Zupa Posted September 24, 2014 Report Share Posted September 24, 2014 This little edit will change the run speed of zombies chasing poeple. Change in your compiles.sqf ( You need an own compiles.sqf ofcourse). If you do not, get it from the epoch pbo's: dayz_code\init\compiles.sqf and change the path in init.sqf) zombie_generate = .... wild_spawnZombies = ... to zombie_generate = compile preprocessFileLineNumbers "zupa\walkers\zombie_generate.sqf"; wild_spawnZombies = compile preprocessFileLineNumbers "zupa\walkers\wild_spawnZombies.sqf"; and place the following files in your missions pbo https://github.com/DevZupa/Walkers What did i edit? I simple edited the zombie monitor, it force speed to 2 instead of 10 on chasing zombies. I do not use this on any of my servers. But it's tested and it works. rmbcbv, 31_D!4b10, freakystyle and 1 other 4 Link to comment Share on other sites More sharing options...
Sp4rkY Posted September 24, 2014 Report Share Posted September 24, 2014 Zombie speed is only available at 3 steps: - Walking (Loiter Speed) -> speed 2 - Running (Chase Speed) -> speed 10 - Fast Running (faster as the player can run) -> speed >10 Other values than this 3 ones dont have any difference. As example, if you try wo set the "Walking/Loitering" Speed to 3 or 4, it makes the zeds running but not walking more than speed 2. U know what i mean ? Link to comment Share on other sites More sharing options...
Zupa Posted September 24, 2014 Author Report Share Posted September 24, 2014 Zombie speed is only available at 3 steps: - Walking (Loiter Speed) -> speed 2 - Running (Chase Speed) -> speed 10 - Fast Running (faster as the player can run) -> speed >10 Other values than this 3 ones dont have any difference. As example, if you try wo set the "Walking/Loitering" Speed to 3 or 4, it makes the zeds running but not walking more than speed 2. U know what i mean ? Ow ok, didnt looked into that tbh, just thought i was logical ^^ i'll remove that part Link to comment Share on other sites More sharing options...
Sp4rkY Posted September 24, 2014 Report Share Posted September 24, 2014 Yes, sadly this doesnt work. There are really this 3 options ;) I have figured out the whole zombie system and i know what iam talking about... But nice addition :) Link to comment Share on other sites More sharing options...
WhiteWolfFin Posted September 26, 2014 Report Share Posted September 26, 2014 Great job Zupa. Now i have small issue seems like that Z`s doesnt take agro on players anymore. Looking 3 Z walking shoot one and other 2 just wonder away. Any ideas what i should need to change to get them more agressives? Link to comment Share on other sites More sharing options...
emwilsh Posted September 26, 2014 Report Share Posted September 26, 2014 Keep them running... Zeds are stupid anyways so why make them walk? Link to comment Share on other sites More sharing options...
Meowzors Posted October 2, 2014 Report Share Posted October 2, 2014 Can you put this in the server pbo and point zombie_generate there instead? Link to comment Share on other sites More sharing options...
Zupa Posted October 3, 2014 Author Report Share Posted October 3, 2014 Can you put this in the server pbo and point zombie_generate there instead? No. But why would u? Link to comment Share on other sites More sharing options...
ryker Posted October 5, 2014 Report Share Posted October 5, 2014 Thanks for another great "zupa"-script! Link to comment Share on other sites More sharing options...
Meowzors Posted October 5, 2014 Report Share Posted October 5, 2014 any fix for the lack of agro on players? and i like a small mission file... this is an extra 60kb :P Link to comment Share on other sites More sharing options...
Headi1983 Posted October 6, 2014 Report Share Posted October 6, 2014 It doesn't work at my DayZ Epoch Server (1.0.5.1) My progress: 1. Server Stop - Check 2. downloading missionsfile from mpmissions: Named "dayz_private_1.epoch.chernarus" 3. missionfile extracted (pbo-manager) 4. Walkers-Master downloaded ######################################################################### 5. Replaced zombie_generate = compile preprocessFileLineNumbers "zupa\walkers\zombie_generate.sqf"; 6. copied the zupa folder in to the dayz_private_1.epoch.chernarus-folder. 7. dayz_private_1.epoch.chernarus packed with pbo-manager 8. copied the pbo to my Server 9. Restarted Server! It doesn't work: ONLY WAITING FOR HOST Where's the Mistake? Link to comment Share on other sites More sharing options...
Zupa Posted October 6, 2014 Author Report Share Posted October 6, 2014 Check your rpt logs Link to comment Share on other sites More sharing options...
ElDubya Posted October 6, 2014 Report Share Posted October 6, 2014 Any clues on how to also make wild zombies walk only?? I followed your instructions and it would appear that only zombies in populated areas walk, the ones out in the country still run at you. Link to comment Share on other sites More sharing options...
fr1nk Posted October 6, 2014 Report Share Posted October 6, 2014 Any clues on how to also make wild zombies walk only?? I followed your instructions and it would appear that only zombies in populated areas walk, the ones out in the country still run at you. The speed change is done in zombie_agent.fsm, but wild_spawnZombies.sqf still references the default file in dayz_code. I think you just need to change that and include the file in your mission PBO. Not sure if that's the only change needed but it's something to try. Link to comment Share on other sites More sharing options...
Zupa Posted October 6, 2014 Author Report Share Posted October 6, 2014 Updated for wild zeds support Link to comment Share on other sites More sharing options...
ryker Posted October 6, 2014 Report Share Posted October 6, 2014 hi zupa, thx for adding wildzeds! is it possible to make zeds hit harder and make them more clever? I used another script before were zeds are walking but they didn't get aggro and if, they didn't manage to hit someone with the first punch. would be a great addition to our server! kind regards, ryker Link to comment Share on other sites More sharing options...
ElDubya Posted October 6, 2014 Report Share Posted October 6, 2014 Hi Zupa, Thanks heaps for fixing that up man, it's now perfect. Link to comment Share on other sites More sharing options...
BetterDeadThanZed Posted October 6, 2014 Report Share Posted October 6, 2014 How different is this script compared with this: Link to comment Share on other sites More sharing options...
Proximus Posted October 7, 2014 Report Share Posted October 7, 2014 I'm getting this error, but zombies do walk and have some loot: File z\addons\dayz_code\compile\spawn_loot_small.sqf, line 81 Error in expression <tNumber(configFile >> "CfgMagazines" >> _loot >> "count"); if(_loot_count>1) the> Error position: <_loot >> "count"); if(_loot_count>1) the> Error Undefined variable in expression: _loot File mpmissions\__CUR_MP.Tavi\custom\walkers\zombie_generate.sqf, line 100 Error in expression <CLChances select _index; _loot = _array select (_weights select (floor(random (c> Error position: <select (_weights select (floor(random (c> Error Zero divisor File mpmissions\__CUR_MP.Tavi\custom\walkers\zombie_generate.sqf, line 98 Does it have to do with the customloot for Overpoch? Link to comment Share on other sites More sharing options...
ryker Posted October 8, 2014 Report Share Posted October 8, 2014 How different is this script compared with this: zupa, i am interested in that, too. could you explain it to us please? Link to comment Share on other sites More sharing options...
Zupa Posted October 9, 2014 Author Report Share Posted October 9, 2014 Seems to be quite the same ^^ Link to comment Share on other sites More sharing options...
ryker Posted October 9, 2014 Report Share Posted October 9, 2014 any chances to make the zeds act more aggro/clever in your script? Link to comment Share on other sites More sharing options...
Zupa Posted October 9, 2014 Author Report Share Posted October 9, 2014 i'll have to look deaper, dont have that much time, but i'll have a look, never went deap in the zed part Link to comment Share on other sites More sharing options...
ryker Posted October 9, 2014 Report Share Posted October 9, 2014 Hey Zupa, that's very kind! Hope you'll manage to give them some more cleverness. Looking forward to it. Greetings from Germany, Ryker Link to comment Share on other sites More sharing options...
ryker Posted October 29, 2014 Report Share Posted October 29, 2014 any news? Link to comment Share on other sites More sharing options...
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