction [localize "str_actions_self_05", "\z\addons\dayz_code\actions\cook.sqf",_cursorTarget, 3, true, true]; }; }; //Boil Water if (_hasunboiledwater && !a_player_boil) then { if (s_player_boil < 0) then { s_player_boil = player addAction [localize "str_actions_boilwater", "\z\addons\dayz_code\actions\boil.sqf",_cursorTarget, 3, true, true]; }; }; } else { if (a_player_cooking) then { player removeAction s_player_cook; s_player_cook = -1; }; if (a_player_boil) then { player removeAction s_player_boil; s_player_boil = -1; }; }; // Not needed. /* if(_cursorTarget == dayz_hasFire) then { if ((s_player_fireout < 0) && !(_cursorTarget call isInflamed) && (player distance _cursorTarget < 3)) then { s_player_fireout = player addAction [localize "str_actions_self_06", "\z\addons\dayz_code\actions\fire_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_fireout; s_player_fireout = -1; }; */ if (_isAlive) then { _restrict = _typeOfCursorTarget in DZE_restrictRemoval; //Allow player to remove objects with no ownership or access required if (!_restrict && (_isDestructable || _typeOfCursorTarget in DZE_isWreck || _typeOfCursorTarget in DZE_isWreckBuilding || _typeOfCursorTarget in DZE_isRemovable)) then { if (_hasToolbox && _hasCrowbar) then { _player_deleteBuild = true; }; }; //Allow player to remove objects only if they have proper ownership or access if (_restrict || _isModular || _isModularDoor || _isGenerator || _typeOfCursorTarget in DZE_isDestroyableStorage) then { if (_hasToolbox && _hasCrowbar) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then { _player_deleteBuild = true; }; }; }; if (_isVehicle) then { if ((_characterID != "0") && {!_isMan}) then { _player_lockUnlock_crtl = true; }; }; }; if (_player_deleteBuild) then { if (s_player_deleteBuild < 0) then { s_player_deleteBuild = player addAction [format[localize "STR_EPOCH_REMOVE",_text], "\z\addons\dayz_code\actions\remove.sqf",_cursorTarget, 1, false, true]; }; } else { player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; }; //remove Own objects if (_ownerID == _id) then { //upgrade items if (_typeOfCursorTarget in _upgradeItems) then { if (s_player_upgradestorage < 0) then { _displayName = getText (configFile >> "CfgVehicles" >> _typeOfCursorTarget >> "displayName"); s_player_upgradestorage = player addAction [format[localize "STR_EPOCH_UPGRADE",_displayName], "\z\addons\dayz_code\actions\object_upgradeStorage.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_upgradestorage; s_player_upgradestorage = -1 }; if (_istypeTent) then { //Packing my tent if (s_player_packtent < 0) then { s_player_packtent = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packtent; s_player_packtent = -1; }; } else { player removeAction s_player_upgradestorage; s_player_upgradestorage = -1; player removeAction s_player_packtent; s_player_packtent = -1; }; //other tents if (_istypeTent) then { _hasIgnitors = {_x in DayZ_Ignitors} count _itemsPlayer > 0; if ((_hasFuel20 or _hasFuel5 or _hasBarrel) && _hasIgnitors) then { if (s_player_destroytent < 0) then { s_player_destroytent = player addAction [localize "str_actions_self_destroytent", "\z\addons\dayz_code\actions\player_destroyTent.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_destroytent; s_player_destroytent = -1; }; if (_typeOfCursorTarget in ["IC_DomeTent","IC_Tent"]) then { if (s_player_packtentinfected < 0) then { s_player_packtentinfected = player addAction [localize "str_actions_self_07", "\z\addons\dayz_code\actions\tent_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; }; //sleep if (s_player_sleep < 0) then { s_player_sleep = player addAction [localize "str_actions_self_sleep", "\z\addons\dayz_code\actions\player_sleep.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_sleep; s_player_sleep = -1; }; //Study Body if (_cursorTarget getVariable["bodyName",""] != "") then { if (s_player_studybody < 0) then { s_player_studybody = player addAction [localize "str_action_studybody", "\z\addons\dayz_code\actions\study_body.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_studybody; s_player_studybody = -1; }; /* //Carbomb _hasCarBomb = "ItemCarBomb" in _magazinesPlayer; if (((_cursorTarget isKindOf "Car") || (_cursorTarget isKindOf "Air") || (_cursorTarget isKindOf "Motorcycle")) && _hasCarBomb) then { if (s_player_attach_bomb < 0) then { s_player_attach_bomb = player addAction [localize "str_bombAttach", "\z\addons\dayz_code\actions\player_attach_bomb.sqf",_cursorTarget, 3, true, true]; }; } else { player removeAction s_player_attach_bomb; s_player_attach_bomb = -1; }; */ //Repairing Vehicles if (_isVehicle && {!_isMan} && {dayz_myCursorTarget != _cursorTarget} && {_hasToolbox} && {damage _cursorTarget < 1} && {_typeOfCursorTarget != "M240Nest_DZ"}) then { if (s_player_repair_crtl < 0) then { dayz_myCursorTarget = _cursorTarget; _menu = dayz_myCursorTarget addAction [localize "str_actions_repairveh", "\z\addons\dayz_code\actions\repair_vehicle.sqf",_cursorTarget, 0, true, false]; if (!_isBicycle) then { //Bike wheels should not give full size tires. Also model does not update to show removed wheels. if (!DZE_salvageLocked) then { if (!locked _cursorTarget) then { _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false]; s_player_repairActions set [count s_player_repairActions,_menu1]; }; } else { _menu1 = dayz_myCursorTarget addAction [localize "str_actions_salvageveh", "\z\addons\dayz_code\actions\salvage_vehicle.sqf",_cursorTarget, 0, true, false]; s_player_repairActions set [count s_player_repairActions,_menu1]; }; }; s_player_repairActions set [count s_player_repairActions,_menu]; s_player_repair_crtl = 1; } else { {dayz_myCursorTarget removeAction _x} forEach s_player_repairActions; s_player_repairActions = []; s_player_repair_crtl = -1; }; }; /* //Vanilla base building currently not used in Epoch // House locking and unlocking _isHouse = _typeOfCursorTarget in ["SurvivorWorkshopAStage5", "SurvivorWorkshopBStage5", "SurvivorWorkshopCStage5"]; _isGate = _typeOfCursorTarget in ["WoodenGate_1","WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_1","MetalGate_2","MetalGate_3","MetalGate_4"]; _isFence = _typeOfCursorTarget in ["WoodenFence_1","WoodenFence_2","WoodenFence_3","WoodenFence_4","WoodenFence_5","WoodenFence_6","MetalFence_1","MetalFence_2","MetalFence_3","MetalFence_4","MetalFence_5","MetalFence_6","MetalFence_7"]; //Only the owners can lock the gates _isLockableGate = _typeOfCursorTarget in ["WoodenGate_2","WoodenGate_3","WoodenGate_4","MetalGate_2","MetalGate_3","MetalGate_4"]; _isUnlocked = _cursorTarget getVariable ["isOpen","0"] == "1"; //Allow the gates to be opened when not locked by anyone _isOpen = ((_cursorTarget animationPhase "DoorL") == 1) || ((_cursorTarget animationPhase "DoorR") == 1); _isClosed = ((_cursorTarget animationPhase "DoorL") == 0) || ((_cursorTarget animationPhase "DoorR") == 0); //[["ownerArray",["PID"]]] _ownerArray = _cursorTarget getVariable ["ownerArray",["0"]]; _ownerBuildLock = _cursorTarget getVariable ["BuildLock",false]; _ownerPID = (_ownerArray select 0); // open Gate if (_isGate && _isClosed && _isUnlocked) then { if (s_player_openGate < 0) then { s_player_openGate = player addAction [localize "STR_DN_OUT_O_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Open"], 1, true, true]; }; } else { player removeAction s_player_openGate; s_player_openGate = -1; }; // Close Gate if (_isGate && _isOpen && _isUnlocked) then { if (s_player_CloseGate < 0) then { s_player_CloseGate = player addAction [localize "STR_DN_OUT_C_GATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Close"], 1, true, true]; }; } else { player removeAction s_player_CloseGate; s_player_CloseGate = -1; }; // Set if ((_isHouse or _isLockableGate) && (_ownerPID == _uid) && !_isUnlocked && _isClosed) then { if (s_player_setCode < 0) then { s_player_setCode = player addAction [localize "STR_BLD_ACTIONS_SETLOCKCODE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Set"], 1, true, true]; }; } else { player removeAction s_player_setCode; s_player_setCode = -1; }; //Lock Build point if ((_isFence or _isGate) && (_ownerPID == _uid) && !_ownerBuildLock) then { if (s_player_BuildLock < 0) then { s_player_BuildLock = player addAction [localize "STR_BLD_ACTIONS_LOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildLock"], 1, true, true]; }; } else { player removeAction s_player_BuildLock; s_player_BuildLock = -1; }; //UnLock Build point if ((_isFence or _isGate) && (_ownerPID == _uid) && _ownerBuildLock) then { if (s_player_BuildUnLock < 0) then { s_player_BuildUnLock = player addAction [localize "STR_BLD_ACTIONS_UNLOCKBUILD", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"BuildUnLock"], 1, true, true]; }; } else { player removeAction s_player_BuildUnLock; s_player_BuildUnLock = -1; }; // Unlock Gate/House if ((_isHouse or _isLockableGate) && !_isUnlocked && _isClosed) then { if (s_player_unlockhouse < 0) then { s_player_unlockhouse = player addAction [localize "STR_BLD_ACTIONS_UNLOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Unlock"], 1, true, true]; }; } else { player removeAction s_player_unlockhouse; s_player_unlockhouse = -1; }; // Lock Gate/House if ((_isHouse or _isLockableGate) && _isUnlocked && _isClosed) then { if (s_player_lockhouse < 0) then { s_player_lockhouse = player addAction [localize "STR_BLD_ACTIONS_LOCKGATE", "\z\addons\dayz_code\actions\player_operate.sqf",[_cursorTarget,"Lock"], 1, true, true]; }; } else { player removeAction s_player_lockhouse; s_player_lockhouse = -1; }; //Break In if ((_isHouse or _isLockableGate) && (_ownerPID != _uid) && !_isUnlocked) then { if (s_player_breakinhouse < 0) then { s_player_breakinhouse = player addAction [localize "STR_BLD_ACTIONS_BREAKIN", "\z\addons\dayz_code\actions\player_breakin.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_breakinhouse; s_player_breakinhouse = -1; };*/ if ((_cursorTarget isKindOf "Plastic_Pole_EP1_DZ") && {speed player <= 1}) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; _allowed = ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4)); if (DZE_permanentPlot) then { if (s_player_plotManagement < 0 && _allowed) then { s_player_plotManagement = player addAction [format["<t color='#0059FF'>%1</t>",localize "STR_EPOCH_ACTIONS_MANAGEPLOT"], "\z\addons\dayz_code\actions\plotManagement\initPlotManagement.sqf", [], 5, false]; }; } else { if (s_player_maintain_area < 0) then { s_player_maintain_area = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "maintain", 5, false]; s_player_maintain_area_force = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_FORCE_MAINTAREA"], "\z\addons\dayz_code\actions\maintain_area.sqf", "force", 5, false]; s_player_maintain_area_preview = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_MAINTPREV"], "\z\addons\dayz_code\actions\maintain_area.sqf", "preview", 5, false]; }; }; if (s_player_plot_boundary < 0 && (_allowed or (_hasAccess select 1))) then { s_player_plot_boundary = player addAction [localize "STR_EPOCH_PLOTMANAGEMENT_SHOW_BOUNDARY", "\z\addons\dayz_code\actions\plotManagement\plotToggleMarkers.sqf", "", 1, false]; }; } else { player removeAction s_player_plotManagement; s_player_plotManagement = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_force; s_player_maintain_area_force = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_plot_boundary; s_player_plot_boundary = -1; }; if (DZE_HeliLift) then { _liftHeli = objNull; _found = false; _allowTow = false; if ((count (crew _cursorTarget)) == 0) then { { if (!_allowTow) then { _allowTow = _cursorTarget isKindOf _x; }; } count DZE_HeliAllowToTow; }; if (_allowTow) then { { if (!_found) then { _posL = [_x] call FNC_getPos; _posC = [_cursorTarget] call FNC_getPos; _height = (_posL select 2) - (_posC select 2); _hasAttached = _x getVariable["hasAttached",false]; if ((_height < 15) && {_height > 5} && {typeName _hasAttached != "OBJECT"}) then { if (((abs((_posL select 0) - (_posC select 0))) < 10) && {(abs((_posL select 1) - (_posC select 1))) < 10}) then { _liftHeli = _x; _found = true; }; }; }; } count (player nearEntities [DZE_HeliAllowTowFrom,15]); }; _attached = _cursorTarget getVariable["attached",false]; if (_found && {_allowTow} && {!locked _cursorTarget} && {!_isPZombie} && {typeName _attached != "OBJECT"}) then { if (s_player_heli_lift < 0) then { s_player_heli_lift = player addAction [localize "STR_EPOCH_ACTIONS_ATTACHTOHELI", "\z\addons\dayz_code\actions\player_heliLift.sqf",[_liftHeli,_cursorTarget], -10, false, true]; }; } else { player removeAction s_player_heli_lift; s_player_heli_lift = -1; }; }; // Allow Owner to lock and unlock vehicle if (_player_lockUnlock_crtl) then { if (s_player_lockUnlock_crtl < 0) then { _totalKeys = call epoch_tempKeys; _temp_keys = _totalKeys select 0; _temp_keys_names = _totalKeys select 1; _hasKey = _characterID in _temp_keys; _oldOwner = (_characterID == _uid); if (locked _cursorTarget) then { if (_hasKey || _oldOwner) then { _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\unlock_veh.sqf",[_cursorTarget,(_temp_keys_names select (_temp_keys find _characterID))], 2, true, true]; s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockUnlock_crtl = 1; } else { if (_hasHotwireKit) then { _unlock = player addAction [format[localize "STR_EPOCH_ACTIONS_HOTWIRE",_text], "\z\addons\dayz_code\actions\hotwire_veh.sqf",_cursorTarget, 2, true, true]; } else { _unlock = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_VEHLOCKED"], "",_cursorTarget, 2, false, true]; }; s_player_lockunlock set [count s_player_lockunlock,_unlock]; s_player_lockUnlock_crtl = 1; }; } else { if (_hasKey || _oldOwner) then { _lock = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\lock_veh.sqf",_cursorTarget, 1, true, true]; s_player_lockunlock set [count s_player_lockunlock,_lock]; s_player_lockUnlock_crtl = 1; }; }; }; } else { {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; }; // gear access on surrendered player if (isPlayer _cursorTarget && {_isAlive} && {_cursorTarget getVariable ["DZE_Surrendered",false]}) then { if (s_player_SurrenderedGear < 0) then { s_player_SurrenderedGear = player addAction [localize "STR_UI_GEAR", "\z\addons\dayz_code\actions\surrender_gear.sqf",_cursorTarget, 1, true, true]; }; } else { player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; }; // Allow manage door if (DZE_doorManagement && (_typeOfCursorTarget in DZE_DoorsLocked)) then { // Check player access _hasAccess = [player, _cursorTarget] call FNC_check_access; if (s_player_manageDoor < 0 && ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3) or (_hasAccess select 4) or (_hasAccess select 5) or (_hasAccess select 6))) then { s_player_manageDoor = player addAction [format["<t color='#0059FF'>%1</t>", localize "STR_EPOCH_ACTIONS_MANAGEDOOR"], "\z\addons\dayz_code\actions\doorManagement\initDoorManagement.sqf", _cursorTarget, 5, false]; }; } else { player removeAction s_player_manageDoor; s_player_manageDoor = -1; }; //Allow owner to unlock vault if ((_typeOfCursorTarget in DZE_LockableStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then { if (s_player_unlockvault < 0) then { if (_typeOfCursorTarget in DZE_LockedStorage) then { if (_characterID == dayz_combination || _ownerID == _uid) then { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_OPEN",_text], "\z\addons\dayz_code\actions\vault_unlock.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; } else { _combi = player addAction [format[localize "STR_EPOCH_ACTIONS_UNLOCK",_text], "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; }; s_player_unlockvault = 1; } else { if (_characterID != dayz_combination && _ownerID != _uid) then { _combi = player addAction [localize "STR_EPOCH_ACTIONS_RECOMBO", "\z\addons\dayz_code\actions\vault_combination_1.sqf",_cursorTarget, 0, false, true]; s_player_combi set [count s_player_combi,_combi]; s_player_unlockvault = 1; }; }; }; } else { {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_unlockvault = -1; }; //Allow owner to pack vault if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {player distance _cursorTarget < 3} && {!keypadCancel}) then { if (s_player_lockvault < 0) then { if (_characterID == dayz_combination || _ownerID == _uid) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true]; }; }; if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then { s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; //Player Deaths if (_typeOfCursorTarget == "Info_Board_EP1") then { if (s_player_information < 0) then { s_player_information = player addAction [localize "STR_EPOCH_ACTIONS_MURDERS", "\z\addons\dayz_code\actions\list_playerDeaths.sqf",[], 7, false, true]; }; } else { player removeAction s_player_information; s_player_information = -1; }; //Fuel Pump if (_typeOfCursorTarget in dayz_fuelpumparray) then { if (s_player_fuelauto < 0) then { // check if Generator_DZ is running within 30 meters _findNearestGen = {((alive _x) && (_x getVariable ["GeneratorRunning",false]))} count (([player] call FNC_getPos) nearObjects ["Generator_DZ",30]); // show that pump needs power if no generator nearby. if (_findNearestGen > 0) then { s_player_fuelauto = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",objNull, 0, false, true]; } else { s_player_fuelauto = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true]; }; }; } else { player removeAction s_player_fuelauto; s_player_fuelauto = -1; }; //Fuel Pump on truck if (_typeOfCursorTarget in DZE_fueltruckarray && _isAlive) then { if (s_player_fuelauto2 < 0) then { // show that fuel truck pump needs power. if (isEngineOn _cursorTarget) then { s_player_fuelauto2 = player addAction [localize "STR_EPOCH_ACTIONS_FILLVEH", "\z\addons\dayz_code\actions\fill_nearestVehicle.sqf",_cursorTarget, 0, false, true]; } else { s_player_fuelauto2 = player addAction [format["<t color='#ff0000'>%1</t>",localize "STR_EPOCH_ACTIONS_NEEDPOWER"], "",[], 0, false, true]; }; }; } else { player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; }; // inplace upgrade tool if ((_cursorTarget isKindOf "ModularItems") || (_cursorTarget isKindOf "Land_DZE_WoodDoor_Base") || (_cursorTarget isKindOf "CinderWallDoor_DZ_Base")) then { if ((s_player_lastTarget select 0) != _cursorTarget) then { if (s_player_upgrade_build > 0) then { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; }; if (s_player_upgrade_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; _upgrade = getArray (configFile >> "CfgVehicles" >> (typeOf _cursorTarget) >> "upgradeBuilding"); if (((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) && (count _upgrade) > 0) then { s_player_lastTarget set [0,_cursorTarget]; s_player_upgrade_build = player addAction [format[localize "STR_EPOCH_UPGRADE",_text], "\z\addons\dayz_code\actions\player_upgrade.sqf",_cursorTarget, -1, false, true]; }; }; } else { player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; }; // downgrade system if ((DZE_Lock_Door == _characterID) && {!keypadCancel} && {_isDestructable || _cursorTarget isKindOf "Land_DZE_WoodDoorLocked_Base" || _cursorTarget isKindOf "CinderWallDoorLocked_DZ_Base"}) then { if ((s_player_lastTarget select 1) != _cursorTarget) then { if (s_player_downgrade_build > 0) then { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; }; if (s_player_downgrade_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then { s_player_lastTarget set [1,_cursorTarget]; s_player_downgrade_build = player addAction [format[localize "STR_EPOCH_ACTIONS_REMLOCK",_text], "\z\addons\dayz_code\actions\player_buildingDowngrade.sqf",_cursorTarget, -2, false, true]; }; }; } else { player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; }; // inplace maintenance tool if ((damage _cursorTarget >= DZE_DamageBeforeMaint) && {_cursorTarget isKindOf "ModularItems" || _cursorTarget isKindOf "DZE_Housebase" || _typeOfCursorTarget == "LightPole_DZ"}) then { if ((s_player_lastTarget select 2) != _cursorTarget) then { if (s_player_maint_build > 0) then { player removeAction s_player_maint_build; s_player_maint_build = -1; }; }; if (s_player_maint_build < 0) then { _hasAccess = [player, _cursorTarget] call FNC_check_access; if ((_hasAccess select 0) or (_hasAccess select 2) or (_hasAccess select 3)) then { _text2 = _text + " (" + str(round ((damage _cursorTarget) * 100)) + "% damaged)"; s_player_lastTarget set [2,_cursorTarget]; s_player_maint_build = player addAction [format["%1 %2",localize "STR_EPOCH_ACTIONS_MAINTAIN",_text2], "\z\addons\dayz_code\actions\player_buildingMaint.sqf",_cursorTarget, -2, false, true]; }; }; } else { player removeAction s_player_maint_build; s_player_maint_build = -1; }; //Start Generator if (_isGenerator) then { if (s_player_fillgen < 0) then { // check if not running if (_cursorTarget getVariable ["GeneratorRunning", false]) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR1", "\z\addons\dayz_code\actions\stopGenerator.sqf",_cursorTarget, 0, false, true]; } else { // check if not filled and player has jerry. if (_cursorTarget getVariable ["GeneratorFilled", false]) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR2", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true]; } else { if (_hasFuel20 or _hasFuel5 or _hasBarrel) then { s_player_fillgen = player addAction [localize "STR_EPOCH_ACTIONS_GENERATOR3", "\z\addons\dayz_code\actions\fill_startGenerator.sqf",_cursorTarget, 0, false, true]; }; }; }; }; } else { player removeAction s_player_fillgen; s_player_fillgen = -1; }; //Towing with tow truck /* if(_typeOfCursorTarget == "TOW_DZE") then { if (s_player_towing < 0) then { if(!(_cursorTarget getVariable ["DZEinTow", false])) then { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_ATTACH" "\z\addons\dayz_code\actions\tow_AttachStraps.sqf",_cursorTarget, 0, false, true]; } else { s_player_towing = player addAction [localize "STR_EPOCH_ACTIONS_DETACH", "\z\addons\dayz_code\actions\tow_DetachStraps.sqf",_cursorTarget, 0, false, true]; }; }; } else { player removeAction s_player_towing; s_player_towing = -1; }; */ // Custom below if (_isMan && {!_isAlive} && {!(_cursorTarget isKindOf "Animal")} && {player distance _cursorTarget < 5}) then { if (s_player_checkWallet < 0) then { s_player_checkWallet = player addAction ["Check Wallet","scripts\zsc\checkWallet.sqf",_cursorTarget,0,false,true]; }; } else { player removeAction s_player_checkWallet; s_player_checkWallet = -1; }; if (_typeOfCursorTarget in DZE_MoneyStorageClasses && {!locked _cursorTarget} && {!(_typeOfCursorTarget in DZE_LockedStorage)} && {player distance _cursorTarget < 5}) then { if (s_bank_dialog < 0) then { s_bank_dialog = player addAction ["Access bank","scripts\zsc\bankDialog.sqf",_cursorTarget,1,true,true]; }; } else { player removeAction s_bank_dialog; s_bank_dialog = -1; }; if (_isAlive && {_typeOfCursorTarget in AllPlayers} && {isPlayer _cursorTarget}) then { if (s_givemoney_dialog < 0) then { s_givemoney_dialog = player addAction [format ["Trade %1 with %2",CurrencyName,name _cursorTarget],"scripts\zsc\givePlayer.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; }; if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in ZSC_bankTraders} && {!_isPZombie}) then { if (s_bank_dialog1 < 0) then { s_bank_dialog1 = player addAction ["Bank Teller","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_bank_dialog1; s_bank_dialog1 = -1; }; if (_typeOfCursorTarget in ZSC_bankObjects && {player distance _cursorTarget < 5}) then { if (s_bank_dialog2 < 0) then { s_bank_dialog2 = player addAction ["Bank ATM","scripts\zsc\atmDialog.sqf",_cursorTarget,3,true,true]; }; } else { player removeAction s_bank_dialog2; s_bank_dialog2 = -1; }; //BURY BODY if (!_isAlive && {!(_cursorTarget isKindOf "zZombie_base")} && {!(_cursorTarget isKindOf "Animal")} && {_canDo} && {_isMan}) then { _isButchered = _cursorTarget getVariable ["bodyButchered",false]; if (!_isButchered) then { if ("ItemEtool" in _itemsPlayer) then { if (s_player_bury_human < 0) then { s_player_bury_human = player addAction ["<t color='#0096ff'>Bury Human</t>","scripts\buryActions.sqf",[_cursorTarget,"bury"],0,false,true]; } } else { player removeAction s_player_bury_human; s_player_bury_human = -1; }; if ({_x in ["ItemKnife","ItemKnife5","ItemKnife4","ItemKnife3","ItemKnife2","ItemKnifeBlunt"]} count _itemsPlayer > 0) then { if (s_player_butcher_human < 0) then { s_player_butcher_human = player addAction ["<t color='#0096ff'>Butcher Human</t>","scripts\buryActions.sqf",[_cursorTarget,"butcher"],0,false,true]; }; } else { player removeAction s_player_butcher_human; s_player_butcher_human = -1; }; }; }; // END BURY BODY // All Traders if (_isMan && {!(isPlayer _cursorTarget)} && {_typeOfCursorTarget in serverTraders} && {!_isPZombie}) then { if (s_player_parts_crtl < 0) then { _humanity = player getVariable ["humanity",0]; _traderMenu = call compile format["menu_%1;",_typeOfCursorTarget]; _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_LOW"; _humanity_logic = false; if ((_traderMenu select 2) == "friendly") then { _humanity_logic = (_humanity < -5000); }; if ((_traderMenu select 2) == "hostile") then { _low_high = localize "STR_EPOCH_ACTIONS_HUMANITY_HIGH"; _humanity_logic = (_humanity > -5000); }; if ((_traderMenu select 2) == "hero") then { _humanity_logic = (_humanity < 5000); }; if (_humanity_logic) then { _cancel = player addAction [format[localize "STR_EPOCH_ACTIONS_HUMANITY",_low_high], "\z\addons\dayz_code\actions\trade_cancel.sqf",["na"], 0, true, false]; s_player_parts set [count s_player_parts,_cancel]; } else { // Static Menu { _buy = player addAction [format["Trade %1 %2 for %3 %4",(_x select 3),(_x select 5),(_x select 2),(_x select 6)], "\z\addons\dayz_code\actions\trade_items_wo_db.sqf",[(_x select 0),(_x select 1),(_x select 2),(_x select 3),(_x select 4),(_x select 5),(_x select 6)], (_x select 7), true, true]; s_player_parts set [count s_player_parts,_buy]; } count (_traderMenu select 1); if (DZE_ConfigTrader) then { _buyV = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\AdvancedTrading\init.sqf",(_traderMenu select 0), 999, true, false]; s_player_parts set [count s_player_parts,_buyV]; } else { // Database menu _buy = player addAction [localize "STR_EPOCH_PLAYER_289", "\z\addons\dayz_code\actions\show_dialog.sqf",(_traderMenu select 0), 999, true, false]; s_player_parts set [count s_player_parts,_buy]; }; }; s_player_parts_crtl = 1; }; } else { {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; }; if (dayz_tameDogs) then { //Dog _hasRawMeat = {_x in Dayz_meatraw} count _magazinesPlayer > 0; if (_isDog && {_hasRawMeat} && {_isAlive} && {_ownerID == "0"} && {player getVariable ["dogID",0] == 0}) then { if (s_player_tamedog < 0) then { s_player_tamedog = player addAction [localize "str_actions_tamedog", "\z\addons\dayz_code\actions\dog\tame_dog.sqf", _cursorTarget, 1, false, true]; }; } else { player removeAction s_player_tamedog; s_player_tamedog = -1; }; if (_isDog && {_ownerID == _id} && {_isAlive}) then { if (s_player_feeddog < 0 && _hasRawMeat) then { s_player_feeddog = player addAction [localize "str_actions_feeddog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,0], 0, false, true]; }; if (s_player_waterdog < 0 && _hasbottleitem) then { s_player_waterdog = player addAction [localize "str_actions_waterdog","\z\addons\dayz_code\actions\dog\feed.sqf",[_dogHandle,1], 0, false, true]; }; if (s_player_staydog < 0) then { if (_dogHandle getFSMVariable "_actionLieDown") then { _text = "str_actions_liedog"; } else { _text = "str_actions_sitdog"; }; s_player_staydog = player addAction [localize _text,"\z\addons\dayz_code\actions\dog\stay.sqf", _dogHandle, 5, false, true]; }; if (s_player_trackdog < 0) then { s_player_trackdog = player addAction [localize "str_actions_trackdog","\z\addons\dayz_code\actions\dog\track.sqf", _dogHandle, 4, false, true]; }; if (s_player_barkdog < 0) then { s_player_barkdog = player addAction [localize "str_actions_barkdog","\z\addons\dayz_code\actions\dog\speak.sqf", _cursorTarget, 3, false, true]; }; if (s_player_warndog < 0) then { _warn = _dogHandle getFSMVariable "_watchDog"; if (_warn) then { _text = localize "str_epoch_player_247"; _warn = false; } else { _text = localize "str_epoch_player_248"; _warn = true; }; s_player_warndog = player addAction [format[localize "str_actions_warndog",_text],"\z\addons\dayz_code\actions\dog\warn.sqf",[_dogHandle, _warn], 2, false, true]; }; if (s_player_followdog < 0) then { s_player_followdog = player addAction [localize "str_actions_followdog","\z\addons\dayz_code\actions\dog\follow.sqf",[_dogHandle,true], 6, false, true]; }; } else { player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; }; }; } else { //Engineering player removeAction s_player_plot_boundary; s_player_plot_boundary = -1; player removeAction s_player_plotManagement; s_player_plotManagement = -1; {dayz_myCursorTarget removeAction _x} count s_player_repairActions;s_player_repairActions = []; player removeAction s_player_repair_crtl; s_player_repair_crtl = -1; dayz_myCursorTarget = objNull; player removeAction s_player_flipveh; s_player_flipveh = -1; player removeAction s_player_sleep; s_player_sleep = -1; player removeAction s_player_deleteBuild; s_player_deleteBuild = -1; player removeAction s_player_cook; s_player_cook = -1; player removeAction s_player_boil; s_player_boil = -1; player removeAction s_player_fireout; s_player_fireout = -1; player removeAction s_player_packtent; s_player_packtent = -1; player removeAction s_player_packtentinfected; s_player_packtentinfected = -1; player removeAction s_player_fillfuel; s_player_fillfuel = -1; player removeAction s_player_studybody; s_player_studybody = -1; //fuel player removeAction s_player_fillfuel210; s_player_fillfuel210 = -1; player removeAction s_player_fillfuel20; s_player_fillfuel20 = -1; player removeAction s_player_fillfuel5; s_player_fillfuel5 = -1; //Allow player to siphon vehicle fuel player removeAction s_player_siphonfuel; s_player_siphonfuel = -1; //Allow player to gather player removeAction s_player_gather; s_player_gather = -1; player removeAction s_player_destroytent; s_player_destroytent = -1; // player removeAction s_player_attach_bomb; // s_player_attach_bomb = -1; player removeAction s_player_upgradestorage; s_player_upgradestorage = -1; /* //Unlock,Lock // Vanilla base building currently not used in Epoch player removeAction s_player_setCode; s_player_setCode = -1; player removeAction s_player_lockhouse; s_player_lockhouse = -1; player removeAction s_player_unlockhouse; s_player_unlockhouse = -1; player removeAction s_player_openGate; s_player_openGate = -1; player removeAction s_player_CloseGate; s_player_CloseGate = -1; player removeAction s_player_breakinhouse; s_player_breakinhouse = -1; player removeAction s_player_BuildUnLock; s_player_BuildUnLock = -1; player removeAction s_player_BuildLock; s_player_BuildLock = -1;*/ {player removeAction _x} count s_player_combi;s_player_combi = []; s_player_lastTarget = [objNull,objNull,objNull,objNull,objNull]; {player removeAction _x} count s_player_parts;s_player_parts = []; s_player_parts_crtl = -1; {player removeAction _x} count s_player_lockunlock;s_player_lockunlock = []; s_player_lockUnlock_crtl = -1; player removeAction s_player_SurrenderedGear; s_player_SurrenderedGear = -1; player removeAction s_player_maintain_area; s_player_maintain_area = -1; player removeAction s_player_maintain_area_force; s_player_maintain_area_force = -1; player removeAction s_player_maintain_area_preview; s_player_maintain_area_preview = -1; player removeAction s_player_tamedog; s_player_tamedog = -1; player removeAction s_player_feeddog; s_player_feeddog = -1; player removeAction s_player_waterdog; s_player_waterdog = -1; player removeAction s_player_staydog; s_player_staydog = -1; player removeAction s_player_trackdog; s_player_trackdog = -1; player removeAction s_player_barkdog; s_player_barkdog = -1; player removeAction s_player_warndog; s_player_warndog = -1; player removeAction s_player_followdog; s_player_followdog = -1; player removeAction s_player_unlockvault; s_player_unlockvault = -1; player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; player removeAction s_player_information; s_player_information = -1; player removeAction s_player_fillgen; s_player_fillgen = -1; player removeAction s_player_upgrade_build; s_player_upgrade_build = -1; player removeAction s_player_maint_build; s_player_maint_build = -1; player removeAction s_player_downgrade_build; s_player_downgrade_build = -1; player removeAction s_player_towing; s_player_towing = -1; player removeAction s_player_fuelauto; s_player_fuelauto = -1; player removeAction s_player_fuelauto2; s_player_fuelauto2 = -1; player removeAction s_player_manageDoor; s_player_manageDoor = -1; // Custom below player removeAction s_givemoney_dialog; s_givemoney_dialog = -1; player removeAction s_bank_dialog; s_bank_dialog = -1; player removeAction s_bank_dialog1; s_bank_dialog1 = -1; player removeAction s_bank_dialog2; s_bank_dialog2 = -1; player removeAction s_player_checkWallet; s_player_checkWallet = -1; player removeAction s_player_bury_human; s_player_bury_human = -1; player removeAction s_player_butcher_human; s_player_butcher_human = -1; }; //Dog actions on player self if (_dogHandle > 0) then { _dog = _dogHandle getFSMVariable "_dog"; if (isNil "_dog") exitWith {}; if (isNil "_ownerID") then {_ownerID = "0"}; if (_canDo && !_inVehicle && alive _dog && !(_ownerID in [dayz_characterID,_uid])) then { if (s_player_movedog < 0) then { s_player_movedog = player addAction [localize "str_actions_movedog", "\z\addons\dayz_code\actions\dog\move.sqf", player getVariable ["dogID",0], 1, false, true]; }; if (s_player_speeddog < 0) then { _text = localize "str_epoch_player_249"; _speed = 0; if (_dog getVariable ["currentSpeed",1] == 0) then { _speed = 1; _text = localize "str_epoch_player_250"; }; s_player_speeddog = player addAction [format[localize "str_actions_speeddog", _text], "\z\addons\dayz_code\actions\dog\speed.sqf",[player getVariable ["dogID",0],_speed], 0, false, true]; }; if (s_player_calldog < 0) then { s_player_calldog = player addAction [localize "str_actions_calldog", "\z\addons\dayz_code\actions\dog\follow.sqf", [player getVariable ["dogID",0], true], 2, false, true]; }; }; } else { player removeAction s_player_movedog; s_player_movedog = -1; player removeAction s_player_speeddog; s_player_speeddog = -1; player removeAction s_player_calldog; s_player_calldog = -1; }; //Monitor player setVariable ["selfActions", diag_ticktime, false]; Link to comment Share on other sites More sharing options...
salival Posted April 24, 2017 Author Report Share Posted April 24, 2017 @Thug you are missing this line from your variables.sqf: https://github.com/oiad/ZSC/blob/master/global_banking/dayz_code/init/variables.sqf#L117 Link to comment Share on other sites More sharing options...
Thug Posted April 24, 2017 Report Share Posted April 24, 2017 @salival Thank you Link to comment Share on other sites More sharing options...
BZerK0r Posted May 1, 2017 Report Share Posted May 1, 2017 On 4/23/2017 at 9:26 PM, salival said: I have emailed your private email address attached to this account Thanks for the help! Very much appreciated! Link to comment Share on other sites More sharing options...
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