Jump to content
  1. calamity

    calamity

  2. speaR

    speaR

  3. axeman

    axeman

  4. DY357LX

    DY357LX

  5. Three Plus

    Three Plus

  6. fr1nk

    fr1nk

  • Similar Content

    • By vbawol
      Open world survival mod set just two years after the mass extinction of billions of people. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.
      Features
      Powerful persistence framework for Arma 3 with native Windows and Linux dedicated server support. Fully configurable script based security checks. Base Building re-envisioned for Arma 3 PhysX. Persistent secure and insecure storage devices. Upgradeable locking doors. Barter based economy and trading systems backed a single currency ¤ called "Krypto". Hostile Environment with several different types of antagonists, Air and Water temperature extremes, and Earthquakes. Hunting, Fishing, Tame Dogs, Explore & Loot: Wrecked ships, Abandoned vehicles and buildings, Perform task based missions and more! Open source APL-SA Epoch Survival MP gamemode. Open source APL-SA Modders resource configs and Class List. Assets can be used as a mod dependency on Steam workshop.
    • By victorks
      my first work in editin :) https://uploaddeimagens.com.br/imagens/20180307202515_1-jpg https://uploaddeimagens.com.br/imagens/20180307202245_1-jpg DOWNLOAD: https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0 AI M2 NEED WAI: https://pastebin.com/GJMnPvZP ON THE MAP: https://pastebin.com/cyqH9rNV  
       
      https://www.dropbox.com/s/oq97j7x59362kqe/CASTLEai.sqf?dl=0
       
       
       
       
       
       
       
       
       
    • By totis
      Hi
      This is a restriction to vehicle seat according to humanity.
      It may be handy to PVE servers out there.
      Special thanks to Juandayz with his fantastic skills and salival. Both sometimes working unseen for the benefit of this community.
      Step 1.
      Make a new file, Name it veh_hum.sqf with the below contents and put into dayz_epoch/addons folder. If you dont have addons just create one.
      In this example we have a hero superhero and agenthero traders with 20k/40k/60k humanity respectively. Adjust according to your needs.
       
      private ["_vehicle","_inVehicle","_driver","_humanity","_txt"]; while {true} do { _vehicle = vehicle player; _inVehicle = (_vehicle != player); if (_inVehicle) then { _driver = driver (vehicle player); if (({(isPlayer _driver) && (alive _driver)} count (crew _vehicle) > 0)) then { _humanity = _driver getVariable["humanity",0]; if (typeOf _vehicle in DZE_heroHumanity && _humanity <= 20000 || (typeOf _vehicle in DZE_superHeroHumanity && _humanity <= 40000) || (typeOf _vehicle in DZE_agentHumanity && _humanity <= 60000)) then { player action ["getOut", (vehicle player)]; titleText ["","WHITE IN"]; _txt = "<img image='addons\vehicon.paa' /><br/><t size='0.7' color='#ea2828' align='center'>prohibited vehicle</t>"; [_txt, [safezoneX, safezoneW], [0.20 * safezoneH + safezoneY, 0.3 * safezoneH], 2, 0.5] spawn BIS_fnc_dynamicText; }; }; }; sleep 3; };  Step 2: Download this file http://www.mediafire.com/file/bdpt5d96o5cttk3/vehicon.rar
      Unzip and put paa file into addons folder.
      Step 3: Edit your custom variables file    dayz_code/init/variables.sqf
      Put the vehicles you want to restrict below call dayz_resetselfactions; ike this:
      // Custom below s_givemoney_dialog = -1; s_bank_dialog = -1; s_player_checkWallet = -1; s_bank_dialog1 = -1; s_bank_dialog2 = -1; s_player_copyToKey = -1; s_player_claimVehicle = -1; s_collect_heli = -1; }; call dayz_resetSelfActions; DZE_heroHumanity = ["Mi17_rockets_RU","Mi24_D","UH1Y_DZE"]; DZE_superHeroHumanity = ["Mi24_V","Mi24_P","Ka52"]; DZE_agentHumanity = ["AV8B2","AV8B","A10","F35B"]; DZE_safeVehicle = DZE_heroHumanity + DZE_superHeroHumanity + DZE_agentHumanity +["ParachuteWest","ParachuteC"]; Step 4: Edit your init file to exec the script. Above the   (false,12)execVm.... like below
          [] execVM "addons\veh_hum.sqf";
          //[false,12] execVM "\z\addons\dayz_code\compile\local_lights_init.sqf";
      Thats it. Enjoy!
        Hide contents
    • By SapioiT
      Hi, I don't want to mock you or anything, after all, you do have a server, and I don't, I just noticed something you might want to know. Do you remember the time when dayz mod was at it's prime? If you don't, go watch some videos. If you do, what do you think is missing now? Here's my opinion: TENSION.   Let me explain that. First, there was a time when people were afraid of engaging, because they would lose days' worth of work. Then, there was the base aspect, with most bases breach-able, in a way or another. Then there was the constant need of supplies, in order to survive. Medical supplies weren't that common, and bases were often used to stash away resources, because dieing was easy, but getting your things back, not so much. So, to put it simply, if a server wishes to thrive, here's my to-do list for it to stay relevant for a long time:   0. Hard or hardcore. Make the server either of those. Hardcore = no weapon, no map, no backpack, maybe a bandage. Hard = 2x bandage, no map, weakest meele weapon (machete? or bat?), smallest backpack. Heroes should have +1 painkillers, bandits +1 smoke grenade (to trap players inside buildings filled with zombies). Oh, and NO PVE, since it takes away the risk of killing your teammates. Less risk = less fun = less awesome of a feeling when you do win.   1. Weapons. Have the map mostly spawn meele weapons, and rarely a pistol. I'll get back to the other weapons soon enough. This will make it a lot more difficult to kill somebody, and make the risk of being the one killed a lot higher. Making the fights more evened out, you effectively make it so people are thinking more about whether or not to engage in combat.   2. Bases. Let people build without a plot pole, but have things stay like only for 24 hours (so people ca maintain them, if playing daily). And only cinder and metal should be indestructible, but it shouldn't be cheap, in fact, it should be one of the most expensive things on the server, alongside tanks and rocket launchers. let people build wooden (camouflaged) bases, and let others be able to break into those. Also, locks should be buyable from the traders, so as to not make it impossible for people to have bases, but safes should only be on hard&hardcore missions, and lockboxes should be on medium, hard and hardcore missions, as well as drop from zombies.   3. Vehicles. Only spawn 5 vehicles on the map, (old) bikes (the most frequent one), (old) motorbikes, towing tractors (slow and leaving you exposed, but allowing you to tow other vehicles), traktor (slow and noisy, but also good for towing, and offroad), and a slow boat (for one player only). The rest should be bought, and get unlocked after the maintainance period (i.e. 14 days. on most servers nowadays).   4. Missions. There should be a broken vehicle for each mission, with the number of AIs be the number of seats those vehicles have. 4 difficulties, all with wicked AI: - easy: motorbike or atv, 2 people with pistols, a chance for one to have a crossbow (which can have a CCO attacked to it, for use against more difficult missions). One vehicle not working - medium: 1-3 vehicles, some things (like boxes, crates and walls) for AI to hide behind, AI with shotguns, and in one of the boxes&crates to be a chance for a CZ for the next mission difficulty. One vehicle working. - hard: at least one important vehicle (like the ural, SUV, helicopter or armored vehicles), a few small buildings and even more cover (walls, crates, boxes, buildings), AIs with CZs, and rarely a better sniper in the loot box. One vehicle working (not the important vehicle. This could be an old motorcycle that's working for every mission) - hardcore: same as hard, but with machine guns and rocket launcher, none on AI, a chance of either one in the loot. One vehicle working. Also, an armed vehicle that can't move, and will be empty (of ammo) when not used by AI.   5. Trading. Now, the catch here is to have trading routes, and the gains should not be big, but enable a lot more gameplay options. Aside from the trader cities (the buy-sell price ratio should be 4:1), with normal prices, and special loot (like weapon attachments). Each of that trader should be in a different location from the trader cities. You could have 3m safezone around them, and have them spawn in the middle of nowhere, in a building of their own. They should also be relatively close to roads, so that those roads can be camped/ambushed. The whole point of this is to enable a small profit for those doing trading routes. There should also be at least 5 of those on the map.   6. Map. The map should NOT be Chernarus, because everyone knows every bit of it. There's also the deal with the open buildings I would suggest either Lingor Island (still kind of fresh) or Panthera 2 (overused), with 4 trader cities (2 for everybody and 1 for hero and 1 for bandit), and none of them have all the traders inside (again, so that the people have to visit more than one trader city), and there should be more buildings on the map than by default, so as to make the map unique to the server. You could block some entrances and add other entrances to buildings, wall around things, add buildings, add unmarked cities, and so on, so long as they're not obviously laid down on the map.  Also, have a day+night cycle, but not those bitch black nights.   7. Donations & Microtransactions. Those who pay for it, should be able to have a bit of advantage over the others, but not too much of it. Something like a VIP Hero with a desert camo (or snow, they're both good in a city) and VIP Bandit with a forest camo. Also, maybe let them buy bikes and motorbikes for two thirds the price (so 3:2 buy-sell ratio), from a VIP trader in each trader city. If you want new players to get something free, give them money for a lock, so they can have a locked house. And a lockbox to the VIPs...

      So, tell me, how will it help you to have your server (more or less) exactly the same as every other server? What makes YOUR server so special? Is it any fun? For anybody?
    • By TheDenVx
      I did the installation according to the instructions. Basically this is not my first server, I put the server back in 2014. But now for the first time I encountered a problem that can not be solved by any of the methods known to me. The problem is that the server does not want to start the database download (I've set it up for this).
       
      Server LOG
      15:11:15 Dedicated host created.
      15:11:18 Host identity created.
      15:11:18 Game Port: 2302, Steam Query Port: 2303
      15:12:49 TheDenVx uses modified data file
      15:12:49 Player TheDenVx connecting.
      15:12:49 Mission DayZ Epoch Chernarus read from bank.
      15:12:51 Player TheDenVx connected (id=76561198089472138).
      15:13:03 Roles assigned.
      15:13:03 Reading mission ...
      15:13:36 Mission read.
      15:13:36 Admin TheDenVx logged in.
      15:13:46 Game started.

      Arma2OAServerRTP
      =====================================================================
      == D:\Steam\SteamApps\common\ARMA 2 Operation Arrowhead\arma2oaserver.exe
      == arma2oaserver.exe  -port=2302 "-config=instance_11_Chernarus\config.cfg" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "[email protected]_Epoch;@DayZ_Epoch_Server;"
      =====================================================================
      Exe timestamp: 2017/05/31 22:42:19
      Current time:  2017/06/03 15:11:01
      Version 1.63.131129
      Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
      Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
      Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
      Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
      Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
      Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
      Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
      Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
      Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
      Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
      Updating base class Small_items->ReammoBox, by dayz_equip\config.cpp/CfgVehicles/CardboardBox/
      Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
      Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
      Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
      Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
      Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
      Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
      Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
      Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
      Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
      Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
      Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
      Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
      Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/
      Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/
      Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/
      Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/
      Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/
      Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/
      Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/
      Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/
      Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/
      Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/
      Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/
      Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/
      Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/
      Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/
      Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/
      Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/
      Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/
      Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/
      Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
      Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
      Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
      Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
      Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/
      Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
      Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
      Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/
      Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/
      Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/
      Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/
      Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
      Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
      Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
      Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
      Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
      Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/
      Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/
      Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/
      Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/
      Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/
      Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/
      Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
      Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
      Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
      15:11:18 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
      15:11:22 Connected to Steam servers
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:50 Server error: Player without identity TheDenVx (id 959776083)
      15:12:51 Server error: Player without identity TheDenVx (id 959776083)
      15:12:51 Server error: Player without identity TheDenVx (id 959776083)
      15:12:51 Server error: Player without identity TheDenVx (id 959776083)
      15:12:51 Server error: Player without identity TheDenVx (id 959776083)
      15:12:51 Server error: Player without identity TheDenVx (id 959776083)
      15:12:51 Server error: Player without identity TheDenVx (id 959776083)
      15:12:51 Server error: Player without identity TheDenVx (id 959776083)
      15:13:10 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
      15:13:24 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
      15:13:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
      15:13:24 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
      15:13:24 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
      15:13:36 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]"
      15:13:36 "MPframework inited"
      15:13:36 "dayz_preloadFinished reset"
      15:13:38 Warning Message: Script z\addons\dayz_server\init\server_functions.sqf not found
      15:13:38 Warning Message: Script z\addons\dayz_server\compile\server_spawnTraders.sqf not found
      15:13:46 Warning Message: Script z\addons\dayz_server\system\dynamic_vehicle.sqf not found
      15:13:46 Warning Message: Script z\addons\dayz_server\system\server_monitor.sqf not found
      15:13:46 Warning Message: Script z\addons\dayz_server\traders\chernarus11.sqf not found
      15:15:52 Client: Remote object 2:10 not found
      15:15:52 Client: Remote object 2:11 not found
      15:15:52 Client: Remote object 2:12 not found
      15:18:28 Client: Remote object 2:36 not found
      15:18:28 Client: Remote object 2:37 not found
      15:18:28 Client: Remote object 2:38 not found
       
       
      I really need your help, please!
      (Если есть русские напишите в ВК: vk.com/denvx)
  • Advertisement
  • Supporters
  • Discord

×
×
  • Create New...