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Easy Kill feed/messages w/study & bury body function (Beta)


Halvhjearne

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Hello
 
I added your easy kill messages to my server but I can't seem to get them working.
 
I created a new folder "addons" and a sub folder "messages" and placed those folders into my MPMISSIONS root folder. 
I tried to add [] execVM "addons\messages\init.sqf"; to the top of my inti.sqf and the messages do not work. I then added

[] execVM "addons\messages\init.sqf";

to the bottom of my init and that did not work. 

 
Any suggestions

 

I'm having the same problem. They were working, and then they stopped.

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added:

 

study body function (can be switched on / off) - idea by Tobias Solem

edits for my spawn system near dead block to work

possibility to send BIS_fnc_typeText2 messages (alltho not currently used for anything)

 

fixed:

 

sappers showing "Error: No vehicle" and distance 156+e32? in killfeed - it will now show killed by sapper, explosion as weapon and distance will be 0

 

study body currently works like this:

 

if a body is found you get the blue study body scroll action, if pressed on ai it will say:

This body is unrecognizable ...

if pressed on a player then depending on how he was killed and how fresh the body is it will say something like:

The Name was Tobias Solem
Cause of death: Body Hits From a L85A2
This player died only minutes ago, the body is warm and the blood is fresh!

have fun ...

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show me your init on pastebin or something, but most likely you installed something in a wierd way

 

 

Certainly 

if (isServer) then {

    fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "LSpawner\fn_LSgetBuildingstospawnLoot.sqf";
    LSdeleter = compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf";
    execVM "LSpawner\Lootspawner.sqf";
};
 
if(hasInterface)then{execVM "semClient.sqf"};
 
//Kill Messages 
[] execVM "addons\messages\init.sqf";
 
if (!isDedicated) then {
"VEMFChatMsg" addPublicVariableEventHandler {
[
[
[((_this select 1) select 0),"align = 'center' size = '1' font=PuristaBold'],
["","<br/>"],
[((_this select 1) select 1),"align = 'center' size = '0.5'"]
]
] spawn BIS_fnc_typeText2;
VEMFChatMsg = nil;
};
};
// WICKED AI
[] execVM "wai\remote.sqf";
 
//Status Bar
[] execVM "scripts\fn_statusBar.sqf"; 
 
#include "A3EAI_Client\A3EAI_initclient.sqf";

 
Any help would be greatly appreciated 
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Certainly 

if (isServer) then {

    fn_getBuildingstospawnLoot = compile preProcessFileLineNumbers "LSpawner\fn_LSgetBuildingstospawnLoot.sqf";
    LSdeleter = compile preProcessFileLineNumbers "LSpawner\LSdeleter.sqf";
    execVM "LSpawner\Lootspawner.sqf";
};
 
if(hasInterface)then{execVM "semClient.sqf"};
 
//Kill Messages 
[] execVM "addons\messages\init.sqf";
 
if (!isDedicated) then {
"VEMFChatMsg" addPublicVariableEventHandler {
[
[
[((_this select 1) select 0),"align = 'center' size = '1' font=PuristaBold'],
["","<br/>"],
[((_this select 1) select 1),"align = 'center' size = '0.5'"]
]
] spawn BIS_fnc_typeText2;
VEMFChatMsg = nil;
};
};
// WICKED AI
[] execVM "wai\remote.sqf";
 
//Status Bar
[] execVM "scripts\fn_statusBar.sqf"; 
 
#include "A3EAI_Client\A3EAI_initclient.sqf";

 
Any help would be greatly appreciated 

 

 

not sure why its not working for you, do you get any error messages in server or client rpt's?

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as far as i can see its not loading at all and there are no error messages about the script, try move the line above the if(hasInterface)then line, besides that i cant see any reason for it not to work other than if you did not update the actual files on your server.

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as far as i can see its not loading at all and there are no error messages about the script, try move the line above the if(hasInterface)then line, besides that i cant see any reason for it not to work other than if you did not update the actual files on your server.

thanks man I will try your suggestion

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Runs fine, needs

 

!"HandleDamage" on addEventHandler in scripts.txt

 

and

 

!="halvwtd"

 

in setvariable.txt

 

Did that, which stopped the battleye kicks, however AH apparently doesn't allow HandleDamage so instead of getting a script restriction anyone that isn't an admin gets autobanned as a hack attempt. 

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untested, but i think with default antihack you can still have the study body function working ...

 

if you delete line nr 3 in HALV_studybodyloop.sqf and in your security_checks.h find this line:

HandleDamage = "";

try change it to this:

HandleDamage = "(_this select 0) setVariable ['HALVWTD',(_this select 1),true];";

next come back and tell me if it works ...

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Hi i have problem from your script

BattlEye Server: Script Log: #0 Lukas (9319123ec6f9c461cae00c0027369710) - #51 "Altis\addons\messages\HALV_studybodyloop.sqf"

22:25:34 ;

22:25:34

22:25:34 player addEventHandler ["HandleDamage",{(_this select 0) setVariable ["HALVWTD""

How can i fix this ?

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