Search the Community
Showing results for tags 'force'.
Found 3 results
How would we go about forcing a save/database write (update?) after a trade (with NPC) is completed? I've had reports of players buying vehicles, logging out then logging back it and still having the cash that was supposed to be consumed by the trade. Maybe a forced save wouldn't be CPU efficient if used on all traders, maybe just use it on weapons & vehicles traders. Any ideas, anyone? Thanks.
This little edit will change the run speed of zombies chasing poeple. Change in your compiles.sqf ( You need an own compiles.sqf ofcourse). If you do not, get it from the epoch pbo's: dayz_code\init\compiles.sqf and change the path in init.sqf) zombie_generate = .... wild_spawnZombies = ... to zombie_generate = compile preprocessFileLineNumbers "zupa\walkers\zombie_generate.sqf"; wild_spawnZombies = compile preprocessFileLineNumbers "zupa\walkers\wild_spawnZombies.sqf"; and place the following files in your missions pbo https://github.com/DevZupa/Walkers What did i edit? I simple edited the zombie monitor, it force speed to 2 instead of 10 on chasing zombies.
I am the owner of the StrictlyComeGaming DayZ Epoch server and I wanted to see what could add in more roleplay to the server and it hit me A RADIO MOD. Because we all know arma's radio system is horrible so I am here to ask if anyone can help me with how to install Task Force Radio to my Arma 2 DayZ Epoch server. Our Teamspeak ip is strictlycomegaming.noip.me and our server ip is 184.108.40.206:2302 Please And Thank You XxGAMER41xX