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vbawol reacted to natoed in Config Option for Antagonists Spawned by Drones
G'day All,
Would it be probable in future updates to have an option to set what type and quantity of Antagonists spawned via a drone when triggered by the player.
cheers
natoed
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vbawol reacted to Cubitron in saveLootPositionsVector dont work/ add new loot postionions
Hello
a few weeks ago the tool works great . now it doesnet work i dont see the Epoch furniture and get a BIS_fnc_removeaddEventHandler error
edit: work now, i changed the hotkey to start
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vbawol reacted to NoxSicarius in [Release] Epoch Admin Tools V1.10.0
Sorry about the unacceptably long wait for that antihack fix. I've been extensively busy with work. It has been fixed, to fix it simply redo that one readme step where you replace the line for the antihack. No re-installation is needed. This should also fix the teleport problem.
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vbawol reacted to RC_Robio in Conan Exiles
Yes, looks like they will have full modding support.
"PLAY TOGETHER OR ALONE
Play alone locally or fight for survival and dominance in persistent multiplayer on public servers. You can also host your own server and invite others to join you in a world where you have full control of the rules and settings. Want to play with just handful of friends? Try co-op mode!
CONTROL YOUR EXPERIENCE
When playing alone locally or on a server you are the administrator of you have access to a range of in-game tools. These allow you to change progression speed, spawn monsters, turn yourself invisible, deactivate avatars, and much more. Be the dungeon master of your own server!
PLAY WITH MODS
Download Conan Exiles mods directly from the Steam workshop to customize your game experience. You can also download the custom Conan Exiles Unreal Editor and start creating your own!"
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vbawol got a reaction from RC_Robio in Conan Exiles
https://www.conanexiles.com/
I hear they will have dedicated servers and modding support too...
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vbawol reacted to 82ndAB_Bravo17 in Can't get in Vehicle with another player (SOLVED)
Definitely something that you have done, we have no issue like that.
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vbawol reacted to natoed in Can't get in Vehicle with another player (SOLVED)
cool thx for info, will test this out when soberish cause its straya day.
weetbix n beer hummmmmmm
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vbawol got a reaction from natoed in Can't get in Vehicle with another player (SOLVED)
This is usually caused by the players rating, By default, we hook the HandleRating event and set it to 0 while using the rating to test changes via the Karma var. This mainly to prevent the player being marked as an enemy that would cause this exact issue.
https://community.bistudio.com/wiki/addRating
https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleRating
https://github.com/EpochModTeam/Epoch/blob/ae9d5fd6cd9cf884cc436a2ac5900a20b232e3f2/Sources/epoch_config/Configs/CfgEpochClient.hpp#L60
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vbawol got a reaction from blueman in Enhanced Arma 3 Inventory
Enhanced Arma 3 Inventory
by Aaron Clark - http://www.epochmod.com
Requires: Arma 3 version 1.66 or greater.
Features:
- Dynamic Inventory (Double-Click) SubMenu.
Extendable with from mission config 'CfgItemInteractions'
Example: https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory/blob/master/Sources/epoch_enhanced_a3_inventory/config.cpp#L86-L121
- Armor Stats.
Adds visual representation to inventory (progress bars) that show armor levels of Uniform, Vests, and Headgear as well as total armor at the bottom. When selecting or dragging the total armor bar shows a preview to show if you are gaining or reducing armor. Max armor levels are dynamically calculated from all available armor bearing items.
Licence:
Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike
Github:
https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory
Download:
http://steamcommunity.com/sharedfiles/filedetails/?id=809527168
Please Note: This mod is not needed if you already run Epoch as this functionality is already built-in.
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vbawol got a reaction from KPABATOK in Epoch 0.4 Release Changelog
0.4 b675 released:
https://github.com/EpochModTeam/Epoch/releases
[Fixed] Skip saving of already killed vehicles. @Ignatz-HeMan [Fixed] Load all vehicles magazines correctly. @Ignatz-HeMan [Fixed] Typo in helper scripts (EPOCH_server_movePlayer and EPOCH_server_teleportCheck) [Fixed] Make player revive code wait for data propagation similar to player load. Should reduce chances of loading into an empty body. [Changed] Added some apex backpacks to BE filter. [Changed] bools converted to string or a number in configs. [Changed] EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when default input is a bool. Note: this commit may address issue with Bad conversion: bool rpt spam. It is suggested to use the following format for storing booleans in configs: 1 = true "true"=true 0 = false "false"=false
Changes Since 672:
https://github.com/EpochModTeam/Epoch/pull/694/commits
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vbawol got a reaction from TheStainlessSteelRat in [POLL] Epoch & CBA
@Toby77 with steam workshop server and mod dependencies, it should not be much of an issue to use. Using the built in Arma 3 launcher will automatically download the needed mods.
Also, keep in mind this is a 2 year old thread and I have already added basic support for using CBA alongside Epoch.
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vbawol got a reaction from Ghostrider-GRG in Epoch 0.4 Release Changelog
0.4 b668 released:
https://github.com/EpochModTeam/Epoch/releases
[Fixed] Crash when opening crafting menu since A3 1.66. [Fixed] workaround for HandleDisconnect not firing since A3 1.66. b660 [Fixed] changed playableUnits to allPlayers [Changed] improved Epoch_selectInventoryItem function [Changed] improved inventory locked check with arma 1.66 features. Known Issue: Killed event handler is not firing since 1.66 release. Changes Since 655:
https://github.com/EpochModTeam/Epoch/pull/669/commits
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vbawol got a reaction from Ghostrider-GRG in Epoch 0.4 Release Changelog
0.4 b672 released:
https://github.com/EpochModTeam/Epoch/releases
[Added] Indestructible base options via CfgEpochServer (epochconfig.hpp) thanks to @Ignatz-HeMan [Fixed] Possible error in serverCommand function. [Changed] Revert Player Death function workaround since the issue is now fixed. Thanks to @Ignatz-HeMan Changes Since 668:
https://github.com/EpochModTeam/Epoch/pull/684/commits
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vbawol got a reaction from Ghostrider-GRG in Epoch 0.4 Release Changelog
0.4 b675 released:
https://github.com/EpochModTeam/Epoch/releases
[Fixed] Skip saving of already killed vehicles. @Ignatz-HeMan [Fixed] Load all vehicles magazines correctly. @Ignatz-HeMan [Fixed] Typo in helper scripts (EPOCH_server_movePlayer and EPOCH_server_teleportCheck) [Fixed] Make player revive code wait for data propagation similar to player load. Should reduce chances of loading into an empty body. [Changed] Added some apex backpacks to BE filter. [Changed] bools converted to string or a number in configs. [Changed] EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when default input is a bool. Note: this commit may address issue with Bad conversion: bool rpt spam. It is suggested to use the following format for storing booleans in configs: 1 = true "true"=true 0 = false "false"=false
Changes Since 672:
https://github.com/EpochModTeam/Epoch/pull/694/commits
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vbawol got a reaction from RC_Robio in Epoch 0.4 Release Changelog
0.4 b675 released:
https://github.com/EpochModTeam/Epoch/releases
[Fixed] Skip saving of already killed vehicles. @Ignatz-HeMan [Fixed] Load all vehicles magazines correctly. @Ignatz-HeMan [Fixed] Typo in helper scripts (EPOCH_server_movePlayer and EPOCH_server_teleportCheck) [Fixed] Make player revive code wait for data propagation similar to player load. Should reduce chances of loading into an empty body. [Changed] Added some apex backpacks to BE filter. [Changed] bools converted to string or a number in configs. [Changed] EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when default input is a bool. Note: this commit may address issue with Bad conversion: bool rpt spam. It is suggested to use the following format for storing booleans in configs: 1 = true "true"=true 0 = false "false"=false
Changes Since 672:
https://github.com/EpochModTeam/Epoch/pull/694/commits
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vbawol got a reaction from waynewr in Epoch 0.4 Release Changelog
0.4 b675 released:
https://github.com/EpochModTeam/Epoch/releases
[Fixed] Skip saving of already killed vehicles. @Ignatz-HeMan [Fixed] Load all vehicles magazines correctly. @Ignatz-HeMan [Fixed] Typo in helper scripts (EPOCH_server_movePlayer and EPOCH_server_teleportCheck) [Fixed] Make player revive code wait for data propagation similar to player load. Should reduce chances of loading into an empty body. [Changed] Added some apex backpacks to BE filter. [Changed] bools converted to string or a number in configs. [Changed] EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when default input is a bool. Note: this commit may address issue with Bad conversion: bool rpt spam. It is suggested to use the following format for storing booleans in configs: 1 = true "true"=true 0 = false "false"=false
Changes Since 672:
https://github.com/EpochModTeam/Epoch/pull/694/commits
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vbawol got a reaction from He-Man in Epoch 0.4 Release Changelog
0.4 b675 released:
https://github.com/EpochModTeam/Epoch/releases
[Fixed] Skip saving of already killed vehicles. @Ignatz-HeMan [Fixed] Load all vehicles magazines correctly. @Ignatz-HeMan [Fixed] Typo in helper scripts (EPOCH_server_movePlayer and EPOCH_server_teleportCheck) [Fixed] Make player revive code wait for data propagation similar to player load. Should reduce chances of loading into an empty body. [Changed] Added some apex backpacks to BE filter. [Changed] bools converted to string or a number in configs. [Changed] EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when default input is a bool. Note: this commit may address issue with Bad conversion: bool rpt spam. It is suggested to use the following format for storing booleans in configs: 1 = true "true"=true 0 = false "false"=false
Changes Since 672:
https://github.com/EpochModTeam/Epoch/pull/694/commits
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vbawol got a reaction from natoed in Epoch 0.4 Release Changelog
0.4 b675 released:
https://github.com/EpochModTeam/Epoch/releases
[Fixed] Skip saving of already killed vehicles. @Ignatz-HeMan [Fixed] Load all vehicles magazines correctly. @Ignatz-HeMan [Fixed] Typo in helper scripts (EPOCH_server_movePlayer and EPOCH_server_teleportCheck) [Fixed] Make player revive code wait for data propagation similar to player load. Should reduce chances of loading into an empty body. [Changed] Added some apex backpacks to BE filter. [Changed] bools converted to string or a number in configs. [Changed] EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when default input is a bool. Note: this commit may address issue with Bad conversion: bool rpt spam. It is suggested to use the following format for storing booleans in configs: 1 = true "true"=true 0 = false "false"=false
Changes Since 672:
https://github.com/EpochModTeam/Epoch/pull/694/commits
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vbawol reacted to Calaban in Epoch Playground
FYI server went down @6pm 1 Jan and never came back up
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vbawol got a reaction from juandayz in [HAPPY NEW YEAR 2017 FOR ALL!!!!
Happy new year! May 2017 be prosperous for all!
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vbawol got a reaction from sheria in 0.4 build
You can download 0.4 from moddb, armaholic or with steam workshop via steamcmd: https://github.com/EpochModTeam/Epoch/blob/release/Tools/Install/InstallEpoch.cmd
Unfortunately, I have not heard back from the host of our HTTP file mirrors so we maybe just stuck with the legacy downloads for now.
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vbawol reacted to Tarabas in Trader Prices
Welcome Froanta.. Happy new year
in your missionfile.pbo its's in \epoch_config\Configs\CfgPricing.hpp
for example
class ItemSafe {price = 625; tax = 0.5;};
change the tax however u want.
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vbawol reacted to Froanta in Trader Prices
Hello all, Wish the new year is/was well to you's.
How do I change the trader prices for example Buying something worth 20 Krypto and selling something for 10 krypto?
Is it even possible, is it a file edit or a database edit?
Thanks!
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vbawol reacted to Kenobi in Epoch Loot System
Hi and welcome.
In epochconfig.hpp:
lootMultiplier = 0.5; // 1 = max loot bias. This controls how much loot can payout per Epoch loot container.
and
CfgBuildingLootPos.hpp:
lootBias = 40;
limit = 3;
https://epochmod.com/forum/topic/42314-how-to-change-loot-spawn-rate/#comment-278131
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vbawol got a reaction from Brian Soanes in Epoch Playground
You are in the right place @Calaban . It's ok guys he is talking about my Space Engineers server.
Seems it did crash at some point, I have restarted it. Thanks for the heads up, I will likely have some time soon to play as well.