Slanderman19 Posted April 12, 2017 Report Share Posted April 12, 2017 Link no working :/ Link to comment Share on other sites More sharing options...
Relentless Posted April 13, 2017 Report Share Posted April 13, 2017 14 hours ago, Slanderman19 said: Link no working :/ Used the attached file instead Link to comment Share on other sites More sharing options...
S4M Posted May 4, 2017 Report Share Posted May 4, 2017 Someone has this in 1.0.6.1, I would love to be able to use this Link to comment Share on other sites More sharing options...
Relentless Posted May 4, 2017 Report Share Posted May 4, 2017 3 hours ago, S4M said: Someone has this in 1.0.6.1, I would love to be able to use this The guy who has this is me. I will probably post another installation guide for that. You just have to ask me dude :D S4M 1 Link to comment Share on other sites More sharing options...
S4M Posted May 4, 2017 Report Share Posted May 4, 2017 @DAmNRelentless could you help me, pls? Link to comment Share on other sites More sharing options...
Relentless Posted May 4, 2017 Report Share Posted May 4, 2017 10 minutes ago, S4M said: @DAmNRelentless could you help me, pls? I will post this soon in 1.0.6.1 Addons because these files needed some changes to work with the new version. JakeQue and S4M 2 Link to comment Share on other sites More sharing options...
azzdayz Posted May 9, 2017 Report Share Posted May 9, 2017 On 5/4/2017 at 9:36 AM, DAmNRelentless said: I will post this soon in 1.0.6.1 Addons because these files needed some changes to work with the new version. I for one would love to see this shared for 1.0.6+. I saw what you had in the picture you provided for Custom Weapon HUD script and it looks very nice. I have gotten good over the years at changing and adding scripts, but I don't come close to the skills you possess to completely alter :) Link to comment Share on other sites More sharing options...
S4M Posted May 12, 2017 Report Share Posted May 12, 2017 I've got it working, but it gives me errors. Waiting for what @DAmNRelentless update. Link to comment Share on other sites More sharing options...
Relentless Posted May 12, 2017 Report Share Posted May 12, 2017 On 9.5.2017 at 4:50 PM, azzdayz said: I for one would love to see this shared for 1.0.6+. I saw what you had in the picture you provided for Custom Weapon HUD script and it looks very nice. I have gotten good over the years at changing and adding scripts, but I don't come close to the skills you possess to completely alter :) 6 hours ago, S4M said: I've got it working, but it gives me errors. Waiting for what @DAmNRelentless update. Nice to see that you are hyped but before I'll post the update, I want to finish my current project. S4M 1 Link to comment Share on other sites More sharing options...
Dzhabrailov Posted May 18, 2017 Report Share Posted May 18, 2017 update please Link to comment Share on other sites More sharing options...
Relentless Posted May 18, 2017 Report Share Posted May 18, 2017 4 minutes ago, Dzhabrailov said: update please @iben already updated this Link to comment Share on other sites More sharing options...
Dzhabrailov Posted May 18, 2017 Report Share Posted May 18, 2017 link please Link to comment Share on other sites More sharing options...
Relentless Posted May 18, 2017 Report Share Posted May 18, 2017 1 minute ago, Dzhabrailov said: link please https://github.com/infobeny/cens_gui Link to comment Share on other sites More sharing options...
Dzhabrailov Posted May 18, 2017 Report Share Posted May 18, 2017 thx, my friend ) Link to comment Share on other sites More sharing options...
iben Posted May 18, 2017 Report Share Posted May 18, 2017 1 minute ago, DAmNRelentless said: @iben already updated this @DAmNRelentless, hi mate, my update is not full cen's conversion - i did git repo quickly for @S4M, but without earplugs (because I use different way). But generally it's usable. If you want to, you can create some kind of release post and use my repo or yours, doesn't matter. Just let's make it public... I'm currently busy at work... S4M 1 Link to comment Share on other sites More sharing options...
Dzhabrailov Posted May 18, 2017 Report Share Posted May 18, 2017 How to install on the finished server where there are a lot of scripts ? Link to comment Share on other sites More sharing options...
iben Posted May 18, 2017 Report Share Posted May 18, 2017 3 minutes ago, Dzhabrailov said: How to install on the finished server where there are a lot of scripts ? If you will follow link above and follow instruction and folder structure, you are gonna be good without conflict i hope. The only sharp edge (but very important) is defines and configs hpp confusion - you have to load defines first, next goes configs... it's hard to advice in such a case. Be specific or better, post your description.ext file so I can take a look... Link to comment Share on other sites More sharing options...
Dzhabrailov Posted May 18, 2017 Report Share Posted May 18, 2017 respawn = "BASE"; respawnDelay = 0; respawnDialog = 0; onLoadMission = "DayZ Epoch Chernarus"; OnLoadIntro = "Welcome to Chernarus"; OnLoadIntroTime = 0; OnLoadMissionTime = 0; disabledAI = 1; disableChannels[] = {0,2,6}; enableItemsDropping = 0; onPauseScript = ""; briefing = 0; debriefing = 0; titleParam1 = "AutoLogin:"; valuesParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, 31}; defValueParam1 = 10; //auto login time limit in seconds, set value to 31 to disable auto login textsParam1[] = {1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 15, 20, 25, 30, "Disabled"}; loadScreen = "\z\addons\dayz_code\gui\loadingscreen.paa"; class Header { gameType = COOP; //DM, Team, Coop, ... minPlayers = 1; //min # of players the mission supports maxPlayers = 100; //Max # of players the mission supports }; aiKills = 1; diagRadio = 1; diagHit = 1; class CfgSounds { sounds[] = { Radio_Message_Sound }; class Radio_Message_Sound { name = "Radio_Message_Sound"; sound[] = {scripts\radio\radio.ogg,0.4,1}; titles[] = {}; }; }; #include "dayz_code\gui\description.hpp" #include "rlnt\dialogs\rlnt_defines.hpp" /* RLNT - WeaponHUD */ class RscTitles { #include "rlnt\dialogs\rlnt_weaponhud.hpp" /* RLNT - WeaponHUD */ class wm_disp { idd = -1; onLoad = "uiNamespace setVariable ['wm_disp', _this select 0]"; fadein = 0; fadeout = 0; duration = 10e10; controlsBackground[] = {}; objects[] = {}; class controls { class wm_text2 { idc = 1; x = safeZoneX+0.027; y = safeZoneY+safeZoneH-0.16; w = 0.151*safeZoneH; h = 0.057*safeZoneH; shadow = 2; class Attributes { font = "EtelkaNarrowMediumPro"; color = "#24FFFFFF"; align = "left"; valign = "middle"; shadow = 2; }; colorBackground[] = { 1, 0.3, 0, 0 }; font = "EtelkaNarrowMediumPro"; size = 0.06*safeZoneH; type = 13; style = 0; text=""; }; }; }; }; #include "\z\addons\dayz_code\Configs\CfgLoot\CfgLoot.hpp" #include "dayz_code\Configs\CfgServerTrader.hpp" #include "\z\addons\dayz_code\Configs\RscDisplay\ZSCdefines.hpp" #include "dayz_code\configs\zscdialogs.hpp" #include "dayz_code\configs\zscATMdialogs.hpp" #include "spawn\dialogs.hpp" #include "scripts\extra_rc.hpp" Link to comment Share on other sites More sharing options...
iben Posted May 18, 2017 Report Share Posted May 18, 2017 OK, give me momment, I'll create branch which will include weapon HUD. It's gonna be better then describe it in post - this way you can see it with your eyes... Link to comment Share on other sites More sharing options...
Dzhabrailov Posted May 18, 2017 Report Share Posted May 18, 2017 Well, thanks, but I'll take a nap and then I'm really tired Link to comment Share on other sites More sharing options...
Relentless Posted May 18, 2017 Report Share Posted May 18, 2017 29 minutes ago, iben said: @DAmNRelentless, hi mate, my update is not full cen's conversion - i did git repo quickly for @S4M, but without earplugs (because I use different way). But generally it's usable. If you want to, you can create some kind of release post and use my repo or yours, doesn't matter. Just let's make it public... I'm currently busy at work... I will but not now. I already have a not published repo for that. And mine includes the earplugs and all other features cen's gui has. I just wanted to help out this guy for now. Link to comment Share on other sites More sharing options...
S4M Posted May 18, 2017 Report Share Posted May 18, 2017 @ibenThanks a lot bro,With the earplugs. See the result iben 1 Link to comment Share on other sites More sharing options...
iben Posted May 18, 2017 Report Share Posted May 18, 2017 Just now, S4M said: @ibenThanks a lot bro,With the earplugs. See the result So you've nail it !!! great work bro :) S4M 1 Link to comment Share on other sites More sharing options...
S4M Posted May 18, 2017 Report Share Posted May 18, 2017 I want to put the helmets over the ear...hahaha, I do not know if I explain myself iben 1 Link to comment Share on other sites More sharing options...
iben Posted May 18, 2017 Report Share Posted May 18, 2017 Just now, S4M said: I want to put the helmets over the ear...hahaha, I do not know if I explain myself Using a little imagination yes, I can understend you well I think Link to comment Share on other sites More sharing options...
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