- 0
Couple of Headless Client Issues
-
Similar Content
-
[EU]AI|PVP|HELI+|LOOT+|Cars+|Guns+|Bank|Trader|NoStam|SpawnSelect|Mission|Namalsk|Takistan|Expansion|Time2Kill
By Harkness,
- spawn select
- missions
- (and 24 more)
- 2 replies
- 3139 views
-
- 8 replies
- 3622 views
-
- 0 replies
- 1962 views
-
- 114 replies
- 32866 views
-
- 0 answers
- 927 views
-
- Advertisement
Question
macdog
Hi,
Just wondering if anyone can help with one strange, and one less strange issue I've been having with a headless client implementation.
First, the strange one that has be completely stumped.
The headless client works as expected, doing exactly what I want. Then, after an indeterminate amount of time it kinda disconnects from the server. I say kinda, because it doesn't actually get kicked from the server (battleye disabled for debugging this), but I do get the following message in the server rpt:
You then see the headless client re-run its mission init.sqf. This is from the HC's rpt:
It generally seems to be preceded by the following in the client's rpt:
but I sometimes see the above message without a disconnect happening.
From what I can tell, the HC is being kicked back to the lobby and the rejoining the game, with any AI that was under the HC's control being passed back to the server.
I believe I have the HC configured correctly, with localclient[]={"127.0.0.1"}; in the config.cfg (yes the HC is on the same server) and its correctly slotting into the civ slot.
At the moment I have the HC's scripts being run from the mission pbo. I have used a custom signed mod, which works, but again gives the issue above.
Any ideas why I am seeing these disconnects, or if not, any extra debugging I can do to isolate the cause?
My second issue is a lot more straight forward, and I am surprised I haven't been able to find the solution. I have moved animated heli/c-130 crashes successfully to the HC and everything works great apart from the loot spawn. The HC doesnt seem to know about the variable helicrash which is used to define the loot spawn. There were a few other variables it didn't know about and I managed to find them in the server pbo and make sure they got defined on the HC, but I can't for the life of me find where helicrash is defined in either the server pbo or the dayz_code pbos. Any idea?
Thanks!
Link to comment
Share on other sites
11 answers to this question
Recommended Posts
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now