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Easy Kill feed/messages w/study & bury body function (Beta)


Halvhjearne

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... unfortunatly epoch is hogging all the custom channels :(

Well its funny, yesterdays initial test was perfect with the first file set with custom channels.

DonkeyDispatcher was functional and so were the kill messages.

Today after putting it back on the server only the custom channel was working, kinda weird but the latest set works like a charm again.

Thanks again for the last few shares man, great work on both!

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I just got it working.  Make sure the init line goes up towards the top of your mission init.sqf.  This MUST load before any if(isDedicated) blocks or anything of the sort.  If you put it towards the middle or bottom odds are other things will load ahead of it that will prevent it from working.  

Not sure why, but after reading this darth, mine finally started working as well!  Thanks for the great script Halv!

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try move this line:

#include "A3EAI_Client\A3EAI_initclient.sqf";

to bottom of your init

 

 

anyway to squeeze this somewhere into there

 

if (_distance >= 500) then {

EPOCH_PlayerCrypto + 50;

}

else

{

EPOCH_PlayerCrypto +25;

};

 

i think you might need a publicvariable event for that.

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edited op to clarify install info ... also the message part of the killmessages is not tied into the global vars, it could be used to send messages from server to client from like missions or simmular, just do like this on the server:

HalvPV_player_message =["hint", "my hint to all players"];
publicVariable "HalvPV_player_message";

and these are the options:

["hint", _hint]
["hintSilent", _hint]
["systemChat", _message]
//i might add custimization to this at a later point
["dynamictext", _dyntxt]
//side and global chat can have an optional sender unit attached, if nothing is specified then local player is used
["sideChat", _message, _optionalsender]
["globalChat", _message, _optionalsender]
//cuttext and titletext are in array like when you just send it to player
["cutText", [_message, "PLAIN DOWN"]]
["titleText", [_message, "PLAIN DOWN"]]

to send it from player is kinda redundant, but here is how anyway:

["hint", "my hint to a local player"] call Halv_fnc_message_players;

have fun ...

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Hey

I have in the kill feed the option "Custom Chat" is activated, it all goes as it should, but all my players can now write in this channel and talk, I can somehow Unignore that can write there?

[translate with Google, sorry my english is not so good]

[GERMAN] Hey

ich habe bei dem KillFeed die Option "Custom Chat" aktiviert, es geht auch alles so wie es soll, aber alle meine Spieler können nun in diesem Channel schreibe und reden, kann ich das irgendwie auschalten das die dort schreiben können?

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Hey

I have in the kill feed the option "Custom Chat" is activated, it all goes as it should, but all my players can now write in this channel and talk, I can somehow Unignore that can write there?

[translate with Google, sorry my english is not so good]

[GERMAN] Hey

ich habe bei dem KillFeed die Option "Custom Chat" aktiviert, es geht auch alles so wie es soll, aber alle meine Spieler können nun in diesem Channel schreibe und reden, kann ich das irgendwie auschalten das die dort schreiben können?

 

i do not support that version any more, sorry ... use the newest updates from pastebin and choose a diffrent type of killfeed like global, side or systemchat.

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Hi the player get kickt for :
 

 

18:31:11 "<infiSTAR.de FNC_AH617_KICKLOGSPAWN> ["v6jj6cza7eg0wgx",["DIrk ","76561198032608901","HLOG",[66,97,100,84,101,120,116,58,32,109,111,110,107,121,32,45,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,68,73,114,107,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,75,105,108,108,101,100,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,65,116,111,109,95,77,111,110,107,121,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,87,105,116,104,58,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,80,48,55,32,57,160,109,109,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,45,32,68,105,115,116,97,110,99,101,58,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,50,46,52,54,49,56,54,109,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32,32]]]"

18:31:11 "<infiSTAR.de>HL| 0h 10min | DIrk (76561198032608001) | BadText: monky -                 DIrk                   Killed                  Atom_Monky                 With:                 P07 9 mm                 - Distance:                 2.46186m                                 (v0145)"
 

can anybody help ?

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Halvhjaerne: Any chance you could add a Study Body option to this script to find out the info?

 

ie. first the kill message is displayed, and then on a corpse you can get the option to "Study Body" to find out who killed them and from how far?

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Halvhjaerne: Any chance you could add a Study Body option to this script to find out the info?

 

ie. first the kill message is displayed, and then on a corpse you can get the option to "Study Body" to find out who killed them and from how far?

 

nice idea ... ill add that to the drawing board :)

 

... but first i need to finish my new spawn system.

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Hello
 
I added your easy kill messages to my server but I can't seem to get them working.
 
I created a new folder "addons" and a sub folder "messages" and placed those folders into my MPMISSIONS root folder. 
I tried to add [] execVM "addons\messages\init.sqf"; to the top of my inti.sqf and the messages do not work. I then added

[] execVM "addons\messages\init.sqf";

to the bottom of my init and that did not work. 

 
Any suggestions
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Hello
 
I added your easy kill messages to my server but I can't seem to get them working.
 
I created a new folder "addons" and a sub folder "messages" and placed those folders into my MPMISSIONS root folder. 
I tried to add [] execVM "addons\messages\init.sqf"; to the top of my inti.sqf and the messages do not work. I then added

[] execVM "addons\messages\init.sqf";

to the bottom of my init and that did not work. 

 
Any suggestions

 

 

show your init.sqf and or whatever erros you get ...

 

 

Halvhjaerne: Any chance you could add a Study Body option to this script to find out the info?

 

ie. first the kill message is displayed, and then on a corpse you can get the option to "Study Body" to find out who killed them and from how far?

 

i think i have an idea and the basics drawn up for this to work, but i will need testers to see if it works proper ...

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