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82ndAB_Bravo17 last won the day on July 20

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  1. Auto refuel still working in experimental

    Working correctly now in latest experimental.
  2. Tried googling with no luck. Battleye script exception #47

    Just delete all of the .txt files in the battleye folder
  3. Error in new Vehicle Simulatiion system?

    Need to reset the array count after updating it or the next test fails and the vehicle isn't spawned. _arrNum = count _arr; needs to go at line 55
  4. Error in new Vehicle Simulatiion system?

    The new system seems to be wiping out all saved vehicles, is this intentional? I'm guessing that the db upgrade system in lines 48-56 is the culprit if not. (No, it seems to survive the upgrade OK, its happening later)
  5. Error in new Vehicle Simulatiion system?

    Thanks! Not sure what happened to the line numbers, should have been 213 -216! Since it is set unconditionally to false in line 219
  6. Error in new Vehicle Simulatiion system?

    In the new Vehicle Sim system _vehObj (lines 219 & 220) isn't defined, should it be _vehicle instead? Also, Lines 3-3 - 316 seem to be superflous?
  7. Group hex's bugged in experimental

    Seems to have cured itself, must have been a BI issue.
  8. UAV "Spotted noise" missing?

    Much better! Thanks again ..
  9. It looks like the code in experimental that is supposed to disable the auto-refuel feature is not working. (At least on our server).
  10. UAV "Spotted noise" missing?

    Sounding good... Thank you.
  11. UAV "Spotted noise" missing?

    It seems that a lot of the Sapper noises are also AWOL, they seem to be able to creep up on you silently now.
  12. UAV "Spotted noise" missing?

    Has anyone else noticed that the noise that used to be heard when the UAV spotted a player and dropped the AI is not happening any more? Not sure if it is something new in experimental, or something I have caused when updating the files, or something that has just happened.
  13. Server dissipated

    Some more information would be helpful.
  14. Script Restriction #32 - Exception generator not working

    It would probably help if you provided a copy of your amended line 34
  15. epoch 0.5 service point

    Thanks He-Man, that seems to have done the trick, at least for the SPs. Auto refuel still seems to not be disabled, but I guess that is another issue.