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Found 12 results

  1. chi

    Spawn coins on Zombies

    Can someone tell me if im doing something wrong here? Im trying to spawn a random amount of coins on Zombies when they die. This is my zombie_generate.sqf and im calling it from my custom compiles. Sorry, but im on my phone and cant find a spoiler box button. #include "\z\addons\dayz_code\loot\Loot.hpp" private ["_bypass","_position","_unitTypes","_radius","_method","_agent","_maxlocalspawned","_doLoiter","_wildspawns","_maxControlledZombies", "_cantSee","_isOk","_zPos","__FILE__","_fov","_safeDistance","_farDistance","_xasl","_eye","_ed","_deg","_skipFOV","_wildSpawns","_tooClose", "_type","_loot","_array","_rnd","_lootType","_index","_weights","_loot_count","_favStance","_lootGroup"]; _position = _this select 0; _doLoiter = _this select 1; // wonder around _unitTypes = _this select 2; // class of wanted models //_wildspawns = _this select 3; _bypass = _this select 3; _maxlocalspawned = round(dayz_spawnZombies); //Lets check if we need to divide the amount of zeds if (r_player_divideinvehicle > 0) then { _maxlocalspawned = round(dayz_spawnZombies / r_player_divideinvehicle); }; _maxControlledZombies = round(dayz_maxLocalZombies); _cantSee = { private "_isOk"; _isOk = true; _zPos = +(_this select 0); if (count _zPos < 3) exitWith { diag_log format["%1::_cantSee illegal pos %2", __FILE__, _zPos]; false }; _zPos = ATLtoASL _zPos; _fov = _this select 1; // players half field of view _safeDistance = _this select 2; // minimum distance. closer is wrong _farDistance = _this select 3; // distance further we won't check _zPos set [2, (_zPos select 2) + 1.7]; { _xasl = getPosASL _x; if (_xasl distance _zPos < _farDistance) then { if (_xasl distance _zPos < _safeDistance) then { _isOk = false; } else { _eye = eyePos _x; // ASL _ed = eyeDirection _x; _ed = (_ed select 0) atan2 (_ed select 1); _deg = [_xasl, _zPos] call BIS_fnc_dirTo; _deg = (_deg - _ed + 720) % 360; if (_deg > 180) then { _deg = _deg - 360; }; if ((abs(_deg) < _fov) && {( // in right angle sector? (!(terrainIntersectASL [_zPos, _eye]) // no terrain between? && {(!(lineIntersects [_zPos, _eye]))}) // and no object between? )}) then { _isOk = false; }; }; }; if (!_isOk) exitWith {false}; uiSleep 0.001; } forEach playableUnits; _isOk }; _skipFOV = false; if ((_maxlocalspawned < _maxControlledZombies) && (dayz_CurrentNearByZombies < dayz_maxNearByZombies) && (dayz_currentGlobalZombies < dayz_maxGlobalZeds)) then { if (_bypass) then { _skipFOV = true; _position = [_position,3,20,1] call fn_selectRandomLocation; }; if (surfaceIsWater _position) exitWith { diag_log "Location is in Water Abort"; }; if ((_skipFOV) or {([_position, 15, 10, 70] call _cantSee)}) then { _tooClose = {isPlayer _x} count (_position nearEntities ["CAManBase",30]) > 0; if (_tooClose) exitwith { diag_log "Zombie_Generate: was too close to player."; }; if (count _unitTypes == 0) then { _unitTypes = getArray (missionConfigFile >> "CfgLoot" >> "Buildings" >> "Default" >> "zombieClass"); }; // lets create an agent _type = _unitTypes call BIS_fnc_selectRandom; _radius = 5; //_method = if (_doLoiter) then {"CAN_COLLIDE"} else {"NONE"}; _agent = createAgent [_type, _position, [], _radius, "CAN_COLLIDE"]; uiSleep 0.03; //add to global counter dayz_spawnZombies = dayz_spawnZombies + 1; dayz_CurrentNearByZombies = dayz_CurrentNearByZombies + 1; dayz_currentGlobalZombies = dayz_currentGlobalZombies + 1; //Add some loot if (0.3 > random 1) then { _lootGroup = configFile >> "CfgVehicles" >> _type >> "zombieLoot"; if (isText _lootGroup) then { //_lootGroup = dayz_lootGroups find getText (_lootGroup); _lootGroup = Loot_GetGroup(getText _lootGroup); //[_agent, _lootGroup, 1] call loot_insert; Loot_Insert(_agent, _lootGroup, 1); }; }; _agent setVariable["agentObject",_agent]; if (!isNull _agent) then { _agent setDir random 360; uiSleep 0.03; _position = getPosATL _agent; _favStance = ( switch ceil(random(3^0.5)^2) do { //case 3: {"DOWN"}; // prone case 2: {"middle"}; // Kneel "middle" default {"Up"}; // stand-up } ); _agent setUnitPos _favStance; _agent setVariable ["stance", _favStance]; _agent setVariable ["BaseLocation", _position]; _agent setVariable ["doLoiter", _doLoiter]; // true: Z will be wandering, false: stay still _coinsRandom = random 1; if (_coinsRandom <= 0.5) then { _cash = round(random 20) * 5; // number between 0 and 200 Add Coins to Zombie _agent setVariable["CashMoney",_cash ,true]; // Add Coins to Zombie }; }; }; };
  2. [SOLVED] Where do I add the namalsk zombies NS_zombie1, NS_zombie2, NS_zombie3 Would like to see how they act. Is it something like the following: zombieClass[] = { "z_soldier", "z_soldier_heavy", "z_soldier", // "z_worker1", "z_NS_zombie1", //"z_worker2", "z_NS_zombie2", //"z_worker3" "z_NS_zombie3" };
  3. I've just started playing EpochZ: Black Tide and am getting tired of soloing as a noob. Anyone wanna run around with me? Also, I'm up for other mods, but enjoy the zombies. Also also, I'm 39, new to Arma3 (but played SZ:SA a lot) and would love to have other geezers who don't mind a super casual approach, but obviously I'm fine with folks younger than me. Don't play regularly, but I would love to have a Steam list of friends who I can hook up with randomly. Basically recruiting for "Team Lazy Geezer Renegade Extermination Squad and Survivalist Cadre Operations", or TLGRESSCO. Which is pronounced "tella-gresko".
  4. Would like to introduce the grand release of Inglourious Basterds Epoch Zombie Server --------------------------------------------------------------------------------------------------------------------------------- TS3 : 82.1.194.210 --------------------------------------------------- Server Info: IP: 82.1.194.210 Port: 2302 ----------------------------------------------------------- Required Mods Can be obtained through A3 Launcher by Searching for DayZero OR SteamWorkshop Collection ----------------------------------------------------------------------------- Server Features 1- Custom Halo\Ground Spawn with Starting Loadout 2- Advanced Towing and Rappelling 3- Dynamic AI Patrols 4- Dynamic Zombie Spawns 5- Random Supply drops 6- COS to populate Cities with Zombies (WIP) No Longer Needed. 7- Service Points to Rearm and Repair 8- Automated EarPlugs 9- DayZ Loot Method 10- Zombie Gutting 10- AI Missions 11- Status Bar 12- PvPvE 12- Igiload Removed'till CUP Vehicles Compatibility added ------------------------------------------------------------------------------------- Upcoming Features Switching to Chernarus Summer Map on 1/22/2017 Successfully Switched! Igiload Cup Vehicles Compatibility ( WIP 3% ) Unlocked Factions Uniforms for Player use Done Interaction Between AI and Zombies Done Attaching Explosives on objects for better raids Done Dynamic Weather Done Auto LockPicker 30% Finished ------------------------------------------------------------------ Would like to give a shout out to Grahame and Natoed for their assistance
  5. This little edit will change the run speed of zombies chasing poeple. Change in your compiles.sqf ( You need an own compiles.sqf ofcourse). If you do not, get it from the epoch pbo's: dayz_code\init\compiles.sqf and change the path in init.sqf) zombie_generate = .... wild_spawnZombies = ... to zombie_generate = compile preprocessFileLineNumbers "zupa\walkers\zombie_generate.sqf"; wild_spawnZombies = compile preprocessFileLineNumbers "zupa\walkers\wild_spawnZombies.sqf"; and place the following files in your missions pbo https://github.com/DevZupa/Walkers What did i edit? I simple edited the zombie monitor, it force speed to 2 instead of 10 on chasing zombies.
  6. shote

    ZOMBIES OVERPOWERED

    Hello every one, I have a big problem at my server, there we have zombies, but not normal zombies... They get unconcious you with 1 hit or 2 and then they kill very quickly players. I dont know what is going on but i would like set zombies as defualt. Like they can't kill you easy. Can someone help me? I dont know what files i should show you guys, but there is a really good problem. Thanks all for help
  7. 36 Mission IA and heli crashes tow.lifte .auto refuel . trader safe zone .custom loot + 300 vheicles in the map Active admins, Please join , starter pack 2 briefcases http://www.gametracker.com/server_info/151.80.175.225:2302/ http://www.gametracker.com/server_info/151.80.175.225:2302/
  8. Name : zombie inc the experiment Map- napf overpoch click single currency auto refuel Deploy vehicle plot protection self bloodbag tow/lift vehicle service point snapping Ai's roaming. & roaming vehicle Mission Custom loadout Safe zone 4h restart No weight 40 player slot new york server public server vehicle 300 restart every 4 hour With no warning (this will be fix when able) 69.162.122.162:4702
  9. I'm using epoch 1.0.4.2 is there any way to increase infections from zombies on the server side? I just install the custom loot table, to all meds spawn at hospitals only. Me and my friends notice we're not getting infected as much anymore.
  10. Hollow's Center for Disease Control http://www.CraftDoge.com A nice little Balota Addition I made this build as a housing place for my CDC Trader in which you can trade zombie parts for gold, the idea is a single scientist is trying to find the cure and needs you to gather zombie flesh for him and he is willing to make it worth your wild. Below are tutorials for with, and without the trader. ScreenShots: http://imgur.com/a/uMig4 Downloads: http://www.craftdoge.com/downloads/ Tutorial WITHOUT Trader: (with trader tutorial below) click the download link above and download the CDC_Balota.zip Unpack your dayz_server.pbo Add the following code to the bottom of your server_functions.sqf located at: dayz_server\init\server_functions.sqf [] ExecVM "\z\addons\dayz_server\custom\CDC_Balota.sqf"; Create a folder named "custom" and place the CDC_Balota.sqf you downloaded, inside the custom folder. Place the custom folder in the root of your dayz_server.pbo then repack and upload your pbo To add the map marker open your mission.sqm search for class Markers and scroll to the bottom of the markers and add this code class Item20 { position[]={4843.2983,365.13501,2278.8335}; name="Centre for Disease Control"; text="Centre for Disease Control"; type="mil_triangle"; colorName="ColorYellow"; }; Remember to change the items=? and class Item20 to match your own markers. (keep in mind the first marker item is 0, so if you have 24 markers, it should read items=25 and this marker should be class Item24) Tutorial WITH Trader: Do the above, but substitue all CDC_Balota.sqf in the code with Trader_CDC_Balota.sqf and use the Trader_CDC_Balota.zip download obviously. Open your server_traders.sqf and add this code to the bottom // CDC menu_RU_Doctor = [ [["Specimens",900],["Medical Supplies",901]], [], "neutral" ]; at the top of your server_traders.sqf add "RU_Doctor" to the list of servertraders Now make the new TID's in your Database and add the items to them (assuming you have changed or added items to traders before) Now your done. Reply with any questions Additions to this build are welcome, everyone has full permission to use this how ever they want.
  11. I have recently rented a server, and I have also spent the last two days trying to get it running with some scripts. Im coming from a server that had alot of good features and I am trying to get them on mine. I did not think it would be this difficult..but I am most definitely a noob with this stuff. The server is with Vilayer, Trying to get Dayz Chernarus Epoch going, with features like Select spawn/select class/self bloodbag/snap buildings/AI missions/and what ever other good features you could help me get. Vilayer used to come with all the addons in their package but its no longer offered with it apparently. Looking for someone who would be willing to help me out, if not for free then maybe for a steam game or something... Hope to hear from you!
  12. Hi guys, I'm looking for a file/code that is responsible for Humanity when killing a zombie. Currently, my server is set to 5 per kill. I would like to raise that to 15/20 due to humanity problems when killing bandits. Anyone knows where I can find this code? Thanks!
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