Jump to content

DZMS Epoch Additions

Recommended Posts



These are my additions to Vampire's DZMS, specifically for Epoch


First of all, install DZMS the normal way.


Now download the following files:


Major Missions: https://www.dropbox.com/s/gq62gji8t5q90jl/Major.rar

Minor Missions: https://www.dropbox.com/s/0qbikof7eb75ftk/Minor.rar

DZMSWeaponCrateList.sqf: https://www.dropbox.com/s/eehb0971wgdism0/DZMSWeaponCrateList.sqf

DZMSBox.sqf: https://www.dropbox.com/s/j8m5k73f6a417kt/DZMSBox.sqf


Overwrite the default DZMS files with these.



- Nearly ALL weapons in ArmA

- Random vehicle arrays

- Armed Vehicles

- More weapon classes

- More types of loot crates

- Missions using all of the above!



Please leave any bugs/suggestions/feedback here :)

Share this post

Link to post
Share on other sites

Ok so I added your changes.

The mission started but there is nothing on the map. and this is my RPT log


_crate = createVehicle ["USVehicleBox",[(_coords >
15:45:29   Error position: <createVehicle ["USVehicleBox",[(_coords >
15:45:29   Error Type Any, expected Number
15:45:29 File z\addons\dayz_server\DZMS\Missions\Minor\SM2.sqf, line 40
15:45:29 Error in expression <;
DZMSMinName = _this select 1;
_nul = createMarker ["DZMSMinMarker", DZMSMinCo>
15:45:29   Error position: <createMarker ["DZMSMinMarker", DZMSMinCo>
15:45:29   Error Type Any, expected Number
15:45:29 File z\addons\dayz_server\DZMS\Scripts\DZMSAddMinMarker.sqf, line 10
15:45:41 Error in expression <sleep 3;
waitUntil{{isPlayer _x && _x distance _coords <= 30  } count playable>
15:45:41   Error position: <distance _coords <= 30  } count playable>
15:45:41   Error Type Any, expected Number
15:45:41 File z\addons\dayz_server\DZMS\Missions\Minor\SM2.sqf, line 62
15:45:41 Error in expression <sleep 3;

Share this post

Link to post
Share on other sites

Like I said.. Could it have anything to do with me removing the Thermal and explosive weapons?

I may of changed a file wrong.. I just dont want those on my server.


Could you upload a version with out those and I will test it again?

Thanks for your help.

Share this post

Link to post
Share on other sites

It would be unlikely, but certainly possible because arma doesn't make any sense. I'll make a version without thermal and explosive weapons tommorow. Won't be on my PC anymore today, just my phone.


Thats either a scope error, or _coords is undefined.

Share this post

Link to post
Share on other sites

Ooo ok :)


Does WAI have like vehicles as well?

Cause thats the one thing I feel that is missing from EMS and DZMS is that, Its just AI standing around.


You can configure WickedAI to do vehicle patrols, but they dont have vehicle patrols at missions.

Share this post

Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


  • Similar Content

    • By JasonTM
      Download the files for DZMS Overpoch Here: https://github.com/worldwidesorrow/DZMS-DayZMissionSystem-Overpoch
      This is an update to the DayZ Mission System by Vampire that was updated for DayZ Epoch by ebayShopper: https://github.com/ebayShopper/DZMS-DayZMissionSystem
      This includes adding a few missions from EMS 0.3 by Fuchs:
      1. Added a variable in DZMSConfig.sqf to enable the AI to have money in their wallets if ZSC is installed.
      //If you have ZSC installed then you can set this to true to place money in ai wallets. DZMSAICheckWallet = false; 2. Added the Overwatch weapons to the AI and Crate configs.
      3. Expanded the selection of gear and vehicles available to the missions, AI config, and crate spawns.
      4. Created additional crate spawning options.
      5. Changed "UH60Wreck_DZ" to "UH60_ARMY_Wreck_burned_DZ" in minor mission SM4 because of "Cannot create non-ai vehicle UH60Wreck_DZ" error.
      6. Converted the format of a few EMS 0.3 missions and added them to the mission spawning arrays.
      7. There is an issue with the new small ammo boxes and medical crates which is not resolved.

      Here is a list of all of the Major and Minor missions with a few notes.
      Demo Video
    • By Grahame
      ARMA3 DayZ Mission System (DZMS)
      This is a purely derivative port of the DayZ Mission System to ARMA3/Epoch. I have added functionality where appropriate (equipping uniforms for example) and stripped and replaced ARMA2 or DayZ/Epoch specific code in this implementation.
      The DayZ Mission System is a very good, lightweight and modular mission system.
      There are a lot of people who have contributed to DZMS on A2/DayZ/Epoch. Please check the links below for many of them. Personally they all have my thanks for providing a solid mission system that has been a lot of fun to play in the years I've spent on DayZ/Epoch:
      Download from GitHub at:
      Installation Instructions
      If using Vanilla ARMA3/Epoch, and you just want to just try it out simply download and upload the DZMS.pbo in the @EpochHive folder into the @EpochHive/addons folder on your server.
      The source files, including the three config files are located in the DZMS folder on GitHub
      Coming soon
      All the missions included within the latest version of DZMS 1.1 uploaded by @JasonTM will be implemented using CUP Terrains Core for use on maps and servers that support it. A module to support Static weapons at missions More diverse and varied loot tables for custom crates A port of the DZMS Hotspots code for roadblocks and other such interesting things The ability to run multiple major, minor and hotspot missions Better configuration instructions and a mission file design tutorial
    • By TheVampire
      DZMS is a logic and useability rewrite of the DayZChernarus Mission System.
      DZMS should be considered as an "updated" DayZChernarus Mission System.

      Why Use DZMS instead of DayZChernarus MS?
      DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added!
      Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More!  
      The Current Version is v1.2

      Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem
      Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects
      (Note: I have given The Fuchs permission to use DZMS as the base for EMS.)
    • By harcosgoogle
      How to add napf map dzms mission System?
    • By Saije
      I am wanting to edit what spawns in the mission crates for DZMS and WAI, Im just wondering if anyone has some already modified configs i could look at for ideas.
  • Advertisement
  • Supporters
  • Discord

  • Create New...