TheBigfoot Posted March 20, 2015 Report Share Posted March 20, 2015 so it is safe to run Overpoch Chernarus with it? i thought that was the problem in the first place Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 20, 2015 Author Report Share Posted March 20, 2015 so it is safe to run Overpoch Chernarus with it? i thought that was the problem in the first place It works on any variation of epoch TheBigfoot 1 Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 20, 2015 Report Share Posted March 20, 2015 I dont even know what to do ive reset the pbo and i cant get it to work still Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 20, 2015 Report Share Posted March 20, 2015 Until 1.9.2 gets released in full what do you sugest? BEC maybe? Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 20, 2015 Author Report Share Posted March 20, 2015 Until 1.9.2 gets released in full what do you sugest? BEC maybe? You will still have a similar issue with the next tool version. After resetting the pbo could you get into the server? TheBigfoot 1 Link to comment Share on other sites More sharing options...
Webrene Posted March 20, 2015 Report Share Posted March 20, 2015 Heyho. Thank you for this great tool. I installed it on epoch chernarus 1.0.5.1 and i have a little issue. GodMode don't work for me. Don't know where to recheck because in the logfiles i can't find something. When i activate the admin function the osm is showing up that everything is activate include godmode but other players and zombies can kill me even when i jump from higher place i'm dead when i land. Any idea what that might be or where i can look in? Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 20, 2015 Author Report Share Posted March 20, 2015 Heyho. Thank you for this great tool. I installed it on epoch chernarus 1.0.5.1 and i have a little issue. GodMode don't work for me. Don't know where to recheck because in the logfiles i can't find something. When i activate the admin function the osm is showing up that everything is activate include godmode but other players and zombies can kill me even when i jump from higher place i'm dead when i land. Any idea what that might be or where i can look in? Are you using any third party antihack or have you recently entered/left a safezone with god mode? Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 20, 2015 Report Share Posted March 20, 2015 You will still have a similar issue with the next tool version. After resetting the pbo could you get into the server? Yes sir i could actually im playing on it right now just screwing around Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 20, 2015 Author Report Share Posted March 20, 2015 Yes sir i could actually im playing on it right now just screwing around So after adding the admin tool you are unable to join again? Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 20, 2015 Report Share Posted March 20, 2015 No I was able to after adding in admin tools I just don't get a menu Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 20, 2015 Author Report Share Posted March 20, 2015 No I was able to after adding in admin tools I just don't get a menu Nothing in the logs either? Could be the wrong id. You could send me your steam name in a message and I can send back the correct id Link to comment Share on other sites More sharing options...
C.Peck Posted March 20, 2015 Report Share Posted March 20, 2015 1 idea 1 question. Would it be possible to make a esp script that could show plot poles? I know you have it in to show on the map, what about showing it on your screen? On my sever the plot poles need to be visible and accessible to all, this would make it slot easier to police. And after I installed a group management addon it messed up the esp that come with these tools. I looked into the esp script and I see it uses the group parameter, because of that only 1 player per group will be shown and their name doesn't always match. Any ideas how I could get the 2 to work together? I've been trying on my own for a couple days but can't seem to figure it out. Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 20, 2015 Author Report Share Posted March 20, 2015 1 idea 1 question. Would it be possible to make a esp script that could show plot poles? I know you have it in to show on the map, what about showing it on your screen? On my sever the plot poles need to be visible and accessible to all, this would make it slot easier to police. And after I installed a group management addon it messed up the esp that come with these tools. I looked into the esp script and I see it uses the group parameter, because of that only 1 player per group will be shown and their name doesn't always match. Any ideas how I could get the 2 to work together? I've been trying on my own for a couple days but can't seem to figure it out. It could be set to show in the open world like the player esp does for admins, should be doable in the same general way. As for the group manager there is one that most use wtih the tool because it works fine, but I don't remember which one that is. It would take some doing to make something work specifically with the tool if there are issues. Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 20, 2015 Report Share Posted March 20, 2015 NoxSicarius It is l0gden Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 21, 2015 Author Report Share Posted March 21, 2015 NoxSicarius It is l0gden You have the right ID already Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 21, 2015 Report Share Posted March 21, 2015 That's what I thought but I still won't get any result no menu whatsoever it just stresses me out Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 21, 2015 Report Share Posted March 21, 2015 Any Suggestions? Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 21, 2015 Report Share Posted March 21, 2015 Would me maybe switching to a diff HiveExt.dll work? Like a custom? Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 21, 2015 Author Report Share Posted March 21, 2015 Would me maybe switching to a diff HiveExt.dll work? Like a custom? Shouldn't matter. If you aren't getting any error logs I don't know what is going on. TheBigfoot 1 Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 21, 2015 Report Share Posted March 21, 2015 huh well I dont know thanks anyways mate i subbed to ya Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 21, 2015 Report Share Posted March 21, 2015 Okay, when you get the time can you just quickly skim these logs here just to make sure im not missing any errors ===================================================================== == D:\TCAFiles\Users\jarrodn\41491\arma2oaserver.exe == ARMA2OASERVER.exe -name=VilayerDayZEpoch -mod=@DayZ_Epoch;@DayZEpochServer -config=vilayer_active_server_41491\41491_config.cfg -cfg=vilayer_active_server_41491\basic.cfg -profiles=vilayer_active_server_41491 -ip=142.4.215.221 -port=2702 ===================================================================== Exe timestamp: 2015/03/15 14:24:29 Current time: 2015/03/20 21:56:53 Version 1.63.125548 Item STR_EQUIP_NAME_41 listed twice Item STR_EQUIP_DESC_41 listed twice Updating base class ->NonStrategic, by Ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by Ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by Ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/ Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/ Updating base class ->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/ Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/ Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/ Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/ Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/ Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/ Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/ Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/ Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/ Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/ Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/ Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/ Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/ Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/ Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/ Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/ Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/ Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/ Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/ Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/ Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/ Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/ Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/ Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/ Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/ Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/ Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/ Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/ Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/ Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/ Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/ 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:21 Server error: Player without identity TheBigfoot (id 547053024) 21:57:22 Server error: Player without identity TheBigfoot (id 547053024) 21:57:29 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 21:57:35 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 21:57:35 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 21:57:35 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 21:57:35 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 21:57:40 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon 21:57:40 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf.rtm differs (looped now 1)! MoveName: amovpercmrunsnonwbindf_rfl 21:57:41 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]" 21:57:41 "DayZ Epoch: MPframework inited" 21:57:44 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:44 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView 21:57:59 "Admin Tools: AdminList.sqf loaded" 21:57:59 "Res3tting B!S effects..." 21:57:59 "\z\addons\dayz_code\system\REsec.sqf:Monitoring Remote Exe..." 21:58:00 "HIVE: Starting" 21:58:00 "HIVE: trying to get objects" 21:58:00 AH6X_DZ: FLIR_turret - unknown animation source FLIR_turret 21:58:00 AH6X_DZ: FLIR_gun - unknown animation source FLIR_gun 21:58:00 "HIVE: found 300 objects" 21:58:00 "HIVE: Commence Object Streaming..." 21:58:00 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852 21:58:01 "HIVE: got 0 Epoch Objects and 300 Vehicles" 21:58:02 Error in expression <AN_COLLIDE"]; _vehicle_6 = _this; _this setVehicleInit _this setPos [6872.4712,> 21:58:02 Error position: <setVehicleInit _this setPos [6872.4712,> 21:58:02 Error setvehicleinit: Type Object, expected String 21:58:02 File mpmissions\__cur_mp.chernarus\buildings\mission.sqf, line 57 21:58:07 UH1Y_DZE: ObsTurret - unknown animation source ObsTurret 21:58:07 UH1Y_DZE: ObsGun - unknown animation source ObsGun 21:58:10 "HIVE: Vehicle Spawn limit reached!" 21:58:10 "HIVE: Spawning # of Debris: 500" 21:58:10 "HIVE: Spawning # of Ammo Boxes: 3" 21:58:10 "HIVE: Spawning # of Veins: 50" 21:58:10 "Total Number of spawn locations 5" 21:58:10 "EPOCH EVENTS INIT" 21:58:12 "DEBUG: Too many at [9502.64,7229.03]" 21:58:16 "DEBUG VEIN: Too many objects at [5335,8272.5]" 21:58:28 "TIME SYNC: Local Time set to [2013,8,3,21,58]" 21:58:35 Warning: z\addons\dayz_communityassets\models\razor.p3d:0 Error while trying to generate ST for points: 214, 349, 208 22:00:08 "RUNNING EVENT: crash_spawner on [2015,3,20,22,0]" 22:01:32 "CLEANUP: INITIALIZING CLEANUP SCRIPT" 22:01:35 Client: Object 3:55 (type Type_70) not found. 22:01:35 Client: Object 3:55 (type Type_69) not found. 22:01:35 "Deleting object AH6X_EP1 with invalid ID at pos [5306.3,3594.39,133.301]" 22:01:35 "PDEATH: Player Died 76561198030372443" 22:01:46 "get: STRING (76561198030372443), sent: STRING (76561198030372443)" 22:01:46 "DISCONNECT: TheBigfoot (76561198030372443) Object: B 1-1-B:1 (TheBigfoot) REMOTE, _characterID: 6 at loc [-7239.67,19539.3,0.245911]" 22:01:46 "ERROR: server_playerSync: Cannot Sync Player TheBigfoot [6]. Position in debug! [-7239.67,19539.3,0.245911]" Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 21, 2015 Report Share Posted March 21, 2015 Alright so i just installed your Action Menu and put my ID in exactly how we said it needs to be with the right quotes and everything no fun menu access im wondering if maybe its my ID do you know if there are ways to reset it? Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 21, 2015 Report Share Posted March 21, 2015 NoxSicarius if you wouldnt mind helping me test this i would be greatful can you by chance give me your steamID Ill put it in as admin and see if it works after you join i understand if you dont want to pm me if you are willing to Link to comment Share on other sites More sharing options...
NoxSicarius Posted March 21, 2015 Author Report Share Posted March 21, 2015 NoxSicarius if you wouldnt mind helping me test this i would be greatful can you by chance give me your steamID Ill put it in as admin and see if it works after you join i understand if you dont want to pm me if you are willing to First before we do this send me the adminlist or the action menu config so I can see what your added id looks like in the file. Maybe its not being done just right. Link to comment Share on other sites More sharing options...
TheBigfoot Posted March 21, 2015 Report Share Posted March 21, 2015 Okay Sure here you go And like i said in the message i do understand if you do not want to do this i understand that secrecy is needed when you have people who would love to add you Action Menu Config /* If you wish to disable options simply place a // infront of the menu you wish to disable. For example to disable the Fun Menu below change this: ["Fun Menu >>", [], "#USER:FunMenu", -5, [["expression", ""]], "1", "1"], to this: //["Fun Menu >>", [], "#USER:FunMenu", -5, [["expression", ""]], "1", "1"], */ _pathtoscripts = "actions\"; _EXECscript1 = 'player execVM "'+_pathtoscripts+'%1"'; _EXECscript2 = '["%1"] execVM "actions\FunMenu\morph.sqf"'; _EXECscript3 = '["%1"] execVM "actions\FunMenu\movements.sqf"'; if(isNil "AdminList") then { /* If you use Nox's Epoch Admin Tools disregard AdminList/ModList code. If you do not use that admin tool then replace 111111111 with your UID if you want to use the Fun Menu transformation. */ AdminList = [ "7651198030372443", "999999999", "999999999" ]; ModList = [ "999999999", "999999999" ]; }; if((getPlayerUID player) in AdminList ||(getPlayerUID player) in ModList) then { /* This menu is for the Admins or Mods listed above OR in the Epoch Admin Tools. To make this menu the same as what normal players get put a // in front of the fun menu and then remove the // from infront of the movement menu below. */ ActionMenu = [ ["",true], ["Action Menu >>", [], "#USER:ActionsMenu", -5, [["expression", ""]], "1", "1"], ["Deploy Menu >>", [], "#USER:VehicleMenu", -5, [["expression", ""]], "1", "1"], ["Fun Menu >>", [], "#USER:FunMenu", -5, [["expression", ""]], "1", "1"], //["Movement Menu >>",[],"#USER:MovementMenu", -5,[["expression",""]],"1","1"], ["Server Rules", [], "", -5, [["expression", format[_EXECscript1,"server_rules.sqf"]]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Exit", [20], "", -5, [["expression", ""]], "1", "1"] ]; } else { // This menu is for normal players only. If you have an admin listed, they will use the menu above. ActionMenu = [ ["",true], ["Action Menu >>", [], "#USER:ActionsMenu", -5, [["expression", ""]], "1", "1"], ["Deploy Menu >>", [], "#USER:VehicleMenu", -5, [["expression", ""]], "1", "1"], ["Movement Menu >>",[],"#USER:MovementMenu", -5,[["expression",""]],"1","1"], ["Server Rules", [], "", -5, [["expression", format[_EXECscript1,"server_rules.sqf"]]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Exit", [20], "", -5, [["expression", ""]], "1", "1"] ]; }; ActionsMenu = [ ["",true], ["Self Bloodbag", [], "", -5, [["expression", format[_EXECscript1,"player_selfbloodbag.sqf"]]], "1", "1"], ["Flip Vehicle", [], "", -5, [["expression", format[_EXECscript1,"flipvehicle.sqf"]]], "1", "1"], ["Suicide", [], "", -5, [["expression", format[_EXECscript1,"suicide.sqf"]]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Exit", [20], "", -5, [["expression", ""]], "1", "1"] ]; VehicleMenu = [ ["",true], ["Build Bike", [], "", -5, [["expression", format[_EXECscript1,"deploy_bike.sqf"]]], "1", "1"], ["Build Mozzie", [], "", -5, [["expression", format[_EXECscript1,"deploy_mozzie.sqf"]]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Exit", [20], "", -5, [["expression", ""]], "1", "1"] ]; FunMenu = [ ["",true], ["Movement Menu >>",[],"#USER:MovementMenu", -5,[["expression",""]],"1","1"], ["Transform Animal >>",[],"#USER:TransformAnimalMenu", -5,[["expression",""]],"1","1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Main Menu", [20], "#USER:ActionMenu", -5, [["expression", ""]], "1", "1"] ]; MovementMenu = [ ["",true], ["Dance1",[],"", -5,[["expression",format[_EXECscript3,"ActsPercMstpSnonWnonDnon_DancingDuoIvan"]]],"1","1"], ["Dance2",[],"", -5,[["expression",format[_EXECscript3,"ActsPercMstpSnonWnonDnon_DancingDuoStefan"]]],"1","1"], ["Dance3",[],"", -5,[["expression",format[_EXECscript3,"ActsPercMstpSnonWnonDnon_DancingStefan"]]],"1","1"], ["Boxing",[],"", -5,[["expression",format[_EXECscript3,"AmovPercMstpSnonWnonDnon_idle68boxing"]]],"1","1"], ["Karate",[],"", -5,[["expression",format[_EXECscript3,"AmovPercMstpSnonWnonDnon_exerciseKata"]]],"1","1"], ["Pushups",[],"", -5,[["expression",format[_EXECscript3,"AmovPercMstpSnonWnonDnon_exercisePushup"]]],"1","1"], ["Squat",[],"", -5,[["expression",format[_EXECscript3,"AmovPercMstpSnonWnonDnon_exercisekneeBendA"]]],"1","1"], ["HandStand",[],"", -5,[["expression",format[_EXECscript3,"AmovPercMstpSnonWnonDnon_idle70chozeniPoRukou"]]],"1","1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Main Menu", [20], "#USER:ActionMenu", -5, [["expression", ""]], "1", "1"] ]; TransformAnimalMenu = [ ["",true], ["Goat", [], "", -5, [["expression", format[_EXECscript2,"Goat"]]], "1", "1"], ["Rabbit", [], "", -5, [["expression", format[_EXECscript2,"Rabbit"]]], "1", "1"], ["Chicken", [], "", -5, [["expression", format[_EXECscript2,"Hen"]]], "1", "1"], ["Dog 01", [], "", -5, [["expression", format[_EXECscript2,"Pastor"]]], "1", "1"], ["Dog 02", [], "", -5, [["expression", format[_EXECscript2,"Fin"]]], "1", "1"], ["Sheep", [], "", -5, [["expression", format[_EXECscript2,"Sheep"]]], "1", "1"], ["Wild Boar", [], "", -5, [["expression", format[_EXECscript2,"WildBoar"]]], "1", "1"], ["Cow (Black & White)", [], "", -5, [["expression", format[_EXECscript2,"Cow04"]]], "1", "1"], ["Zombie", [], "", -5, [["expression", format[_EXECscript2,"PZombie_VB"]]], "1", "1"], ["Human Survivor", [], "", -5, [["expression", format[_EXECscript2,"Survivor2_DZ"]]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Main Menu", [20], "#USER:ActionMenu", -5, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:ActionMenu"; Admin Tools Sqf // Epoch Admin Tools //Replace 111111111 with your ID. SuperAdminList = [ "7651198030372443", // <Your In-Game Name here> "999999999" // <S-Admin In-Game Name> ]; AdminList = [ "999999999", // <Admin In-Game Name> "999999999" // <Admin In-Game Name> ]; ModList = [ "999999999", // <Moderator In-Game Name> "999999999" // <Moderator In-Game Name> ]; /* Broadcasts a message to the super admins when the admin tools are used. Default: false */ broadcastToolUse = false; /* Log admin tool usage by your admins? This creates a log in your server\EpochAdminToolLogs\toolUsageLog.txt You MUST have the EpochAdminToolsUsageLogger.dll in the root server directory or this will not work. The tool will still work either way. This is divided into two categories. */ /* A major tool is a strong tool with high possibility for exploiting: Teleport, god mode, ESP, infinite ammo, invisibility, crate spawns, unlocking items, displaying lock codes... Default: true */ logMajorTool = true; /* A minor tool is a weak tool with low possibility for exploiting: grass off, skin change, weapon kits, flying, maintain area, admin build Default: true */ logMinorTool = true; // DO NOT MODIFY ANYTHING BEYOND THIS POINT AdminList = AdminList + SuperAdminList; tempList = []; /* Determines default on or off for admin tools menu Set this to false if you want the menu to be off by default. F11 turns the tool off, F10 turns it on. Leave this as True for now, it is under construction. */ if (isNil "toolsAreActive") then {toolsAreActive = true;}; // load server public variables if(isDedicated) then { "usageLogger" addPublicVariableEventHandler { "EATadminLogger" callExtension (_this select 1); }; "useBroadcaster" addPublicVariableEventHandler { EAT_toClient = (_this select 1); {(owner _x) publicVariableClient "EAT_toClient";} forEach entities "CAManBase"; }; "EAT_baseExporter" addPublicVariableEventHandler { "EATbaseExporter" callExtension (_this select 1); }; "EAT_teleportFixServer" addPublicVariableEventHandler{ EAT_teleportFixClient = (_this select 1); {(owner _x) publicVariableClient "EAT_teleportFixClient";} forEach entities "CAManBase"; }; "EAT_SetDateServer" addPublicVariableEventHandler { EAT_setDateClient = (_this select 1); setDate EAT_setDateClient; {(owner _x) publicVariableClient "EAT_setDateClient";} forEach entities "CAManBase"; }; "EAT_SetOvercastServer" addPublicVariableEventHandler { EAT_setOvercastClient = (_this select 1); 5 setOvercast EAT_setOvercastClient; {(owner _x) publicVariableClient "EAT_setOvercastClient";} forEach entities "CAManBase"; }; "EAT_SetFogServer" addPublicVariableEventHandler { EAT_setFogClient = (_this select 1); 5 setFog EAT_setFogClient; {(owner _x) publicVariableClient "EAT_setFogClient";} forEach entities "CAManBase"; }; }; // Client public variables if ((getPlayerUID player) in SuperAdminList) then { "EAT_toClient" addPublicVariableEventHandler { systemChat (_this select 1); }; }; "EAT_teleportFixClient" addPublicVariableEventHandler { _array = (_this select 1); _addRemove = (_array select 0); //_count = count tempList; if(_addRemove == "add") then { _array = _array - ["add"]; tempList = tempList + _array; } else { _array = _array - ["remove"]; tempList = tempList - _array; }; }; "EAT_SetDateClient" addPublicVariableEventHandler { setDate (_this select 1); }; "EAT_setOvercastClient" addPublicVariableEventHandler { drn_fnc_DynamicWeather_SetWeatherLocal = {}; 5 setOvercast (_this select 1); }; "EAT_setFogClient" addPublicVariableEventHandler { drn_fnc_DynamicWeather_SetWeatherLocal = {}; 5 setFog (_this select 1); }; // overwrite epoch public variables "PVDZE_plr_SetDate" addPublicVariableEventHandler {}; // Show the admin list has loaded adminListLoaded = true; diag_log("Admin Tools: AdminList.sqf loaded"); Link to comment Share on other sites More sharing options...
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